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Author Topic: Individual player analysis tool  (Read 34014 times)

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TheExpressicist

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Re: Individual player analysis tool
« Reply #75 on: January 26, 2015, 12:43:05 pm »
+3

UPDATE: Non-supply cards (Spoils, Ruins, Prizes, Madman, Mercenary, etc.) have been fixed.

Next on the list is to include how many times you played each card when it was purchased. Done.

Other features still in the works:
1. Searching multiple players at once.
2. Caching system.
« Last Edit: January 27, 2015, 11:57:43 am by TheExpressicist »
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Re: Individual player analysis tool
« Reply #76 on: January 26, 2015, 05:45:40 pm »
+1

Just checked my stats.  Worst card for me overall: Doctor.  I KNEW IT!  THAT CARD HAS IT OUT FOR ME!
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TheExpressicist

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Re: Individual player analysis tool
« Reply #77 on: January 27, 2015, 11:58:14 am »
0

UPDATE: Now outputs the number of times you played each card on average per game.
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werothegreat

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Re: Individual player analysis tool
« Reply #78 on: January 27, 2015, 12:07:39 pm »
0

I just get a gray screen.  Using Chrome.
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TheExpressicist

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Re: Individual player analysis tool
« Reply #79 on: January 27, 2015, 02:12:10 pm »
0

I just get a gray screen.  Using Chrome.

Can you paste the error log from Chrome? Hit F12 and it should show you the console. Nevermind, this should be fixed now.
« Last Edit: January 27, 2015, 02:19:37 pm by TheExpressicist »
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werothegreat

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Re: Individual player analysis tool
« Reply #80 on: January 27, 2015, 02:40:12 pm »
0

Apparently I win half my games when I gain a Curse.

Is there some rhyme or reason as to how these are sorted?
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Re: Individual player analysis tool
« Reply #81 on: January 27, 2015, 03:04:06 pm »
0

Apparently I win half my games when I gain a Curse.

Is there some rhyme or reason as to how these are sorted?

Yeah, but the vast majority of those are where you are both cursing each other. You're only 2/6 when you're the only one gaining curses (which still doesn't look awful to me).


I somehow am winning 53.2% of the time I am the only one getting curses, out of 235 such games  :o






Also, @TheExpressicist, the total numbers are a bit off on ruins, prizes, etc, I think probably to do with how you're aggregating, i.e. you divide by number of games available for each ruin and then add those numbers together, which isn't quite right. So it looks like I'm gaining 10.3 ruins per game, and my opponents, 9.5 :)  Not a big issue though. Very nice tool.

c4master

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Re: Individual player analysis tool
« Reply #82 on: January 29, 2015, 09:28:20 am »
0

It's working for me now. Thank you. :)
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Re: Individual player analysis tool
« Reply #83 on: January 29, 2015, 11:21:19 am »
0

When I click on the full leaderboard, I only get down to level 25...  Is it just too big?

EDIT: Wrong thread somehow.
« Last Edit: January 29, 2015, 03:52:23 pm by sudgy »
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

TheOthin

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Re: Individual player analysis tool
« Reply #84 on: January 29, 2015, 12:09:51 pm »
+1

Apparently I win half my games when I gain a Curse.

Is there some rhyme or reason as to how these are sorted?

Yeah, but the vast majority of those are where you are both cursing each other. You're only 2/6 when you're the only one gaining curses (which still doesn't look awful to me).


I somehow am winning 53.2% of the time I am the only one getting curses, out of 235 such games  :o






Also, @TheExpressicist, the total numbers are a bit off on ruins, prizes, etc, I think probably to do with how you're aggregating, i.e. you divide by number of games available for each ruin and then add those numbers together, which isn't quite right. So it looks like I'm gaining 10.3 ruins per game, and my opponents, 9.5 :)  Not a big issue though. Very nice tool.

We have to bear in mind that it's not as simple as "being the only one to gain Curses means mistakenly ignoring a Curser". Even if you'd get Witch, Sea Hag, Mountebank, etc. every time, maybe those were games featuring more complex Attacks like Swindler, Jester, or Torturer, and you either passed up on them for some good reason or simply never connected the Curse attack. Or there was just one copy of a Witch in the Black Market deck, so it hurt but not too much. In those situations, playing generally better could end up with a bit of a tendency to win regardless.

And if you did ignore a Witch-like attack in the Supply, but had a good reason for it, then whether or not you'd win more often in that situation just depends on whether or not you'd tend to be right in that assessment.
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jaketheyak

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Re: Individual player analysis tool
« Reply #85 on: January 29, 2015, 03:41:42 pm »
+2

Yeah, Torturer is a good example of a card that causes inexperienced players (and bots) to play sub-optimally. Winning as the only player with Curses is hardly surprising when your opponent discards every single time you play Torturer.

