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Author Topic: New Expansion Speculation  (Read 156763 times)

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markusin

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Re: New Expansion Speculation
« Reply #700 on: December 27, 2014, 02:41:35 pm »
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Echo is better than it looks. I've only tried it in arena though, so I haven't experimented with it much yet.
This goes back to what I was saying in the other thread about there being so many epics that are desirable to craft. I've played around with a bunch of Mech decks, and I've noticed that they can take the board early against passive control decks. Playing an Echo right before your board gets hit by Brawl or Shadowflame can really allow you to keep up the pressure. It also allows for truly gross things with Mechwarper as well as Sorceror's Apprentice and Spare Parts givers for the sake of Antonidas later on.
« Last Edit: December 27, 2014, 02:42:44 pm by markusin »
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Re: New Expansion Speculation
« Reply #701 on: December 27, 2014, 07:50:03 pm »
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I was excited when I drafted echo in a recent arena, but it fell really flat.  Played it once for reasonable effect, but still lost.  Played it once just out of spite while I was already losing because I drafted it to play it.
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HiveMindEmulator

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Re: New Expansion Speculation
« Reply #702 on: December 29, 2014, 11:06:40 pm »
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I think echo is an average epic in arena. It's better than pirate captain, but not great. You can usually get card advantage out of it in the late game, but you really can't play it at all until really late.
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Re: New Expansion Speculation
« Reply #703 on: January 04, 2015, 10:53:43 pm »
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How does Shadowbomber work?
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KingZog3

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Re: New Expansion Speculation
« Reply #704 on: January 05, 2015, 12:40:55 am »
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How does Shadowbomber work?

It doesn't.
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Re: New Expansion Speculation
« Reply #705 on: January 05, 2015, 08:36:18 am »
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How does Shadowbomber work?

It doesn't.

It's a terrible card as far as I can tell. It does that thing which I think is the easiest mistake to make in HS which is coax me into including the card in hopes of hitting a very specific combo effect that at best produces a mediocre effect. Good deck building involves including cards that stand decently on their own, combo well with multiple different cards and curves in the deck and have best case combos that are absolutely overwhelming when they pop. This card cannot do that.

The best case combo I came up with is turn 1 with coin drop this with PW: Shield so that you've got a 2/3 for 2 mana that dealt 3 damage to the enemy hero, drew you a card and allows you to heal up on turn 2 where most priests have little else to do. How this is better than Cleric + PW: shield I do not know.
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nkirbit

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Re: New Expansion Speculation
« Reply #706 on: January 05, 2015, 11:34:05 am »
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Well, I wonder if at one point there are going to be enough cards to run suicide priest decks.  Shadowbomber and Mind Blast are both powerful cards in such a strategy... but we're clearly not there yet.  I don't know how far off we are.  Shadowform is also a powerful card... as is soulpriest/light of the naaru.  But it's just slower than minion based aggro decks at this point.
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Re: New Expansion Speculation
« Reply #707 on: January 05, 2015, 11:45:23 am »
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It can help you get in range for Molten Giant or Light Naaru?
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Re: New Expansion Speculation
« Reply #708 on: January 05, 2015, 05:10:03 pm »
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It can help you get in range for Molten Giant or Light Naaru?

It almost works with LotN...if it dealt 4 damage to yourself, you heal 3 and get a free Lightwarden.  But it doesn't.

I mean, maybe if Priest Zoo was a thing?  It's basically a (sometimes) better Flame Imp, right?
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blueblimp

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Re: New Expansion Speculation
« Reply #709 on: January 05, 2015, 08:01:28 pm »
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I mean, maybe if Priest Zoo was a thing?  It's basically a (sometimes) better Flame Imp, right?
I don't see the reasoning here. Flame Imp is good because it's a 3/2 for 1 mana, which is undercosted. Shadowbomber is a 2/1 for 1 mana, which is if anything overcosted, not undercosted.
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Re: New Expansion Speculation
« Reply #710 on: January 05, 2015, 08:05:18 pm »
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I mean, maybe if Priest Zoo was a thing?  It's basically a (sometimes) better Flame Imp, right?
I don't see the reasoning here. Flame Imp is good because it's a 3/2 for 1 mana, which is undercosted. Shadowbomber is a 2/1 for 1 mana, which is if anything overcosted, not undercosted.

