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Author Topic: RMM 24 - Dominion: Adventures Mafia (Mafia wins!)  (Read 152182 times)

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Ichimaru Gin

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #50 on: April 08, 2015, 01:05:05 am »

I believe him. I had the same idea at first or thought it was just a couple people. I didn't think it was everyone at first so its a understandable mistake.
Yeah, pretty much this.

GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #51 on: April 08, 2015, 01:58:11 am »

Adventures! :D

Vote: GreyICE
OH MY GAWD!  YOU SUCK

Nah, you town.

Vote: Seprix

No voting?  Scum claim already.  Plus, if we lynch Seprix day 1, he can stream more.  Scum lynch, more streaming?  Win?  Win. 

Come on friends.
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LibraryAdventurer

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #52 on: April 08, 2015, 02:09:54 am »

Seeing as we may as well vote randomly on day 1, I'll say Vote: Faust.  I heard he summons demons.

In any case, I don't case about streaming. I much rather play than watch someone else play.

GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #53 on: April 08, 2015, 02:11:04 am »

Seeing as we may as well vote randomly on day 1, I'll say Vote: Faust.  I heard he summons demons.

In any case, I don't case about streaming. I much rather play than watch someone else play.
Interesting.  You don't believe that you can learn people's alignments on day 1?  You believe that all voting is random?

Do tell me more.

Vote: LibraryAdventurer
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Ichimaru Gin

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #54 on: April 08, 2015, 02:11:28 am »

I know a bit about Library's history experience with Mafia. What's yours GreyICE?

PPE: lulz

Ichimaru Gin

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #55 on: April 08, 2015, 02:13:14 am »

Interesting.
I like this guy already.

GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #56 on: April 08, 2015, 02:13:23 am »

A little in person, four years on MafiaScum.  Probably 40-50 games of forum mafia, all told.  Maybe higher. 

Scum on day 1 is a very easy thing.  Witness, I shall demonstrate.  I'm already voting for some.
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silverspawn

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #57 on: April 08, 2015, 02:13:49 am »

I'd like to hear everyone's opinions about the townslip.

Also, I think we should move all discussion to this thread rather than the QT. Everyone sees both, so there is no advantage to either, except that it's more familiar / pretty this way. I'd also like to discuss the cards a little bit more before hammering Page.

LibraryAdventurer

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #58 on: April 08, 2015, 02:14:42 am »

How could you know about my history with mafia?  I've never played online before.
You can vote for more than one person at the same time?

silverspawn

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #59 on: April 08, 2015, 02:14:44 am »

Also, I had forgotten that Pit is in this game. Vote: Pit

Ichimaru Gin

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #60 on: April 08, 2015, 02:15:45 am »

How could you know about my history with mafia?  I've never played online before.
You can vote for more than one person at the same time?
I just meant the bit you told us from your thread on the subject.
You can only vote for one person at a time.

LibraryAdventurer

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #61 on: April 08, 2015, 02:19:56 am »

oh. ok. That's what I thought, but Grey voted for two people already.

And I only said Day 1 voting is pretty much random.  And now that I think about it, I was mistaken.
IRL, we don't usually discuss much on day 1 unless there was a night kill before the first day.

Ichimaru Gin

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #62 on: April 08, 2015, 02:21:19 am »

Yeah, I don't find your post especially scummy. Here, we usually have RVS, but it only lasts for a short while (the shorter the better imo).

GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #63 on: April 08, 2015, 02:21:34 am »

'kay, not a big person on theory analysis.  Distracts from scumhunting.

Why we are not doing Lost City - 1-shot Bulletproof could be slightly better than a 1-shot doctor.  But it doesn't work the night you gift it, meaning we can't protect power roles, and the scum get a nifty power if we do this, and it's really mediocre if we use it on a moderate town read (because strong town reads are likely to be shot) - the scum can just not shoot them anyway.  The Chancellor of cards here.

Why we are not doing Magpie - it's a complex role game.  Who is even to know what roles are scum and which are town?  If you target scum, they might even be a goon, since the theme is "buying cards/gaining powers".  If you target town, it's a net waste of time and shit.  And the target will know they've been targeted, since their power is stolen, meaning it's like a bad rolecop.  I dub it "first turn village"

Why we are doing Page - Bodyguard, good.  Vigilante, good.  50% Cop, fucking EXCELLENT (sooooo goood).  Bulletproof, good.  This role is like 5/2 Montebank/Chapel.
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GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #64 on: April 08, 2015, 02:25:00 am »

oh. ok. That's what I thought, but Grey voted for two people already.

