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Season 4 - game reports C
« on: October 20, 2014, 07:40:09 am »
0

please discuss your league games here
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ThaddeusB

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Re: Season 4 - game reports C
« Reply #1 on: October 20, 2014, 09:05:54 pm »
+1

ThaddeusB vs. jaybeez

Game 1: http://gokosalvager.com/static/logprettifier.html?20141020/log.505e9c9c0cf2ef979299a7c0.1413846087658.txt

My relative inexperience with Goons cost me, as I didn't realize how important Ironmonger would be.  I also bought too much Silver and Jay won easily.  Princing Doctor (to take care of Copper form Goons) would have been an interesting idea, but probably a waste.


Game 2: http://gokosalvager.com/static/logprettifier.html?20141020/log.53be12a0e4b00ccce8075fbc.1413847627811.txt

An interesting board.  Jay decided to go Gardens right away (I think), while at first thought I could get a megahand set up with Coppersmith and Hermit.  I quickly changed my mind (making my early purchases looks silly).  I won the Garden split, but Jay had lots more money from Masterpiece and got most the Provinces for the win.


Game 3: http://gokosalvager.com/static/logprettifier.html?20141020/log.505e9c9c0cf2ef979299a7c0.1413848533949.txt

We both went for Marauder, followed by Minions.  Except I picked up a Count first, which I think was the difference, even though I had rather poor luck lining it up to trash stuff.  Getting a Death Cart and a couple Band of Misfits to use as Death Carts in the end game sealed the win.


Game 4: http://gokosalvager.com/static/logprettifier.html?20141020/log.53be12a0e4b00ccce8075fbc.1413849208160.txt

A surprisingly interesting board.  An extreme slog with Cultist and Witch on the board, and Procession to make things interesting.  I picked up a Band of Misfits in the mid-game, which I commented was a mistake after I did it (because Procession was almost out), but it worked out alright (Procession was still around and I was able to use it as a Scavenger instead).  The game was extremely close as three piles was eminent.  I got a Duchy vs. Estate split be take a slim lead and was able to three pile on my next turn.


Game 5: http://gokosalvager.com/static/logprettifier.html?20141020/log.505e9c9c0cf2ef979299a7c0.1413850191594.txt

Another interesting board, with a game that swing back and forth.  Jay got an early Possession (which I decided to ignore) and I thought I was in trouble.  Then I buried him in Ruins with Cultist.  I thought I had it won as he was only going to get a couple Provinces from Possession.  Then he managed to hit Possession on back to back turns (quite unlikely since he only had one and had a ton of ruins to sift through), the second being absolutely perfectly timed.  If he had it one turn later, it would have been worthless and I would have won.


Game 6: http://gokosalvager.com/static/logprettifier.html?20141020/log.53be12a0e4b00ccce8075fbc.1413850743828.txt

And another very neat board.  I instinctively went for Rebuild and very quickly realized it was a mistake as a Bridge mega-hand was plausible.  I said as much in chat, but it was too late to do anything but hope I was quick enough.  Getting 3 Estates with my first Rebuild chance (a first for me) hurt, but it wouldn't have mattered much - Herald+Bridge was way better.


All-in-all, a quite enjoyable set of games, even if I came out on the short end.  jaybeez 4 - ThaddeusB 2
« Last Edit: October 20, 2014, 09:07:27 pm by ThaddeusB »
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mpsprs

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Re: Season 4 - game reports C
« Reply #2 on: October 21, 2014, 10:34:51 pm »
+2

Opening match for C2:  mpsprs vs. zporiri. 
twitch highlight: http://www.twitch.tv/mpsprs/c/5337100
youtube stuff may follow, along with chat log.

Game 1:  zporiri starts mpsprs wins-leads 1-0
Log:  http://www.gokosalvager.com/static/logprettifier.html?20141020/log.5101a312e4b0a35e483e0772.1413848582812.txt




Chapel was the bane for young witch.  We both opened chapel/silver into cultists, but zporiri's chapel missed the shuffle, while I picked up a cultist and trashed 4 cards.  This gave me a slight edge, but the big difference in the game came later.  Zporiri trashed the ruined market he got, while I kept mine.  We kept building through the herald pile, but I won the split easily with the market, and was in great shape for the end game, with a more consistent deck and better pile control.  I got ahead and ended the game by piling cultists. 

Game 2: zporiri starts mpsprs wins-leads 2-0
Log:  http://www.gokosalvager.com/static/logprettifier.html?20141020/log.5101a312e4b0a35e483e0772.1413849331010.txt




We both started haven/apprentice with a 5-2 split, and then dove into worker's villages to grab peddlers for expand antics.  Zporiri was ahead, but got a little aggressive trashing colonies for draw.  In particular, on what turned out to be his last turn, he trashed a colony and expanded a province into a colony (instead of expanding his last peddler instead).  This left just two colonies left, and I was able to grab both (along with 5 estates) to snatch an unexpected victory.

Game 3:  zporiri starts mpsprs wins, leads 3-0
Log: http://www.gokosalvager.com/static/logprettifier.html?20141020/log.5101a312e4b0a35e483e0772.1413849693245.txt




We both go for HT into duchy/duke.  Zporiri wins the duchy split, I grab more tunnels, and hence more gold.  Zporiri grabs extra coppers, which I'm not sure is good (spreads out horse trader plays).  He would still win, except he unluckily can't pick up the last duke three turns in a row, and is forced into estate on two of those turns, while I gain on him with islands/tunnels.  I hit 5 with HT and buy the last duke for a very lucky one point win. 

Then begins the ordeal of convincing goko to let me go first.

Game 4: mpsprs starts mpsprs wins, leads 4-0
Log: http://www.gokosalvager.com/static/logprettifier.html?20141020/log.5101a312e4b0a35e483e0772.1413850594755.txt




Only 2 restarts to find this fascinating board.  We both open silver/chapel (again).  This time, I hit five and get to trash, while he doesn't hit 5.  I grab a haggler, and it snowballs from there.  I have a fairly comfortable lead-enough so that my poor end game management doesn't really matter.  I think I should have grabbed a council room much earlier (to reliably draw my deck-I got one late, never saw it).  I didn't even recognize the forge and fortress possibilities until partway through the game.  And I should have been buying province or forge earlier, and using my hagglers to pick up border villages, rather than buying the border villages outright.  Nevertheless, I am able to win comfortably forging province to province and buying a province.

Game 5:  mpsprs starts mpsprs wins, leads 5-0
Log:  http://www.gokosalvager.com/static/logprettifier.html?20141020/log.5101a312e4b0a35e483e0772.1413851319952.txt




I open masquerade/silver, but zporiri has a much less fun 5/2.  He opts for stash, and plays (I think) to end up with a fairly thin deck picking up a province every shuffle.  My masq, and margraves mess with some of his turns, and I'm pretty sure that strategy without support is just too slow, and his 5/2 means he is late getting started with the masq and margrave.  I pretty much play masq/margrave big money, and win comfortably.

Game 6: mpsprs starts mpsprs wins, wins 6-0!
http://www.gokosalvager.com/static/logprettifier.html?20141020/log.5101a312e4b0a35e483e0772.1413852365413.txt




I start 5-2, and opt for stonemason overpay for two masquerades.  zporiri goes double ambassador.  I start building a stack of treasuries, zporiri never gets a masq to punish me for that.  I make a bunch of mistakes (mostly failing to take advantage of stonemason overpay).  We both get 3 provinces, but my stonemasons and border villages give me the advantage on duchy dancing, and with two piles already gone, duchies end up as pile 3.  Probably zporiri should have broken ppr when he had the chance,given my advantage on duchies, but I think if I had properly overpaid on stonemason in turn 11, and again on turn 13, I think I'd have been able to end it with a win sooner anyway.


So, for the second season in a row, I open with 6-0.  Let's see if I can maintain fairly strong play, or if I simply continue the high variance play from last season.  Thanks to zporiri for the matches, and good luck with the rest of the season.

mpsprs

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Re: Season 4 - game reports C
« Reply #3 on: October 22, 2014, 08:29:28 pm »
+1

mpsprs vs. jsh:  League match in C2
twitch highlight (from my point of view): http://www.twitch.tv/mpsprs/b/580234706

Going into the day of the match, I was ranked a few levels lower than jsh, but my first match that day left us entering the match pretty closely ranked.  So let's get to the games.

