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Author Topic: Craft a Legendary: GvG Edition  (Read 19781 times)

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ashersky

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Craft a Legendary: GvG Edition
« on: December 10, 2014, 06:47:16 am »
0

Here's a list of all GvG Legendaries.  What's order do you propose for crafting?  Based on what?

Neutral:

Blingtron 3000
5 Mana (Mech)
5/4 - Battlecry: Equip a random weapon for each player.

Hemet Nesingwary
5 Mana
6/3 - Battlecry: Destroy a Beast.

Mimiron's Head
5 Mana (Mech)
4/5 - At the start of your turn, if you have at least 3 Mechs, destroy them all and form V-07-TR-0N.

Gazlowe
6 Mana
3/6 - Whenever you cast a 1-mana spell, add a random Mech to your hand.

Mogor the Ogre
6 Mana
7/6 - All minions have a 50% chance to attack the wrong enemy.

Toshley
6 Mana
5/7 - Battlecry and Deathrattle: Add a Spare Part card to your hand.

Dr. Boom
7 Mana
7/7 - Battlecry: Summon two 1/1 Boom Bots. WARNING: Bots may explode.

Troggzor the Earthinator
7 Mana
6/6 - Whenever your opponent casts a spell, summon a Burly Rockjaw Trogg.

Foe Reaper 4000
8 Mana (Mech)
6/9 - Also damages the minions next to whomever he attacks.

Sneed's Old Shredder
8 Mana (Mech)
5/7 - Deathrattle: Summon a random legendary minion.

Mekgineer Thermaplugg
9 Mana (Mech)
9/7 - Whenever an enemy minion dies, summon a Leper Gnome.

Class:
Malorne
7 Mana (Beast)
9/7 - Deathrattle: Shuffle this minion into your deck.

Gahz'rilla
7 Mana (Beast)
6/9 - Whenever this minion takes damage, double its attack.

Flame Leviathan
7 Mana (Mech)
7/7 - When you draw this, deal 2 damage to all characters.

Bolvar Fordragon
5 Mana
1/7 - Whenever a friendly minion dies while this is in your hand, gain +1 attack.

Vol'jin
5 Mana
6/2 - Battlecry: Swap health with another minion.

Trade Prince Gallywix
6 Mana
5/8 - Whenever your opponent casts a spell, gain a copy of it and give them a Coin.

Neptulon
7 Mana
7/7 - Battlecry: Add 4 random minions to your hand. Overload: (3)

Mal'Ganis
9 Mana (Demon)
9/7 - Your other demons have +2/+2.  Your hero is immune.

Iron Juggernaut
6 Mana (Mech)
6/5 - Battlecry: Shuffle a Mine into your opponent's deck.  When drawn, it explodes for 10 damage.
« Last Edit: December 10, 2014, 04:43:20 pm by ashersky »
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blueblimp

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Re: Craft a Legendary: GvG Edition
« Reply #1 on: December 10, 2014, 07:04:28 am »
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(Sneed's Old Shredder is neutral.)

For the classes, the one I've played with is Vol'jin, and it's looking like an auto-include in every Priest deck. It's really strong. I haven't looked at strong Priest players to see whether they use it, though.

I haven't played with any others yet, but I've had Troggzor played against me in ranked play, and that was quite awkward. It's a bit Cairne-like in that if you use a spell to remove it, it leaves behind a body, but unlike Cairne, it's harder to ignore because it spams bodies onto the field when you use spells for other things, too. Of course, it's 7 mana vs Cairne's 6. Still, I wouldn't be surprised to see it replace Cairne in many decks, given that 4 attack on a high-value minion is almost a liability against Priest now due to the Shrinkmeister+Cabal combo.
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HiveMindEmulator

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Re: Craft a Legendary: GvG Edition
« Reply #2 on: December 10, 2014, 10:03:28 am »
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I crafted Mimiron's Head because it seemed like the most fun. I just made a Miracle-type deck using 2x Mechwarper, Head, Conceal as a win condition (7 mana, 4 cards, hope they can't do 3 AoE). Once Voltron is out, you should be able to finish, perhaps with a Shadowstep.
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popsofctown

