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Author Topic: Crazy Openings  (Read 11378 times)

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Voltgloss

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Re: Crazy Openings
« Reply #25 on: December 22, 2011, 03:58:47 pm »
0

No, I mean, if with 3 Coppers you can buy a Platinum, why would you buy a Gold with 2 Coppers and a Platinum?

Because (3 coppers = $3) * (3 of a kind) = $9

But (2 coppers = $2) * (2 of a kind) + (1 gold = $3) is only $7

And yet later on...

Quote
--- bdhcompany's turn 8 ---
bdhcompany plays 3 Coppers.
bdhcompany buys a Silver.
(bdhcompany draws: 2 Coppers, 2 Platinums, and an Estate.)

This game should go in the Greatest Moments list as "Isotropic Gone Mad."
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Elyv

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Re: Crazy Openings
« Reply #26 on: December 22, 2011, 04:00:01 pm »
+1

How does a game where someone opens platinum/platinum, even assuming they don't cheat the rest of the game, last 36 turns?
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rspeer

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Re: Crazy Openings
« Reply #27 on: December 22, 2011, 04:22:23 pm »
+2

How does one opponent put up with this nonsense for 12 turns and then resign, while the other one plays it straight, buys an Estate on turn 3, and then plays a reasonable KC/Wharf/money strategy for the rest of the game? The questions go on and on.
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Elyv

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Re: Crazy Openings
« Reply #28 on: December 22, 2011, 04:53:57 pm »
0

A list of things against the rules in that log:

Code: [Select]
--- bdhcompany's turn 1 ---
bdhcompany plays 3 Coppers.
bdhcompany buys a Platinum.

--- bdhcompany's turn 2 ---
bdhcompany plays 4 Coppers.
bdhcompany buys a Platinum.

--- bdhcompany's turn 4 ---
bdhcompany plays 4 Coppers.
bdhcompany buys a Platinum.

--- bdhcompany's turn 5 ---
bdhcompany plays 3 Coppers and a Platinum.
bdhcompany buys a Platinum.

--- bdhcompany's turn 7 ---
bdhcompany plays 2 Coppers, a Platinum, and a Gold.
bdhcompany buys a Colony.

--- bdhcompany's turn 10 ---
bdhcompany plays a Copper and a Platinum.
bdhcompany buys a Colony.

--- bdhcompany's turn 12 ---
bdhcompany plays 4 Coppers and a Platinum.
bdhcompany buys a Colony.

--- bdhcompany's turn 18 ---
bdhcompany plays 2 Coppers, a Platinum, and a Gold.
bdhcompany buys a Colony.

--- bdhcompany's turn 19 ---
bdhcompany plays 2 Platinums.
bdhcompany buys a Colony.

Not that anything else actually makes sense either.
« Last Edit: December 22, 2011, 05:02:19 pm by Elyv »
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Razzishi

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Re: Crazy Openings
« Reply #29 on: December 30, 2011, 01:41:47 am »
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Given that later in the game he pretty much sticks to the rules with increasingly rarer deviations, it almost looks like it could be that two of the guys Coppers are actually worth $7.  Then he buys a Colony with 2 Platinums.  I'm very confused.
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Ferrouswheel

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Re: Crazy Openings
« Reply #30 on: January 09, 2012, 02:34:28 pm »
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If you're just blatently cheating, why don't you just buy colonies from the get go? I can't think of a strategy that would beat someone buying a colony every turn starting turn one.
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Young Nick

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Re: Crazy Openings
« Reply #31 on: January 09, 2012, 03:50:42 pm »
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Somehow use Mint, King's Court, Saboteur and some other stuff to clear your deck and destroy his simultaneously? (If you are cheating, as well, this is.)
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Thisisnotasmile

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Re: Crazy Openings
« Reply #32 on: January 09, 2012, 04:00:07 pm »
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If you're just blatently cheating, why don't you just buy colonies from the get go? I can't think of a strategy that would beat someone buying a colony every turn starting turn one.

I'm pretty sure Puzzle 1 would beat it.
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Elyv

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Re: Crazy Openings
« Reply #33 on: January 09, 2012, 06:42:28 pm »
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If you're just blatently cheating, why don't you just buy colonies from the get go? I can't think of a strategy that would beat someone buying a colony every turn starting turn one.

I'm pretty sure Puzzle 1 would beat it.
Well, that requires perfect shuffle luck.
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Ferrouswheel

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Re: Crazy Openings
« Reply #34 on: January 09, 2012, 09:06:55 pm »
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If you're just blatently cheating, why don't you just buy colonies from the get go? I can't think of a strategy that would beat someone buying a colony every turn starting turn one.

I'm pretty sure Puzzle 1 would beat it.

Or I suppose cheating better, after all you couldn't beat a person who cheated to buy all the cards on their first turn, unless you did it first.
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