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Author Topic: Neat and potentially useful card interactions  (Read 504620 times)

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allanfieldhouse

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Re: Neat and potentially useful card interactions
« Reply #750 on: September 13, 2016, 10:01:38 am »
0

I'm a big fan of Pathfinding + Festival.

This turns all your Festivals into "Grand Market Villages" that only cost 5 with no copper restriction!
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Re: Neat and potentially useful card interactions
« Reply #751 on: September 13, 2016, 10:32:00 am »
0

I'm a big fan of Pathfinding + Festival.

This turns all your Festivals into "Grand Market Villages" that only cost 5 with no copper restriction!

Yeah, that is pretty good. Imagine Pathfinding on actual GM, though!
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #752 on: September 13, 2016, 10:45:02 am »
+2

I've always thought that Pathfinding and Lost Arts work even better on cheaper cards (provided you have +Buy), like Pathfind a Forager to a Grand Market Junk Dealer, or Lost Arts a Moat to a Lab.
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Re: Neat and potentially useful card interactions
« Reply #753 on: September 13, 2016, 10:53:55 am »
0

I've always thought that Pathfinding and Lost Arts work even better on cheaper cards (provided you have +Buy), like Pathfind a Forager to a Grand Market Junk Dealer, or Lost Arts a Moat to a Lab.

Pathfinding rocks on cheap cantrips. Vagrant + Pathfinding is absolutely insane, for example. Hamlet + Pathfinding is even better. $2 Labs with an extra bonus are amazing (Lost Arts on Moat is, indeed, similar).
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allanfieldhouse

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Re: Neat and potentially useful card interactions
« Reply #754 on: September 13, 2016, 10:54:37 am »
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I've always thought that Pathfinding and Lost Arts work even better on cheaper cards

Yeah, loading up on cheap cards is awesome, and it's definitely easier to get a bunch of them. One downside to this though is that it's also easier for your opponent to get them. If my opponent uses Pathfinding on Scheme, I might buy an extra one or two just to spite him.

Let's say Festivals are split 2-2, and I Pathfind them before my opponent can. I'm going to have a huge advantage in picking up the rest of the Festivals. He can still take a few away from me, but I'm going to be buying 2-3 at a time pretty soon. It's a bit similar (though not a perfect analogy) to how getting that first Grand Market makes buying the second one so much easier.

Edit: Okay, Scheme might not have been the best example here -- that would be amazing. A self-activating Alchemist for $3.
« Last Edit: September 13, 2016, 10:56:22 am by allanfieldhouse »
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AdrianHealey

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Re: Neat and potentially useful card interactions
« Reply #755 on: September 13, 2016, 10:54:47 am »
0

Lost arts + Smithy is probably the greatest 4 cost thing. (For $10, you get awesome value for money.)
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McGarnacle

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Re: Neat and potentially useful card interactions
« Reply #756 on: September 13, 2016, 10:58:12 am »
+1

Wandering Minstrel/Herald.

You play the Minstrel, put actions on top, and get to draw and play them with Herald. Pretty straightforward, but also quite good.
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McGarnacle

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Re: Neat and potentially useful card interactions
« Reply #757 on: September 13, 2016, 11:00:37 am »
+1

Herald/Mystic

When you reveal the top card with Herald, if you don't play it, at least you will get to draw it with Mystic. Also, the combo gives you coins and draw, as well as village qualities. You can also set up a better version by topdecking a bunch of Mystics and Herald when you overpay for Herald.
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Chris is me

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Re: Neat and potentially useful card interactions
« Reply #758 on: September 13, 2016, 11:06:10 am »
0

I've always thought that Pathfinding and Lost Arts work even better on cheaper cards (provided you have +Buy), like Pathfind a Forager to a Grand Market Junk Dealer, or Lost Arts a Moat to a Lab.

Generally yes. In Festival's case, it gives you the economy and draw to afford more Festivals more quickly.
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xyz123

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Re: Neat and potentially useful card interactions
« Reply #759 on: September 13, 2016, 03:01:39 pm »
0

Magpie and any card that allows you to discard or top deck from your hand.

If you have a Magpie in your hand and at least 2 (and nothing else) in your deck/discard pile, you can repeatedly play Magpies until you have emptied the pile. Might be useful if you are looking for a third pile and don't otherwise have enough buys or gains.
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JW

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Re: Neat and potentially useful card interactions
« Reply #760 on: September 13, 2016, 05:23:34 pm »
+6

Magpie and any card that allows you to discard or top deck from your hand.

Related: Watchtower can let you gain all the Magpie's without drawing your deck under the right circumstances. 2 Magpies in hand + Watchtower in hand. Play Magpie, revealing any Action/Victory card. Use Watchtower to place the gained Magpie on top of your deck; play another Magpie from your hand, drawing Magpie, revealing the same Action/Victory card to gain a Magpie, etc. You don't draw the first Action/Victory card you revealed until you drain the Magpie pile (thanks Chris!).
« Last Edit: September 14, 2016, 01:31:39 pm by JW »
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Chris is me

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Re: Neat and potentially useful card interactions
« Reply #761 on: September 13, 2016, 06:01:28 pm »
+4

The Watchtower trick works when you reveal any Action or Victory card. You never actually draw the revealed card until you drain the pile.
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tim17

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Re: Neat and potentially useful card interactions
« Reply #762 on: September 14, 2016, 10:25:55 am »
+8

Pathfinding rocks

I'm not convinced this is all that good.  Usually you can't play more than 5 rocks a turn, and drawing cards in your buy phase is not nearly as good as drawing cards in your action phase.  Even with something like villa, this really only makes rocks a peddler variant.
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Aleimon Thimble

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Re: Neat and potentially useful card interactions
« Reply #763 on: September 14, 2016, 10:33:26 am »
+3

Pathfinding rocks

I'm not convinced this is all that good.  Usually you can't play more than 5 rocks a turn, and drawing cards in your buy phase is not nearly as good as drawing cards in your action phase.  Even with something like villa, this really only makes rocks a peddler variant.