Flame Imp is often 3 self-damage for 1 mana.  At least Shadowbomber does 3 damage to your opponent as well.  The body doesn't matter because it doesn't do anything either way. 

That's the comparison I'm making.
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blueblimp

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Re: New Expansion Speculation
« Reply #711 on: January 05, 2015, 08:55:48 pm »
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Flame Imp is often 3 self-damage for 1 mana.  At least Shadowbomber does 3 damage to your opponent as well.  The body doesn't matter because it doesn't do anything either way.
The 3/2 body is the whole reason that Flame Imp is a good card. That's why it has the 3 self-damage downside, and what made it be included over Leper Gnome in pre-Naxx zoo (back when having a deathrattle didn't matter).
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Re: New Expansion Speculation
« Reply #712 on: January 05, 2015, 09:17:17 pm »
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Flame Imp is often 3 self-damage for 1 mana.  At least Shadowbomber does 3 damage to your opponent as well.  The body doesn't matter because it doesn't do anything either way.
The 3/2 body is the whole reason that Flame Imp is a good card. That's why it has the 3 self-damage downside, and what made it be included over Leper Gnome in pre-Naxx zoo (back when having a deathrattle didn't matter).

I understand that a 3/2 body for 1 mana is the reason you run Flame Imp.

I'm saying that Flame Imp is usually "pay 1 mana, deal 3 damage to yourself, burn one card from your opponent's hand next turn."

Shadowbomber is "pay 1 mana, deal 3 damage to yourself AND your opponent, burn one card from your opponent's hand next turn."

In that sense, Shadowbomber is better.
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KingZog3

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Re: New Expansion Speculation
« Reply #713 on: January 05, 2015, 10:30:31 pm »
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Flame Imp is often 3 self-damage for 1 mana.  At least Shadowbomber does 3 damage to your opponent as well.  The body doesn't matter because it doesn't do anything either way.
The 3/2 body is the whole reason that Flame Imp is a good card. That's why it has the 3 self-damage downside, and what made it be included over Leper Gnome in pre-Naxx zoo (back when having a deathrattle didn't matter).

I understand that a 3/2 body for 1 mana is the reason you run Flame Imp.

I'm saying that Flame Imp is usually "pay 1 mana, deal 3 damage to yourself, burn one card from your opponent's hand next turn."

Shadowbomber is "pay 1 mana, deal 3 damage to yourself AND your opponent, burn one card from your opponent's hand next turn."

In that sense, Shadowbomber is better.

You mostly just need to think of Shadowbomber as a 2/1 with a Sinister Strike attached to it. The damage to you won't matter much.
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nkirbit

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Re: New Expansion Speculation
« Reply #714 on: January 05, 2015, 11:57:35 pm »
+1

Flame Imp is often 3 self-damage for 1 mana.  At least Shadowbomber does 3 damage to your opponent as well.  The body doesn't matter because it doesn't do anything either way.
The 3/2 body is the whole reason that Flame Imp is a good card. That's why it has the 3 self-damage downside, and what made it be included over Leper Gnome in pre-Naxx zoo (back when having a deathrattle didn't matter).

I understand that a 3/2 body for 1 mana is the reason you run Flame Imp.

I'm saying that Flame Imp is usually "pay 1 mana, deal 3 damage to yourself, burn one card from your opponent's hand next turn."

Shadowbomber is "pay 1 mana, deal 3 damage to yourself AND your opponent, burn one card from your opponent's hand next turn."

In that sense, Shadowbomber is better.