Embargo is another one where not getting a Curse may be a sign of poor play. Oh, the only Village is Embargoed. Guess I'll be going without Villages this game.
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sudgy

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Re: Individual player analysis tool
« Reply #86 on: January 29, 2015, 03:51:37 pm »
0

When I click on the full leaderboard, I only get down to level 25...  Is it just too big?

Woah woah, how did I post this in the wrong thread?  I was replying to something in the dominion salvager thread and it got here...
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   Quote from: sudgy on June 31, 2011, 11:47:46 pm

Wolphmaniac

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Re: Individual player analysis tool
« Reply #87 on: January 31, 2015, 10:51:11 am »
+1

Being the only one to "buy" Curse also has a reasonably strong correlation with losing, too.

Not for me.  My signature move is buying curses with any extra buys I have on my last turn when I've won the game.  My absolute favorite is if I'm up by more than ten points and have ten extra buys on the last turn, just casually picking up the entire curse stack.  My favorite thing ever was the Purple Pile Driver achievement on Council Room (gain all the curses and win).  Ah, the good old days!

My win% when I'm the only one to gain a Curse is 68%.  I been breakin' stats since Isotropic.
« Last Edit: January 31, 2015, 10:55:32 am by Wolphmaniac »
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Limetime

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Re: Individual player analysis tool
« Reply #88 on: December 07, 2015, 03:48:20 pm »
+1

It doesn't seem to work with the new leader board.
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Roadrunner7671

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Re: Individual player analysis tool
« Reply #89 on: December 07, 2015, 04:44:44 pm »
0

Weird. I've won 100% of the games that I've bought a Scout in. Sure it's a pretty small sample (less than 100 games with logs), but maybe that means something.
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Nakamura

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Re: Individual player analysis tool
« Reply #90 on: December 07, 2015, 08:11:50 pm »
0

Roadrunner, post the logs, I want to learn.
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Roadrunner7671

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Re: Individual player analysis tool
« Reply #91 on: December 07, 2015, 09:47:20 pm »
0

Roadrunner, post the logs, I want to learn.
I will do so when I have time, but there is a lot of discussion that you should look up on the forum.
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Re: Individual player analysis tool
« Reply #92 on: December 08, 2015, 08:17:49 am »
+2

Weird. I've won 100% of the games that I've bought a Scout in. Sure it's a pretty small sample (less than 100 games with logs), but maybe that means something.

 ???

It doesn't seem to work with the new leader board.

 :(

lol i don't believe you rr
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wachsmuth

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Re: Individual player analysis tool
« Reply #93 on: December 08, 2015, 12:22:28 pm »
+5

Why not Chris? Roadrunner speaks the truth. Any statement made about the properties of the elements of an empty set is trivially true.
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Roadrunner7671

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Re: Individual player analysis tool
« Reply #94 on: December 08, 2015, 04:22:06 pm »
+1

None of you are believers. I get that. It's okay. But if you love Scout, Scout will return his love and cause your life to become much better.
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Re: Individual player analysis tool
« Reply #95 on: December 08, 2015, 04:29:28 pm »
+5

There is a theory that if you don't like a card, and only buy it when it is absolutely certain to work, then you will have a higher win rate than if you like a card and often buy it when you hope it will work.
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Roadrunner7671

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Re: Individual player analysis tool
« Reply #96 on: December 08, 2015, 04:31:35 pm »
0

There is a theory that if you don't like a card, and only buy it when it is absolutely certain to work, then you will have a higher win rate than if you like a card and often buy it when you hope it will work.
Just a theory.
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Re: Individual player analysis tool
« Reply #97 on: December 08, 2015, 04:42:13 pm »
0

There is a theory that if you don't like a card, and only buy it when it is absolutely certain to work, then you will have a higher win rate than if you like a card and often buy it when you hope it will work.
Just a theory.

The theory of general relativity is also just a theory.
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Roadrunner7671

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Re: Individual player analysis tool
« Reply #98 on: December 08, 2015, 04:42:49 pm »
0

There is a theory that if you don't like a card, and only buy it when it is absolutely certain to work, then you will have a higher win rate than if you like a card and often buy it when you hope it will work.
Just a theory.

The theory of general relativity is also just a theory.
Isn't that a scientific theory?
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Re: Individual player analysis tool
« Reply #99 on: December 08, 2015, 04:54:26 pm »
0

Yes, so "just a theory" doesn't make much sense. Use hypothesis instead.
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