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Author Topic: Neat and potentially useful card interactions  (Read 504429 times)

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ancientcampus

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Re: Neat and potentially useful card interactions
« Reply #250 on: August 04, 2015, 10:39:46 am »
+1

Mine + Ill-Gotten Gains. Mine silvers and IGGs into more IGGs.

I haven't run this in a simulator, but in a IGG rush I'm pretty sure it's worth buying after your first IGG, if you have at least one silver in your deck. Hitting mine in the same hand as a silver or IGG is likely to result in 2 IGG gains that turn.

Seprix

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Re: Neat and potentially useful card interactions
« Reply #251 on: August 04, 2015, 11:02:52 am »
0

Mine + Ill-Gotten Gains. Mine silvers and IGGs into more IGGs.

I haven't run this in a simulator, but in a IGG rush I'm pretty sure it's worth buying after your first IGG, if you have at least one silver in your deck. Hitting mine in the same hand as a silver or IGG is likely to result in 2 IGG gains that turn.

Sounds nice.
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werothegreat

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Re: Neat and potentially useful card interactions
« Reply #252 on: August 17, 2015, 11:59:59 pm »
+1

1) Procession Wine Merchant.
2) Keep Wine Merchant.
3) ?????? Gain Action.
4) Profit.
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Seprix

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Re: Neat and potentially useful card interactions
« Reply #253 on: August 18, 2015, 05:58:04 am »
0

1) Procession Wine Merchant.
2) Keep Wine Merchant.
3) ?????? Gain Action.
4) Profit.

Woah, you can do that!?
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Eevee

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Re: Neat and potentially useful card interactions
« Reply #254 on: August 18, 2015, 10:02:08 am »
+6

1) Procession Wine Merchant.
2) Keep Wine Merchant.
3) ?????? Gain Action.
4) Profit.

Woah, you can do that!?

No. Well, maybe. Actually, yes.
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Asper

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Re: Neat and potentially useful card interactions
« Reply #255 on: August 18, 2015, 10:20:23 am »
+10

"Hey guys, i'm Procession. Ask me what a Band of Misfits i played costs, and i will find it anywhere, be it trash, your hand, Island or Tavern Mat, whatever, to look at its price and tell you. What, wait, i'm supposed to move it? Sorry, no idea where it is."
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Re: Neat and potentially useful card interactions
« Reply #256 on: August 18, 2015, 11:21:25 am »
+5

"Hey guys, i'm Procession. Ask me what a Band of Misfits i played costs, and i will find it anywhere, be it trash, your hand, Island or Tavern Mat, whatever, to look at its price and tell you. What, wait, i'm supposed to move it? Sorry, no idea where it is."

"I have a psychic connection.  Like all psychics, I'm a fraud, and have no idea what I'm doing."
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Dingan

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Re: Neat and potentially useful card interactions
« Reply #257 on: September 09, 2015, 02:42:56 pm »
+1

Fairgrounds - Black Market
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Sidsel

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Re: Neat and potentially useful card interactions
« Reply #258 on: September 10, 2015, 03:07:43 am »
+9

Transmogrify + Treasure Map
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mameluke

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Re: Neat and potentially useful card interactions
« Reply #259 on: October 10, 2015, 02:48:22 pm »
+5

Three cards, so not really a combo, but

Open Armory/Loan
If you're lucky enough for them to collide at any point (the earlier the better), play Armory to gain a Tunnel.
Play Loan

Wheee!
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Titandrake

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Re: Neat and potentially useful card interactions
« Reply #260 on: October 11, 2015, 12:10:51 am »
+8

Three cards, so not really a combo, but

Open Armory/Loan
If you're lucky enough for them to collide at any point (the earlier the better), play Armory to gain a Tunnel.
Play Loan

Wheee!