Game 1:  mpsprs starts mpsprs wins, leads 1-0
Log: http://www.gokosalvager.com/static/logprettifier.html?20141020/log.505c6645a2e6c78ad2ed5ad3.1413853645027.txt




We both open silver/spice merchant and pick up a mountebank on the first shuffle.  I win the curse split, but things are pretty even, and we're playing more or less the same strategy.  Eventually jsh takes a lead with 1 farmland and 1 island left (and curses empty), but I get two good hands in a row.  I grab a province, then farmland a farmland to province to go up 2 with one island left (offering draw).  But jsh only has 3 money, and I hit 4 for the win. 

Game 2:  jsh starts mpsprs win, leads 2-0
Log:  http://www.gokosalvager.com/static/logprettifier.html?20141020/log.505c6645a2e6c78ad2ed5ad3.1413854386482.txt




Well, rebuild is here in a colony game.  I decide engines can't keep up, and play rebuild with a marauder thrown in to slow down jsh.  jsh does try an engine (I wish I had the guts to try it) powered by vagrant and mystic mostly, and picks up a few colonies, but my lead is too big, and I can end it rebuilding into the last two provinces.  I think jsh needed to grab ghost ships at some point, both for the draw and to slow down my cycling as much as possible.  It does let me have more control over what I hit with rebuild, but I don't think that cost outweighs the benefit.

Game 3:  mpsprs starts jsh wins, mpsprs leads 2-1
Log: http://www.gokosalvager.com/static/logprettifier.html?20141020/log.505c6645a2e6c78ad2ed5ad3.1413855056062.txt




Colonies.  Yuck.  I try to ignore ambassador, in favor of junk dealer.  Turns out, that doesn't work so well.  jsh has a nice streamlined deck that he is drawing, while I struggle through 20+ cards of junk.  I basically never resign, but I came close here, as this was not a competitive game.  Hopefully jsh will come tell me how I should have played this one.

Game 4: mpsprs starts mpsprs wins, leads 3-1
Log: http://www.gokosalvager.com/static/logprettifier.html?20141020/log.505c6645a2e6c78ad2ed5ad3.1413855841619.txt




Colony game.  I'm worried when I see swindler (I'm usually awful at swindler boards), but jsh never gets one.  I open swindler/remake vs. watchtower/remake.  jsh grabs a bunch of native villages and watchtowers, but my swindler has a nose for his watchtowers, hurting his efforts at an engine.  He eventually grabs kings courts, but doesn't king a soothsayer until quite late, and never really has the payload for his engine.  I also grab some native villages, watchtowers and jack, but I go for money and not kings.  This lets me grab colonies in turns 11,12,13, (before jsh has any), and it's just a matter of time before the game ends.

Game 5: jsh starts mpsprs wins, leads 4-1
Log: http://www.gokosalvager.com/static/logprettifier.html?20141020/log.505c6645a2e6c78ad2ed5ad3.1413856505151.txt




Shelters game.  I go envoy/menagerie, jsh goes envoy/silver, both into witch and upgrades, but jsh has some bad luck.  He draws witch with envoy, so misses a witch play.  In turn 7, he plays necro, then envoy draws upgrade (which I discard), he causes a shuffle with an unactivated menagerie, and plays witch drawing both upgrades dead.  Seriously unlucky turn.  The result is that jsh buys upgrades turns 5 and 6, and doesn't play either until turn 11.  By which point I have my engine running and I'm working on finishing clearing everything out of my deck, and giving him curses.  jsh resigns rather than test my ability to close out a match.  Sorry about this one jsh.  I know we like to say we make our own shuffle luck, but when you draw 2 of 8 cards remaining in the shuffle and they are both the only two upgrades (when the other 6 are all non-actions), that just sucks.

Game 6: jsh starts mpsprs wins, wins match 5-1
Log: http://www.gokosalvager.com/static/logprettifier.html?20141020/log.505c6645a2e6c78ad2ed5ad3.1413857212047.txt




Colony game.  I start 2-5, jsh 3-4.  I go nothing/mandarin/mine, hoping to play money.  jsh goes smithy silver.  He gets more smithy's and walled villages and a mine, I grab a few smithy's and walled villages as well.   I think the mandarin lets me skip silver more too, so I have more money in my deck, and it's better money too.  But he has better draw.  We hit PCR, and start on the provinces.  We hit PPR, and start on the fairgrounds (4 points a piece).  Then jsh can only hit 5, grabs a duchy and the game is tied.  I have tons on money, buy the colony (he was first, so colony loses).  He has 5, and opts for mandarin over duchy.  I don't think I like that but maybe it's right.  I grab an estate to go up 11, jsh breaks ppr, but I have mandarin/platinum to win.

Some fun games, and some interesting decisions, a lot of colonies.  I think the final score is not really emblematic of the closeness of the match.  Especially since a few of the board we took the same approach, and I simply drew better. 

So now I have 11 wins in two matches, an even better start than last seasons 10.5.  Of course, last season, I then lost 1-5 and 2-4 matches, before tying for first and losing the tiebreaker.  We'll see if I continue to be streaky, or if I can perhaps at least split the remaining matches.

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Re: Season 4 - game reports C
« Reply #4 on: October 22, 2014, 08:43:01 pm »
0

Game 3: The way to play is to buy Ambassador.  (That's pretty much it)  Maybe Urchin instead.  But I like Ambassador.  I don't really have better advice than that; it was the main difference between our approaches there.
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ThaddeusB

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Re: Season 4 - game reports C
« Reply #5 on: October 28, 2014, 11:51:33 pm »
+1

TomConerly vs. ThaddeusB

Game 1: http://gokosalvager.com/static/logprettifier.html?20141028/log.53be12a0e4b00ccce8075fbc.1414550304916.txt


Code: [Select]
Poor House, Masquerade, Advisor, Conspirator, Ironworks, Catacombs, Council Room, Upgrade, Witch, Altar

Not a particularly interesting kingdom.  Tom gets 5/2 and first player advantage on a Witch board, so I know its going to be tough.  However, Masquerade is a reasonable counter, so it should be reasonably close.  With not a lot of +actions, we both elect to take Upgrade to trade and remove Curses (but with the penalty of picking up a Poor House).  In retrospect, probably a waste of time.  The game remains close throughout, but Tom pulls out the victory.


Game 2: http://gokosalvager.com/static/logprettifier.html?20141028/log.516d7026e4b082c74d7bfd87.1414550776444.txt



Code: [Select]
Apothecary, Forager, Market Square, Tunnel, Urchin, Advisor, Procession, Highway, Stables, Expand
A pretty interesting board.  Forager + Market Square is a good looking option, which is what Tom goes for.  Double Urchin is also a good option.  I open 5/2 and thus my hand is forced into a Highway/+Buy (Market Square/Forager) combo, which I was leaning towards anyway.  Picking up an Apothecary really helps get my combo going.  One turn before I was set to buy out the Provinces, Tom resigns.


Game 3: http://gokosalvager.com/static/logprettifier.html?20141028/log.53be12a0e4b00ccce8075fbc.1414551517397.txt



Code: [Select]
Courtyard, Vagrant, Masquerade, Wandering Minstrel, Counterfeit, Knights, Minion, Mystic, Trading Post, Adventurer
Looks like a pretty standard Minions board and that's what we both go for.  Tom makes the mistake of skipping Wandering Minstrel in favor of Silver and that, combined with pretty good Minion luck, gives me the win.

Game 4: http://gokosalvager.com/static/logprettifier.html?20141028/log.516d7026e4b082c74d7bfd87.1414552104695.txt



Code: [Select]
Beggar, Pearl Diver, Caravan, Cutpurse, Marauder, Worker's Village, Hunting Party, Merchant Ship, Altar, Prince
An interesting board where many cards have a chance to shine.  Tom gets 2 Marauders while I take just one and try to play for a quick Prince.  I don't get it and fall behind.  I'm already down 2 Provinces by the time I get my first 8 and well I waste it on Prince even though I know its probably too late.  The decision makes the margin a blowout, but I was losing either way at that point.  Two Marauders was really important here, I think.

