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Author Topic: Neat and potentially useful card interactions  (Read 125826 times)

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liopoil

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Re: Neat and potentially useful card interactions
« Reply #25 on: March 22, 2015, 06:52:36 pm »
+1

Counterfeit/Fool's Gold is a fun and potentially useful one
Huh, I wonder where you thought of that one...
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Elanchana

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Re: Neat and potentially useful card interactions
« Reply #26 on: March 22, 2015, 07:05:55 pm »
+2

The general combo of cost reducer + gainer is a great one to know.
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CavJes

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Re: Neat and potentially useful card interactions
« Reply #27 on: March 22, 2015, 07:49:12 pm »
+2

Counterfeit/Fool's Gold is a fun and potentially useful one
Huh, I wonder where you thought of that one...

Yes, I dropped a little crumb for the multi-topic browsers... :P
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Flip5ide

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Re: Neat and potentially useful card interactions
« Reply #28 on: March 22, 2015, 11:23:35 pm »
+1

Fool's Gold BM+X seems so spiky that you may hit 12 with it once or twice and then have to tweak your strategy.
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enfynet

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Re: Neat and potentially useful card interactions
« Reply #29 on: March 23, 2015, 02:16:39 am »
+3

Even better: Chapel/Scout. So you can trash your Scouts.
Scout draws your starting Estates to be trashed with Chapel!
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theJester

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Re: Neat and potentially useful card interactions
« Reply #30 on: March 23, 2015, 07:36:16 am »
+2

I wondered about possible Black Marker combos:

BM+Poor House - play BM and all the treasures with it, thus maximizing the worth of your Poor Houses
BM+Mandarin - buy Mandarin from BM deck, topdecking your treasures and then drawing them again. This enables you to use same treasure cards again in the same turn.
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ipofanes

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Re: Neat and potentially useful card interactions
« Reply #31 on: March 23, 2015, 08:17:09 am »
+10

Black Marker definitely synergises with Adventure cards as long as they are not to be named.
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Dingan

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Re: Neat and potentially useful card interactions
« Reply #32 on: March 23, 2015, 08:43:26 am »
+2

Black Market + draw-up-to-x:
Play Black Market + a lot of treasures (it doesn't matter whether you actually buy something from the BM deck or not), then play your draw-up-to-x (e.g. Library).  You will have the coins from the treasure you just played, while you draw a ton more cards.  Do this multiple times per turn and you're off to the races.  Of course this requires some sort of village for support.

Usage:
http://www.gokosalvager.com/static/logprettifier.html?20150315/log.516d4577e4b082c74d7b716e.1426465057559.txt

EDIT: I suggest the OPer put the most useful/simple/interesting interactions into the OP, to make them easy to find later.
« Last Edit: March 23, 2015, 08:46:44 am by Dingan »
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iguanaiguana

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Re: Neat and potentially useful card interactions
« Reply #33 on: March 23, 2015, 09:05:38 am »
0

Junk dealer/Apprentice: Buy junk dealer, then apprentice, then one or two more junk dealers.  Junk dealer focuses on trashing copper and apprentice on estates. Once the junk is running low, apprentice starts trashing junk dealers for +1 action +5 cards. The big handsize here also helps you line up your last bits of junk with your last junk dealers. 

TheOthin

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Re: Neat and potentially useful card interactions
« Reply #34 on: March 23, 2015, 12:38:40 pm »
+1

I wondered about possible Black Marker combos:

BM+Poor House - play BM and all the treasures with it, thus maximizing the worth of your Poor Houses
BM+Mandarin - buy Mandarin from BM deck, topdecking your treasures and then drawing them again. This enables you to use same treasure cards again in the same turn.
The problem is that you're spending $5 on Mandarin and then you have to actually draw those Treasure cards again, when you could've just not spent the $5 and drawn just as many other cards.
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #35 on: March 23, 2015, 12:40:46 pm »
0

I wondered about possible Black Marker combos:

BM+Poor House - play BM and all the treasures with it, thus maximizing the worth of your Poor Houses
BM+Mandarin - buy Mandarin from BM deck, topdecking your treasures and then drawing them again. This enables you to use same treasure cards again in the same turn.
The problem is that you're spending $5 on Mandarin and then you have to actually draw those Treasure cards again, when you could've just not spent the $5 and drawn just as many other cards.

