Most All of the cards are up. I'm still working on the full new rules, but for now I'll list the changes.
Coins
These are coin tokens that players can earn and spend. Players do not start the game with any coins.
When a card says +$x, that means take x coin tokens.
When a card says -$x, that means you must pay x coin tokens. If you cannot afford to, you pay nothing the card is immediately discarded for no more effect.
Phases
Play Phase: You may choose to play a card from your play area. You are not required to. To play a card, attack with it and then follow any PLAY instructions.
Clean Up Phase: If you did not play any cards in your Play Phase, +$1 and you must discard a card from your play area if possible. Otherwise, for each card you did play, you must do one of the following:
1. Score the card.
2. Sell the card - discard it and get +$x equal to the score value of the card.
3. Discard the card to buy another card - choose a card in the discard area, and pay coins equal to the card's score value to put the card in your score area.
Summon phase: summon a card from your hand.
Draw phase: you may pay $5 per card currently in your hand. If you do, draw 2 cards. Otherwise, draw 1 card.
Dead Cards
When you choose to play a card of a dead character, you must pay $1. If you can't, you discard the card for no effect. If you do, attack with that card. You may then pay another $1 to follow the PLAY effects of the card. During your clean up phase, for each dead card you played that turn, you may pay $1 to score it. If you don't, discard it. You may not sell dead cards, nor may you use them to buy cards.
If you pay for PLAY effects of a dead card, you also get IN PLAY effects etc. If a card has an IN PLAY effect that would trigger before you play it, you may at any time that it would trigger put $2 from your coin supply on the card. When you play the card, this $2 counts towards playing the card (attacking) and getting PLAY effects.
Victory Tokens
When you kill a Good/Evil character, you get an Evil/Good Victory Token. At the end of the game, each Evil/Good Victory Token is worth 1 point if Evil/Good wins and -1 point if Good/Evil wins (respectively).
Neutral characters
At the end of the game, if a character has an equal number of Good and Evil Alignment cards, they are on the Neutral Team. Only one of the Good, Evil and Neutral Team can win; the other two lose.
At the end of the game, the Neutral Team wins if one of the following is true:
1. There are strictly more living characters on the Neutral Team than any other Team. On a tie with another Team, the other Team wins.
2. Good and Evil have the same number of living characters AND the same number of dead characters.
Purely Good/Evil
For a character to be Purely Good/Evil, they need 3 Alignment cards of that Team. 2 is not enough, even without any opposing Alignment cards.
SCORE AREA Effects
Only 1 card of each pile in your score area is active - the card most recently put there. You only get SCORE AREA effects for active cards. Kind of works like Innovation. SCORE AREA effects only take place while the relevant character is alive.