Very interesting to play this matches!
Playing 7 matches is not a lot but i would like to make a few comments on engine :
- the opening : i would say salvager/ligthouse or maybe salvager/silver.
I dont know clearly.
- count here is, for me,the key card.
1/ to trash the coppers - you can or create an other or better top deck an estate (if you have count copper *3 estate) to give to your salvager or your jack if there is high probability to have it next hand
2/ to help the engine, discarding cards to have a better jack's draw
3/ at the end for points, to have a duchy or to be salvaged. I prefer to keep it all the game but sometimes no choice!
- how do i choose with 4 between herald and ironmongers?
most of time i took herald because i think here its better to make the engine working except :
1/ first turns if i think i have trashed little cards, and have low potentiality of trashing. For example if i have problems to buy my count.
I want to cycle more my game.
2/ at the end of game (not very frecuent) or middle game when i begin to green. At this time, the jack engine can have problems and ironmongers can help discarding
-in a dream game, i want 2 salvagers, 2 jack, and one count
if you go engine, you want powerfull and lot of points.
2 jacks is more important for me. You can just have one salvager, but you know you wont be able to play more than 2-3 turns without having problems with the silvers
-how to use the top decking effect with herald? (for example i buy with 6 an herald what to do??)
1/ I used it to topdeck count to trash faster
2/ i used to it to top deck terminal cards (i thinks i did that! or i could have done!), when you know you'll have herald in hand next turn. To increase the probability to have extra actions with your herald.
3/ and for sure to top deck herald...
-when to green? No choice about that!!!!
Your opponent and cards are choosing for you!!
You spend your game being late and not having enough time. Just go for it when you've no choice
1/ 2 buys with 13, here i think you cant take 2 actions cards.... province no choice!
2/ to keep a decent gap with him!
-why i didnt choose urchin?
1/ i dont know if it really hurts my oponent
2/ i dont want mercenary, for me the trasher is count and i would need 2 urchins (-2 ligthouses)
3/ ligthouse seems better in jack engine and the +1 next turn. In a jack engine, i think you want the less money you can to buy things (for example jack native village forager) and make your drawer working
-the 5/2 opening game : wow what a confort!! i can breath during my game! and my god : i had the leadership!
and i think i made a mistake trashing too much my coppers (maybe i "lost" a turn)
In conclusion... engine very dificult to play!!!
With 4/3, i think you need good draws to win. For fun i would take it. in a tournament or league, if you play with player with same level... its seems a bit ambitious
(or maybe not if you're Stef!)
I dont like to say one strategy is better than other. I think it depends of the level of the player, and the level of the oponent.
I got the feeling in a 5/2 opening, engine can be better to take if
1/ you're good to make engines
2/ your oponent is not so good and can make mistakes in jack big money (for example not taking duchy when he has to). Well for sure in this case, you can also go JOT big money!!