Game 5: http://gokosalvager.com/static/logprettifier.html?20141028/log.53be12a0e4b00ccce8075fbc.1414552465633.txt


Code: [Select]
Beggar, Chapel, Chancellor, Bridge, Death Cart, Feast, Remodel, Taxman, Band of Misfits, Saboteur
With not a single +action card, this looks like a big money board.  Tom goes Taxman-BM and I try some silly Death Cart thing (after trashing with chapel) instead.  My silly strategy combined with bad draws early (i.e. not being able to trash enough) dooms me.

Game 6: http://gokosalvager.com/static/logprettifier.html?20141028/log.516d7026e4b082c74d7bfd87.1414552771203.txt


Code: [Select]
Pawn, Great Hall, Trade Route, Wishing Well, Nomad Camp, Throne Room, Horn of Plenty, Library, Mine, Hoard
Another board that screams big money (or more accurately Library-Hoard-BM).  Unfortunately for me, I missed 5 on the first reshuffle and it snowballs from there.  Maybe I could have done a bit better by buying a Library instead of Hoard with my first 6, but either way I was one buy behind in a mirror, spelling trouble.  I could have used the third buy on Nomad Camp and hit five on the next buy guaranteed;  not sure if it is a better play or not - it simply didn't occur to me at the time (I didn't account for the slim possibility of missing 5).  The only other option was skipping the 4th silver in favor of Trade Route.



Not the most interesting set of boards overall, but quick, enjoyable games none-the-less. Thanks for the match.
« Last Edit: October 28, 2014, 11:52:51 pm by ThaddeusB »
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-Stef-

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Re: Season 4 - game reports C
« Reply #6 on: October 29, 2014, 08:42:15 am »
+2

TomConerly vs. ThaddeusB

Not the most interesting set of boards overall, but quick, enjoyable games none-the-less. Thanks for the match.
I think you missed quite a few things here...

Game 1: http://gokosalvager.com/static/logprettifier.html?20141028/log.53be12a0e4b00ccce8075fbc.1414550304916.txt

Not a particularly interesting kingdom.  Tom gets 5/2 and first player advantage on a Witch board, so I know its going to be tough.  However, Masquerade is a reasonable counter, so it should be reasonably close.  With not a lot of +actions, we both elect to take Upgrade to trade and remove Curses (but with the penalty of picking up a Poor House).  In retrospect, probably a waste of time.  The game remains close throughout, but Tom pulls out the victory.
I would be happy to open 4/3 here. Masq and Witch are about equal, and you get to buy a $4 card.
Rather then going for money, get an ironworks, lots of advisors and some conspirators.
The important effect of this will be that you get to play your Masquerade more frequently then he will play his Witch.
Don't buy a Witch of your own. Probably add an upgrade at some point. (estate -> 2nd masq/silvers -> more advisors)
In the endgame upgrade can help getting free duchies.

Game 2: http://gokosalvager.com/static/logprettifier.html?20141028/log.516d7026e4b082c74d7bfd87.1414550776444.txt

A pretty interesting board.  Forager + Market Square is a good looking option, which is what Tom goes for.  Double Urchin is also a good option.  I open 5/2 and thus my hand is forced into a Highway/+Buy (Market Square/Forager) combo, which I was leaning towards anyway.  Picking up an Apothecary really helps get my combo going.  One turn before I was set to buy out the Provinces, Tom resigns.
The apothecary is key indeed, and I would get potion sooner. Having $5 does not mean you need to buy something that costs $5.

Game 3: http://gokosalvager.com/static/logprettifier.html?20141028/log.53be12a0e4b00ccce8075fbc.1414551517397.txt

Looks like a pretty standard Minions board and that's what we both go for.  Tom makes the mistake of skipping Wandering Minstrel in favor of Silver and that, combined with pretty good Minion luck, gives me the win.
I agree with your plays until the minions run out. At that point you really need to get knights. Try to get 2 more then your opponent has, regardless of how many he buys or what knights they actually are. Two things make them very strong here:
* You get to play every knight in your deck every turn
* All power cards in you opponents deck cost $5 or $4.

If he does not get knights but goes for provinces, you just keep adding wandering minstrels, congratulate him on his 3-0 province lead, and wait for him to resign.

Game 4: http://gokosalvager.com/static/logprettifier.html?20141028/log.516d7026e4b082c74d7bfd87.1414552104695.txt

An interesting board where many cards have a chance to shine.  Tom gets 2 Marauders while I take just one and try to play for a quick Prince.  I don't get it and fall behind.  I'm already down 2 Provinces by the time I get my first 8 and well I waste it on Prince even though I know its probably too late.  The decision makes the margin a blowout, but I was losing either way at that point.  Two Marauders was really important here, I think.
not my cup of tea, sets like these. You're probably right on the double marauder.

Game 5: http://gokosalvager.com/static/logprettifier.html?20141028/log.53be12a0e4b00ccce8075fbc.1414552465633.txt
With not a single +action card, this looks like a big money board.  Tom goes Taxman-BM and I try some silly Death Cart thing (after trashing with chapel) instead.  My silly strategy combined with bad draws early (i.e. not being able to trash enough) dooms me.

Not a strong set indeed and not so sure what to do. I'd rather open Silver-Chapel than Feast-Chapel, but that still won't do you a lot of good.

Game 6: http://gokosalvager.com/static/logprettifier.html?20141028/log.516d7026e4b082c74d7bfd87.1414552771203.txt

Another board that screams big money (or more accurately Library-Hoard-BM).  Unfortunately for me, I missed 5 on the first reshuffle and it snowballs from there.  Maybe I could have done a bit better by buying a Library instead of Hoard with my first 6, but either way I was one buy behind in a mirror, spelling trouble.  I could have used the third buy on Nomad Camp and hit five on the next buy guaranteed;  not sure if it is a better play or not - it simply didn't occur to me at the time (I didn't account for the slim possibility of missing 5).  The only other option was skipping the 4th silver in favor of Trade Route.

I'd love to build the engine here. Not entirely convinced it would win, but I think it would.
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Re: Season 4 - game reports C
« Reply #7 on: October 29, 2014, 05:45:46 pm »
+1

Divison C2: AdamH 6 games, Temron 0 games

Link to entire stream on Twitch
YouTube video playlist

First match of the new season for me, I really really really want to get promoted and break out of the C division and I'm going to make this season the one if it kills me. Mpsprs has played 2 matches and won 11 games already so I'm going to need a good score this season to match that performance.


Game 1: AdamH 45, Temron 28
Game log     Twitch Highlight     YouTube video
Kingdom Cards: Beggar, Embargo, Menagerie, Shanty Town, Woodcutter, Feodum, Apprentice, Butcher, Mystic, Witch

There's a not-so-good engine here with Witch to crap all over your day, and Embargo for fun-times. I get The Golden Sombrero™ (where your opening buys are cards 11 and 12 of your deck) and some pretty terrible draws that set me WAY behind on the Curse split, so the game seems hopeless. Temron focuses on Apprentices over Butchers, though, and somehow my shuffles turn around in the endgame and magically I'm in a dominating position while he's Apprentice-trashing Silvers, which never feels good.

Here's a little nugget from the chat: two separate things are happening here.

Quote
* isotropicwasbetter (isotropicwasbetter@isotropicwasbetter.tmi.twitch.tv) has joined
<isotropicwasbetter> adam, you're the best, good luck
<amalloy> this is a tough match to pick sides in. i like watching adam's videos, but i play against temron a lot
<jsh357> pro dominion should be more like pro wrestling
<jsh357> there needs to be a clear villain here
<jsh357> some story to make us hate one of them
* isotropicwasbetter (isotropicwasbetter@isotropicwasbetter.tmi.twitch.tv) has left

isotropicwasbetter is the guy who has recently been creating some interesting table names while I stream, s/he is such a mystery...

And jsh, if you need someone to hate I'm sure I can come up with something :P


Game 2: AdamH 48, Temron 41
Game log     Twitch Highlight     YouTube video
Kingdom Cards: Vineyard, Trade Route, Death Cart, Scavenger, Sea Hag, Count, Horn of Plenty, Margrave, Witch, Harem, with Shelters

Sloggy game here. Terminal-draw cursing with weak trashing and no non-terminals other than Necropoils. He opens Sea Hag while I go directly for Witches and we split Curses 5-5. We both pick up Trade Routes and he goes for a Count and some Vineyards, using Death Cart to power them up. I go directly for Provinces. The game is really close up to the end, he actually misses a forced win (get two Duchies instead of Province) and I end it on a win shortly after.

