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Author Topic: M52: Death Note Mafia (Town wins!)  (Read 140741 times)

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Hydrad

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Re: M52: Death Note Mafia
« Reply #50 on: October 09, 2014, 02:27:28 pm »

So, I think the first question we should ask/answer is: if the gun bearer couldn't decide himself, but was obligated to act according to the majority, would the game be easier or harder for town?

if it would be easier, the logical consequence is, the gunbearer always does what the majority is saying. So we treat this just as a normal game, except there are no night kills.

but now you have the chance to be the hero. purposely not kill someone and hit scum instead! or have everyone dissapointed in you.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Hydrad

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Re: M52: Death Note Mafia
« Reply #51 on: October 09, 2014, 02:28:05 pm »

So, I think the first question we should ask/answer is: if the gun bearer couldn't decide himself, but was obligated to act according to the majority, would the game be easier or harder for town?

if it would be easier, the logical consequence is, the gunbearer always does what the majority is saying. So we treat this just as a normal game, except there are no night kills.

but now you have the chance to be the hero. purposely not kill someone and hit scum instead! or have everyone dissapointed in you.

edit: Purposely not follow the majority and hit scum instead.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Witherweaver

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Re: M52: Death Note Mafia
« Reply #52 on: October 09, 2014, 02:28:13 pm »

We were talking about this.. uh.. I guess it was over the chat thing on Sunday. 

We want to keep a vote count for accountability.  So that we can analyze wagons, voting patterns, etc. as in a normal Mafia game. 
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silverspawn

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Re: M52: Death Note Mafia
« Reply #53 on: October 09, 2014, 02:29:52 pm »

We were talking about this.. uh.. I guess it was over the chat thing on Sunday. 

We want to keep a vote count for accountability.  So that we can analyze wagons, voting patterns, etc. as in a normal Mafia game. 

I think this is pretty important and should be discussed more before we just decide it.

and what do you think about why scum didn't make me the IC? Am I that good at the game? huh? huh?

Hydrad

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Re: M52: Death Note Mafia
« Reply #54 on: October 09, 2014, 02:31:20 pm »

i'm in favor of keeping votes to keep people accountable.
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

silverspawn

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Re: M52: Death Note Mafia
« Reply #55 on: October 09, 2014, 02:32:19 pm »

i'm in favor of keeping votes to keep people accountable.

yea but you're scum.

Witherweaver

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Re: M52: Death Note Mafia
« Reply #56 on: October 09, 2014, 02:33:26 pm »

Maybe you're scum.

Maybe they thought ADK was hard to read.. maybe they think ADK has bad reads, or they don't often get found out by him.

I can tell you I certainly wouldn't have chosen ADK, because he's always the sole guy that suspects me as scum from very early on.  This is exactly the worst format for me as scum and ADK as town.  Or maybe I played some WIFOM with that and convinced my scum team so that I could make this argument.  Of course, if I did that, I wouldn't make this argument, I'd wait until someone else brought it up.
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AndrewisFTTW

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Re: M52: Death Note Mafia
« Reply #57 on: October 09, 2014, 02:35:47 pm »

Vote Count 1.0

silverspawn (1): Witherweaver
Hydrad (1): silverspawn

Not Voting (9): Eevee, Hydrad, Teproc, XerxesPraelor, sudgy, A Drowned Kernal, Axxle2, EgorK, 2.71828.....

Day 1 ends at 2pm FT on October 19th.

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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

silverspawn

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Re: M52: Death Note Mafia
« Reply #58 on: October 09, 2014, 02:37:12 pm »

Quote
Maybe they thought ADK was hard to read
I think that's an argument for the opposite case. If he's hard to read, it's bad to make him the IC, because that means he can't be misread as scum. Best give the IC to the guy who, if he's town, looks towny to most players.

Witherweaver

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Re: M52: Death Note Mafia
« Reply #59 on: October 09, 2014, 02:39:40 pm »

Quote
Maybe they thought ADK was hard to read
I think that's an argument for the opposite case. If he's hard to read, it's bad to make him the IC, because that means he can't be misread as scum. Best give the IC to the guy who, if he's town, looks towny to most players.

I didn't say what I wanted to.. I meant to say, maybe they think he's easy to detect as scum.
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Witherweaver

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Re: M52: Death Note Mafia
« Reply #60 on: October 09, 2014, 02:52:18 pm »

So some reference.. was looking at a Mafiascum game of this format, and here is the Mafia QT:

http://www.quicktopic.com/50/H/BrLTFPmPnNA

(It was linked in the thread.)