And I only said Day 1 voting is pretty much random.  And now that I think about it, I was mistaken.
IRL, we don't usually discuss much on day 1 unless there was a night kill before the first day.
Random, eh?  You don't think you can read scum from motivational tells?  That it is impossible to tell scumhunting from blending in?  That the only especial strategy of mafia is to navigate the night game?

We're on a board game site.  Is the night game... especially compelling?  Overall Munchkin has more complex play than your average night game of mafia.  What do you find the draw of this random and simplistic game?

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silverspawn

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #65 on: April 08, 2015, 02:26:28 am »

About the cards: don't forget that scum may get the card we choose, so a weaker one with particularly bad scum utility may be preferable to the strongest one.

I'll try to go through each one. Not quoting them because we aren't allowed to for some reason.

Lost City
Town utility: a delayed permanent doctor. Pretty strong.
Mafia utility: Depends on our powers - does town have vigs? Probably not high, however it also mentions an explicit advantage for scum, which they will get no matter what.

Magpie
This is weird. Not that useful, because if you hit town you just move powers around within our faction - unless the factional kill counts as a "role", which I don't think it does (but I'll ask). Pretty high scum utility too.

Page
Bodyguard, Vig, informed Neighborhood, bulletproof. This is useful, but note that we give scum an additional kill if they get this. I'm inclined to agree that this is the best option, but I still wouldn't take it just now.

PPE 4

GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #66 on: April 08, 2015, 02:27:07 am »

The best part of Page is that it works no matter if we give it to town or scum.  We tell them (anonymously) who to vig.  They don't listen, we kill em.  The cop is 100% confirmable, one person in the neighborhood is guaranteed to be town.  It's made of win.  The bulletproof doesn't even matter if its on scum, we have the lynch.

Like... it's almost better on scum.  That's hilarious. 
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GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #67 on: April 08, 2015, 02:27:44 am »

Wait, scum get a bonus kill if we choose page?  I don't see that.
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Ichimaru Gin

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #68 on: April 08, 2015, 02:28:54 am »

I think he just means the N2 vig ability.

silverspawn

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #69 on: April 08, 2015, 02:29:21 am »

Wait, scum get a bonus kill if we choose page?  I don't see that.

no, the vig is the bonus kill

GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #70 on: April 08, 2015, 02:31:28 am »

Wait, scum get a bonus kill if we choose page?  I don't see that.

no, the vig is the bonus kill
Oh that's easy.  It's a town power, it's not like it's their role or something.  We hand them out, we tell them how it's used.  They decide to use it as a bonus scum kill, they get to dance a merry jig from the nearest tree.  I'll trade 1 town for 1 scum all week, and twice on Tuesdays.
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Ichimaru Gin

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #71 on: April 08, 2015, 02:33:03 am »

But wouldn't that require the person who received Page to claim and out themselves?

silverspawn

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #72 on: April 08, 2015, 02:33:45 am »

The best part of Page is that it works no matter if we give it to town or scum.  We tell them (anonymously) who to vig.  They don't listen, we kill em.  The cop is 100% confirmable, one person in the neighborhood is guaranteed to be town.  It's made of win.  The bulletproof doesn't even matter if its on scum, we have the lynch.

Like... it's almost better on scum.  That's hilarious. 

note that we can only redirect his power if we know who got the power. If scum gets it and just doesn't claim, we can't do anything. Though in this case he is dead once the neighborhood kicks in. But that takes 3 days.

silverspawn

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #73 on: April 08, 2015, 02:34:19 am »

I'd like to hear everyone's opinions about the townslip.

Library, GreyICE?

GreyICE

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Re: RMM 24 - Dominion: Adventures Mafia (Day 1 Start!)
« Reply #74 on: April 08, 2015, 02:37:52 am »

To lynch them for it?  Probably.  Or a role cop to catch who gets what card.  With cards being an entire mechanic, well, scum can see how badly they want to have claimed not to get a card.  All up to them of course.   

Really, all things said, it's probably an 8:3 or 9:2?  8:3 is pretty terrible for town, so we'd need sick power roles, so scum should fear our power.  9:2 this could frankly be almost vanilla and balanced (11:2 vanilla is balanced) but then our odds of getting the power are actually really good. 

Pedit: "Woo town!" is not a town slip. 
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