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Author Topic: Why is Goko so bad ?  (Read 17239 times)

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qmech

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Re: Why is Goko so bad ?
« Reply #25 on: November 13, 2014, 06:00:11 pm »
0

Wow, it's really hard to believe that in the almost 2 years since I posted, the site hasn't gotten fixed.  I guess I'll check back in a couple more years.  Maybe the contract will have expired by then, and another team will get their shot.

Shame, it's such a great game, and plays so much better/faster/easier on a computer.  If someone could just figure out how to write the code properly.  Hmmmm.....
It is way way better than it was two years ago. It still has issues, but it is very playable using salvager. Some who have secret isotropic access have even said they prefer Goko to iso now. I think they're probably right.

Also, welcome back!!!! You left right around when I came.

That makes me feel old, and I lurked until well after the forum was started.
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Re: Why is Goko so bad ?
« Reply #26 on: November 13, 2014, 06:09:51 pm »
+3

Wow, it's really hard to believe that in the almost 2 years since I posted, the site hasn't gotten fixed.  I guess I'll check back in a couple more years.  Maybe the contract will have expired by then, and another team will get their shot.

Shame, it's such a great game, and plays so much better/faster/easier on a computer.  If someone could just figure out how to write the code properly.  Hmmmm.....

Another team HAS gotten a shot.  We just keep calling it Goko out of habit.
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Titandrake

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Re: Why is Goko so bad ?
« Reply #27 on: November 13, 2014, 06:17:43 pm »
+1

Presumably the network problems in the game run incredibly deep, but this is still pretty ridiculous. You know, I just realized that having the side log is entirely because of Salvager. The game has been out this long, and the chat window UI is still that bad.

The biggest problem is that it feels like it isn't being worked on. It could be, but it's entirely unclear and there's no communication besides the occasional server maintenance message. Other games can have the same feel, but other games are generally a lot more polished than Goko before they reach that state...
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SwitchedFromStarcraft

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Re: Why is Goko so bad ?
« Reply #28 on: November 13, 2014, 08:09:44 pm »
0

Wow, it's really hard to believe that in the almost 2 years since I posted, the site hasn't gotten fixed.  I guess I'll check back in a couple more years.  Maybe the contract will have expired by then, and another team will get their shot.

Shame, it's such a great game, and plays so much better/faster/easier on a computer.  If someone could just figure out how to write the code properly.  Hmmmm.....

Another team HAS gotten a shot.  We just keep calling it Goko out of habit.

You mean Funsockets/Goko fired all its programmers and the current state of affairs is attributable to a NEW team?

I was being ironic AND simultaneously paying much-deserved respect to DougZ, who obviously had a program that worked.  Two years should be long enough to fix a substandard product, but if there is no incentive to fix it (i.e., people pay for stuff that doesn't work like it should), why bother.  Heck, two years is a whole product cycle.  There should have been a "new" version that looks completely different, and makes everyone relearn everything about its operation - oh wait, that's a different company.

Edit: fixed a typo
« Last Edit: December 14, 2014, 11:45:39 am by SwitchedFromStarcraft »
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SwitchedFromStarcraft

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Re: Why is Goko so bad ?
« Reply #29 on: November 13, 2014, 08:13:58 pm »
+2

LOL, trying to catch up on two years worth of posts.  Started with the threads I've posted in, and immediately found this from 2013:

I bought goko. Anyone want to play?

All of it?
Yeah. My first move is to fire everyone else and hire Dougz.
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Re: Why is Goko so bad ?
« Reply #30 on: November 13, 2014, 08:15:48 pm »
0

FWIW someone posted on the Dominion Online FB page and MF responded 10 hours ago by saying that Dominion 2.0 would address the problems of not having a game load and losing points for that. So, it seems like at some point we will be getting a new online version of Dominion.
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Re: Why is Goko so bad ?
« Reply #31 on: November 13, 2014, 08:16:45 pm »
+3

Just a friendly reminder: dougz was the first person they asked to make the official version and he turned the job down.
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Re: Why is Goko so bad ?
« Reply #32 on: November 13, 2014, 08:42:36 pm »
+1

Yeah, I know, and I can understand it wasn't what he wanted to do.  He gets bonus points for knowing that.

My point is he was one guy.  Goko is presumably a whole company, with like, I dunno, four guys or something.  And they've had TWO YEARS.  It's laughable, and mind boggling, and so..... Uh-murr-i-can.

We just put a lander on a freakin comet moving at 18 kilometers per second, having properly computed (10 years in advance) multiple orbital acceleration points using different objects in the solar system as slingshots.  Network issues for a game must be REALLY hard.

If it is "network problems" maybe Goko could steal some Blizzard folks.  They seem to be able to accommodate a few people logging in at one time.
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Re: Why is Goko so bad ?
« Reply #33 on: November 13, 2014, 08:46:32 pm »
0

Yeah, I know, and I can understand it wasn't what he wanted to do.  He gets bonus points for knowing that.