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Re: Craft a Legendary: GvG Edition
« Reply #3 on: December 10, 2014, 10:41:40 am »
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I crafted Mimiron's Head because it seemed like the most fun. I just made a Miracle-type deck using 2x Mechwarper, Head, Conceal as a win condition (7 mana, 4 cards, hope they can't do 3 AoE). Once Voltron is out, you should be able to finish, perhaps with a Shadowstep.
You are such a goofball.  There's no way that's good.  And you criticize me.
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HiveMindEmulator

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Re: Craft a Legendary: GvG Edition
« Reply #4 on: December 10, 2014, 01:35:37 pm »
+2

^Oh it's absolutely not competitive, and it is like something you'd do, but I had to. It's VOLTRON!
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ashersky

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Re: Craft a Legendary: GvG Edition
« Reply #5 on: December 10, 2014, 04:43:59 pm »
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Updated the OP with card information.

I'm interested in seeing some rankings.

I feel like the mage legendary would be near the bottom of all lists, for example.
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Re: Craft a Legendary: GvG Edition
« Reply #6 on: December 10, 2014, 05:16:02 pm »
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Post your ranking first so i can edit without bothering to cut out the card descriptions myself
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ashersky

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Re: Craft a Legendary: GvG Edition
« Reply #7 on: December 10, 2014, 07:08:43 pm »
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Neutral:

Troggzor the Earthinator
Foe Reaper 4000
Sneed's Old Shredder
Toshley
Mekgineer Thermaplugg
Dr. Boom
Gazlowe
Mogor the Ogre
Blingtron 3000
Mimiron's Head
Hemet Nesingwary

Class:

Malorne
Gahz'rilla
Trade Prince Gallywix
Vol'jin
Iron Juggernaut
Mal'Ganis
Bolvar Fordragon
Neptulon
Flame Leviathan

Combined:

Troggzor the Earthinator
Foe Reaper 4000
Malorne
Gahz'rilla
Trade Prince Gallywix
Vol'jin
Sneed's Old Shredder
Iron Juggernaut
Mal'Ganis
Bolvar Fordragon
Toshley
Mekgineer Thermaplugg
Dr. Boom
Gazlowe
Mogor the Ogre
Blingtron 3000
Mimiron's Head
Neptulon
Flame Leviathan
Hemet Nesingwary
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Re: Craft a Legendary: GvG Edition
« Reply #8 on: December 10, 2014, 10:58:35 pm »
0

Troggzor the Earthinator
Toshley
Gahz'rilla
Dr. Boom
Sneed's Old Shredder
Vol'jin
Trade Prince Gallywix
Blingtron 3000
Mal'Ganis
Bolvar Fordragon
Flame Leviathan
Gazlowe
Iron Juggernaut
Neptulon
Foe Reaper 4000
Mogor the Ogre
Hemet Nesingwary
Mimiron's Head
Mekgineer Thermaplugg
Malorne
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popsofctown

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Re: Craft a Legendary: GvG Edition
« Reply #9 on: December 10, 2014, 10:59:12 pm »
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something like that
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Twistedarcher

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Re: Craft a Legendary: GvG Edition
« Reply #10 on: December 11, 2014, 01:28:50 pm »
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Updated the OP with card information.

I'm interested in seeing some rankings.

I feel like the mage legendary would be near the bottom of all lists, for example.

Yeah, it seems too random to be consistently good. On the other hand though, it does offer something that no other card in hearthstone offers. I'm really hoping the card sees play -- I think it could be great as an anti-aggro card, although it would be very, very swingy.
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popsofctown

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Re: Craft a Legendary: GvG Edition
« Reply #11 on: December 12, 2014, 03:38:34 pm »
+1

It would be so much stronger if it didn't damage heroes.
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nkirbit

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Re: Craft a Legendary: GvG Edition
« Reply #12 on: December 12, 2014, 11:42:33 pm »
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Sneed's Old Shredder has my vote as the best neutral legendary in GvG.
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KingZog3

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Re: Craft a Legendary: GvG Edition
« Reply #13 on: December 13, 2014, 12:01:18 am »
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Sneed's Old Shredder has my vote as the best neutral legendary in GvG.

