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Author Topic: Neat and potentially useful card interactions  (Read 356128 times)

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Limetime

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Re: Neat and potentially useful card interactions
« Reply #575 on: June 07, 2016, 08:37:34 am »
0

Mission + Baths: $4 for 4VP.

Charm + Peddler/Prince: Charms can gain you multiple Provinces.

Death Cart + Advance: Pick up lots of fodder to gain expensive actions easily.
Charm really works well with prince because if you play any actions you cannot get province and it is really hard to get more than 1 crown in play and still have 8.
Ninj'd
« Last Edit: June 08, 2016, 06:14:54 pm by Limetime »
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terminalCopper

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Re: Neat and potentially useful card interactions
« Reply #576 on: June 08, 2016, 03:46:02 am »
+1

Capital+Herbalist: Don't discard your insane 6$.
Capital+Mandarin: Same here. Not quite a combo, because you don't want that many mandarins.
Capital+Mint: Same here, but you'll be a bit sad to trash your 5-cost just to avoid the debt.
Capital+Crown: Get your 6 twice before discarding is really nice.
Capital+Counterfeit: Awesome. Get 6 twice, without punishment, which is more than enough compensation for trashing a 5$.
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Witherweaver

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Re: Neat and potentially useful card interactions
« Reply #577 on: June 08, 2016, 10:33:51 am »
0

Capital+Herbalist: Don't discard your insane 6$.
Capital+Mandarin: Same here. Not quite a combo, because you don't want that many mandarins.
Capital+Mint: Same here, but you'll be a bit sad to trash your 5-cost just to avoid the debt.
Capital+Crown: Get your 6 twice before discarding is really nice.
Capital+Counterfeit: Awesome. Get 6 twice, without punishment, which is more than enough compensation for trashing a 5$.

Noteworthy that Capital also gives a Buy, so with Crown and Counterfeit, you get two Buys (three with Counterfeit).
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Sidsel

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Re: Neat and potentially useful card interactions
« Reply #578 on: June 08, 2016, 11:06:20 am »
0


Capital+Counterfeit: Awesome. Get 6 twice, without punishment, which is more than enough compensation for trashing a 5$.

I want to make some snarky comment here about real world finance wheedling money out of nothing and running away from the debt...
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Seprix

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Re: Neat and potentially useful card interactions
« Reply #579 on: June 08, 2016, 11:15:38 am »
+1


Capital+Counterfeit: Awesome. Get 6 twice, without punishment, which is more than enough compensation for trashing a 5$.

I want to make some snarky comment here about real world finance wheedling money out of nothing and running away from the debt...

https://en.wikipedia.org/wiki/Emergency_Economic_Stabilization_Act_of_2008
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Limetime

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Re: Neat and potentially useful card interactions
« Reply #580 on: June 08, 2016, 12:23:43 pm »
+1

Donate + t-map
Open tmap silver
Get tmap turn 3
Get donate turn 4 trashing down to a deck of tmap*2 and silver paying off as much depth as possible
Activate tmap + pay off two dept turn 5
Pay off rest of debt. turn 6 have a deck containing 4 golds and a silver
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faust

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Re: Neat and potentially useful card interactions
« Reply #581 on: June 08, 2016, 03:49:57 pm »
+6

Possession - Messenger

Possess your opponent, buy Messenger, get 3 cards for the price of 1!
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Limetime

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Re: Neat and potentially useful card interactions
« Reply #582 on: June 08, 2016, 03:54:49 pm »
0

Coin of the realm + Legionary
Coin of the realm counters Legionary by letting you keep two draw cards instead of a village and a draw card. If you have 4 coins of the realm and terminal draw you can usually draw your deck despite Legionary Harsh attack. Remember to alternate your coins of the realm.
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eHalcyon

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Re: Neat and potentially useful card interactions
« Reply #583 on: June 08, 2016, 05:41:02 pm »
+3

Possession - Messenger

Possess your opponent, buy Messenger, get 3 cards for the price of 1!

I don't think this works.

Possessed player buys Messenger, triggering its on-buy effect.  Messenger says:

"gain a card costing up to $4, and each other player gains a copy of it."

The possessed player chooses a card, but never gains it since Possession redirects everything that would be gained.  Therefore, there is no "it" for Messenger to copy, so each other player gains nothing.
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Limetime

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Re: Neat and potentially useful card interactions
« Reply #584 on: June 08, 2016, 06:16:35 pm »
0

Raze + tunnel
This is probably bad but
Raze golds to reveal 6 cards into your hand. Put raze or gold into your hand and rinse and repeat.
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Re: Neat and potentially useful card interactions
« Reply #585 on: June 08, 2016, 06:19:34 pm »
0

Possession - Messenger

Possess your opponent, buy Messenger, get 3 cards for the price of 1!

I don't think this works.

Possessed player buys Messenger, triggering its on-buy effect.  Messenger says:

"gain a card costing up to $4, and each other player gains a copy of it."

The possessed player chooses a card, but never gains it since Possession redirects everything that would be gained.  Therefore, there is no "it" for Messenger to copy, so each other player gains nothing.

You would still get an extra $4 without giving your opponent(s) one.

math

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Re: Neat and potentially useful card interactions
« Reply #586 on: June 08, 2016, 06:21:05 pm »
0

Possession - Messenger

Possess your opponent, buy Messenger, get 3 cards for the price of 1!

I don't think this works.

Possessed player buys Messenger, triggering its on-buy effect.  Messenger says:

"gain a card costing up to $4, and each other player gains a copy of it."