From the chat,

Quote
<a_drowned_kernel> hareeeeem
<a_drowned_kernel> the e is long

I apologize for my constant mispronouncing of this word :P


Game 3: AdamH 14, Temron 9
Game log     Twitch Highlight     YouTube video
Kingdom Cards: Hamlet, Storeroom, Watchtower, Moneylender, Tournament, Walled Village, Baker, Festival, Mandarin, Nobles

There's a super-cool engine to be built here with Watchtower as the centerpiece. Temron lives the dream here and opens double Moneylender, which is actually not bad here and works out for him quite nicely! Another Golden Sombrero™ here and I'm quite behind. After the third shuffle, though, my draws turn from awful to really really good. I have a couple of scares but I manage to kick off pretty much every turn, and through some very precise play I can get lots of Hamlets and pile out the game using Princess on turn 11 (off my first player advantage). Aside from picking up the right number of extra Coppers to feed his Moneylenders, I don't know what else Temron could have done here to win this one.

Quote
<jsh357> my deck, my stack, my bakers and my jack

Wow. I mean I try to keep my streams PG-13, man. And "Bakers," is that what I'm gonna call that now?

Quote
<jsh357> when you start the game, you love the steed.  when you understand the game, you love the followers.  when you read the book of Marin, you learn to love the true waifu

That's much better. This is actually a really great quote.


Game 4: Temron 46, AdamH 62
Game log     Twitch Highlight     YouTube video
Kingdom Cards: Embargo, Market Square, Talisman, Treasure Map, Contraband, Market, Pillage, Rabble, Stash, Hoard, with Platinum/Colony

Umm, Big money on a Colony board. Embargo was mildly interesting but not so much. Flip a coin on this one, I don't have much else to say.

We both missed the power combo on this board:

Quote
<hugovj> Connect Treasure Maps, discard 3 MS: 7 golds


Game 5: Temron 10, AdamH 53
Game log     Twitch Highlight     YouTube video
Kingdom Cards: Cellar, Envoy, Ironworks, Remake, Scout, Sea Hag, Worker's Village, Embassy, Festival, Goons

GOOOOOOOONS! We both build roughly the same deck here, but I'm able to kick off most turns and for some reason he isn't and I'm not sure why. Anyways, he goes hard for green when piles aren't really all that low while I continue to build, and that's about it. This game was pretty interesting, actually, I just don't have much else to write up about it.

Quote
<theblankman> AI's advice to me once was get the first goons when you can, to attack, but don't get more until you're comfortably drawing your deck

Quote
<jsh357> ii agree with fest fest envoy
<bsben> I agree with the party at the envoy's house plan
<jsh357> the guests showed up at the door
<jsh357> he opened it up, holding a scroll in hand
<jsh357> the derp on his face was profound
<jsh357> fortunately, the envoy could deny one guest


Game 6: Temron 24, AdamH 39
Game log     Twitch Highlight     YouTube video
Kingdom Cards: Sage, Philosopher's Stone, Cutpurse, JackOfAllTrades, Procession, Band of Misfits, Count, Hunting Party, Pillage, Prince

"Jack and I win. So good." That's what it boils down to, but he gets some Hunting Parties that I found pretty questionable. Count is a possibility here but I never found the time for it. The theme of this match where my second shuffle is awful (Jack misses the shuffle) and the rest of the game goes swimmingly applies in this game as well.

Quote
<jsh357> at least temron's beard is manlier


Anyways, if I lost 6 games I would have been whining profusely, so thanks to Temron for being a good sport through all of this. I'm feeling pretty good about my play recently so hopefully I don't blow up in the middle or the end of the season and I can keep this going.
« Last Edit: October 30, 2014, 09:49:16 am by AdamH »
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ThaddeusB

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Re: Season 4 - game reports C
« Reply #8 on: October 29, 2014, 11:13:50 pm »
0

I think you missed quite a few things here...

That is surely true.  There is a reason I am L37, not L50.  I really appreciate you taking the time to look at my games.

Game 1: http://gokosalvager.com/static/logprettifier.html?20141028/log.53be12a0e4b00ccce8075fbc.1414550304916.txt

I would be happy to open 4/3 here. Masq and Witch are about equal, and you get to buy a $4 card.
Rather then going for money, get an ironworks, lots of advisors and some conspirators.
The important effect of this will be that you get to play your Masquerade more frequently then he will play his Witch.
Don't buy a Witch of your own. Probably add an upgrade at some point. (estate -> 2nd masq/silvers -> more advisors)
In the endgame upgrade can help getting free duchies.

I agree 4/3 is not bad, thanks to Masquerade countering Witch.  However, I find it hard to believe mass Advisor is good.  Most of the time I will be drawing 1 or 2 coin with my best card discarded and he'll just skip over my Masq if he can.  (I generally think Advisor is very weak without strong trashing.)  Maybe adding conspirators makes the difference?  I do agree that if you are getting lots of free Advisors, you definitely want Upgrade.


Game 2: http://gokosalvager.com/static/logprettifier.html?20141028/log.516d7026e4b082c74d7bfd87.1414550776444.txt

The apothecary is key indeed, and I would get potion sooner. Having $5 does not mean you need to buy something that costs $5.

I assume you are not questioning the general strategy of Highway+Market Square, but just saying I waited a little long to get Potion.  Surely Highway/nothing is a better opener than Potion/nothing.  When do you suggest I should have got Potion instead.  The second $5 perhaps?


Game 3: http://gokosalvager.com/static/logprettifier.html?20141028/log.53be12a0e4b00ccce8075fbc.1414551517397.txt

I agree with your plays until the minions run out. At that point you really need to get knights. Try to get 2 more then your opponent has, regardless of how many he buys or what knights they actually are. Two things make them very strong here:
* You get to play every knight in your deck every turn
* All power cards in you opponents deck cost $5 or $4.

That makes sense - losing some Minions will hurt a lot.  (He actually does get a 2 Knight edge and I win easily, but he is lacking the crucial WMs and has somewhat bad luck with the Knights too.)

Game 6: http://gokosalvager.com/static/logprettifier.html?20141028/log.516d7026e4b082c74d7bfd87.1414552771203.txt

I'd love to build the engine here. Not entirely convinced it would win, but I think it would.

How would you get actions?  Throne Room?  I assume the draw would be Library.
« Last Edit: October 29, 2014, 11:15:20 pm by ThaddeusB »
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theblankman

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Re: Season 4 - game reports C
« Reply #9 on: November 01, 2014, 03:41:56 pm »
+1

theblankman vs temron

Overall impression: This game is random.  I know, I know, you make your own shuffle luck... that becomes truer and truer as the game goes on but it's mostly false in the first few turns, when your deck is still mostly starting junk and you can do little about where your few good cards land.  Almost every game here had big differences in the early going that swung it.  In at least one case the early advantage was big enough that I made a pretty epic mistake later and it didn't even come close to mattering.  On to the individual games...



Code: [Select]
Fool's Gold, Stonemason, Caravan, Feodum, Militia, Bandit Camp, Butcher, Mine, Saboteur, Prince
http://gokosalvager.com/static/logprettifier.html?20141031/log.516d33dbe4b082c74d7b39fa.1414807519261.txt

The only game where I don't see a luck disparity for either side... I don't believe in Fool's Gold on this board, Temron half-heartedly goes for it, and gets some connections with four in a mostly untrashed deck (he has 5 at one point but immediately dumps one for a gold).  Otherwise we're both playing Caravan-BM with sides of Militia, Butcher and Bandit Camp.  We both try a Prince to see if we'll get lucky with Prince of Militia (low odds, high upside).  Then we both give up on it and Butcher the Prince into Province.  I don't know what I'm thinking with the late Feoda other than maybe I can inject a bunch of money into my deck quickly.  Maybe I should buy regular gold at some point, maybe I'm wrong and Fool's Gold is good here, whatever the right answer is, I certainly didn't have it. 