It's stats are just so low when you play it. It doesn't save you from aggro, and control decks will have lots of beefy minions to deal with it. Not to mention if it gets silenced it sucks, and it can also whiff really badly. Troggzor I think is the best, and would be the only one I really consider crafting.

EDIT: The only neutral legend I consider crafting.
« Last Edit: December 13, 2014, 12:13:40 am by KingZog3 »
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popsofctown

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Re: Craft a Legendary: GvG Edition
« Reply #14 on: December 13, 2014, 10:17:10 am »
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Sneed's Old Shredder has my vote as the best neutral legendary in GvG.

It's stats are just so low when you play it. It doesn't save you from aggro, and control decks will have lots of beefy minions to deal with it. Not to mention if it gets silenced it sucks, and it can also whiff really badly. Troggzor I think is the best, and would be the only one I really consider crafting.

EDIT: The only neutral legend I consider crafting.
Sneed has better stats than Troggzor, which you cited as being better!

Obviously you were probably referring to stats vs. cost.  But you have to forget about cost to realize what Sneed is good at and what Sneed's niche is. 
The best neutral minion, mana cost aside, is probably Rag.  After that, probably Ysera.  After that, Sneed.  Malygos and Alex are good if you have a specific purpose in mind, same with Kel Thuzad, but as for just throwing something out and that definitely being good, Rag>Ysera>Sneed>stuff.

So if you have a deck that for whatever reason doesn't care about cost that much and just wants to pack lots of goodness into every card, Sneed is good if you're already running Rag and Ysera.  This is true of the ramp Druid I have built, and would be true of Ancestor's Call or Alarm if that were a thing.  Could also be true for some control deck with very poor draw power that needed to pack a lot of wincon into very few cards.  Control Shaman or Control Priest could wind up like that.

Then separately there is maybe Reincarnate/Feign death combos.
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popsofctown

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Re: Craft a Legendary: GvG Edition
« Reply #15 on: December 13, 2014, 10:49:58 am »
+1

We should all craft Millhouse Manastorm to counter Gazlowe
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blueblimp

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Re: Craft a Legendary: GvG Edition
« Reply #16 on: December 14, 2014, 11:54:51 pm »
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I've lowered my opinion of Troggzor a lot. He's really bad to drop when your opponent can trade for him with minions, which is decently often. Sylvanas has a comparable problem of being bad against an empty board, but the difference there is that an empty board doesn't demand a response.

The growing consensus seems to be that Dr. Boom is the star neutral legendary of GvG. He's pretty good in every situation and every non-aggro deck.
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KingZog3

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Re: Craft a Legendary: GvG Edition
« Reply #17 on: December 15, 2014, 12:01:26 am »
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My only experience with Dr Boom is in arena, and he seemed really inconsistent. the boom bots can do 1dmg, which is terrible, and they can hit face, which is even worse. But I'm going to guess that I'll be proven wrong.
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Re: Craft a Legendary: GvG Edition
« Reply #18 on: December 15, 2014, 12:08:14 am »
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I've heard that people have ran him in Handlock because Dr. Boom + Sunfury on an empty board gives you 2 taunts, plus whatever the bot damage manages to clear.

It doesn't read that great to me, but I could be undervaluing getting 3 dudes from 1 card, even if some of them are 1/1s.
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Re: Craft a Legendary: GvG Edition
« Reply #19 on: December 15, 2014, 03:26:15 pm »
+1

I think the important points about Dr. Boom are that:
1. It's hard to completely remove.
2. Even if they do, it's going to do something: It will probably take 2 cards to remove, and the boom bots will do their damage to something anyway.
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Re: Craft a Legendary: GvG Edition
« Reply #20 on: December 15, 2014, 03:42:24 pm »
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I already said a long time ago that Dr. Boom was the best.  No one listens to me.  Geez.