My point is he was one guy.  Goko is presumably a whole company, with like, I dunno, four guys or something.  And they've had TWO YEARS.  It's laughable, and mind boggling, and so..... Uh-murr-i-can.

We just put a lander on a freakin comet moving at 18 kilometers per second, having properly computed (10 years in advance) multiple orbital acceleration points using different objects in the solar system as slingshots.  Network issues for a game must be REALLY hard.

If it is "network problems" maybe Goko could steal some Blizzard folks.  They seem to be able to accommodate a few people logging in at one time.
The thing is goko doesn't actually seem to have very many people working for it...
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Re: Why is Goko so bad ?
« Reply #34 on: November 13, 2014, 08:48:06 pm »
+1

Yeah, I know, and I can understand it wasn't what he wanted to do.  He gets bonus points for knowing that.

My point is he was one guy.  Goko is presumably a whole company, with like, I dunno, four guys or something.  And they've had TWO YEARS.  It's laughable, and mind boggling, and so..... Uh-murr-i-can.

We just put a lander on a freakin comet moving at 18 kilometers per second, having properly computed (10 years in advance) multiple orbital acceleration points using different objects in the solar system as slingshots.  Network issues for a game must be REALLY hard.

If it is "network problems" maybe Goko could steal some Blizzard folks.  They seem to be able to accommodate a few people logging in at one time.

From what I understand MF took over about a year or so ago. At first, they tried to reconcile with the initial Goko code but realized it was shit and gave up on that. Right now, they are working on developing an all-new online Dominion implementation. It should have been out already, but hey, you know what, I rather they get it right this time and release it when it is ready rather than give us something that sucks like goko did the first time.

I understand your frustrations. Goko is far from perfect.
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markusin

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Re: Why is Goko so bad ?
« Reply #35 on: November 13, 2014, 09:12:56 pm »
0

Yeah, I know, and I can understand it wasn't what he wanted to do.  He gets bonus points for knowing that.

My point is he was one guy.  Goko is presumably a whole company, with like, I dunno, four guys or something.  And they've had TWO YEARS.  It's laughable, and mind boggling, and so..... Uh-murr-i-can.

We just put a lander on a freakin comet moving at 18 kilometers per second, having properly computed (10 years in advance) multiple orbital acceleration points using different objects in the solar system as slingshots.  Network issues for a game must be REALLY hard.

If it is "network problems" maybe Goko could steal some Blizzard folks.  They seem to be able to accommodate a few people logging in at one time.

From what I understand MF took over about a year or so ago. At first, they tried to reconcile with the initial Goko code but realized it was shit and gave up on that. Right now, they are working on developing an all-new online Dominion implementation. It should have been out already, but hey, you know what, I rather they get it right this time and release it when it is ready rather than give us something that sucks like goko did the first time.

I understand your frustrations. Goko is far from perfect.
Either way, I expect Dominion 2.0 to take a long time to come out. Last I heard, they were going to use an entirely new platform, namely Unity, to build the new version. I can only hope the Making Fun staff have enough experience with Unity to make a quality product.
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Re: Why is Goko so bad ?
« Reply #36 on: November 14, 2014, 02:44:30 am »
+2

Yeah, I know, and I can understand it wasn't what he wanted to do.  He gets bonus points for knowing that.

My point is he was one guy.  Goko is presumably a whole company, with like, I dunno, four guys or something.  And they've had TWO YEARS.  It's laughable, and mind boggling, and so..... Uh-murr-i-can.

We just put a lander on a freakin comet moving at 18 kilometers per second, having properly computed (10 years in advance) multiple orbital acceleration points using different objects in the solar system as slingshots.  Network issues for a game must be REALLY hard.

If it is "network problems" maybe Goko could steal some Blizzard folks.  They seem to be able to accommodate a few people logging in at one time.

What's up with the negativity? I for one am very grateful that so far they've been failing at making it much worse, though admittedly it would take a team with the ingenuity of those comet guys to actually succeed at that.
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Re: Why is Goko so bad ?
« Reply #37 on: November 14, 2014, 08:10:29 am »
0

I think you answered your own question.
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Re: Why is Goko so bad ?
« Reply #38 on: December 01, 2014, 04:35:43 pm »
+7

Is there an ETA on when the new product will be released (counting expected delays)?

I need to know in how many months/years I need to check this forum again...

Though to be fair it might be rough if I ever DID start playing again... hard to get back to my old skill when I've never played with a huge % of the cards.

Also hi everyone who remembers me, especially the few who might be on here who I've known in real life!
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Re: Why is Goko so bad ?
« Reply #39 on: December 01, 2014, 05:37:28 pm »
0

Is there an ETA on when the new product will be released (counting expected delays)?

I need to know in how many months/years I need to check this forum again...

