Theme:
-Slow game
-Focus on Copper
Text approaching...
Servants [1] (Action)
+$1
+1 Card
Draw a number of cards equals to the number of empty Supply piles.
Furnace [3] (Action)
Trash a card from your hand, if you do, draw a card.
You may discard a card, if you do, trash 2 cards from your hand.
Plantation [3] (Action)
Reveal 2 cards on top of your deck and choose one; gain a card cost less the chosen card. Put the rest back in any order.
Altar Boy [3] (Action)
+1 Action
Reveal the 4 top cards of your deck. You may trash the revealed Curse cards. Put the other cards on top of your deck in any order.
Scourge [3] (Action-Attack)
+$2
Each other player gains a Curse card, if he does, you gain a copper per each.
Modern Village [4] (Action)
+2 Cards
+1 Buy
Reveal your hand, discard every Copper in your hand, then +1 Action per Copper discarded this way.
Extortion [4] (Action)
+$2
Trash this card. Put an Extortion token on a Supply pile. When a player gains a card from that pile, remove one Extortion token on its top and that player gain a Copper instead of that card.
Archway [4] (Action)
Discard any number of Victory or Curse cards; +1 Card and +$1 per each discarded card.
Investor [4] (Action)
+1 Card
+1 Action
Reveal 3 cards on top of your deck. Put a revealed Treasure card into your hand, discard the rest.
Cicerone [4] (Action)
Reveal a card on top of your deck then draw it, repeat until you draw a Victory card, or a Cicerone, or until you have 9 cards in your hand.
Then discard a Victory card, if you do not, trash this card.
Moneychanger [4] (Action-Attack)
You may trash 3 cards, if you do, gain a Gold and a Copper.
Each other player with at least 4 cards in his hand discards a card, then gain a Copper per $1 of its price.
Each other player may discard a Copper, if he does, he draws 1 card.
Taskmaster [5] (Action)
+2 Cards
+1 Action
Reveal your hand, then trash a card with the least cost.
When you trashed this, trash your hand.
Mill [5] (Action)
+3 Cards
When you discard this from play, you may set this card aside and only draw 3 cards (instead of 5) in this Clean-up phase, then put this card on top of your deck.
Warlock [5] (Action-Attack)
+2 Cards
Each other player gains a Copper.
Philantropist [5] (Action-Attack)
$2
Each other player discards a Victory card from his hand, if he does, he gains 2 Coppers; putting them on top of his deck (or reveals a hand with no Victory card).
Hallway [5] (Victory)
Worth 1 VP for every 5 Coppers in your deck (rounded down).
Repository [6] (Action-Victory)
3 VP
+$3
You may trash this card, then gain a Gold, putting it on top of your deck.
Feel free to comment your opinions
Edit1:Fix Warlock, Quarry (now Repository), Extortion and Archway
Edit2:Fix a lot
Edit3:Fix Extortion, putting in token concept
Edit4:Fix Cicerone, again
Edit5:Fix Taskmaster and Modern Village
Edit6:I give up on Fencer, please forget that it ever exist.