I'm prolly gonna craft him next
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Re: Craft a Legendary: GvG Edition
« Reply #21 on: December 15, 2014, 06:18:40 pm »
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I ended up crafting Rags.  Because I still didn't have any every-deck legendaries.
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Jorbles

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Re: Craft a Legendary: GvG Edition
« Reply #22 on: December 15, 2014, 06:35:41 pm »
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I made Troggzor already, and he seems really good from my playing with him. There's not a lot of minions that get played that can trade with him on an individual basis. The effects he has on the board are hard to see, but people certainly spend a lot of time thinking the turn after I play him (or even better they don't and play some utility card draw spell w/o thinking followed by a "Whoops." that's pretty uncommon though). It's not uncommon for him to be removed with a spell as people would rather face the Trogg he leaves behind, which is a pretty good outcome.

I can't decide whether I want to build Sylvanas next (who seems like the best card I don't have) or Mogor the Ogre (who seems like the funnest card I don't have, and also I think needs some love as no one else seems to think he's fun).
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markusin

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Re: Craft a Legendary: GvG Edition
« Reply #23 on: December 22, 2014, 05:53:07 pm »
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I just traded in Golden Gruul for Dr. Boom. From what I've seen when used against me, Dr. Boom fits into so many different decks.
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Re: Craft a Legendary: GvG Edition
« Reply #24 on: December 22, 2014, 11:45:04 pm »
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Yeah, Dr. Boom is the new Rag. He goes in basically any deck whose curve doesn't top out at Jeeves or Doomguard.
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Re: Craft a Legendary: GvG Edition
« Reply #25 on: December 23, 2014, 01:31:45 pm »
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Yeah, Dr. Boom is the new Rag. He goes in basically any deck whose curve doesn't top out at Jeeves or Doomguard.
I even saw a Mech Mage using one. It's hard to describe why it's good, but I guess it's just that it's hard to neutralize both Dr. Boom and the Boom Bots. Even if Dr. Boom gets hit by Big Game Hunter, the bots cab at least clean up the BGH and cause some mayhem with their deathrattle. BGH still gives your opponent tempo advantage, but at least it doesn't also give card advantage like it would against a giant or Druid of the Fang or something.
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Grujah

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Re: Craft a Legendary: GvG Edition
« Reply #26 on: December 23, 2014, 08:25:55 pm »
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I crafted Doom (and opened Mimiron's head).
I also crafted Enchance-o Mechano, 2x Quartermasters and some rares and commons and old cards.
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ashersky

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Re: Craft a Legendary: GvG Edition
« Reply #27 on: January 07, 2015, 12:51:04 am »
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Combined:

Dr. Boom
Troggzor the Earthinator
Vol'jin
Mal'Ganis
Gahz'rilla
Trade Prince Gallywix
Sneed's Old Shredder
Iron Juggernaut
Flame Leviathan
Malorne
Foe Reaper 4000
Bolvar Fordragon
Toshley
Mekgineer Thermaplugg
Gazlowe
Mogor the Ogre
Blingtron 3000
Mimiron's Head
Neptulon
Hemet Nesingwary

Updated now that I've played with/against more.
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EgorK

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Re: Craft a Legendary: GvG Edition
« Reply #28 on: January 07, 2015, 04:35:25 pm »
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Combined:

Dr. Boom
Troggzor the Earthinator
Vol'jin
Mal'Ganis
Gahz'rilla
Trade Prince Gallywix
Sneed's Old Shredder
Iron Juggernaut
Flame Leviathan
Malorne
Foe Reaper 4000
Bolvar Fordragon
Toshley
Mekgineer Thermaplugg
Gazlowe
Mogor the Ogre
Blingtron 3000
Mimiron's Head
Neptulon
Hemet Nesingwary

Updated now that I've played with/against more.

But Neptulon is in every Shaman deck
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ashersky

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Re: Craft a Legendary: GvG Edition
« Reply #29 on: January 07, 2015, 05:13:03 pm »
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But Neptulon is in every Shaman deck

But I don't think it's any good.  I mean, unless you are running a murloc deck, and who does that with a shaman?

I see King Krush way more than I should too, just because he's legendary.
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Re: Craft a Legendary: GvG Edition
« Reply #30 on: January 07, 2015, 05:27:05 pm »
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But Neptulon is in every Shaman deck

But I don't think it's any good.  I mean, unless you are running a murloc deck, and who does that with a shaman?

I see King Krush way more than I should too, just because he's legendary.

