Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Endgame analysis paralysis makes me time out  (Read 1396 times)

0 Members and 1 Guest are viewing this topic.

liopoil

  • Margrave
  • *****
  • Offline Offline
  • Posts: 2587
  • Respect: +2479
    • View Profile
Endgame analysis paralysis makes me time out
« on: October 31, 2014, 10:17:36 pm »
+5

http://www.gokosalvager.com/static/logprettifier.html?/20141031/log.50d50910e4b0e06e52ee3be2.1414806936769.txt



Code: [Select]
Develop, Trade Route, Cutpurse, Feodum, Salvager, Wandering Minstrel, Outpost, Rabble, Altar, King's Court
What a kingdom! I open 5/2, which is a disadvantage, but my opponent makes some questionable treasure buys over trashing, and I get a big lead. I run into some economy troubles but double turns and trade route/feodum fix that, and I get KCs. Turn 12 I decide I'm going to try to win. I draw my deck, play outpost, and get province, KC, and coppers. I definitely should not have gotten the province, that was stupid. I could have won much more easily without it (getting more engine pieces would let me 3-pile easily on the outpost turn. I suppose I was worried about drawing dead and my opponent 3-piling. I also wanted 4 coin trade route for some reason). On my outpost turn, I am forced to KC a wandering minstrel early to ensure I can draw it all. After I do so, AP sets in. I think and think about how I can empty piles on a win for a long time. Eventually I worry that I will time out, but still can't think of what card to play to avoid timing out (do I start the KC chain or not?) and I actually do time out. I still am not sure if I could have ended the game with a win that turn.

That brings me to the main reason I am posting this, as a puzzle to all of you. I'll tell you what the state was at the end of that turn, and hopefully somebody can find a way to win.

5 actions, 1 buy, 0 coins
Empty deck and discard
Hand: 2 KC, 2 Rabble, 2 silver, 2 copper, Necropolis, Trade Route, Altar, Province, Wandering Minstrel
Trade Route is worth 4 coins, each victory card pile has 7 cards in it, except feodum has 6.
Supply: No piles empty, 1 wandering minstrel, 1 Rabble still in the supply. 7 trade routes, 5 KC in the supply. Other piles have 8 or more cards remaining.

Ideas: Use altar to gain develop(s) which are used to gain other things. I need to empty estates or feoda most likely, though another pile could be possible (?). I can pick up the rabble and wandering minstrel pretty easily. Hmmm, this is looking pretty hard. The buys are hard to get more than 4 of, and it's hard to gain and play too many cards. Developing silver/rabbles seems likely key.

On another note, I don't really like the Goko auto-kick (it doesn't even help against slow rollers really). There should be a way for me to be able to think for as long as I want. If you want to play a game where I don't get as long to think as I want, timed dominion should be implemented, but that's another thread.
Logged

Awaclus

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 11808
  • Shuffle iT Username: Awaclus
  • (´。• ω •。`)
  • Respect: +12846
    • View Profile
    • Birds of Necama
Re: Endgame analysis paralysis makes me time out
« Reply #1 on: October 31, 2014, 10:28:58 pm »
+4

On another note, I don't really like the Goko auto-kick (it doesn't even help against slow rollers really).

It helps against people who disconnect though.
Logged
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

The YouTube channel where I make musicDownload my band's Creative Commons albums for free

Mic Qsenoch

  • 2015 DS Champion
  • *
  • Offline Offline
  • Posts: 1709
  • Respect: +4329
    • View Profile
Re: Endgame analysis paralysis makes me time out
« Reply #2 on: October 31, 2014, 10:50:49 pm »
+5

KC
  KC
    Altar - trashing Copper, Copper, Province --> gain Feodum, Rabble, Develop
    WM   - draw that stuff
    Trade Route - trashing Feodum, Necro, Silver

Should have 10 actions now, 4 buys and $12. 3 Silvers in discard.

Develop - trash Rabble --> Altar/Feodum
Rabble - draws Altar/Feodum/Silver
Altar - trash Feodum ---> gain WM
Rabble - Draw 3 Silvers or 2 Silvers and WM

Got plenty of money and 4 buys to buy 4 Feoda.

I tried to figure this out for a while without seeing you had a WM in hand.
Logged

mpsprs

  • Explorer
  • *****
  • Offline Offline
  • Posts: 332
  • Respect: +169
    • View Profile
Re: Endgame analysis paralysis makes me time out
« Reply #3 on: October 31, 2014, 10:55:51 pm »
+1

This may work:

Action 1:  Altar a copper->Dvlp
    Hand: 2KC, 2 Rbble, 2 S, 1 C, Necro, TR, P, WM
Action 2:  Rabble (draw Dvlp)
Action 3:  KC - KC
          1st KC card: Dvlp: P->KC, S->E,F, WM->Dvlp,Rabble
          2nd KC card: Rabble; hand is now KC,Rabble,S,C,Necro,TR,E,F,Dvlp
          3rd KC card: KC
                 1st KC card: Dvp: F->Outpost,Dvlp (also get 3 silver), E->Dvlp, S->F,E
                 2nd KC card: Rabble; hand is now 4 S, C, Necro, TR,E,F,2 Dvlp,Outpost
                 3rd KC card: Dvlp: S->F,E; S->F,E; S->F,E
Action 4: Dvlp Outpost-> WM, Gold
Action 5: TR Necro

Hand is S,C, plus 4 coins from TR.  Buy F and whatever you want with the extra 3.

Gained 1WM, 1 Rabble, 6 Feoda to end the game


PPE:  MicQ has a solution too, but different from mine
Pages: [1]
 

Page created in 0.072 seconds with 21 queries.