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Author Topic: Amyitis: Building the Hanging Gardens (Game Over: eHalcyon is the winner!)  (Read 28180 times)

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Amyitis
Rules & Player Aid (includes some basic hints to get started)

Game Document

Quote
In Amyitis the players are rival architects competing to earn the most prestige building one of the seven wonders of the ancient world: the Hanging Gardens of Babylon. The game is named after the daughter (or granddaughter) of Cyaxares, the king of the Medes, who married King Nebuchadnezzar II, ruler of Babylon. The myth says that Amytis' homesickness for the forested mountains of the Median Empire led to the construction of the Hanging Gardens of Babylon, as Nebuchadnezzar attempted to please her by planting the trees and plants of her homeland.

The players embody noble Babylonians in quest of prestige. All along the game, they strive to raise their status by building gardens and their irrigation network, and by trading and recruiting. At the end of the game, the player with the highest prestige is the winner.

In this game the players compete to build gardens, acquire plants, hire craftsmen, build irrigation and trade with ancient cities. Points can also be gained from building your palace and controlling the temples. On a turn the players chose one of the following actions: a) Recruit a craftsman, that grants an action (priest on temple, resource, irrigation or camel) b) Move the caravan (to purchase plant or court card or trade) c) Pass to potentially gain income. It is an interactive game where a player's actions directly affect the other players.

This is the first (and quite likely only) F.DS game on Amyitis. I don't have a huge amount to add, other than read the rules, and ask me about any queries relating to them (either here or in PM).

Players (order randomised):
Kirian
ghostofmars
eHalcyon


If you think I can present anything better, please suggest it. I already want to know how to give tables fixed width because this information looks pretty cramped...

Current Player: Kirian

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
PriestMerchantPeasant
EngineerMerchantPriest
MerchantPeasantMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesNoneNoneNone
Camels111
Talents444

Link to game sheet
« Last Edit: April 09, 2015, 03:57:25 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: Amyitis: Building the Hanging Gardens
« Reply #1 on: March 06, 2015, 07:45:56 pm »

Tag.  Can't read the rules right now, but will do so soon.
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Re: Amyitis: Building the Hanging Gardens
« Reply #2 on: March 07, 2015, 11:57:06 am »

Tagging as well.  I hop on an airplane in about 5 hours, so it may be a couple days before I can make a move.
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Re: Amyitis: Building the Hanging Gardens
« Reply #3 on: March 08, 2015, 11:51:40 am »

Okay... I take the Priest in group 1, and add a token to the first temple (the one that gives a camel/talent.
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Re: Amyitis: Building the Hanging Gardens
« Reply #4 on: March 08, 2015, 06:08:47 pm »

Oh, also, if people want to pick a colour that would probably help make the spreadsheet easier to read (try and stick to simpler things like red/blue/etc.). Not necessary but yeah.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #5 on: March 08, 2015, 06:09:37 pm »

Current Player: ghostofmars

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantPeasant
EngineerMerchantPriest
MerchantPeasantMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesNoneNoneNone
Camels111
Talents444

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Kirian

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Re: Amyitis: Building the Hanging Gardens
« Reply #6 on: March 08, 2015, 06:42:36 pm »

I'll be red.
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eHalcyon

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Re: Amyitis: Building the Hanging Gardens
« Reply #7 on: March 08, 2015, 06:52:05 pm »

Green
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Re: Amyitis: Building the Hanging Gardens
« Reply #8 on: March 09, 2015, 05:14:39 pm »

I'll be blue
Recruit priest in Tammouz
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Re: Amyitis: Building the Hanging Gardens
« Reply #9 on: March 09, 2015, 05:38:08 pm »

Current Player: eHalcyon

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantPeasant
EngineerMerchantX
MerchantPeasantMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesNoneNoneNone
Camels111
Talents444

Link to game sheet
« Last Edit: March 09, 2015, 06:39:06 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #10 on: March 09, 2015, 06:31:57 pm »

You guys sure are pious.