I don't think Neptulon needs to be in a Murloc deck. 7 Mana 7/7, draw 4 cheap minions that synergize. The overload kinda sucks, but you'll be guaranteed to play some of the murlocs you draw as they are so cheap.
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Re: Craft a Legendary: GvG Edition
« Reply #31 on: January 07, 2015, 05:49:50 pm »
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Funny, I haven't seen Shamans in constructed for quite a while now, and none that I can remember in the 10-6 ranks. Neptulon can only be as popular as Shaman.
« Last Edit: January 07, 2015, 05:51:04 pm by markusin »
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Re: Craft a Legendary: GvG Edition
« Reply #32 on: January 07, 2015, 06:01:58 pm »
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But Neptulon is in every Shaman deck

But I don't think it's any good.  I mean, unless you are running a murloc deck, and who does that with a shaman?

I see King Krush way more than I should too, just because he's legendary.

I think all Krushes you see are from Webspinners. Shamans are suspectible to run out of cards and that's where Neptulon helps
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Re: Craft a Legendary: GvG Edition
« Reply #33 on: January 07, 2015, 06:35:41 pm »
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But Neptulon is in every Shaman deck

But I don't think it's any good.  I mean, unless you are running a murloc deck, and who does that with a shaman?

I see King Krush way more than I should too, just because he's legendary.

I don't think Neptulon needs to be in a Murloc deck. 7 Mana 7/7, draw 4 cheap minions that synergize. The overload kinda sucks, but you'll be guaranteed to play some of the murlocs you draw as they are so cheap.

But most of the cheap murlocs aren't great.  I mean, it's better than nothing, I guess.
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Re: Craft a Legendary: GvG Edition
« Reply #34 on: January 07, 2015, 06:36:19 pm »
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But Neptulon is in every Shaman deck

But I don't think it's any good.  I mean, unless you are running a murloc deck, and who does that with a shaman?

I see King Krush way more than I should too, just because he's legendary.

I think all Krushes you see are from Webspinners. Shamans are suspectible to run out of cards and that's where Neptulon helps

Not all, as I'm seeing them without Webspinners being played.  I think it's a sort of midrange/control hunter thing that's trying to come out.
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EgorK

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Re: Craft a Legendary: GvG Edition
« Reply #35 on: January 07, 2015, 06:40:59 pm »
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But Neptulon is in every Shaman deck

But I don't think it's any good.  I mean, unless you are running a murloc deck, and who does that with a shaman?

I see King Krush way more than I should too, just because he's legendary.

I think all Krushes you see are from Webspinners. Shamans are suspectible to run out of cards and that's where Neptulon helps

Not all, as I'm seeing them without Webspinners being played.  I think it's a sort of midrange/control hunter thing that's trying to come out.

Some of them run Gazrilla, but I am yet to see deck with Krush
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Jorbles

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Re: Craft a Legendary: GvG Edition
« Reply #36 on: January 07, 2015, 08:28:47 pm »
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But Neptulon is in every Shaman deck

But I don't think it's any good.  I mean, unless you are running a murloc deck, and who does that with a shaman?

I see King Krush way more than I should too, just because he's legendary.

I don't think Neptulon needs to be in a Murloc deck. 7 Mana 7/7, draw 4 cheap minions that synergize. The overload kinda sucks, but you'll be guaranteed to play some of the murlocs you draw as they are so cheap.

But most of the cheap murlocs aren't great.  I mean, it's better than nothing, I guess.

I mean true, but there's still 4 of them. Compare to Ancient of Lore 7 mana 5/5 that is usually played for 2 cards (real cards since they're from your deck). I'd say crappy murlocs are still worth 1/2 a card each so it's on par.
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Re: Craft a Legendary: GvG Edition
« Reply #37 on: January 07, 2015, 11:47:54 pm »
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Neptulon is tons of card advantage. I'm thinking of crafting it.

