2x Hunter's Mark
2x Undertaker
2x Webspinner
1x Glaivezooka
2x Feign Death
2x Freezing Trap
1x Snipe *****
2x Haunted Creeper
2x Loot Hoarder
2x Mad Scientist
1x Deadly Shot ******
2x Kill Command
1x Baron Rivendare *****
2x Piloted Shredder
2x Sludge Belcher
1x Savannah Highmane ******
1x Sylvanas Windrunner ******
1x Dr. Boom
1x Sneed's Old Shredder ******
Here's my Feign Death aggro-control. It's the highest winrate deck out of things I've brewed and might actually win me more games than cut and pastey control Warrior although I can't be entirely sure. The asterisk's are things that I could possibly take out of the deck, the other stuff seems necessary to the archetype to me.
I like to call it aggro-control instead of midrange because it is a weird mixture of just beating down aggressively and screwing up what your opponent is trying to do such that they can't do anything. Against aggro you can mull for the aggressive stuff, use Hunter's Mark as a backstab, and just gain board position and not have to give it back, using Feign Death for very little value. It's pretty aggro or midrangey in those cases. Against control decks you can go to a lot of effort to Hunter's Mark big things and force really relevant stuff to get caught up in freezing trap, and also stall play out so much that you can get a wombo combo off feign death.
Deadly shot represents a sentiment that I seem to need another 3 drop but I don't know what. Maybe Deadly Shot is the best thing to put there, but with 5 removal cards that ignore target's health and Scientist pulling 2 of those out more frequently it seems like an unnecessary amount of spot removal. Harvest Golem is obviously a deathrattle buddy but he doesn't gel with the deck right at all, 3 mana 2/1 would be the worst Feign Death efficiency of any card in the deck and a 2/3 provides poke which I have in spades, I need something that kills Acolyte for only 1 draw or cooperates with other minions to take down Tinkertown better. So what I'm saying is I'd probably rather take a non-deathrattle 3 drop than take Harvest Golem
Baron I just threw in, we'll see how he goes. I felt like he deserved a chance but seems pretty more winnish.
The six drops are tough. Sylvanas does some things no one else can do against control. Highmane is crazy and I kinda feel bad for running only one. Cutting a Sneed for an additional highmane is probably correct but he's sneed and he's golden... and I'm not entirely sure three six drops is the right move even if it's highmane.
Snipe should maybe switch over to Explosive Trap, I wouldn't run 2 nonfreezing traps though, I run the bare minimum to keep scientist mostly consistent.
Are there any awesome cards I'm missing? Eaglehorn seems dubious because if you actually play this deck out it can command so much board control that your Freezing traps take forever to pop. And it would validate the control Warrior mirror Harrison Jones tech. I try out 1x Clockwork Gnome but Reversing Switch, Armor Plating, and Finnicky Cloak Field have below average value in a deck that wants your own dudes to die so much. 1x Owl is ok, but I have lots of 2 drops, I wish Owl was a 3 drop, like I might seriously run that as a 3 drop 2/2 if it was so.
Anyone who suggests Tracking I would consider perceptive about the style of this deck, but the card has a tragic interaction with Scientist and few traps