The possessed player chooses a card, but never gains it since Possession redirects everything that would be gained.  Therefore, there is no "it" for Messenger to copy, so each other player gains nothing.

You would still get an extra $4 without giving your opponent(s) one.

Well, in that case it's essentially a free Messenger with your $4 card.  If you wanted a free Messenger, that can be good - but really, why do you want Messenger in a Possession game?  You want to use your terminal space on Possessions.
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terminalCopper

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Re: Neat and potentially useful card interactions
« Reply #587 on: June 09, 2016, 09:42:11 am »
+1

Legionary/Masqerade.

Legionarys attack is already brutal by itself, but you can still keep some village/smithy-stuff to start with. The threat of a subsequent masq makes it very dangerous to do so, and the attack becomes a real pain.
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Seprix

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Re: Neat and potentially useful card interactions
« Reply #588 on: June 09, 2016, 10:44:14 am »
+1

Legionary/Masqerade.

Legionarys attack is already brutal by itself, but you can still keep some village/smithy-stuff to start with. The threat of a subsequent masq makes it very dangerous to do so, and the attack becomes a real pain.

I predict Legionary is going to be almost as infuriating as Torturer when it is activated.
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Re: Neat and potentially useful card interactions
« Reply #589 on: June 09, 2016, 12:06:09 pm »
+1

Legionary/Masqerade.

Legionarys attack is already brutal by itself, but you can still keep some village/smithy-stuff to start with. The threat of a subsequent masq makes it very dangerous to do so, and the attack becomes a real pain.

I predict Legionary is going to be almost as infuriating as Torturer when it is activated.
It's worse because you can't just gain all the curses and play count or forge or buy donate
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Seprix

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Re: Neat and potentially useful card interactions
« Reply #590 on: June 09, 2016, 12:40:11 pm »
0

Legionary/Masqerade.

Legionarys attack is already brutal by itself, but you can still keep some village/smithy-stuff to start with. The threat of a subsequent masq makes it very dangerous to do so, and the attack becomes a real pain.

I predict Legionary is going to be almost as infuriating as Torturer when it is activated.
It's worse because you can't just gain all the curses and play count or forge or buy donate

All true. You still end up with a 3 card hand, but man, you could draw something better, but it has to be almost certainly worse.
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math

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Re: Neat and potentially useful card interactions
« Reply #591 on: June 09, 2016, 01:05:15 pm »
+2

Ambassador/Defiled Shrine or Ambassador/Triumph

Keep the VP tokens, Ambassador the Curse/Estate to your opponent.

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Seprix

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Re: Neat and potentially useful card interactions
« Reply #592 on: June 09, 2016, 01:29:57 pm »
0

Ambassador/Defiled Shrine or Ambassador/Triumph

Keep the VP tokens, Ambassador the Curse/Estate to your opponent.

This works even better with Watchtower.
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Re: Neat and potentially useful card interactions
« Reply #593 on: June 10, 2016, 01:03:39 pm »
+2

Ferry / Band of Misfits

You can Ferry a BoM so it's only $3, so that you can gain them easily.  But then when you play the BoM's, they can only be played as $2's (if there are any $2's).  You can then later move the Ferry token to a different pile, then now your BoM's are more useful.  So the question is: When do you want to make that transition?  It's nice that they're cheap, but bad that they're useless; then later, it's nice that they're useful and you have a lot of them, but that came with the opportunity cost of not being able to reap their benefits until now.

Example game:
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160602/log.0.1464902019423.txt
In this game, I didn't even realize the BoM would only be able to be played as $2's until I played one, haha (I've also made the similar mistake with Border Village -- not realizing that you can't gain a $5 with your Ferry'd BV).  Hermit to gain BoM easily.
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Re: Neat and potentially useful card interactions
« Reply #594 on: June 12, 2016, 04:40:38 pm »
+1

Transmogrify/Cultist

If you have a Cultist in hand, you can call Transmogrify for +3 cards.
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werothegreat

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Re: Neat and potentially useful card interactions
« Reply #595 on: June 12, 2016, 07:15:43 pm »
+1

Wedding / Legionary: Get Gold cheap so your Legionaries are always active.
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Re: Neat and potentially useful card interactions
« Reply #596 on: June 15, 2016, 12:36:38 pm »
0

Capital + Storyteller

Play a storyteller with capital for 6 extra cards.  By itself, this isn't anything special since it still gives you debt, but if you can find a way around the debt via a megaturn or just not buying things, it can be powerful.  To illustrate, with artificer you can draw your deck with storyteller+capital and use artificer to gain more of each of these cards.  Once you get going, you can just start gaining provinces with artificer and drawing back the cards you discarded with storyteller+capital.  I realize that Storyteller + Artificer is itself a strong combo, but Capital really seems to do a lot with it, keeping you from having to buy more than a couple other treasures.

I mostly just like the idea of accruing a huge pile of debt that you never intend to pay back.
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Re: Neat and potentially useful card interactions
« Reply #597 on: June 15, 2016, 01:57:45 pm »
0

Transmogrify/Cultist

If you have a Cultist in hand, you can call Transmogrify for +3 cards.

Even if you're just transmogrifying it into another Cultist!
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Re: Neat and potentially useful card interactions
« Reply #598 on: June 17, 2016, 01:26:14 am »
+1

Encampment/Herbalist: Make sure you always have a Gold/Plunder in hand to reveal.
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Re: Neat and potentially useful card interactions
« Reply #599 on: June 17, 2016, 08:21:13 am »
0

Ferry/Grand Market: Make use of your Workshops/Ironworks/Armories and much more
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