Unless you're overdrawing your deck.
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TheOthin

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Re: Neat and potentially useful card interactions
« Reply #36 on: March 23, 2015, 12:48:01 pm »
0

I wondered about possible Black Marker combos:

BM+Poor House - play BM and all the treasures with it, thus maximizing the worth of your Poor Houses
BM+Mandarin - buy Mandarin from BM deck, topdecking your treasures and then drawing them again. This enables you to use same treasure cards again in the same turn.
The problem is that you're spending $5 on Mandarin and then you have to actually draw those Treasure cards again, when you could've just not spent the $5 and drawn just as many other cards.

Unless you're overdrawing your deck.

Very true. It can also be helpful if you've already drawn especially high-value Treasures like Platinum.
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WanderingWinder

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Re: Neat and potentially useful card interactions
« Reply #37 on: March 23, 2015, 07:52:58 pm »
+3

Scout/Apothecary. No, seriously. Ok, so it's not useful, really, but it's neat.

Asper

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Re: Neat and potentially useful card interactions
« Reply #38 on: March 23, 2015, 08:25:36 pm »
0

Prince/Counting House, maybe?
Counting House can get you to a quick $8 if you're lucky, and being able to play Counting House enablers like Chancellor, Scavenger, Storeroom etc without an action means being able to set up all those combos that are not feasible normally. It's not really enough to be a combo, with luck and a third card involved, but iplayed it in one of my first Prince games, and it was fun.

If not Counting House, how about Coppersmith/Prince? It can also get you to $8 early, and effectively turns all your Coppers into Silvers. Not sure whether that's combo territory, but it does look like a nice interaction.

theJester

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Re: Neat and potentially useful card interactions
« Reply #39 on: March 23, 2015, 09:25:25 pm »
+2

Journeyman + Fairgrounds
Chapel + Gardens
Counting House + Poor House
Highway + Bishop

I wondered about possible Black Marker combos:

BM+Poor House - play BM and all the treasures with it, thus maximizing the worth of your Poor Houses
BM+Mandarin - buy Mandarin from BM deck, topdecking your treasures and then drawing them again. This enables you to use same treasure cards again in the same turn.
The problem is that you're spending $5 on Mandarin and then you have to actually draw those Treasure cards again, when you could've just not spent the $5 and drawn just as many other cards.

Yeah, but the "neat" part is using the same treasures twice - once for buying Mandarin, and then the second time. I don't think that any other Dominion interaction allows for that.
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Awaclus

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Re: Neat and potentially useful card interactions
« Reply #40 on: March 23, 2015, 09:26:45 pm »
0

Yeah, but the "neat" part is using the same treasures twice - once for buying Mandarin, and then the second time. I don't think that any other Dominion interaction allows for that.
Counterfeit?
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Elanchana

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Re: Neat and potentially useful card interactions
« Reply #41 on: March 23, 2015, 11:02:14 pm »
0

Good to know your nombos. But in all seriousness, Prince + Cost Reducer is pretty special.

I like cost reducers, can't you tell?
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Gherald

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Re: Neat and potentially useful card interactions
« Reply #42 on: March 23, 2015, 11:18:17 pm »
0

Yeah, but the "neat" part is using the same treasures twice - once for buying Mandarin, and then the second time. I don't think that any other Dominion interaction allows for that.
Counterfeit?
Herbalist?
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SirClemens

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Re: Neat and potentially useful card interactions
« Reply #43 on: March 24, 2015, 02:29:55 am »
0

Yeah, but the "neat" part is using the same treasures twice - once for buying Mandarin, and then the second time. I don't think that any other Dominion interaction allows for that.
Counterfeit?
Herbalist?