And then your Loan can hit the Gold you gained, because Loan never hits Copper!
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Re: Neat and potentially useful card interactions
« Reply #261 on: October 12, 2015, 04:26:09 am »
+1

Bureaucrat/Loan is even better

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Re: Neat and potentially useful card interactions
« Reply #262 on: October 12, 2015, 08:23:11 am »
+2

Bureaucrat/Loan is even better

Obviously Bureaucrat/X is better than not-Bureaucrat/X. It's the most powerful card in Dominion.
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Re: Neat and potentially useful card interactions
« Reply #263 on: October 13, 2015, 02:16:33 am »
0

Trader-Cache
Not THAT neat, but better than just Cache by itself.
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Kirian

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Re: Neat and potentially useful card interactions
« Reply #264 on: October 13, 2015, 03:59:12 am »
+2

One I don't see mentioned that I've used to good effect is Mining Village/Rogue.  Usually you save those $2 from trashing Mining Village to the endgame.  With Rogue in hand, you can trash it, then get it back with Rogue.  (I think it also works with Graverobber, but then you don't get the additional $2 from Rogue.)

Trader-Cache
Not THAT neat, but better than just Cache by itself.

Of course, Watchtower/Cache is even better.
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theJester

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Re: Neat and potentially useful card interactions
« Reply #265 on: October 13, 2015, 05:24:59 am »
+5

One that I like is Graverobber/Border Village.

1. Gain Graverobber with BV
2. Trash BV (3$ card in play) for Province
3. Gaining from BV also provides fuel for Graverobber to turn into Provinces
4. Regain BV from trash and gain another cheaper card along with it
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Dingan

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Re: Neat and potentially useful card interactions
« Reply #266 on: October 13, 2015, 12:02:55 pm »
0

One I don't see mentioned that I've used to good effect is Mining Village/Rogue.  Usually you save those $2 from trashing Mining Village to the endgame.  With Rogue in hand, you can trash it, then get it back with Rogue.  (I think it also works with Graverobber, but then you don't get the additional $2 from Rogue.)
Mining Village - Rogue will give you a net of 0 actions, -1 cards, and $4.  So its not all that much different than just having 2 Silvers.  Also, a Harvest or Tribute can give you almost the same effect.
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Witherweaver

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Re: Neat and potentially useful card interactions
« Reply #267 on: October 13, 2015, 12:14:16 pm »
0

One I don't see mentioned that I've used to good effect is Mining Village/Rogue.  Usually you save those $2 from trashing Mining Village to the endgame.  With Rogue in hand, you can trash it, then get it back with Rogue.  (I think it also works with Graverobber, but then you don't get the additional $2 from Rogue.)
Mining Village - Rogue will give you a net of 0 actions, -1 cards, and $4.  So its not all that much different than just having 2 Silvers.  Also, a Harvest or Tribute can give you almost the same effect.

Bonus: Mining Village gained through Rogue won't miss reshuffle if you shuffle during that turn; your two Silvers would.
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eHalcyon

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Re: Neat and potentially useful card interactions
« Reply #268 on: October 13, 2015, 12:16:39 pm »
0

One I don't see mentioned that I've used to good effect is Mining Village/Rogue.  Usually you save those $2 from trashing Mining Village to the endgame.  With Rogue in hand, you can trash it, then get it back with Rogue.  (I think it also works with Graverobber, but then you don't get the additional $2 from Rogue.)
Mining Village - Rogue will give you a net of 0 actions, -1 cards, and $4.  So its not all that much different than just having 2 Silvers.  Also, a Harvest or Tribute can give you almost the same effect.

What?  Mining Village draws a card.  Starting from a regular 5 card hand, you end with 4 other cards in hand with which to do something, though you also have the option to not trash Mining Village and use Rogue as an attack (or to gain something else from the trash).  Two Silvers are pure stop cards, which only leaves you 3 other cards in hand, no draw.

Harvest leaves you with 0 actions remaining and is far less reliable.  Tribute is even less reliable, and terminal if you get +$4 from it.

Bonus: Mining Village gained through Rogue won't miss reshuffle if you shuffle during that turn; your two Silvers would.

