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Author Topic: M50: A Song Of Ice And Fire Mafia - Town Wins!  (Read 332244 times)

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faust

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M50: A Song Of Ice And Fire Mafia - Town Wins!
« on: August 28, 2014, 04:31:28 pm »

Welcome to M50: A Song of Ice and Fire Mafia (aka Game of Thrones Mafia 2)!

Mod: faust, comod: TA

This game will use an invented, semi-open setup based upon Monsters U Mafia and Language BM. Detailed information is contained in Post 2.


Players:
1. silverspawn, Mafia 1-shot Ninja lynched D2
2. pacovf
3. ashersky
4. Hydrad, Vanilla Lord lynched D3
5. Witherweaver
6. Teproc
7. XerxesPraelor
8. EgorK
9. Robz888
10. Ichimaru Gin
11. pingpongsam, Mafia Jailkeeper lynched D1
12. azadin, Vanilla Lord killed N1
13. Voltaire, Tracker killed N3

Spectators tagged: Archetype, yuma, mail-mi

Day starts: D1 | D2 | D3 | D4

Rules for this game

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless your role PM specifically allows it.  Mafia members may communicate at night and during the confirmation stage.
3. If you have a role with a Night action your choices are due to all mods by the posted deadline.  If we do not receive your PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.  If your Night action was mandatory, it will be decided randomly.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. This game will have 7 day Day deadlines. Night will last 72 hours. Unless stated otherwise, individual Night actions must be submitted within the first 24 hours of the Night phase.
2. House voting deadlines are until the end of the Day phase (during the day) or 48 hours after Night start (during the night).
3. House actions must be submitted before the night ends.

4. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
5. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
6. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight.
7. If the deadline is hit without a player reaching the majority of votes, one of two things will happen: If there was a lynch on the previous Day, there will be no lynch. Otherwise the player with the most votes at deadline will be lynched, with ties broken randomly.
8. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
9. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
10. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch. This is only applicable if there was a lynch on the previous Day.
11. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
12. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
13. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post. Mods will not edit posts for you.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the mod privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.10 without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a PM to the moderator.  Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: October 08, 2014, 08:46:49 am by faust »
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faust

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #1 on: August 28, 2014, 04:31:44 pm »

Setup information

There are 13 players, some of which are mafia and rest town (Realm-aligned in this game). At the start of the game, each player is assigned to a House or House-free. Houses do not indicate alignment. Similarly, flavor names are independent of alignment.

All players may change their House twice during the entire game. They may choose to change their house at any point during the game. If they do, at the start of the game phase after the decision, they will leave their house and join the new one (i.e. if decided N2 to change, the change will happen at the start of D3). They may also choose to be House-free; this also counts as a change of Houses. All players sworn to one House have a weighted vote. If a player joins a House, their weighted vote will be 2. It will increase by 1 for each Night phase they serve that House. But if they leave the House, it will again drop to 2, even if they join again later. If at any point in the game 0 players are sworn to a House, that House will perish and it will not be possible to join anymore.

Each House comes with a Neighborhood QT open both Day and Night, a power and an empower condition. If the empower condition is met at night, the power that the House possesses will grow stronger. Each night, every house may choose one of their players to perform that house's night action. A member of the House must receive more than half of the weighted votes of that house to be able to perform the night action. He may choose his target freely and secretly. If nobody reaches that quorum, the night action will not be performed.

The House that has the most members will make the king. When any house reaches a majority, they are informed of that, and before this phase ends, they must vote for one of their own to become Hand of the King. A simple majority of the weighted votes is enough here. The Hand of the King performs the night action of the House until another House gets more members. All night actions of the Hand of the King can't be blocked or Redirected in any way. If the Hand of the King is not elected in time, the House will not be able to perform any night action.

Example:
Quote
Player A and Player B start in House Greyjoy. Their weighted vote in the House is 2 at game start. N1, they may choose one of them to perform the night action. Each vote has weight 2, so the total is 4. In order for the vote to be successful, 3 votes must be on the same person. In this case, Player A and Player B must vote for the same person for the vote to go through.

At the end of the night, the weighted vote of player A and B increases by 1.

D2, Player B is lynched, and Player C and D choose to join House Greyjoy. They enter with weighted vote 2. N2, Players A, C, D may decide to give the power to one player. The weighted vote total is 3+2+2=7, so 4 votes are necessary to get a majority. That means if two players vote the same person, that person gets the power.

At the end of the night, the weighted vote of players A, C, D increases by 1.

At the start of D3, player E joins the House, and it is announced that House Greyjoy has conquered the Iron Throne, because it is the House with the most living members. The players have until the end of the day to elect a Hand of the King, who will perform the night action for as long as their House holds the Iron Throne. Player A has weighted vote 4, players C and D 3, and player E 2. A simple majority is enough, i.e. if everyone votes for himself, player A will become Hand of the King.