Code: [Select]
Native Village, Great Hall, Sage, Remake, Throne Room, Tournament, Cultist, Rebuild, Vault, Peddler
http://gokosalvager.com/static/logprettifier.html?20141031/log.516d33dbe4b082c74d7b39fa.1414808226676.txt

Here I'm thinking I can actually slow down Rebuild with Cultist.  I forget that Rebuild's many superpowers include skipping piles of junk if your VP cards happen to be at the bottom (as in Temron's turn 16), and taking available VP off the board for a comeback.  The luck disparity: he makes three Tournament connections with 4, 6 and 7 ruins, and no more than three Tournaments and two Provinces at the time.  With a much cleaner deck and similar numbers of Tournament and Province, I don't connect until a meaningless Bag of Gold late.  I resign when his lead is greater than the remaining VP. 

Tournament, Cultist and Rebuild on the same board... ugh... after this we decided to play unrated and skip any kingdom we agreed to dislike.  Had we agreed on that earlier, this ugliness would not have been played.  Of course once we did agree to it, we got more reasonable games the rest of the way and didn't skip anything.  But I'll be offering that rule to all my opponents from here on out just to see how it works (since I also suggested MF add it to Pro games on their forums and in the general forums here). 



Code: [Select]
Develop, Masterpiece, Fortress, Monument, Treasure Map, Duke, Torturer, Vault, Hunting Grounds, Nobles
http://gokosalvager.com/static/logprettifier.html?20141031/log.516d33dbe4b082c74d7b39fa.1414808926306.txt

Torturer engine board.  I tend to think the first multiple-Torturer hit wins on boards like these, and he gets it while my first two Torturers collide with no village.  I feel like Develop could be the difference here if we hit each other near equally with Torturer, because you can use it on Fortress and/or to trash curses.  But I get snowballed badly by his Torturers and this game is over long before it actually ends. 



Code: [Select]
Beggar, Chapel, Scrying Pool, Bishop, Bridge, Ironworks, Navigator, Baker, Embassy, Mandarin
http://gokosalvager.com/static/logprettifier.html?20141031/log.516d33dbe4b082c74d7b39fa.1414809878330.txt

Game over by turn 4, effectively.  I get a perfect first shuffle into full Chapel turn 3, SP turn 4.  His Potion and Chapel collide so he gets Baker and SP, but only chops one Copper.  We both play SP+Baker with a Bridge for +buy from there, but my trashing advantage is too big.  I even brainfart royally by buying Ironworks (I was somehow thinking the Bridge would let it gain Bakers, really dumb of me).  It doesn't matter, Bishop cleans up my mistake, gives me a point cushion, and I'm seeing a possible golden deck but the game ends well before I go there. 



Code: [Select]
Secret Chamber, Apothecary, Market Square, Familiar, Bureaucrat, Taxman, Bazaar, Minion, Royal Seal, King's Court
http://gokosalvager.com/static/logprettifier.html?20141031/log.516d33dbe4b082c74d7b39fa.1414811083166.txt

I'm thinking Familiar, then Minion and eventually KC.  He's thinking Apothecary moreso than Minion and even Familiar, but buys Minions, I guess just so I don't get the whole stack?  We both have cards that can help cycle back to our Familiars (Minion and Apothecary), and he wins the curse split even though I get a second Familiar much earlier.  He also has two early Minion attacks that turn good hands of mine into near-dead ones.  I can't do much to recover from those crappy early turns, his deck is just better than mine from there out. 



Code: [Select]
Cellar, Embargo, Ambassador, Steward, Monument, Nomad Camp, Spice Merchant, Bandit Camp, Merchant Guild, Peddler
http://gokosalvager.com/static/logprettifier.html?20141031/log.516d33dbe4b082c74d7b39fa.1414811841776.txt

Definitely the least random board we played, so what happens?  He gets an awful 5/2 and I get to open Spice Merchant/Steward.  I build an engine around Bandit Camp and Steward with Merchant Guild for +buy and the occasional Peddler.  I think he plans on doing the same but my opening puts me way ahead.  I never get to draw my deck reliably, but by the time my first few Provinces slow me down, I've amassed enough coin tokens to end the game anyway.

So a match full of early advantages that snowball, which I sometimes think is the defining feature of Dominion.  But I had fun anyway.  Thanks for the games Temron! 
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mpsprs

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Re: Season 4 - game reports C
« Reply #10 on: November 02, 2014, 12:00:48 am »
+1

mpsprs vs. temron:  My 3rd match in C2.  I'm off to a great start, but so is Adam, so I'm hoping to keep up strong play.


Game 1: Temron starts Temron wins 17-11


Code: [Select]
Cellar, Crossroads, Secret Chamber, Village, Procession, Ill-Gotten Gains, Inn, Library, Mystic, Tactician
We both decide this is an IGG game, and I figure starting 5-2 the way I do is an advantage.  I get a curse in his deck before the shuffle.  But I eventually miss 5 several turns in a row and lose the curse split 6-4.  I decide to pick up a Tactician to spike Provinces.  This is a mistake.  I only play it once, and it doesn't get me a Province.  I continue to hit 4 often, so I don't get duchies either.  Ah well.  Temron gets the duchies, and wins.

Game 2:  temron starts, temron wins 38-35



Code: [Select]
Oasis, Sage, Bureaucrat, Sea Hag, Worker's Village, Bandit Camp, Council Room, Ghost Ship, Hunting Party, Venture
We both open Sea Hag, but Temron goes sage, I go silver.  Advantage Temron, I think.  I lose the curse split, anyway.  I grab a bureaucrat to get silver and spread out the curse drawing.  Temron grabs a venture, which I think is odd, but I suppose counters ghostship and bureaucrat.  And his venture is a silver magnet.  Never hits copper until way late.  Still, I'm ahead at 3 provinces.  But he's been picking up hunting parties, and that keeps him going, and he hits half the points.  I buy the last province to end the game.

Game 3:  Temron starts  temron wins 36-27



Code: [Select]
Transmute, Develop, Great Hall, Masquerade, Scheme, Caravan, Conspirator, Gardens, Thief, Nobles
Mirror game.  We both get a masquerade, two schemes and conspirators.  We differ a bit-he grabs an extra scheme, and a nobles, while I get more conspirators.  But the big swing here happens turn 10, when luck does not favor me.  I have the first hand with a tough pass on his masquerade play:  scheme-scheme-masq-province-conspirator.  I need both schemes, and I think I need to conspirator, so I pass the masq.  Now he plays risk free-I have no masq to force him to pass me good stuff.  He gets a better deck.  Nevertheless, I have a shot to tie, but come up one coin short.  He ends it.

Game 4: mpsprs starts mpsprs wins 10-0



Code: [Select]
Haven, Hermit, Market Square, Masquerade, Oasis, Tunnel, Alchemist, Ironworks, Ghost Ship, Margrave
Well there's Hermit, Market Square.  I didn't see this until it was way to late to go for it.  I grab some market squares to limit his buys, and I've grabbed some tunnels to counter his starting margrave.  So I've got some golds.  For some reason, Temron never goes off.  He probably should have tried, though on his last two turns, he started with 3 card hands due to margrave.  So I end it on piles by getting havens.  I feel fairly certain I should not have won this game. 

Game 5: mpsprs starts temron wins: 28-17



Code: [Select]
Fishing Village, Smugglers, Ironworks, Taxman, Young Witch, Count, Harvest, Tactician, Treasury, Border Village, Expand
We load up on fishing villages, and waste time with young witch, but the key here is the tactician and count interactions.  Temron gets earlier big trashes with count, while mine never really lines up right.  So he has a nice double tactician deck running, while mine never really kicks off.  He does stall (and he misses a 3 pile a few turns before it finally ended with border village gaining curses), so I almost have a chance, but not really.

Game 6:  mpsprs starts mpsprs wins: 40-22



Code: [Select]
Vineyard, Familiar, Feast, Silk Road, Taxman, Baker, Butcher, Horn of Plenty, Torturer, Witch
Finally a game where I feel I made reasonable choices.  I open Butcher/Silver vs. Witch/Silver.  I do pick up 2 witches, and temron a butcher.  I get more butchers and golds, while temron goes for familiars.  I'm loading up on coin tokens, and though I lose the curse split 7-3, it doesn't really matter.  I hit a double province turn with lots of coins tokens, buy another, and then it's just waiting until I can build up coin tokens for the last.  I end up with 7 provinces, and it never feels especially close.