But Shadowbomber is often enough "pay 1 mana, deal 3 damage to yourself AND your opponent, and die to your opponents hero power."  It doesn't trade for a card often enough to make it worthwhile for now.
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blueblimp

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Re: New Expansion Speculation
« Reply #715 on: January 06, 2015, 12:41:36 am »
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It's not just hero powers that 2/1s are vulnerable to, either. Voidwalker kills two. Zombie Chow kills two. Heck, Argent Squire kills two (which granted is not relevant in constructed, these days).
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Re: New Expansion Speculation
« Reply #716 on: January 06, 2015, 02:45:25 am »
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In other news, I just opened Sneed's Old Shredder.

I'll add him to my ramp deck, I guess.
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EgorK

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Re: New Expansion Speculation
« Reply #717 on: January 06, 2015, 06:51:25 am »
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In other news, I just opened Sneed's Old Shredder.

I'll add him to my ramp deck, I guess.

There is pretty funny Kolento's warlock deck that runs it. I do not have him unfortunately, so run Cairne instead
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Re: New Expansion Speculation
« Reply #718 on: January 06, 2015, 07:39:33 am »
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In other news, I just opened Sneed's Old Shredder.

I'll add him to my ramp deck, I guess.

There is pretty funny Kolento's warlock deck that runs it. I do not have him unfortunately, so run Cairne instead

I swapped out Maexxna to add Sneed, but thought about dropping Cairne instead.

I'll look for the Kolento deck.


EDIT: This one? http://www.hearthpwn.com/decks/154819-kolento
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EgorK

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Re: New Expansion Speculation
« Reply #719 on: January 06, 2015, 08:16:18 am »
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In other news, I just opened Sneed's Old Shredder.

I'll add him to my ramp deck, I guess.

There is pretty funny Kolento's warlock deck that runs it. I do not have him unfortunately, so run Cairne instead

I swapped out Maexxna to add Sneed, but thought about dropping Cairne instead.

I'll look for the Kolento deck.


EDIT: This one? http://www.hearthpwn.com/decks/154819-kolento

Yep. I played like 6 or 7 games last night, losing only 1 around rank 5. I replaced DID with 2nd Argus though
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Re: New Expansion Speculation
« Reply #720 on: January 08, 2015, 09:52:07 pm »
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Does anyone know the exact number of collectible cards in both sets?  Google isn't helping me here -- it seems like there have been discussions.
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Re: New Expansion Speculation
« Reply #721 on: January 08, 2015, 11:12:05 pm »
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Bought 7 packs for fun:

#1:  Shadowboxer
#2:  Lil' Exorcist
#3:  Shieldmaiden
#4:  Golden Velen's Chosen, Shieldmaiden, Cogmaster's Wrench
#5:  Muster for Battle
#6:  Junkbot, Kezan Mystic
#7:  Vitality Totem

I also got a few more commons I was missing, but I still have no Shielded Minibots or Tinkertown Technicians, and only one Stonesplinter Trogg.
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KingZog3

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Re: New Expansion Speculation
« Reply #722 on: January 08, 2015, 11:14:34 pm »
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Bought 7 packs for fun:

#1:  Shadowboxer
#2:  Lil' Exorcist
#3:  Shieldmaiden
#4:  Golden Velen's Chosen, Shieldmaiden, Cogmaster's Wrench
#5:  Muster for Battle
#6:  Junkbot, Kezan Mystic
#7:  Vitality Totem

I also got a few more commons I was missing, but I still have no Shielded Minibots or Tinkertown Technicians, and only one Stonesplinter Trogg.

The trogg isn't a huge deal. But tinkertown's are essential to mech decks. I only had 2 for a while because I opened a gold one.
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Re: New Expansion Speculation
« Reply #723 on: January 08, 2015, 11:16:28 pm »
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The trogg isn't a huge deal. But tinkertown's are essential to mech decks. I only had 2 for a while because I opened a gold one.

Yeah, I think I'll just craft the Tinkertown's.  I get Trogg's from Troggzor anyway.

Does anyone use Junkbot?
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Re: New Expansion Speculation
« Reply #724 on: January 08, 2015, 11:18:45 pm »
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In other news, I just opened Sneed's Old Shredder.

I'll add him to my ramp deck, I guess.

I hate all of you that have opened Legendaries from GVG packs.
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