With Herbalist you can not use a treasure twice during the same turn.
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faust

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Re: Neat and potentially useful card interactions
« Reply #44 on: March 24, 2015, 08:28:01 am »
+2

Apprentice/Explorer

Apprentice gives big hands and trashing to line up Province/Explorer, Explorer gives Gold to trash with Apprentice. Not as crazy as Market Square/Apprentice, but still quite useful.
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Re: Neat and potentially useful card interactions
« Reply #45 on: March 24, 2015, 09:44:18 am »
0

Prince/Counting House, maybe?
Counting House can get you to a quick $8 if you're lucky, and being able to play Counting House enablers like Chancellor, Scavenger, Storeroom etc without an action means being able to set up all those combos that are not feasible normally. It's not really enough to be a combo, with luck and a third card involved, but iplayed it in one of my first Prince games, and it was fun.

If not Counting House, how about Coppersmith/Prince? It can also get you to $8 early, and effectively turns all your Coppers into Silvers. Not sure whether that's combo territory, but it does look like a nice interaction.

Scavenger and Chancellor don't synergize with a Princed CH, since the CH gets played first, before you get to play the Scavenger.

I can maybe see Prince/Coppersmith... but the problem is that you need to hit 8 early and want to have more Copper than normal in your deck.  Most of the time you'd prefer to get rid of the Coppers and buy something better.
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werothegreat

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Re: Neat and potentially useful card interactions
« Reply #46 on: March 24, 2015, 09:47:57 am »
0

Good to know your nombos. But in all seriousness, Prince + Cost Reducer is pretty special.

I like cost reducers, can't you tell?

Be careful about *Princing* a cost-reducer when you want to use a cost-caring TfB, like Apprentice.
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Re: Neat and potentially useful card interactions
« Reply #47 on: March 24, 2015, 09:52:22 am »
+1

Prince/Counting House, maybe?
Counting House can get you to a quick $8 if you're lucky, and being able to play Counting House enablers like Chancellor, Scavenger, Storeroom etc without an action means being able to set up all those combos that are not feasible normally. It's not really enough to be a combo, with luck and a third card involved, but iplayed it in one of my first Prince games, and it was fun.

If not Counting House, how about Coppersmith/Prince? It can also get you to $8 early, and effectively turns all your Coppers into Silvers. Not sure whether that's combo territory, but it does look like a nice interaction.

Scavenger and Chancellor don't synergize with a Princed CH, since the CH gets played first, before you get to play the Scavenger.

I can maybe see Prince/Coppersmith... but the problem is that you need to hit 8 early and want to have more Copper than normal in your deck.  Most of the time you'd prefer to get rid of the Coppers and buy something better.

I assume he meant Prince the Chancellor/Scavenger, especially because you don't need a cost-reducer to do so.

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Re: Neat and potentially useful card interactions
« Reply #48 on: March 24, 2015, 10:03:07 am »
+4

I can maybe see Prince/Coppersmith... but the problem is that you need to hit 8 early and want to have more Copper than normal in your deck.  Most of the time you'd prefer to get rid of the Coppers and buy something better.

You're thinking about this backwards. Coppersmith itself helps you get $8 early and Prince of Coppersmiths does make you want more Copper than normal in your deck. "Most of the time you'd rather get rid of it and buy something better?" Prince of Coppersmiths instantly "gets rid" of all your Copper and replaces it with Silvers.
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werothegreat

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Re: Neat and potentially useful card interactions
« Reply #49 on: March 24, 2015, 10:29:17 am »
0

I've never understood why Coppersmith gets rated so low - without Copper trashing, it's consistently +$3 or +$4 in the early game, for $4.  That makes it comparable to Baron.
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