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Author Topic: Themed "challenge" boards  (Read 17321 times)

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Elanchana

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Re: Themed "challenge" boards
« Reply #50 on: December 26, 2014, 09:19:12 pm »
+1

Apothecary, Coppersmith, Counting House, Beggar, Moneylender, Ill-Gotten Gains, Cache, Cutpurse, Count... and... something?

Coppery board. Me likey.  I agree with the Mountebank suggestion because Grand Market would be near futile. I don't know if I'll be able to get the promos though, so is there something that can replace Cache?
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liopoil

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Re: Themed "challenge" boards
« Reply #51 on: December 26, 2014, 09:25:10 pm »
0

Apothecary, Coppersmith, Counting House, Beggar, Moneylender, Ill-Gotten Gains, Cache, Cutpurse, Count... and... something?

Coppery board. Me likey.  I agree with the Mountebank suggestion because Grand Market would be near futile. I don't know if I'll be able to get the promos though, so is there something that can replace Cache?
Cache isn't a promo.
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Elanchana

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Re: Themed "challenge" boards
« Reply #52 on: December 26, 2014, 10:01:10 pm »
0

Apothecary, Coppersmith, Counting House, Beggar, Moneylender, Ill-Gotten Gains, Cache, Cutpurse, Count... and... something?

Coppery board. Me likey.  I agree with the Mountebank suggestion because Grand Market would be near futile. I don't know if I'll be able to get the promos though, so is there something that can replace Cache?
Cache isn't a promo.

I stand thoroughly corrected. I was thinking of Stash I guess.
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Elanchana

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Re: Themed "challenge" boards
« Reply #53 on: December 27, 2014, 12:08:27 am »
0

I just came up with a board that I like to call "so many". It basically tries to get as many different cards on the board as possible.

Tournament, Young Witch (bane: Hermit), Urchin, Grand Market, Bandit Camp, Cultist, Black Market (random), Knights, Alchemist, Fairgrounds

Plus Colony/Platinum AND Shelters. With the ten kingdom cards, plus one for the bane and nine for the extra knights, the seven base cards, plus Platinum/Colony and Potions, the three shelters, the five prizes, the four ruins, spoils, the two non-supply actions, and the fifteen Black Market cards, that comes out to... 60 unique cards. You'd never be able to get them all (unless you're Celestial Chameleon) but imagine playing a Fairgrounds on that.

Edit: Whoops! I forgot that you're only allowed to use Colony/Platinum if you have Prosperity cards in the kingdom. Goodbye Marauder, hello Grand Market.
« Last Edit: December 27, 2014, 12:25:53 am by Elanchana »
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Amac

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Re: Themed "challenge" boards
« Reply #54 on: December 27, 2014, 04:52:38 am »
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Apothecary, Coppersmith, Counting House, Beggar, Moneylender, Ill-Gotten Gains, Cache, Cutpurse, Count... and... something?
Mountebank?

Apothecary, Coppersmith, Counting House, Beggar, Moneylender, Ill-Gotten Gains, Cache, Cutpurse, Count... and... something?

Grand Market.

These were the ones I thought of, but Mountebank at least gains copper, instead of giving copper a penalty. Although Cutpurse penalizes having copper as well.

Mountebank fits in better, still.
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enfynet

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Re: Themed "challenge" boards
« Reply #55 on: December 27, 2014, 09:56:05 am »
0

I just came up with a board that I like to call "so many". It basically tries to get as many different cards on the board as possible.

Tournament, Young Witch (bane: Hermit), Urchin, Grand Market, Bandit Camp, Cultist, Black Market (random), Knights, Alchemist, Fairgrounds

Plus Colony/Platinum AND Shelters. With the ten kingdom cards, plus one for the bane and nine for the extra knights, the seven base cards, plus Platinum/Colony and Potions, the three shelters, the five prizes, the four ruins, spoils, the two non-supply actions, and the fifteen Black Market cards, that comes out to... 60 unique cards. You'd never be able to get them all (unless you're Celestial Chameleon) but imagine playing a Fairgrounds on that.

Edit: Whoops! I forgot that you're only allowed to use Colony/Platinum if you have Prosperity cards in the kingdom. Goodbye Marauder, hello Grand Market.
You're "allowed" to use Colony/Platinum/Shelters whenever you want. Setup rules are just there to hel decide randomly.
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Elanchana

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Re: Themed "challenge" boards
« Reply #56 on: December 27, 2014, 10:28:46 am »
0

I just came up with a board that I like to call "so many". It basically tries to get as many different cards on the board as possible.

Tournament, Young Witch (bane: Hermit), Urchin, Grand Market, Bandit Camp, Cultist, Black Market (random), Knights, Alchemist, Fairgrounds

Plus Colony/Platinum AND Shelters. With the ten kingdom cards, plus one for the bane and nine for the extra knights, the seven base cards, plus Platinum/Colony and Potions, the three shelters, the five prizes, the four ruins, spoils, the two non-supply actions, and the fifteen Black Market cards, that comes out to... 60 unique cards. You'd never be able to get them all (unless you're Celestial Chameleon) but imagine playing a Fairgrounds on that.

Edit: Whoops! I forgot that you're only allowed to use Colony/Platinum if you have Prosperity cards in the kingdom. Goodbye Marauder, hello Grand Market.
You're "allowed" to use Colony/Platinum/Shelters whenever you want. Setup rules are just there to hel decide randomly.

Oh. Well, I kind of like GM in there anyway, it makes cycling slightly easier.
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Jack Rudd

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Re: Themed "challenge" boards
« Reply #57 on: December 27, 2014, 10:53:35 am »
0

We could further specify that the BM deck contains Trade Route, Embargo, Monument/Goons/Bishop, Native Village, Pirate Ship, Island and Butcher/Baker/Candlestick Maker/Plaza. Use ALL the random stuff in the game!
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