This setups is an invented, open setup called Traitor8 for 11 players.
Please PM me if you have any concerns or questions. This setup can be modified if it appears to be broken or flawed. I would rather change something than run a broken setup so please don't hesitate to PM me. But please do not discuss theory or problems with the setup in the thread.
Mafia:
2 Mafia + 1 Roleblocking Traitor
Town:
Up to 8 players
One of the following rows or columns adding a scum add on depending on the row added:
xxxx | Column1 | Column2 | Column3 | Column4 | Add-On |
Row1 | VT | Detective | 1-shot Commuter | Goon Cop | 1-shot Investigation Immune/SK |
Row2 | Watcher | JK | VT | Psychologist | 2-shot JOAT |
Row3 | 1-shot Bulletproof Townie | VT | JK | Bodyguard | Traitor Knows Mafia |
Row4 | 1-shot Commuter | Psychologist | Detective | VT | Mafia Knows Traitor |
Add-On | 2-shot JOAT | Mafia Knows Traitor/SK | TraitorKnows Mafia/SK | 1-shot Investigation Immune | xxxxxxx |
To clarify here are the 8 options:
1. Detective, 1-shot Commuter, Goon Cop; 1-shot Investigation Immune + Serial Killer
2. Watcher, Jailkeeper, Psychologist; 2-shot JOAT
3. 1-shot BP Townie, Jailkeeper, Bodyguard; Traitor Knows Mafia
4. 1-shot BP Commuter, Psychologist, Detective; Mafia Knows Traitor
5. Watcher, 1-shot BP Townie, 1-shot BP Commuter; 2-shot JOAT
6. Detective, Jailkeeper, Psychologist; Mafia Knows Traitor + Serial Killer
7. 1-shot Commuter, Jailkeeper, Detective; Traitor Knows Mafia + Serial Killer
8. Goon Cop, Psychologist, Bodyguard; 1-shot Investigation Immune
Serial Killer: (if applicable, present 3/8 of the time)
- 2-shot JOAT, which includes a passive 1-shot Bulletproof, 1-shot Strongman, 1-shot Investigation Immune. If the Bulletproof is used up one JOAT attributes will be lost. If both the Strongman or Investigation Immune is used at night the Bulletproof will be lost as well.
- The SK may choose to give up NK and instead perform any one of the 8 town roles listed above during the night. Each role may only be used once by the Sk during the game.
Mechanics:- All roles will be used according to mafiascum specification unless otherwise noted below.
- Daystart
- Mafia JOAT is an option of Strongman and Ninja (each can only be used once) and is not an assigned role, instead it is universal for the mafia team. But is instead a role that any alive mafia player can use it while performing the night kill.
- Mafia Investigation Immune is universal. It will return results of "Not Goon" to Goon Cops, "Not Killed" to Detectives, "Can't Kill" to Psychologists and "Didn't Target Anyone" to Watchers.
- Traitor does not know the identity of Mafia Partners unless it is added on as a bonus. Traitor will be informed at day start of the Mafia's identities in a PM if that add-on is selected.
- Mafia does not know the identity of the Traitor unless it is added on as a bonus. The Mafia will be informed at day start of the Mafia's identities in their quicktopic if that add-on is selected.
- Flavor will indicate if a player was killed by multiple factions, but will not indicate which alignment performed specific kills.
- When the Traitor dies, if at least one Mafia Goon is still alive one will be chosen at random to inherit the Roleblocking role. This Goon will be transformed from a Goon to a Mafia Roleblocker.
- If the Mafia target the Traitor with a NK, the Traitor will not die unless mafia is using a strongman kill. Otherwise, the Traitor will be recruited and become a Mafia Roleblocker and be given access to the quicktopic.
- The Traitor can Roleblock a Mafia NK.
- If the Traitor will inherit the NK and become a Mafia Roleblocker if is the only Mafia player alive.
- Goon Cop will return results of Goon or Not Goon.
- Detective will return results of having killed or not killed.
- Psychlogist will return results of being capable of killing or not capable. But if a kill has been performed previously, the result will be falsified. Traitors are not capable of killing until they have been converted into Mafia Roleblockers
- Roles cannot target themselves.
- Roles will not be indicative of alignment, except for one exception that will not be disclosed. All other roles will be rolled randomly.
- Mafia will have fakeclaims.
Order of Operations: (roles listed earlier in parenthesis will be performed simultaneously)
Modifiers (Ninja/Strongman)
Commuter
Blocking (Jailkeeper, Roleblocking)
Protective (Bodyguard, Bulletproof)
Killing
Investigative (Watcher, Psychologist, Detective, Goon Cop)
Win Conditions:- Town wins when all threats to the Silo have been eliminated.
- Mafia wins when Mafia (not counting the Traitor, unless the traitor has become a Mafia Roleblocker) controls at least half of the silo and the SK, if present, has been eliminated.
- Serial Killer wins when all other players have been eliminated. If a scenario exists where a Serial Killer and a Mafia the following will be followed:
* If
Bernard is the last mafia alive, Mafia will win.
* If
Senator Thurman or
Anna Thurman is the last mafia alive, the SK will win.