The main factor of determining who to give the gun to was mislynchability, and the accuracy of their reads was secondary probably.  I'm guessing whether or not they felt someone would get mislynched (in a regular game) was a main thing here.

Hydrad has a history of getting mislynched or being found scummy in every game he's been in.  New players are, in general I think, more susceptible to getting mislynched.
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Hydrad

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Re: M52: Death Note Mafia
« Reply #61 on: October 09, 2014, 02:59:00 pm »

i'm in favor of keeping votes to keep people accountable.

yea but you're scum.

I'm really glad you don't have the notebook right now
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

A Drowned Kernel

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Re: M52: Death Note Mafia
« Reply #62 on: October 09, 2014, 03:49:17 pm »

So I'm an IC! That's new.

I gave this some thought beforehand, and I'm going to treat the kill like a normal lynch. That makes sure people are accountable, and lord knows my reads are rarely too accurate. So I will shoot someone as soon as they reach majority, and if deadline comes up I'll shoot the player with the largest wagon, and if there's a tie the wagon that reached it's point first.

Some people have commented on it already, but I would like everyone to answer why they think I might have been picked.
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silverspawn

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Re: M52: Death Note Mafia
« Reply #63 on: October 09, 2014, 03:49:56 pm »

i'm in favor of keeping votes to keep people accountable.

yea but you're scum.

I'm really glad you don't have the notebook right now

I'm not :c

Hydrad

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Re: M52: Death Note Mafia
« Reply #64 on: October 09, 2014, 03:52:49 pm »

So I'm an IC! That's new.

I gave this some thought beforehand, and I'm going to treat the kill like a normal lynch. That makes sure people are accountable, and lord knows my reads are rarely too accurate. So I will shoot someone as soon as they reach majority, and if deadline comes up I'll shoot the player with the largest wagon, and if there's a tie the wagon that reached it's point first.

Some people have commented on it already, but I would like everyone to answer why they think I might have been picked.

If I was scum I don't even know how I would go around picking people. I would probably just select someone randomly as after the first myslynch there isn't much control over it.

Maybe they picked you because they felt you would go along with the majority and that they could influence the majority? 4 scum is going to have a huge influence on votes.
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Teproc

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Re: M52: Death Note Mafia
« Reply #65 on: October 09, 2014, 04:06:44 pm »

vote : WW
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Witherweaver

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Re: M52: Death Note Mafia
« Reply #66 on: October 09, 2014, 04:07:45 pm »

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Teproc

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Re: M52: Death Note Mafia
« Reply #67 on: October 09, 2014, 04:11:31 pm »

vote : WW

Wrong!

Seems about right.

P.S. : To anyone wondering, I don't do RVS so this is a serious vote.
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Teproc

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Re: M52: Death Note Mafia
« Reply #68 on: October 09, 2014, 04:12:12 pm »

Also I agree with treating the gun (or the death note in this case) as a lynch, as boring as that is.
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Witherweaver

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Re: M52: Death Note Mafia
« Reply #69 on: October 09, 2014, 04:13:50 pm »

I'm not so concerned with getting shot, though.  Because then I get a gun.  And then I can shoot bitches.
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Witherweaver

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Re: M52: Death Note Mafia
« Reply #70 on: October 09, 2014, 04:14:12 pm »

And I may go crazy and start rapid firing.
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Teproc

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Re: M52: Death Note Mafia
« Reply #71 on: October 09, 2014, 04:15:20 pm »

*checks that EFHW isn't playing this game, breathes a sigh of relief*
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Mafia play advice: If you are not content with the way the game is going, always assume that it is your fault.

Witherweaver

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Re: M52: Death Note Mafia
« Reply #72 on: October 09, 2014, 04:17:46 pm »

*checks that EFHW isn't playing this game, breathes a sigh of relief*

?
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Teproc

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Re: M52: Death Note Mafia
« Reply #73 on: October 09, 2014, 04:18:09 pm »

And I may go crazy and start rapid firing.

Trying to intimidate us into not shooting you ?

PPE : Nevermind
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sudgy

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Re: M52: Death Note Mafia
« Reply #74 on: October 09, 2014, 04:19:13 pm »

Vote: silverspawn

I agree that his first post seems like it's pushing aside suspicion when there isn't any, and it could be planned in a QT.  I usually do RVS but I actually found a legitimate reason to vote someone right away.
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