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Author Topic: War of Omens, flash CCG with deckbuilding elements  (Read 32489 times)

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popsofctown

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War of Omens, flash CCG with deckbuilding elements
« on: July 28, 2014, 12:54:02 pm »
+2

Stumbled upon this while I was bored today, just finished the tutorial.  The core mechanic is that every turn you draw 3  randomly from a wad of cards that are all candlestick makers, you take one coin token.  You buy cards like Market and Urchin (except like, an urchin that attacks creatures) using the coin tokens so they get shuffled in your deck and try to kill the other guy.

It seems cool so far, design wise.  I might get disappointed by the stuff that tends to surround flash CCGs and their monetization though :(
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KingZog3

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #1 on: July 28, 2014, 01:19:49 pm »
0

I saw this a while ago. I tried to play it but it overheated my laptop 3 times in a row. I don't what it is, but it's using up so much power. It seemed reasonably fun as a time killer for the short amount of time I played it.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #2 on: July 28, 2014, 02:39:09 pm »
0

I didn't have any issues at all, but it's not uncommon for flash games to be written in super innefficient ways that consume lots of power.  Maybe they fixed the perfomance issue since then.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #3 on: September 27, 2014, 07:07:35 pm »
0

They just added draft mode!
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #4 on: September 19, 2015, 04:36:10 pm »
0

Still playing this! Prismata overheated my laptop but this game doesn't. 

It has gotten a lot better over time, it's pretty balanced now.

I play Hearthstone when I want to play the game everyone is talking about and War of Omens when I want to have fun.
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Kuildeous

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #5 on: September 20, 2015, 05:47:45 pm »
0

This is pretty neat. The rules are actually quite smooth. The green deck at least eliminates many of the problems that you could see in deckbuilders. For example, there are no terminal actions so you don't collide. You stop playing cards when you have only money. From what little I've seen on the red deck and the purple deck, this is not universal. I fear that my green deck will make me spoiled when I attempt to play the other decks.

Right now I've only unlocked the red deck. I'm intrigued by the purple deck, but I cannot play it yet.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #6 on: September 20, 2015, 09:55:49 pm »
+4

You people are awful. I didn't want to spend the last three hours playing this game. :/
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #7 on: September 20, 2015, 11:15:13 pm »
0

This is pretty neat. The rules are actually quite smooth. The green deck at least eliminates many of the problems that you could see in deckbuilders. For example, there are no terminal actions so you don't collide. You stop playing cards when you have only money. From what little I've seen on the red deck and the purple deck, this is not universal. I fear that my green deck will make me spoiled when I attempt to play the other decks.

Right now I've only unlocked the red deck. I'm intrigued by the purple deck, but I cannot play it yet.
For the most part there aren't cards that collide badly when you draw them together.  The purple faction has lots of cards that you want to hold in the "pocket slot" (the card you can hold in between turns without skipping a draw, since the hand limit is 4 and draw per turn is 3) so it can feel like clanking terminals in that respect. 

If you build a red deck that combines sacrifice-creature cards with creature cards, you can draw all of one or the other and be disappointed.

Green is really popular.  It's really not a bad thing to be spoiled and play nothing but green.  There are several good decktypes within green.

Purple seems to be the least popular color to play by a pretty decent margin.  It was added late in development, the other 3 colors are "core" and purple is kinda extra.  I think even if they never fix the design issues with purple the other 3 colors are enough of a game for things to be swell.

The real fun happens when you play draft mode man.  It's craaaazy.  It's like, Knights, Black Market, and Menagerie man.
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Kuildeous

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #8 on: September 21, 2015, 12:14:20 am »
0

The store portion is getting a bit tedious though. Part of that is that the campaign is not yet finished. There are only nine chapters, but you need to win way more than nine before you can start doing the next level of difficulty.

I did go ahead and spend $3 to unlock the middle pack, though I think I'm better off opening the first pack so that I can upgrade my commons. The tutorial made it sound like you can upgrade within a game, but I think it's only when buying cards (and I guess crafting?).
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #9 on: September 21, 2015, 07:10:05 am »
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Oh sure, when I try the multi-Loan strategy, it's a trap card. When the AI does it, I get annihilated. *glares*
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #10 on: September 21, 2015, 09:28:04 am »
0

Pending money to unlock the Silver pack early one won't help, because it's recommended to fully upgrade commons first, yeah.  You want to max all of them or almost all of them.  A lot the uncommons are remarkably non-essential, more so than the commons. 

Btw, click "Herd of Boars", "Ritual Sacrifice" and "Orphan Gang" whenever they come up.  They comprise the best budget deck in the game, although you won't be able to play it at all before you're finished upgrading the Uncommon boars.  The deck can use some other stuff like Rite of Combat, Lepers, or Scrivener, but those are just seasonings and aren't as pivotal to it.


For the sake of full disclosure, "not yet finished" would technically be a misleading representation of the campaign.  They aren't really working on it.  They started focusing on draft, and then new cards instead.  I don't know how frequently they are adding new content at all, it's been three weeks since I got back into it and I haven't seen anything new, but I like the stuff that's already there.