So in the end temron earns a 4-2 win.  Hopefully I don't play so erratically in my remaining matches.  I'm in good shape to avoid relegation, but I have higher hopes.

AdamH

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Re: Season 4 - game reports C
« Reply #11 on: November 02, 2014, 07:37:05 pm »
+1

Division C2, Theblankman: 4 games -- AdamH: 2 games

Link to entire stream on Twitch
Link to YouTube video playlist

Game 1: AdamH 29, theblankman 32
Game log     Twitch Highlight     YouTube Video
Kingdom Cards: Moat, Bridge, Coppersmith, Death Cart, Militia, Moneylender, Bandit Camp, Ghost Ship, Library, Expand

With the attacks available, you can't just play big money here, but the engine is pretty weak and it's much weaker when mirrored, which is what happens. Both of us get some unfortunate draws and get attacked an unfortunate times, but he gets a good turn when he needs it and that's the game.

Quote
<mic_qsenoch> i didn't see the first part, why do they have ghost ships
<jsh357> to make their own shuffle luck?
<stef_42> I didnt see it either but I guess they made a mistake
<jsh357> sadl i've missed most of the game
<joseph2302> because they're C level players, so not as good as Stef and MicQ? i'm not sure, missed the start, and watching but not listening at the moment

I think Ghost Ship on your first $5 hand is good here, and if I promote this season I'm still going to think that unless someone gives me a good reason. The attack really sucks to get hit by, so thoughts?


Game 2: AdamH 25, theblankman 33
Game log     Twitch Highlight     YouTube Video
Kingdom Cards: Vineyard, Watchtower, Wishing Well, Bishop, JackOfAllTrades, Throne Room, Walled Village, Count, Junk Dealer, King's Court

So a lot of big cards here, but there's no +Buy. There's a heated debate in the chat on whether or not this Golden deck thing you can make here is better than money. I'd really like to hear about it if something beats Big Money here, and the consensus is that the engine is better. I'm really skeptical still but it's hard to disagree with all of those people.

Anyways, I get a rough turn 3 and I react to it extremely poorly by playing un-focused Jack with Money, so I deservedly lose this game.


Game 3: AdamH 41, theblankman 35
Game log     Twitch Highlight     YouTube Video
Kingdom Cards: Ambassador, Smithy, Minion, Saboteur, Soothsayer, Stables, Wharf, Witch, Hunting Grounds, Nobles

So he opens 5/2 in this Ambassador war, which is a small setback, but his second shuffle gets him right back into the game. I focus more on heavy junking and he focuses more on draw, which gets him snowballed. I soon have a high-powered deck with a million Stables for reliability and playing two Ambassadors on him each turn. Eventually I can handle some points and I have a great endgame position. I play a little sloppily towards the end but I'm not punished for it and I'm able to win the game.

The chat believes I got too many Stables, which I'm not entirely convinced of -- going for Wharf before I can really draw the crap out of my deck opens me up to lose control of my deck, which didn't seem acceptable at all. Again, hard to disagree with all of those people.

I also missed a few forced wins this game by Ambassadoring cards to empty piles. The chat's being pretty tough on me and my play this whole match isn't clean; this game there are more helpful comments, so I suppose I should be grateful for that.


Game 4: theblankman 18, AdamH 39
Game log     Twitch Highlight     YouTube Video
Kingdom Cards: Pearl Diver, Ambassador, Storeroom, Philosopher's Stone, Feodum, Mining Village, Quarry, Knights, Altar, Harem

So Ambassador and Knights are around, but potentially a Storeroom/Phil Stone game could play defense against them? It's tough to say, but in any case my Knights wreak enough havoc on his deck and he waffles enough with Knights that he can't get his Phil Stones valuable enough in time. I also think Feodum as defense could have been good for him. In any case, my high-powered deck can silver-flood and get lots of points so I win cleanly.

Quote
<jsh357> there's the feodum
<stef_42> first turn he plays I actually agree with :)

Are you just saying this because you think Storeroom/Phil Stone is better or was I playing my strategy badly?


Game 5: theblankman 63, AdamH 44
Game log     Twitch Highlight     YouTube Video
Kingdom Cards: Cellar, Lookout, Pirate Ship, Scavenger, Baker, Contraband, Highway, Junk Dealer, Rogue, Wharf, with Colony/Platinum

A Colony game where Money and strong trashing are present. I take Bakers over Highways, which has to be bad after maybe my second Baker. I also miss an opportunity to take a Cellar for 2 coin tokens, which causes me to miss my Wharf on a critical turn, so I lose the game. The chat trolls me hard for my misplays this game, which cost me. Sad day.


Game 6: theblankman 33, AdamH 25
Game log     Twitch Highlight     YouTube Video
Kingdom Cards: Pawn, Chancellor, Watchtower, Baron, Pirate Ship, Sea Hag, Taxman, Highway, Wharf, Prince

A 5/2 for me here means I have to get Pawn instead of Silver with my Sea Hag, meaning I can't put more Wharves in my deck in good conscience. Then I lose the game.


I didn't play cleanly in most of the games this match, and if you ask the chat I played like a total n00b. I wish I had won more games, but theblankman is a strong opponent and didn't let me get away with mistakes. Well played.
« Last Edit: November 03, 2014, 12:25:25 pm by AdamH »
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AdamH

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Re: Season 4 - game reports C
« Reply #12 on: November 02, 2014, 09:34:29 pm »
+1

Division C2: AdamH 5 games, zporiri 1 game

Link to entire stream on Twitch
Link to YouTube video playlist


Game 1: AdamH 35, Zporiri 39
Game Log     Twitch Highlight     YouTube Video
Kingdom Cards: Native Village, Vagrant, Doctor, Market Square, Feast, Remake, Worker's Village, Golem, Saboteur, Border Village

We both go for Remake/Market Square with money, which in retrospect probably loses to Big Money. I know my play is sloppy and pretty embarrassing, and I lose the game. You make your own shuffle luck.


Game 2: Zporiri resigned, AdamH 43
Game Log     Twitch Highlight     YouTube Video
Kingdom Cards: Poor House, Lighthouse, Secret Chamber, Trade Route, Marauder, Spice Merchant, Apprentice, Horn of Plenty, Vault, Wharf

Money once again, but I go for Lighthouses along with my Marauder and he doesn't get them until much later. He never gets a Ruin past my defenses and that's pretty much the game. I hit 50% VP and he resigns.


Game 3: Zporiri 6, AdamH 51
Game Log     Twitch Highlight     YouTube Video
Kingdom Cards: Black Market, Oasis, Storeroom, Ironmonger, Treasure Map, Apprentice, Laboratory, Trading Post, Adventurer, Prince
Black market deck cards: Mining Village, Transmute, Trader, Lighthouse, Junk Dealer, Bandit Camp, Upgrade, Market Square, Mountebank, Secret Chamber, Treasury, Sea Hag, Sage, Silk Road, Salvager, Duchess, Baker, Cache, Mint, Navigator, Hamlet, Masterpiece, Spice Merchant, Philosopher's Stone, Native Village

Black Market. Fun. Well I'm glad that Stef wrote his article on Black Market, because before that happened I would have skipped it here, but I get it anyways. Granted, I don't get very many juicy bits and nobody gets the Mountebank early (I would have whined heavily if that happened) but it's probably still correct.

Anyways, I focus on thinning and drawing and Z doesn't do as much of that, I get some +Buy cards from the Black Market (Hamlet, Market Square) which really help, while he has to get Storerooms from the supply. I get one Prince and he gets several, and I end up with all the Provinces. I think Z got caught up in all of the distractions and forgot to score points.


Game 4: AdamH 2, Zporiri resigned
Game Log     Twitch Highlight     YouTube Video
Kingdom Cards: Forager, Fortune Teller, Tunnel, Bishop, Caravan, Scout, Knights, Vault, Nobles, Possession, with Colony/Platinum

Really interesting board here, I'm thinking of submitting it for the champion match (maybe I won't) but I won't discuss it here just in case.


Game 5: Zporiri 33, AdamH 50
Game Log     Twitch Highlight     YouTube Video
Kingdom Cards: Cellar, Warehouse, Coppersmith, Tournament, Trader, Butcher, Jester, Merchant Ship, Mine, Goons

So there's Tournament, which gives you your only village, but there's also Goons. I focus on Butcher and Goons, get Trusty Steed, and manage to get off to a lead that can't be overcome. Z gets a few other terminals, which means more Goons are less good for him. But Goons are super-awesome.