What if MV itself causes the reshuffle? ;)
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Witherweaver

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Re: Neat and potentially useful card interactions
« Reply #269 on: October 13, 2015, 12:18:44 pm »
0

So really it's

+1 Action, +$4, place in discard pile after playing.

Though if you play it again in the same turn you need another Rogue to make it that.
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Witherweaver

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Re: Neat and potentially useful card interactions
« Reply #270 on: October 13, 2015, 12:19:54 pm »
0

Bonus: Mining Village gained through Rogue won't miss reshuffle if you shuffle during that turn; your two Silvers would.

What if MV itself causes the reshuffle? ;)

I'm talking about the next shuffle, obviously.  If there is a shuffle after playing Mining Village and before your cleanup phase, The Mining Village that was trashed and gained from Rogue will be included, but anything in play will not.

Edit: Oh, but, right.  A Silver would not have caused the shuffle that Mining Village did.  Well, edge case to an edge case I guess.
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Dingan

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Re: Neat and potentially useful card interactions
« Reply #271 on: October 13, 2015, 07:11:03 pm »
0

One I don't see mentioned that I've used to good effect is Mining Village/Rogue.  Usually you save those $2 from trashing Mining Village to the endgame.  With Rogue in hand, you can trash it, then get it back with Rogue.  (I think it also works with Graverobber, but then you don't get the additional $2 from Rogue.)
Mining Village - Rogue will give you a net of 0 actions, -1 cards, and $4.  So its not all that much different than just having 2 Silvers.  Also, a Harvest or Tribute can give you almost the same effect.

What?  Mining Village draws a card.  Starting from a regular 5 card hand, you end with 4 other cards in hand with which to do something, though you also have the option to not trash Mining Village and use Rogue as an attack (or to gain something else from the trash).  Two Silvers are pure stop cards, which only leaves you 3 other cards in hand, no draw.

Harvest leaves you with 0 actions remaining and is far less reliable.  Tribute is even less reliable, and terminal if you get +$4 from it.

I didn't say it was the exact same, I said it was
not all that much different than
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Dingan

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Re: Neat and potentially useful card interactions
« Reply #272 on: October 14, 2015, 11:56:34 am »
+1

Scrying Pool - Swindler
Scrying Pool - Saboteur
Scrying Pool - Jester

etc.
(Ok, what doesn't go well with Scrying Pool?)

EDIT: I mention Scrying Pool here instead of, say, Spy or Oracle because SP is just so reliable for attacks like this.
« Last Edit: October 14, 2015, 12:11:12 pm by Dingan »
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #273 on: October 15, 2015, 05:27:38 am »
0

Plus Oracle is *another* terminal so it wouldn't work in an interaction in isolation.
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iguanaiguana

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Re: Neat and potentially useful card interactions
« Reply #274 on: October 15, 2015, 01:09:39 pm »
+1

One I don't see mentioned that I've used to good effect is Mining Village/Rogue.  Usually you save those $2 from trashing Mining Village to the endgame.  With Rogue in hand, you can trash it, then get it back with Rogue.  (I think it also works with Graverobber, but then you don't get the additional $2 from Rogue.)
Mining Village - Rogue will give you a net of 0 actions, -1 cards, and $4.  So its not all that much different than just having 2 Silvers.  Also, a Harvest or Tribute can give you almost the same effect.

What?  Mining Village draws a card.  Starting from a regular 5 card hand, you end with 4 other cards in hand with which to do something, though you also have the option to not trash Mining Village and use Rogue as an attack (or to gain something else from the trash).  Two Silvers are pure stop cards, which only leaves you 3 other cards in hand, no draw.

Harvest leaves you with 0 actions remaining and is far less reliable.  Tribute is even less reliable, and terminal if you get +$4 from it.

I didn't say it was the exact same, I said it was
not all that much different than

Mining Village: Action,

Reveal a rogue from your hand. If you do, +1 action, + and put this card in your discard. Otherwise, +1 card, +2 actions and you may immediately trash this card for +.
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