All PRs are only able to target players of a House other than their own. The same goes for players performing their House's power. There is however no restriction for the mafia night-kill. There will be at least one role that relates directly to the setup. Flavor names are independent of alignment and role, but not independent of the starting House.

Note that all individual night actions (that is, night actions that are not House powers) are due in the first 24 hours of the night. The same goes for the factional kill. House actions are due at the end of the night. All actions of one night will be resolved simultaneously.

Spoiler warning: This game is set to start at the end of the second book of the A Song of Ice and Fire series (end of season two in Game of Thrones). Events that have already occurred in the TV show may be referenced in the flavor. However, no spoilers from the books beyond that point will be released.
« Last Edit: September 09, 2014, 08:29:08 am by faust »
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silverspawn

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #2 on: August 28, 2014, 04:48:39 pm »

cool

/in

pacovf

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #3 on: August 28, 2014, 04:57:16 pm »

Tentative /in (depending on when this starts). Will all the powers be standard? Or a we going full RMM?
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ashersky

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #4 on: August 28, 2014, 05:00:00 pm »

/in
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Hydrad

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #5 on: August 28, 2014, 05:01:57 pm »

/in!
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Witherweaver

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #6 on: August 28, 2014, 05:32:26 pm »

/in !!!
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A Drowned Kernel

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #7 on: August 28, 2014, 06:15:20 pm »

Do you have an idea when this will start?
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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #8 on: August 28, 2014, 06:29:34 pm »

I have to /in. DUne Mafia will be going at the same time, but still, this is too good to pass on.
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XerxesPraelor

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #9 on: August 28, 2014, 07:11:17 pm »

/in
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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #10 on: August 28, 2014, 07:36:38 pm »

/in
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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #11 on: August 28, 2014, 08:30:48 pm »

This is a cool setup. You all will enjoy it!
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EgorK

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #12 on: August 28, 2014, 08:36:22 pm »

/in
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Archetype

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #13 on: August 28, 2014, 10:52:25 pm »

/tag. I don't have time to play this, but I wish I did!
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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #14 on: August 28, 2014, 11:13:59 pm »

/in
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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #15 on: August 28, 2014, 11:16:18 pm »

/tag speccy request as well
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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #16 on: August 29, 2014, 12:03:51 am »

/tag
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faust

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #17 on: August 29, 2014, 03:25:36 am »

Tentative /in (depending on when this starts). Will all the powers be standard? Or a we going full RMM?

This is a normal game, which means powers will generally be standard. There might be some minor modifications though.
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faust

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #18 on: August 29, 2014, 03:28:15 am »

Do you have an idea when this will start?

I can start whenever. Maybe it's good to wait until one of the ongoing games is finished, but it mainly depends on what fits best for the players who signed up.
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Voltaire

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #19 on: August 29, 2014, 03:01:03 pm »

/IN
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faust

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Re: M50: A Song Of Ice And Fire Mafia (Open for signups!)
« Reply #20 on: August 29, 2014, 05:28:04 pm »

Made some additions to the setup post. See the quotes below.

There are 13 players, some of which are mafia and rest town (Realm-aligned in this game). At the start of the game, each player is assigned to a House or House-free. Houses do not indicate alignment.

Quote
All PRs are only able to target players of a House other than their own. The same goes for players performing their House's power. There is however no restriction for the mafia night-kill. There will be at least one role that relates directly to the setup. Flavor names are independent of alignment and role, but not independent of the starting House.

Note that all individual night actions (that is, night actions that are not House powers) are due in the first 24 hours of the night. The same goes for the factional kill. House actions are due at the end of the night. All actions of one night will be resolved simultaneously.
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Re: M50: A Song Of Ice And Fire Mafia (3 spots left!)
« Reply #21 on: August 31, 2014, 09:52:35 pm »

Traditionally I am always starting a game this time of year so this is the one... /in
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Re: M50: A Song Of Ice And Fire Mafia (2 spots left!)
« Reply #22 on: September 01, 2014, 11:26:13 pm »

/in

I'll be out of town sept 6-12 with limited internet access, so if we start sometime after that, that would be awesome.
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Re: M50: A Song Of Ice And Fire Mafia (1 spot left!)
« Reply #23 on: September 02, 2014, 03:55:47 pm »

Before this starts, I would like to mention that I will be considerably less available than in my only game until now. I will be starting an internship soon, so my available free time will plummet. That doesn't mean I will lurk, but those of you that played that game with me might be surprised with the lowered level of activity.
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Re: M50: A Song Of Ice And Fire Mafia (1 spot left!)
« Reply #24 on: September 02, 2014, 10:11:44 pm »

/out  :(
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