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Dominion: Pestilence

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Vislor:
Dominion: Pestilence
The following rules, mats and cards are in play every time you use at least one card from Pestilence.
There is an infinite supply of plague tokens.
Each plague token you carry adds $1 to the cost of buying victory cards.

Charity Mat – During your buy phase you may discard one treasure card. If you do, place a coin on the Charity mat and discard one of your plague tokens.
At the end of your turn, if you alone have the most plague tokens you may take a coin from the charity mat.

Privy $0* – ACTION VICTORY
0VP. When you play this return it to the privy pile. You may discard one of your plague tokens.
During your buy phase you may gain one privy for free without using up a buy.

Diseases $0* – PERMANENT DURATION ATTACK. Deck of ten different cards. Shuffle and place face down. You acquire the top Disease when you gain/buy the last card of a Supply pile for the first time. It goes directly into your play area and takes effect from the start of your next turn. It is not discarded during cleanup and instead takes place at the start of each of your turns until a new Disease enters play. This does not use up an ACTION. If there is already a Disease in play when you acquire one, the Disease already in play is then put to the bottom of the Diseases pile. Thus only one Disease is allowed in play at one time. The Disease is not an ACTION TREASURE or VICTORY card. It does go into your deck at the end of the game.

Pox – Each other player gains a plague token.
Bubonic Plague – Each other player gains 2 plague tokens.
Syphilis – Each other player gains a curse.
Leprosy – Each other player with 4 or more cards discards a card.
Dysentery – Each other player gains a privy.
Influenza – You may gain a plague token. Each player including you passes one of their plague tokens to the left. You may discard one of your plague tokens.
Typhoid – Each other player may reveal a privy. Those who don’t gain a plague token.
Famine - Each other player gains a copper.
Rickets – Each other player discards an action card or reveals a hand with no actions.
Tapeworm – While this is in play each other player gets +1 buy but trashes the first thing they buy costing at least $1.

And now, the cards!!!

Flea $1 - ACTION REACTION (20 card supply deck)
+2 Actions. When you play this gain a Flea. When you discard this other than during cleanup it jumps to the player on your left's discard pile. When you trash this you may discard one of your plague tokens.

Contaminate $2 – ACTION
+$1. +1 buy. Place a plague token from the supply onto a supply deck of your choice. When a player gains a card if there are any plague tokens on it he gains one of them.

Quack $2 - ACTION INFECTION
You may gain a plague token. You may pass one of your plague tokens to the left.

Astrologer $3 - ACTION
+1 Action. Name a card. Reveal the top 3 cards of your deck. Put the named cards into your hand and the rest back in any order.

Church $3 - ACTION DURATION REACTION
When you would draw 5 cards at the end of this turn draw 6 instead. While this is in play +1 buy and if you are attacked you may discard a card to be unaffected.

Haemorrhage $4 - ACTION INFECTION
+1 Action. Name an Action, Treasure or Victory card. Reveal cards from the top of your deck and trash cards of the same type which are not the named card until you reveal the named card. Put that card into your hand and discard the rest. Gain a plague token for every card you trashed.

Hospital $4+ - ACTION
+1 Card. +2 Actions. Trash a card from your hand. When you buy this you may overpay for it. For each $1 you overpay you may discard one of your plague tokens.

Leech $4 - ACTION ATTACK
 All players including you reveal the top 2 cards of their deck and trash one costing up to $4 that they choose. The rest are discarded. You may gain any or all of the trashed cards.

Charity $5 – TREASURE ATTACK
$1. If this is the first time you played Charity this turn, each other player discards the top two cards of their deck. If they discard any treasure, place a coin token on the Charity mat. If they don't, they gain a plague token. - You may take a coin from the Charity mat.

Infection $5 - ACTION ATTACK
+3 cards. Each other player gains a plague token.

Barber $5 – ACTION
+1 Action. You may discard a token of your choice or trash a card from your hand. Gain a token of your choice.

Monastery $6 - ACTION
Reveal a non-treasure card from your hand costing up to $7. Gain a copy from the supply.

Autopsy $7 - ACTION
+1 Action. You may put your deck into your discard pile. Put one card from it into your hand.

Royal College of Physicians $7 – VICTORY
1VP for every Gold in your deck.

The Black Death $8 - ACTION INFECTION
+2 buys. +2 plague tokens. During your buy phase +$2 per plague token you have. Discard the top 2 cards of your deck. If you discard 2 treasures, double your plague tokens and at the end of your turn pass this to the player on your left's discard pile. - When you trash this you may remove half your plague tokens (round up).

Vislor:
Grateful for all comments/criticisms/suggestions!! :)

The set is intended to use all previous mechanics already established in Dominion including adding the new Plague tokens which make buying Victory cards harder, so you will have to find a way around that if the Plague strikes! You would be best off having Coin and Victory tokens around as well. It is a set intended for players experienced with all previous sets!

Vislor:
One thing I've already thought of changing is that the Diseases are acquired when you buy/gain the last card of any pile costing $3 or more.

ETA - but maybe it's fine as is?

popsofctown:
As you have it written, I wouldn't anticipate anyone gaining any diseases until the Province pile is emptied in over 90% of your games.  I imagine that's not what you're going for, but maybe it is.

Vislor:
Why's that?? The Diseases are a benefit to whoever gains them as they attack everybody but that player. I imagine some of the more vindictive strategists would rather empty a pile quicker just to get the Disease!

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