Though to be fair it might be rough if I ever DID start playing again... hard to get back to my old skill when I've never played with a huge % of the cards.

Also hi everyone who remembers me, especially the few who might be on here who I've known in real life!

I think the estimate they gave when they announced the project is now negative and I don't think we've heard anything since.
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Re: Why is Goko so bad ?
« Reply #40 on: December 01, 2014, 05:42:53 pm »
0

Is there an ETA on when the new product will be released (counting expected delays)?

I need to know in how many months/years I need to check this forum again...

Though to be fair it might be rough if I ever DID start playing again... hard to get back to my old skill when I've never played with a huge % of the cards.

Also hi everyone who remembers me, especially the few who might be on here who I've known in real life!

Ahhh O, the man who is 1/4 of Ozle!
You posted the same day I did after a long absence. People will talk.....
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Re: Why is Goko so bad ?
« Reply #41 on: December 01, 2014, 06:05:37 pm »
0

Why it's, it's, it's, it's, an Ozle!!! Preceded by O!!

Wow, next it will be Yuma.  Welcome back guys, I've just come back also.
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Re: Why is Goko so bad ?
« Reply #42 on: December 01, 2014, 06:06:26 pm »
0

Also hi everyone who remembers me, especially the few who might be on here who I've known in real life!

It's not just the few who remember you; you are one of the legendary "disappeared from the forum" guys.  A lot of people will remember/know of you.
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Re: Why is Goko so bad ?
« Reply #43 on: December 01, 2014, 06:51:27 pm »
0

Why it's, it's, it's, it's, an Ozle!!! Preceded by O!!

Wow, next it will be Yuma.  Welcome back guys, I've just come back also.

Pffft ive been here all day, and my other accounts been posting most of the year, although i think he has stopped now
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Re: Why is Goko so bad ?
« Reply #44 on: December 01, 2014, 07:24:08 pm »
+1

Why it's, it's, it's, it's, an Ozle!!! Preceded by O!!

Wow, next it will be Yuma.  Welcome back guys, I've just come back also.

Pffft ive been here all day, and my other accounts been posting most of the year, although i think he has stopped now

When did you and Eevee become the same person???
Also hi everyone who remembers me, especially the few who might be on here who I've known in real life!

It's not just the few who remember you; you are one of the legendary "disappeared from the forum" guys.  A lot of people will remember/know of you.

Thanks! <3 Though the "few" in my post was referring to those on here who I have personally met, which is indeed a smaller subset  :P


To keep this thread slightly on topic: I play games to relax and have fun while challenging myself. I'm sure many of us realize that websites and programs not working can make some of us completely irrationally furious within a span of about six seconds...

Quite simply, the bar for Dominion to be a game I can/want to play and enjoy online is not "almost acceptable.. if you patch and use user modifications". My love of the game does not extend enough that I'm willing to enrage myself over poor coding and bugs; i'd rather play a worse game that doesn't make me quite as angry.

Clearly this post is slightly silly as it isn't reaching the devs but I just felt like giving my opinion that the people who complain continuously about Goko aren't being petty or entitled; some of us simply cannot handle bugs, glitches, and feature deficits and as such the product as a whole simply isn't enough for us.  :'(
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Re: Why is Goko so bad ?
« Reply #45 on: December 01, 2014, 07:48:11 pm »
0

Though to be fair it might be rough if I ever DID start playing again... hard to get back to my old skill when I've never played with a huge % of the cards.

I wouldn't worry. Knowing you, you'll be back around level 40 in no time.  :)
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Re: Why is Goko so bad ?
« Reply #46 on: December 03, 2014, 02:55:32 pm »
+1

For what it's worth, they got Prince up within a week or so of it being released, and implemented it correctly.
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Re: Why is Goko so bad ?
« Reply #47 on: December 03, 2014, 03:28:32 pm »
+4

Guys, they can't all be the best online implementation of Dominion ever.
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Re: Why is Goko so bad ?
« Reply #48 on: December 03, 2014, 05:33:49 pm »
0

For what it's worth, they got Prince up within a week or so of it being released, and implemented it correctly.

I think it was like a month, not a week. But I agree it was a perfectly reasonable timeframe. And of course an hour after Prince was revealed, there were doubters on f.ds asking what on earth is taking so long, surely any competent team could implement Prince in an hour.
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Re: Why is Goko so bad ?
« Reply #49 on: December 03, 2014, 05:49:13 pm »
0

For what it's worth, they got Prince up within a week or so of it being released, and implemented it correctly.

I think it was like a month, not a week. But I agree it was a perfectly reasonable timeframe. And of course an hour after Prince was revealed, there were doubters on f.ds asking what on earth is taking so long, surely any competent team could implement Prince in an hour.

In fairness, Goko was not aware that it was being released, so was quite quick to go on there, as they had to implement order of duration + prince cards. I seem to remember they released one of the expansions (Guilds maybe?) at the same as the actual cards, which was pretty good.
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