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Author Topic: RMM 24 - Dominion: Adventures Mafia (Mafia wins!)  (Read 31253 times)

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XerxesPraelor

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RMM 24 - Dominion: Adventures Mafia (Mafia wins!)
« on: March 10, 2015, 02:04:16 pm »

Welcome to RMM 24 - Dominion: Adventures Mafia!

Mod: XerxesPraelor

Co-mod:

Signups:

1. Hydrad
2. Faust
3. Silverspawn
4. GreyICE
5. xpittip
6. Seprix
7. Jimmmm
8. witherweaver
9. LibraryAdventurer
10. Awalcus
11. Ichimaru Gin

Subsitute(s):

Spectators:

Rules:

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


1. General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless specifically allowed.  Mafia members may communicate at night and during the confirmation stage.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.
4. All players are required to confirm that they are still playing to the moderator each night through a personal message. Night will not end until all players have confirmed that they are still playing.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once a simple majority has been reached no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight. When a lynch occurs, their alignment and dominion card are revealed and the game will proceed to the night phase.
4. Days will last 9 days and Nights will last 2 days.
5. If the day deadline has been reached without a lynch the day will proceed immediately to night with no lynch occuring.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
11. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post. Mods will not edit posts for you.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography. [/color]
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 48 hours of no activity or upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Subsitutions will be dealt with on a case-by-case basis by the moderator. If you do not wish to continue playing the game, do not post this in thread, instead send a personal message to the moderator.
« Last Edit: June 10, 2015, 09:52:26 pm by XerxesPraelor »
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XerxesPraelor

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #1 on: March 10, 2015, 02:04:25 pm »

This is an mostly-open Role Madness Mafia setup based on the Worm Web Serial. The players will take the role of members of the secret organization Cauldron who are dedicated to saving the world from destruction. At their disposal are various vials of potion, each of which will grant a uniquely powerful superpower.

-There will be three extremists (mafia) and eight experimenters (town).
-At the beginning flavor names will be completely arbitrary.
-Each night, three vials will be distributed amongst the living players randomly, two chosen by consensus, one chosen and held back by the mafia.
-Each group of town will have a choice between three different vials to choose from, and will know the exact capabilities of the superpowers they will grant.
-All roles will be original, but generally simple.

THIS IS A CLOSED SETUP SIMILAR TO THE ABOVE.

NO GUARANTEES!
« Last Edit: April 07, 2015, 07:20:39 pm by XerxesPraelor »
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sudgy

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #2 on: March 10, 2015, 02:09:20 pm »

Does nobody think of writing up their setup post first and just posting it right after they post the thread?
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Hydrad

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #3 on: March 10, 2015, 02:21:55 pm »

/in
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Awaclus

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #4 on: March 10, 2015, 02:23:12 pm »

/in
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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pacovf

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #5 on: March 10, 2015, 02:26:17 pm »

-Each night, three vials will be distributed amongst the living players randomly, two chosen by consensus, one chosen and held back by the mafia.
-Each group of town will have a choice between three different vials to choose from, and will know the exact capabilities of the superpowers they will grant.

I don't understand these two lines.
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XerxesPraelor

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #6 on: March 10, 2015, 04:08:50 pm »

Town+scum will be separated in some way into two groups.

Each night, I will give each group (including scum) the choice of 3 vials. Whichever they choose I will assign to a random member. Whoever gets the vial gets a PR.
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pacovf

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #7 on: March 10, 2015, 04:14:21 pm »

Are the vials the same for all three groups? If yes, can more than one group choose the same vial?
Will the vial chosen by the scum group also be assigned randomly to a scum player, or will scum choose who gets it?
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silverspawn

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #8 on: March 10, 2015, 04:15:07 pm »

I really need a new game. /in
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Hydrad

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #9 on: March 10, 2015, 04:41:07 pm »

What is this madness. How did awaclus get ahead of me? This game is rigged.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

ashersky

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #10 on: March 11, 2015, 12:54:12 am »

/tag
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2013, 2014, 2015 Mafia Mod of the Year

Games (30): Mafia: 17, 21, 24, 31, 39, 43, 67, 72, 86 || Newbie: 7 || RMM: 6, 7, 10, 20, 22, 26, 32, 45 || Blitz: 4-7, X, 17-19, 22, 24 || BM: 14, 19

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Town: 47 Games, 24 Wins
Scum: 22 Games, 13 Wins
11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

A Drowned Kernel

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #11 on: March 11, 2015, 12:55:56 am »

Too goofy for me. /tag
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faust

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #12 on: March 11, 2015, 06:58:13 am »

Man, I thought this was going to be "Worms Mafia". That would be awesome. Some players get a Holy Hand Grenade, others a Concrete Donkey... I might want a spot in the BM queue now.
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

XerxesPraelor

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #13 on: March 11, 2015, 08:22:08 am »

I can retheme this as Black Market (Dominion) Mafia if nobody recognizes the theme.
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Awaclus

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #14 on: March 11, 2015, 09:03:12 am »

I can retheme this as Black Market (Dominion) Mafia if nobody recognizes the theme.

I don't recognize the theme, but I don't really mind.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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faust

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #15 on: March 18, 2015, 05:07:43 am »

/in
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Since the number of points is within a constant factor of the number of city quarters, in the long run we can get (4 - ε) ↑↑ n points in n turns for any ε > 0.

GreyICE

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #16 on: March 18, 2015, 12:16:46 pm »

Love Worm.

/in
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XerxesPraelor

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #17 on: March 18, 2015, 05:34:22 pm »

Love Worm.

/in

Welcome to the forum games! Make sure to make the civility pledge. It's in the mafia-games subforum.
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GreyICE

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #18 on: March 19, 2015, 07:01:44 pm »

Done!
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xxpittip

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #19 on: March 21, 2015, 09:39:32 am »

/in
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Seprix

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #20 on: March 30, 2015, 11:42:57 am »

/innnnnnn
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XerxesPraelor

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #21 on: April 03, 2015, 09:10:17 am »

Is it okay with everyone if I change the flavor (and mechanics) to Dominion: Adventures? I think it actually fits many of the roles much better.
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2.71828.....

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Re: RMM 24 - Worm Mafia (Signups open!)
« Reply #22 on: April 03, 2015, 09:16:48 am »

Is it okay with everyone if I change the flavor (and mechanics) to Dominion: Adventures? I think it actually fits many of the roles much better.

Never.  It is your game and you can't do anything to change it.   Wait.....
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XerxesPraelor

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Re: RMM 24 - Dominion: Adventures Mafia (Signups open!)
« Reply #23 on: April 03, 2015, 09:19:04 am »

Changed.
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Jimmmmm

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Re: RMM 24 - Dominion: Adventures Mafia (Signups open!)
« Reply #24 on: April 03, 2015, 11:45:13 am »

Dominion Adventures! I want to play that.

Um.

Do I have time to play Mafia? Maybe.

/in
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