I thought a little bit about the multi-type cards that we have.
I think you can differentiate between cards with subtypes and cards with 2+ types.
Attack cards are a subtype of Action Cards because a Victory-Attack Card doesn't make any sense I think. If you can't play the card, how can you attack?
The only thing that comes into my mind would be Treasure-Attack. But a Treasure card that attacks without spending an action would be very strong.
Theoretically this seems possible and must be a weak attack. But thematically an Attack Card fits better as a subtype of an Action card.
Ill-Gotten Gains attacks on-buy and not on-play so that might be the reason this is not an Attack Card.
Because of that Attack Card doesn't have an extra color, I think. But it would be nice if there were red.
So, it seems, that it won't be any Treasure-Attack Cards released.
Then there are Prize Cards. There are no subtype as Diadem is a Treasure-Prize Card while all other Prize Cards are Action-Prize Cards.
Normally this deserves its own color. But I understand that it's a special case as they come only in play if there is one speical card in the supply.
But isn't a Curse card also a special case and has a special color for only one card? This seems oversized if there weren't more Curse Cards coming. What do we expect Donald X?
I think, exactly that caused many to create expansions with curses as theme, containing Treasure-Curse cards etc. But many of you know that would require additional rules.
I think we can say there are 3 main types: Action (white), Treasure (yellow), Victory (green).
There are already 3 Action-Victory Cards with fitting white-green color.
Similarly there is 1 Treasure-Victory Card (yellow-green). These Cards are very straight-forward and are making no problems in what they do.
But there also the - very difficult to understand - Reaction Cards.
In the beginning everybody thought (ok, maybe only I did) that Reaction Cards are a subtype of Action Cards.
But with Hinterlands we now have a Treasure-Reaction and a Victory-Reaction Card.
What is a Reaction Card?
Let's first define the other types regarding when their effect comes into play.
An Action Card is a card you can play in the first phase of your turn and have to spend an Action.
A Treasure Card is a card you can play in the second phase of your turn without spending anything.
A Victory Card is a card that can't be played and counts only in the end.
A Attack Card is a card that, when triggered, affect other players.
A Reaction Card is a card that you can show (not play) when specific circumstances occur (even not in your turn).
So, a Reaction Card is totally independant from the Action part and I think the Action part was added that it isn't a dead card on some boards.
But, wait. A Treasure-Reaction Card is yellow-blue and a Victory-Reaction Card is green-blue. Reation Cards are therefore blue.
Why aren't Action-Reaction Cards white-blue? That doesn't make any sense to me and seems inconsistent.
Ok, there are still no vanilla Reaction Cards released, and I think there won't. But if they would come, there's no way to differentiate Action-Reaction Cards from pure Reaction Cards based on the color.
And I think a pure Reaction Card isn't a bad idea (
see my other thread: Bargainer).
Some more examples without names and cost and all untested:
"If another player buys a card costing up to 5 Coins, you may reveal and discard this. If you do, gain a copy of it." (like Smugglers)
"If another player buys a card, you may reveal and discard this. If you do, +2 cards."
The last one seems interesting. It's like Laboratory, but a little bit worse; especially in multiplayer with handsize reducing attacks and of course you have to hold in your hand. If you draw it in your turn, it's dead.
And of course you can't scheme/throne/etc. it.
These may be examples of pure Reaction cards that are strong enough without an action part.
The last type would be the Duration Card.
Is it a subtype of Action or is it an independant type?
I think, it's designed as a subtype of Action (orange instead of white-orange again!), but I see no problems in having a Treasure-Duration Card.
For example (all untested):
$2 Tin Coin "Now and at the start of your next turn's buy phase: $1"
$5 Investment "0$. At the start of your next turn's buy phase: $3"
$4? Safe "When you play this and at the start of your next turn's buy phase, it`s worth $1 per Duration card you have in play (counting this)." (like Bank)
The last thing we haven't looked into: Does an Action-Treasure Card make sense? Why not?
We pointed out, that the difference between these two is the phase in which they are played and that playing an action card costs an action.
So if an Action-Treasure Card would exist a new rule has to exist: "If you play an Action-Treasure Card in the Action phase, you have to declare if you play it as an Action or as a Treasure Card and therefore starting the buy phase."
Then we could create cards, that have slighty different effects depending if you play it in the action or in the buy phase, e.g.:
Unnamed $4 "If played as an action: +2 Cards, $2, Discard 2 cards. If played as a treasure: $2 +1 Buy"
So what do you think?
Why the inconsistency in coloring the cards? Or do you think there's none?
Do you think there will be more and new 2-type Cards in the remaining 2 future expansions?
Will we ever see a pure Reaction card? Will we ever see another purple Curse card?