My list looks more like:

Dr. Boom
(goes in basically every deck)

Vol'jin   
(must-have for Priest)

Sneed's Old Shredder   
Neptulon      
Mal'Ganis      
Bolvar Fordragon
Trade Prince Gallywix
Toshley
Gazlowe
(can go in some reasonable decks)

Iron Juggernaut
Gahz'rilla
Blingtron 3000
Mogor the Ogre
Troggzor the Earthinator
Malorne
(possibly usable in something good)

Mimiron's Head
Mekgineer Thermaplugg
Foe Reaper 4000
Flame Leviathan
Hemet Nesingwary
(junk)
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popsofctown

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Re: Craft a Legendary: GvG Edition
« Reply #38 on: January 08, 2015, 12:46:53 am »
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Malorne is not possibly useable in something good.  It is a war golem that Jesters your own deck to have more war golems.

Gazlowe's value seems as speculative if not more speculative than Blingtron's.  Sabotage, freezer minions, and opponents who already have a weapon seem like pretty reasonable ways to break the synergy.  Waiting until turn 8 and holding onto two cards just so Gazlowe can be a cheap ancient of lore doesn't seem as reasonable, to me.
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Re: Craft a Legendary: GvG Edition
« Reply #39 on: January 08, 2015, 09:11:52 am »
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Gazlowe seems to be designed for spare parts decks, but is way outclassed by Antonidas for Mages. And anyway the payoff got Gazlowe is not necessarily amazing due to it's random nature. A lot of mechs are good, but the 1-2 drops and stuff like Demolisher and Arcane Nullifier is not exactly what you want on turn 8.
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Re: Craft a Legendary: GvG Edition
« Reply #40 on: January 08, 2015, 10:15:12 am »
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Yeah I first made my list without the breakpoints to explain things and then screwed them up. Gazlowe should be after the break and Troggzor+Malorne should be another group which is "not really craftable, but possibly usable in place of something good".

Also, does anyone know if the Murlocs summoned by Neptulon must be different from each other? Like you can't get 4x Raider?
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Twistedarcher

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Re: Craft a Legendary: GvG Edition
« Reply #41 on: January 08, 2015, 10:20:50 am »
+1

They can be the same.
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Re: Craft a Legendary: GvG Edition
« Reply #42 on: January 18, 2015, 08:37:18 am »
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Just opened Neptulon...time for a shamurloc deck!
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EgorK

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Re: Craft a Legendary: GvG Edition
« Reply #43 on: January 18, 2015, 11:23:39 am »
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Just opened Neptulon...time for a shamurloc deck!

Shamurlock is really bad. Neptulon is almost autoinclude in any shaman deck though
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Re: Craft a Legendary: GvG Edition
« Reply #44 on: January 18, 2015, 02:01:32 pm »
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Just opened Neptulon...time for a shamurloc deck!

Shamurlock is really bad. Neptulon is almost autoinclude in any shaman deck though

yeah, he's just card advantage. You're better off with Warlock murlock decks.
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EgorK

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Re: Craft a Legendary: GvG Edition
« Reply #45 on: January 18, 2015, 02:43:25 pm »
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Just opened Neptulon...time for a shamurloc deck!

Shamurlock is really bad. Neptulon is almost autoinclude in any shaman deck though

yeah, he's just card advantage. You're better off with Warlock murlock decks.

Now, you are mean here. Everyone is better off without murlock decks
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KingZog3

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Re: Craft a Legendary: GvG Edition
« Reply #46 on: January 18, 2015, 03:41:34 pm »
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Just opened Neptulon...time for a shamurloc deck!

Shamurlock is really bad. Neptulon is almost autoinclude in any shaman deck though

yeah, he's just card advantage. You're better off with Warlock murlock decks.

Now, you are mean here. Everyone is better off without murlock decks

They're fine :P Its just a much worse version is a normal Zoo deck.
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Re: Craft a Legendary: GvG Edition
« Reply #47 on: January 18, 2015, 05:59:41 pm »
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I've gotten some pretty good results with murloc Warlock, lately, actually.  It's not that Puddlestomper is awesome or something, but the way most decks are built right now, you can run Coldlight Oracle and not help your opponent too much by it.  It used to be that Coldlight Oracle was this thing that drew you 1 card and drew your opponent 2 cards since you would end up pitching the one you drew to Soulfire instead of free Soulfiring, but now Soulfire shouldn't be in your deck at all so it's a good on-tribe drawing card.
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