Game 6: AdamH 69, Zporiri 38
Game Log     Twitch Highlight     YouTube Video
Kingdom Cards: Vineyard, Poor House, Haven, Masterpiece, Plaza, Talisman, Embassy, Explorer, Highway, Tactician, with Colony/Platinum

I'm tempted to submit this one for the Champion Match as well. I won't submit both 4 and 6, but I won't discuss either of them. Oh well. I should say that I completely missed my opponent's strategy and I sort of wish he would have won with it.


This match really helps me in my quest for promotion. One more strong performance, particularly against mpsprs, will go a long way for me to promote to B. Hopefully I don't choke. Anyways, thanks for the match, Z!
« Last Edit: November 03, 2014, 03:08:37 pm by AdamH »
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theblankman

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Re: Season 4 - game reports C
« Reply #13 on: November 02, 2014, 11:13:24 pm »
0

1. A first, B wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414967448437.txt
Engine mirror.  I'm not sure what the difference was for me to win here... maybe it matters that I started greening first?  Maybe Adam could've declined to race for Provinces and built toward a big multi-bridge turn?  It was a close game anyway, I needed to find both my Bridges to pull it out. 

2. A first, B wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414968322589.txt
Adam's dead turn 3 feels big, but I'm not sure how much it really slowed him down.  After that we had pretty similar shuffle luck (both our Counts loved to collide with Jack).  He ended up with one more Silver than me, but I trashed two Copper with Count, so maybe my deck is the tiniest bit better? 

3. A first, A wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414970283125.txt
5/2 is not good here.  I get Wharf hoping to get some super-expensive Necropolises (Nobles) and do something engine-y before I'm too far behind in the Ambassador game, figuring maybe I can draw more and play Amb more often to make up for getting it a shuffle late.  Clearly it didn't work. 

4. B first, A wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414971883286.txt
I thought P-Stone/Storeroom might have a chance, and it would be more interesting than another Ambassador fight.  Losing a Potion to Adam's knights didn't help, but probably my strategy wasn't good enough anyway. 

5. B first, B wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414973360953.txt
We talked on stream about whether Lookout was a better opening than Silver, to quote Adam, I thought "thinning is winning."  I got one Baker to build tokens toward the bigger treasures, but I think Highway is the cantrip to amass here, because you can consistently have 2 or 3 buys with Wharf and a thin deck, so Highway delivers more value. 

6. B first, B wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414974232303.txt
An unfortunate 5/2 for Adam.  I was able to open Silver/Sea Hag and proceed into BM+Wharf, while he got some other actions.  We joked about me trying for a lucky Prince of Sea Hag (my only target).  In his position I might've tried to Prince a Pawn or cost-reduced Highway and see if I could get something engine-ish going.  That's probably not fast enough to beat BM+Wharf though.  Also worth noting that my turn 19 was quite fortunate, as I hit one of his Gold and took a 7-point lead.  Duchy would've been the safer play, but with one of his Gold discarded and a bunch of Silver and Wharfs in my deck, I just liked my chances. 
« Last Edit: November 02, 2014, 11:15:22 pm by theblankman »
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-Stef-

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Re: Season 4 - game reports C
« Reply #14 on: November 03, 2014, 11:28:53 am »
+3

I missed most of the first and last game, but some comments on the rest:

2. A first, B wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414968322589.txt
Adam's dead turn 3 feels big, but I'm not sure how much it really slowed him down.  After that we had pretty similar shuffle luck (both our Counts loved to collide with Jack).  He ended up with one more Silver than me, but I trashed two Copper with Count, so maybe my deck is the tiniest bit better? 
This is a beautiful board to play Jack-in-an-Engine. KC-bishop on free silvers from KC-Jack... yummie.
And if you run out of silvers you could still eat some free duchies from count.
test match
In the game you're playing (both ignore engine) Junk dealer is much better then Count.

3. A first, A wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414970283125.txt
5/2 is not good here.  I get Wharf hoping to get some super-expensive Necropolises (Nobles) and do something engine-y before I'm too far behind in the Ambassador game, figuring maybe I can draw more and play Amb more often to make up for getting it a shuffle late.  Clearly it didn't work. 
Yes rough start for you. P2 is already bad with ambassador, and with 5/2 it's really bad. Think I would have tried something similar.

4. B first, A wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414971883286.txt
I thought P-Stone/Storeroom might have a chance, and it would be more interesting than another Ambassador fight.  Losing a Potion to Adam's knights didn't help, but probably my strategy wasn't good enough anyway. 
I was also wondering about P-Stone/Storeroom, and frankly - I'm still wondering. Because you didn't play P-Stone-Storeroom. For starters, you didn't open with potion.
Secondly, you took a huge detour getting 4 knights. By the time you're done with that Adam got his deck cleaned up and you're still losing the knight game!
Adam having 2 knights while you have 0 is no more or less scary then you having 0 and him having the entire pile. He can't play more then 2 anyway with the lack of draw.
Well, ok, only Sir Destry would be a bit annoying on his side, probably allowing him to play a 3rd, but that's about the only one to worry about.

5. B first, B wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414973360953.txt
We talked on stream about whether Lookout was a better opening than Silver, to quote Adam, I thought "thinning is winning."  I got one Baker to build tokens toward the bigger treasures, but I think Highway is the cantrip to amass here, because you can consistently have 2 or 3 buys with Wharf and a thin deck, so Highway delivers more value. 
Highway is definitely the card to to get here, and Baker is not. Even if you remove the highways from the kingdom, you still shouldn't mass baker. Mass baker is never a thing, unless you can get them for free (remake fortress). Paying $5 for something that produces $1 per turn is just not good enough. Not saying the first baker is wrong, and maybe even the second one is good, but then switch to platinum/gold.
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theblankman

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Re: Season 4 - game reports C
« Reply #15 on: November 03, 2014, 01:28:32 pm »
0

2. A first, B wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414968322589.txt
Adam's dead turn 3 feels big, but I'm not sure how much it really slowed him down.  After that we had pretty similar shuffle luck (both our Counts loved to collide with Jack).  He ended up with one more Silver than me, but I trashed two Copper with Count, so maybe my deck is the tiniest bit better? 
This is a beautiful board to play Jack-in-an-Engine. KC-bishop on free silvers from KC-Jack... yummie.
And if you run out of silvers you could still eat some free duchies from count.
test match
In the game you're playing (both ignore engine) Junk dealer is much better then Count.
I did think about a bishop engine, but I tend not to consider Jack a good feeder for Bishop because Silver only becomes 2 VP chips.  I guess KC makes it good enough?  But with copper-trashing (Count or JD), I felt like Jack/Money might win before the engine caught up.  I waffled between Count and Junk Dealer, ultimately deciding on Count because I thought a free Duchy could've been a big deal later in a money mirror. 

4. B first, A wins
http://www.gokosalvager.com/static/logprettifier.html?/20141102/log.516d33dbe4b082c74d7b39fa.1414971883286.txt
I thought P-Stone/Storeroom might have a chance, and it would be more interesting than another Ambassador fight.  Losing a Potion to Adam's knights didn't help, but probably my strategy wasn't good enough anyway. 
I was also wondering about P-Stone/Storeroom, and frankly - I'm still wondering. Because you didn't play P-Stone-Storeroom. For starters, you didn't open with potion.
Secondly, you took a huge detour getting 4 knights. By the time you're done with that Adam got his deck cleaned up and you're still losing the knight game!
Adam having 2 knights while you have 0 is no more or less scary then you having 0 and him having the entire pile. He can't play more then 2 anyway with the lack of draw.
Well, ok, only Sir Destry would be a bit annoying on his side, probably allowing him to play a 3rd, but that's about the only one to worry about.
In retrospect I also thought maybe I could've ignored Knights.  During the game, I was thinking I had to counter them or they would eat all my Storerooms and Potions. 
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JacquesTheBard

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Re: Season 4 - game reports C
« Reply #16 on: November 03, 2014, 05:15:23 pm »
+1