I'll take group 2 Peasant in field 2 (Barley).
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Re: Amyitis: Building the Hanging Gardens
« Reply #11 on: March 09, 2015, 06:37:40 pm »

Current Player: Kirian

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantPeasant
EngineerMerchantX
MerchantXMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesNoneNoneBarley
Camels111
Talents444

Link to game sheet
« Last Edit: March 09, 2015, 06:39:28 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #12 on: March 10, 2015, 12:18:57 pm »

Group 3 Peasant for $1, to the other field (Salt)
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Re: Amyitis: Building the Hanging Gardens
« Reply #13 on: March 10, 2015, 02:32:21 pm »

group 1 merchant for a camel
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Re: Amyitis: Building the Hanging Gardens
« Reply #14 on: March 10, 2015, 03:51:31 pm »

Which obviously leaves group 2 Merchant for me.
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Re: Amyitis: Building the Hanging Gardens
« Reply #15 on: March 10, 2015, 03:57:16 pm »

Current Player: Kirian

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantX
EngineerXX
XXMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesSaltNoneBarley
Camels122
Talents333

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #16 on: March 10, 2015, 06:50:14 pm »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #17 on: March 10, 2015, 10:11:21 pm »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #18 on: March 11, 2015, 03:22:38 am »

Current Player: eHalcyon

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantX
EngineerXX
XXMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesSaltNoneBarley
Camels122
Talents333

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #19 on: March 11, 2015, 04:41:27 pm »

Caravan begins on Babylon, right?  Just want to make sure I'm understanding the spreadsheet there.  I can't seem to find in the rules where the caravan begins, but Babylon makes the most sense.
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Re: Amyitis: Building the Hanging Gardens
« Reply #20 on: March 11, 2015, 04:50:37 pm »

I am tempted to use all my camels, but I don't want you all to get more talents.

I'll pass.  For Procession, I will put myself in Marduk.
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Re: Amyitis: Building the Hanging Gardens
« Reply #21 on: March 11, 2015, 06:22:26 pm »

Caravan begins on Babylon, right?  Just want to make sure I'm understanding the spreadsheet there.  I can't seem to find in the rules where the caravan begins, but Babylon makes the most sense.
It's in the first bullet point in preparation.
Quote from: rules
Place a camel token on the 'Babylon' square of the Mesopotamia board.

I choose Dates as bonus from the peasant action.
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Re: Amyitis: Building the Hanging Gardens
« Reply #22 on: March 11, 2015, 06:25:57 pm »

I take one talent from the temple of Ishtar.
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Re: Amyitis: Building the Hanging Gardens
« Reply #23 on: March 11, 2015, 06:31:12 pm »

Caravan begins on Babylon, right?  Just want to make sure I'm understanding the spreadsheet there.  I can't seem to find in the rules where the caravan begins, but Babylon makes the most sense.

It is Babylon, yes. I think it's on the setup page right at the start, without checking. You can see the Caravan's location both in my postly updates and on the Mesopotamia board.

Anyway, well remembered on the Procession. That's been resolved (eHalc gets a cube on Marduk, the other two temples get neutral cubes).

Ishtar: Kirian chooses between a talent or a camel
Marduk: eHalc gets 2 Prestige (awarded)
Tammouz: ghost places a cube on one of the farms, taking the relevant resource.


PPE: Well, that was easy.

I think that Ishtar is meant to happen first, but I doubt it's going to affect decisions this early. Either way, if the winner of Tammouz ever wants to wait until Ishtar is resolved, feel free to do so. Otherwise, just do it in whatever order.

Nobody has 3 or more resources, so no discarding to limit.

Round ends. Nobody gets income at the start of round 2.

Current Player: ghostofmars

Caravan Location: Babylon
First player: ghostofmars
Round Number: 2
Garden tiles left: 16

Group 1Group 2Group 3
MerchantEngineerPriest
EngineerMerchantPeasant
PeasantPriestMerchant

KirianghostofmarseHalcyon
Prestige002
ResourcesSaltDatesBarley
Camels122
Talents433

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #24 on: March 12, 2015, 12:06:44 am »

Peasant in group 3 for salt.

BTW I noticed an error in the caravan path: Hinoua should not be the same as Palmvra
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