You're trying too hard to be Awaclus.
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xyz123

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Re: Neat and potentially useful card interactions
« Reply #764 on: September 14, 2016, 01:11:31 pm »
0

Magpie and any card that allows you to discard or top deck from your hand.

Related: Watchtower can let you gain all the Magpie's without drawing your deck under the right circumstances. 2 Magpies in hand + Watchtower in hand. Play Magpie, revealing any Action/Victory card. Use Watchtower to place the gained Magpie on top of your deck; play another Magpie from your hand, drawing Magpie, revealing Magpie to gain a Magpie, etc. You don't draw the first Action/Victory card you revealed until you drain the Magpie pile (thanks Chris!).

True and probably a lot more common and easier to set up than my scenario, which I actually did in a game. I didn't spot it until I was looking to see if there was an additional pile I could clear and it dawned on me that I could discard a couple of Magpies. Gainers would also set it up if you have drawn your whole deck.
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McGarnacle

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Re: Neat and potentially useful card interactions
« Reply #765 on: September 14, 2016, 05:29:39 pm »
0

Apprentice/Peddler

+8 cards +1 action is a recipe for success. All it takes is some cheap cantrips. I just played with Pawn, which was great.

Maybe this has been mentioned before. This thread should have some way to see all the interactions.
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Seprix

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Re: Neat and potentially useful card interactions
« Reply #766 on: September 14, 2016, 05:52:18 pm »
0

Apprentice/Peddler

+8 cards +1 action is a recipe for success. All it takes is some cheap cantrips. I just played with Pawn, which was great.

Maybe this has been mentioned before. This thread should have some way to see all the interactions.

Yes, that is a good interaction. Also, Salvager/Peddler, and any card that uses the high cost of Peddler for benefit.
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Aleimon Thimble

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Re: Neat and potentially useful card interactions
« Reply #767 on: September 15, 2016, 03:17:55 am »
0

Apprentice/Peddler

+8 cards +1 action is a recipe for success. All it takes is some cheap cantrips. I just played with Pawn, which was great.

Maybe this has been mentioned before. This thread should have some way to see all the interactions.

Yes, that is a good interaction. Also, Salvager/Peddler, and any card that uses the high cost of Peddler for benefit.

Basically, any trash-for-benefit. Forge Peddler into Province, Upgrade/Remake it into Platinum (if possible), Bishop it for 5 VP. The only exception might be Trader - you probably don't want 8 Silvers if you're playing a deck with lots of Peddlers (likely an engine).
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #768 on: September 15, 2016, 04:35:35 am »
+1

The only exception might be Trader - you probably don't want 8 Silvers if you're playing a deck with lots of Peddlers (likely an engine).

That depends — if your engine can't do better than 1 Province/turn, it would be better to have a deck so full of Silvers you're essentially guaranteed 1 Province/turn anyway.
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Re: Neat and potentially useful card interactions
« Reply #769 on: September 15, 2016, 11:22:22 am »
+1

Crossroads & Advisor
If you have enough Crossroads you'll gladly discard the Gold and take two green cards.
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JThorne

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Re: Neat and potentially useful card interactions
« Reply #770 on: September 21, 2016, 11:00:36 am »
0

Catapult + Talisman

2-for-1 Catapults, followed by 2-for-1 Rocks, then chuck the Talisman.

Patrician/Emporium or Settlers/Bustling Village,  +1 Card token from Teacher/Pathfinding

The token applies to both cards from the pile, but these are some of the only times that's actually useful. Maybe +buy on Gladiator/Fortune. Maybe.

Oh, crap. Wait a minute. Is there Eratta for that issue? I'm going to need to check under the rules section about Encampment/Plunder...
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Re: Neat and potentially useful card interactions
« Reply #771 on: September 21, 2016, 04:04:39 pm »
0

What issue? There's nothing a token can give an Action that a Treasure doesn't work with if received. I guess +Action isn't usually helpful though lol.
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AdrianHealey

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Re: Neat and potentially useful card interactions
« Reply #772 on: September 21, 2016, 06:01:25 pm »
+1

+1 anything on a treasure would work if you had blackmarket or storyteller in your deck
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Re: Neat and potentially useful card interactions
« Reply #773 on: September 21, 2016, 06:04:55 pm »
0

Oh, crap. Wait a minute. Is there Eratta for that issue? I'm going to need to check under the rules section about Encampment/Plunder...

You put your +1 Action token on Encampment and play Plunder later. Plunder now gives +1 Action - it is "a card from that pile". And yes, Plunder may also give +1 Card or +$1 or +1 Buy - why wouldn't it? Also, having Actions left in your buy phase isn't something new - you can have that by simply not playing that action in your hand. Also see Diadem.
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Re: Neat and potentially useful card interactions
« Reply #774 on: September 21, 2016, 07:12:14 pm »
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Remember that you can go back to your Action phase so getting Actions during your Buy phase is still useful.
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