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Author Topic: Dominion: Adventures^^  (Read 24153 times)

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market squire

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Re: Dominion: Adventures^^
« Reply #50 on: March 15, 2015, 07:31:09 pm »
+1

Hey, maybe this would be nice: Replace starting Coppers with one "colored" Copper for each other player!

Quote
Contract (Treasure) $0

Worth $1
Player Blue draws a card.

There could be a bunch of kingdom cards reffering to them: An Attack that looks for your color in their hand or Durations/ Reactions that add bonuses for your Contracts.

But maybe this doesn't work because it sounds very political. Frequently, you have one or two Coppers more than you need. Then you can decide who you like less...

If we go back to the basic idea, I'd do that now:

Quote
Courier (Action - Attack) $4

+2 Cards
Each other player gains an Offering in your color from the Offering pile.
Quote
Offering (Action) $0*
+1 Action
For you and player blue: +2 cards.
Return this to the Offering pile.
(This is not in the supply.)

So it is not really an Attack if they accept your Offering.
Note that your Offering equals one Lab for them and 2 Labs for you!
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Asper

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Re: Dominion: Adventures^^
« Reply #51 on: March 15, 2015, 08:37:45 pm »
+1

I think the idea is good, but a Moat that hands out one-shot Labs for $4 sounds awful. It might be okay, given how good Offering is for you, but it LOOKS terrible. Maybe improve the card that gives out offerings and make offering itself a bit weaker (for the player who gave it out)?

Or maybe just make Offerings effect smaller - maybe a cantrip that gives you and the other player a card? There's still a good reason to play it, as only playing it removes it from your deck, and giving somebody +1 card feels more acceptable than giving him +2 cards.

Either way, i think ii'd like a +1 card version. Courier would be like a weaker Witch that gives out Confusions if nobody played Offerings, and a Moat with delayed Lab effect if they did.
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market squire

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Re: Dominion: Adventures^^
« Reply #52 on: March 15, 2015, 08:55:19 pm »
0

You make good points. So rather this:

Quote
Offering (Action) $0*
+1 Action
For you and player blue: +1 card.
Return this to the Offering pile.
(This is not in the supply.)
(Goes into the OP.)
(Edit: Otoh it needs a different name then...)

On the starting copper idea, it should have no on-play effects for the other player. Profits only with special kingdom cards or events.
« Last Edit: March 15, 2015, 08:59:48 pm by market squire »
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market squire

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Re: Dominion: Adventures^^
« Reply #53 on: March 27, 2015, 01:22:31 pm »
0

More speculation fodder!
Previews start Monday! As a special treat for the weekend, here are some teasers - bits of information about the expansion that don't actually tell you any cards. I will not be further explaining this stuff! Well not until after the set is out, and by then it shouldn't need much explanation.

Some things you will find in Dominion: Adventures:

- 22 dividing lines
- 8 big arrows
- 7 cards with 3 types
- 3 treasures, including an attack and a village
- 2 12-card piles, including a victory card worth 0 VP the turn you buy it
- +$3, +$4, and +$5
- a card that gives the 2nd player an advantage
- a card you can play when it isn't your turn
- a card that draws you 5 cards when Throned
- word counts: Supply: 15; Game: 4; Turn: 31; Token: 16.

I guess the big arrows are for the 8 Reserve cards. Maybe the Reserve effect is written inside an arrow? Maybe the player tokens are arrows? Or it's a joke and they are only in the art?...

7 Cards with 3 types. I expect "Action-Reaction-Reserve" (which would handle the card you can play when it isn't your turn) and "Action-Attack-Reserve".
I do not expect "Action-Duration-Attack".

The Treasure Village is this one for sure!
Falcon (Treasure) $3
Worth $1
+1 Action
When you play this, return to your Action phase.

Treasure Attack is very hard to imagine. It can't be too harsh because it's non-terminal. Maybe something about new mechanics.

The varying VP pile could be scaling by tokens or maybe a Reserve card?

Quote
Faraway Lands (Victory - Reserve) $4
Worth 3 VP if this is not on your Reserve mat.

When you gain this, put it on your Reserve mat.
(Arrow) At the start of your turn, you may discard 2 cards. If you do, discard this.

A card that gives the 2nd player an advantage - Smugglers style?

Draw 5 cards when throned:
River (Action) $3
+2 Cards
Return this to your hand.
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eHalcyon

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Re: Dominion: Adventures^^
« Reply #54 on: March 27, 2015, 01:37:39 pm »
0

Nowhere does it say that there are 8 Reserve cards?

Wow, River really does fit for that.
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market squire

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Re: Dominion: Adventures^^
« Reply #55 on: March 27, 2015, 01:44:13 pm »
0

Nowhere does it say that there are 8 Reserve cards?
That was just a guess. 8 sounds like a good amount of Reserve cards.
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crlundy

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Re: Dominion: Adventures^^
« Reply #56 on: March 27, 2015, 01:46:54 pm »
+1

I guess the big arrows are for the 8 Reserve cards. Maybe the Reserve effect is written inside an arrow? Maybe the player tokens are arrows? Or it's a joke and they are only in the art?...
I doubt it's a joke. I thought they would involve handing out the player tokens. I speculate that "big" arrow just means they're among the "+s" (i.e., in a bigger, bolder font at the beginning of the card).

The Treasure Village is this one for sure!
Falcon (Treasure) $3
Worth $1
+1 Action
When you play this, return to your Action phase.
Seems wonkier than what Donald usually goes for. I think the (perhaps less exciting, but fewer rules issues) Treasure-Duration option is more likely:

Treasure - Duration
$2
+1 Buy
At the start of your next turn, +$2, +1 Action.

Treasure Attack is very hard to imagine. It can't be too harsh because it's non-terminal. Maybe something about new mechanics.
My guess is a Treasure-Reserve that only attacks when you bring it into play. Because the non-terminal aspect of Treasures would indeed make it powerful.

Draw 5 cards when throned:
River (Action) $3
+2 Cards
Return this to your hand.
I think this still only counts as "drawing" 4 cards. But that might just be pedantry.
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market squire

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Re: Dominion: Adventures^^
« Reply #57 on: April 03, 2015, 09:10:35 am »
+6

Quote
Expedition (Event) $3
During this cleanup phase, draw 2 additional cards.
Well, thats funny...


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eHalcyon

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Re: Dominion: Adventures^^
« Reply #58 on: April 03, 2015, 12:51:47 pm »
0

I will wager that Adventure and Campaign won't be among the events though. ;)

And I totally got the tokens correct, and called at least 4/10 of them. :))
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market squire

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Re: Dominion: Adventures^^
« Reply #59 on: April 03, 2015, 03:44:33 pm »
0

So there is a -1 Card token?
Sure there will be an Attack like army then.
Army (Action-Attack) $4
+$2
Each other player turns the top card of his deck face-up. When he would draw the face-up card, he turns it face down instead.
(Something like that could work with tokens as well.)
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GendoIkari

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Re: Dominion: Adventures^^
« Reply #60 on: April 03, 2015, 04:44:55 pm »
+1

Quote
Expedition (Event) $3
During this cleanup phase, draw 2 additional cards.
Well, thats funny...



I think your wording is even a little clearer; considering how many people were wondering when Expedition actually happens.
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