Adam miss Jack-in-an-Engine? Say it ain't so!
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Re: Season 4 - game reports C
« Reply #17 on: November 04, 2014, 01:34:47 am »
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Adam miss Jack-in-an-Engine? Say it ain't so!
We both thought about it and both decided we could play Jack/money faster.  I think that particular engine would take a lot of finesse. 
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Mic Qsenoch

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Re: Season 4 - game reports C
« Reply #18 on: November 04, 2014, 08:27:44 am »
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Adam miss Jack-in-an-Engine? Say it ain't so!
We both thought about it and both decided we could play Jack/money faster.  I think that particular engine would take a lot of finesse.
I solitaired both sides of it during the stream, I wouldn't describe the engine as being particularly finnicky.
http://gokosalvager.com/static/logprettifier.html?20141102/log.51201cbee4b04e88c8da4f9a.1414969355189.txt
You basically just use Wishing Well for draw and then gain Silver/trash Silver. I played this one pretty fast without a lot of consideration and still easily outscored anything money based. It took me like 20 turns to empty Provinces as Jack money. It can happen faster with better shuffles, but probably not that much faster.
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theblankman

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Re: Season 4 - game reports C
« Reply #19 on: November 04, 2014, 10:17:59 am »
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Yeah I tried it myself after making that post.  I knew Well had to be the main draw and I thought it would be harder to consistently guess right, but once you trash down it's really not. 
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theblankman

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Re: Season 4 - game reports C
« Reply #21 on: November 11, 2014, 01:32:56 pm »
+1

vs mpsprs

Still feeling like this game is random, only this time the luck went my way.  I think I got some wins this set that I didn't necessarily deserve.  On to the games...



Code: [Select]
Native Village, Armory, Cartographer, City, Explorer, Inn, Journeyman, Junk Dealer, Trading Post, Grand Market
http://gokosalvager.com/static/logprettifier.html?20141110/log.516d33dbe4b082c74d7b39fa.1415674132819.txt

Trashing and getting Grand Markets look like the key things here; he goes for Trading Post to accomplish that while I get a couple Junk Dealers.  Not sure which is better.  My Inns to shuffle JD in early don't look so good in retrospect, although they did sift and function as villages later in the game, so I guess that's something.  He wins the GM split, picks up 3 Cities to boot, and has the capacity for triple Province on turn 16.  I think I'm done on 17, as I'm forced to load up on Duchies, hope he stalls short of getting the last two Provinces, then hope I can draw past my green cards and play all my money for the win.  Amazingly, all of that plays out.  I feel like this was a lucky win for me. 



Code: [Select]
Chapel, Woodcutter, Baron, Feast, Ironworks, Remodel, Laboratory, Rabble, Hunting Grounds, Possession
http://gokosalvager.com/static/logprettifier.html?20141110/log.516d33dbe4b082c74d7b39fa.1415674554374.txt

Chapel, plenty of draw, but no village and only terminal +buy.  Also, Possession.  I'm thinking you have to start out with Chapel into some kind of draw/money, but later on Possession might be a thing.  My Chapel misses the first shuffle, then collides with a Silver.  I'm feeling behind enough on turn 9 to think I'm not gonna win a money mirror, so I grab a Potion and shuffle my way into Possession the very next turn.  He skips Possession and starts greening, while I get Provinces when I can, and Labs to cycle to my Possession otherwise.  It barely works, as I'm able to grab a Duchy with my deck and the last Province with his, and the Estate that I never got around to trashing winds up being the difference.  Umm... you make your own shuffle luck?  I feel like this was another fortunate win; going for Possession was a calculated risk but getting it right after Potion was just lucky. 



Code: [Select]
Lighthouse, Great Hall, Scheme, Warehouse, Ill-Gotten Gains, Laboratory, Minion, Torturer, Tribute, Altar
http://gokosalvager.com/static/logprettifier.html?20141110/log.516d33dbe4b082c74d7b39fa.1415675051793.txt

His opening Torturer is kind of annoying, knocking me off $5 the first time he plays it.  I don't want to accept a Curse because I'm thinking IGG all the way here, and I don't worry about his Minions because if I can give out enough Curses then Minion stacks won't be that good.  I guess that thinking is wrong, cause his deck hums along well enough to beat my attempted IGG rush handily. 



Code: [Select]
Loan, Alchemist, Fortress, Marauder, Count, Highway, Mine, Treasury, Vault, Nobles
http://gokosalvager.com/static/logprettifier.html?20141110/log.516d33dbe4b082c74d7b39fa.1415675825096.txt

I think we have similar ideas here, Marauder to attack, Alchemist to draw, and Count to hopefully counter Marauder's junking somewhat.  Fortress/Nobles could be an engine, but without +Buy it doesn't feel good.  Vault is great money support, but Count feels better because of its trashing option and the fact we both opened Marauder.  Things fall pretty well for me as I hit Platinum first, get rid of a bunch of junk with Count, pile up Alchemists and eventually manage 7 Colonies. 



Code: [Select]
Embargo, Secret Chamber, Scrying Pool, Loan, Masterpiece, Urchin, Watchtower, Mint, Pillage, Bank
http://gokosalvager.com/static/logprettifier.html?20141110/log.516d33dbe4b082c74d7b39fa.1415676297866.txt

Another Colony/Platinum game.  On 3/4, I would've opened 2x Urchin for sure, but he skips it.  With my 5/2, I briefly considered Mint/Embargo, but couldn't bring myself to have a deck with only $4 in it, half of which was one-shot.  He goes for Masterpieces, which I don't think is right in a Colony game, especially with Watchtower as the best draw.  A deck full of Silver won't buy Colonies, so he goes for Provinces, I guess hoping to end the game before I can outpace him.  And it almost works, but I'm able to keep up with some Platinum and a little less junk thanks to Mint. 



Code: [Select]
Courtyard, Apothecary, Scrying Pool, Market Square, Watchtower, Monument, Quarry, Spice Merchant, Festival, Merchant Guild
http://gokosalvager.com/static/logprettifier.html?20141110/log.516d33dbe4b082c74d7b39fa.1415678098388.txt

BIG Scrying Pool engine here.  I think the difference in this game was his second Spice Merchant; I should have got one too and it was a big mistake not to.  He got thinner faster, built up some payload with Festivals and Monuments, and beat me pretty soundly.  If I was drawing my deck more consistently, I might have tried for Festival + Merchant Guild as payload, rather than Festival + Monument, and looked to build something megaturn-ish, but my weaker trashing made that a non-issue. 

Another 4-2 set gives me a barely winning record with two matches to play, so hopefully I won't end up fighting to avoid relegation like last season.  Thanks for the games mpsprs! 
« Last Edit: November 11, 2014, 01:38:30 pm by theblankman »
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JacquesTheBard

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Re: Season 4 - game reports C
« Reply #22 on: November 11, 2014, 02:25:30 pm »
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In the final game, I noticed that neither of you went for Quarry. I know that it interferes with Scrying Pool's draw, but doesn't it also greatly synergize with the abundant +buy on the board? Especially with Merchant Guild profiting off of the numerous low-cost actions.
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mpsprs

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Re: Season 4 - game reports C
« Reply #23 on: November 11, 2014, 02:58:35 pm »
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In the final game, I noticed that neither of you went for Quarry. I know that it interferes with Scrying Pool's draw, but doesn't it also greatly synergize with the abundant +buy on the board? Especially with Merchant Guild profiting off of the numerous low-cost actions.

At some point, I'll talk about all the games, but in response to your point, I definitely considered Quarry.  I ended up not getting it for consistency reasons, given that I was ahead, but that may not be the right choice.  I do think that if you go the merchant guild route, you'll want a quarry to load up on actions (hopefully with a courtyarded scrying pool on top to draw everything).

theblankman

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Re: Season 4 - game reports C
« Reply #24 on: November 11, 2014, 04:21:20 pm »
0

In the final game, I noticed that neither of you went for Quarry. I know that it interferes with Scrying Pool's draw, but doesn't it also greatly synergize with the abundant +buy on the board? Especially with Merchant Guild profiting off of the numerous low-cost actions.
I played a test game with that board after the match and went for Quarry when it was time to buy bigger actions.  The problem is that you're opening Potion for sure, and then you probably want your next two $4 buys on Spice Merchant.  But maybe SM, Quarry then second SM is better? 
« Last Edit: November 11, 2014, 04:22:27 pm by theblankman »
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