Hello everybody!

As there are many cards in Dominion (and we'll get even more, yay!), the chance gets bigger and bigger to get stupid/ uninteresting kingdoms. Like, 10 Villages or so, you know.
I would like to share with you my idea to generate Dominion kingdoms with smaller card pools that have a theme to push the game into a specific direction.
The card pools are, for now:
Beginner.Simple cards without hard decision-making.
Cantrips.All around cards that replace themselves and the top of the deck.
Copper.Cards from this pool benefit from Copper.
Slog.Build up a huge pile!
Money.For quick games using Big Money.
Chains.For long games using Action chains.
Buys.Cards that make buying decisions more interesting.
Curses.You'll get cursed and need to find the best way to live with it.
Attacks.The interaction pool: Attacking, defending, and supporting.
Sifting.Sifters and cards that play well with them.
Combo.Cards that you want to collide with each other (or other cards).
Cost.Playing with the cost - trash for benefit.
Trash.Cards that care about trashing.
Power cards.A meetup of all the really strong cards.
I won't list all the card pools in detail, but you can see them in my Excel Kingdom Generator.
This has been some work for me over a few years, but it was quite easy to translate it in English.
So
here you can download the Excel Sheet.
I don't know if your program manages to read German formulas, but my Excel translates English as well. So please ask if it doesn't work for you.
How to use:- All colored cells have a dropdown list for you to choose from. Choose a card pool and the sets you own. You may also scroll down and choose single cards that must (or mustn't) be in the kingdom.
- If you want to play irl, just print out the kingdom (2 kingdoms per sheet).
- For online play, there is a big cell with all the names in the whole kingdom. Just copy its content and put it into the Salvager Kingdom Generator.
- To generate a new kingdom, refresh with F9.
The basic document (a normal kingdom generator) was from BGG and has been tweaked by many authors since then.
If you like to change formulas and things, some columns are hidden and some cells have white text.
How it works:- Each card gets a random number, the 10 highest numbers will be the kingdom.
- Some numbers will get modified if you picked "yes"/"no" for it or its set.
- The numbers are also modified by the chosen card pool. Normally, they are just multiplied by 0 or 1. Some pools have specific requirements (e.g. "Curses" wants at least one Curser), then it will be multiplied by a huge number.
- There is an extra table to determine a Bane card, but it will only appear if Young Witch is in the Kingdom. Modifications have the same effect here.