well, I just wouldn't do more with the card than the thought experiment.
Why not? At least I'd like to
try fixing it.
The comparison to Mine is a very good point. The cantrip version is too strong.
The limit of 10 Peddlers is the reason for the on-trash effect. Okay, trashing isn't always available.
My brainstorm ideas to get around the problem:
- Add some way to put Peddlers back to their pile.
- Gaining a Peddler is only one choice, so that Kontor can be useful when Peddlers are empty.
- You choose between different $ cantrips (Oasis, Peddler, Market).
Kontor (Action) $5
+2 Cards
Gain a Peddler from the Peddler pile.
_______________________
In games using this, when you trash a Peddler, put it on the Peddler pile.
Kontor (Action) $5
Choose one:
Gain a Peddler from the Peddler pile
or return a Peddler from your hand to the Peddler pile. If you do, +$5 +1 buy.
Kontor (Action) $5
Choose one: Gain a Peddler from the Peddler pile; or +$2 +1 buy.
Kontor (Action) $5
Choose one:
Gain an Oasis from the Oasis pile and play it;
Gain a Peddler from the Peddler pile, putting it on top of your deck;
Gain a Market from the Market pile.