The medium difficulty level of the adventures is pretty hard.  It can take like 8 tries to beat some of them.  I will tell you that when I first unlocked the medium difficulty I was not ready, and I ignored those campaign missions for a good long time.

Reportedly the hard difficulty level on the campaigns is absurd, and requires a totally complete collection, skill, and luck.


You can't upgrade cards within a game, but when you have upgraded a card you can use the improved version of it and the weaker version it both in your deck.  They might have been touching on that in the tutorial.  They made the tutorial a loooooong time ago so it's likely just wrong though.

Loan is a really bad card before you upgrade it.  Upgrading a card reduces how much gold it costs you to buy it.  For a card whose main purpose is fulfilling a certain role, like "provides you health" or "destroys an ally", that can be unimportant.  For a card whose main purpose is to give you gold -immediately-, the -immediate- gold cost is really relevant.  I don't think I've ever seen anyone run the 4 cost or 5 cost versions of Loan in a multiplayer deck, only the 3 cost version of Loan, fully upgraded.
The AI probably just got lucky and redrew the Fiefs they bought a ton.  Or maybe they did the cute "debt collectors don't know about my offshore Magic accounts" thing, which is difficult to pull off consistently.
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Kuildeous

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #11 on: September 21, 2015, 10:47:02 am »
0

I can see Loan being a bad trap card when it's not upgraded. You're paying 5 to gain 8 and then paying 8 for the next 4 turns, so you are down 5 for the benefit of buying one or two cards early. That -2 per turn can be murder. And though it becomes zero sum when played from your hand, you still have that initial cost, so the card is always a negative income overall. But yeah, I could see how it can be worth paying 3 extra to get someone great out there.

I don't have any cards upgraded. No wait, Merchant's Guild got upgraded when I hit a certain level. I have some cards that are getting close.

So you could theoretically have the level-1 version, level-2 version, and level-3 version in your deck? So I could have three times the Orphan Gangs? Just have to be willing to pay the higher cost when that comes up?

I started playing my red deck a bit more seriously this morning. I discovered the quests, and I need to win 5 apprentice battles with red. Conveniently I also need to win 5 apprentice battles. Nice bit of double-dipping there. I can definitely see the appeal of red. Considering that I also had to skip buying anything on the first turn with green due to card costs, red is a different feel. I miss the free draws (which probably explains why green is so expensive), but I didn't miss them as I threw out cards left and right. I believe I replaced a ritual with my war pig (dire boar, I think?). It's the x3 attack that eats my weakest ally. Considering my Rat Catcher can bring out more allies (ironically, the Catcher is weak so he might get eaten), this is not such a bad thing. So not quite a default red but pretty close.

Well, now I'm bummed that I opened so many of that middle pack trying to skip the Commons. I'll stick to the first pack for a while. I beat the first chapter on the second level, but I was stymied on the second chapter. The end guy was gaining +1 gold and +1 skull every turn. I could not keep up. I suppose I will have to come back with a better deck.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #12 on: September 21, 2015, 11:17:35 am »
0

Right, you can have the level 1, 2, and 3 versions of a card all in your deck.  Orphan Gang isn't exactly the poster child for that, since he is a niche-filler, his job is to give you something cool to do with your food, when you play a second one you just get the mediocre body, you already had a food converter.  I do run 2 copies of Orphan Gang in my Esboar deck just to mitigate the risk that I never restock any Orphan Gangs the entire game, but I would never play a third.

Being able to run 3 copies of the same card is part of why buying oak packs and upgrading commons is so good. It's easy to get a fully upgraded card, then run 3 copies of it and have an internally consistent strategy.  And if you decide to run just 2 of your 3 copies, -both- those copies cost 1 less than they would have if you weren't fully upgraded on the card.  Ambush is another card that is really sweet to triple up on (blue).

Each hero has a special card associated with them.  You get the card at level 6, and it upgrades at level ..14 I think? Then you get the max upgrade at level 28.  Level 28 takes a long long long time.

Dire Boar is confusing to me, I don't understand it.  Losing an ally seems really bad to me, but people play Dire Boar and beat me, so I don't know.  It's definitely not good in draft, which is the mode I spend the most time thinking about.

Red was my favorite faction for a long time when I first started playing.  I played a Rite of Brood, I liked getting lots of stuff.  And I liked playing Lepers to make green allies kill themselves, then sacrificing my Lepers for resources when I was tired of them.  I think the cards being cheap might make red a tad more fun to play.  If you unlock the green guy that gives you 1 gold every turn that makes green a lot less expensive to try to play, but I opened many many packs without seeing him, so hence I was a red player.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #13 on: September 21, 2015, 11:23:12 am »
0

If you spend any money on the game again, btw, buying the Endazu starter kit is the most $ efficient thing by a broad margin.  It contains a guaranteed epic coin.  Epic coins are the rarest thing ever, and you can use an epic coin in every deck (any color) and every deck will be slightly better for it.
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Kuildeous

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #14 on: September 21, 2015, 06:30:18 pm »
0

Holy shit, multiplayer sure is humbling. Not that I thought I was hot stuff anyway. With no matchmaking in place, I'm encountering people with funky coins. I don't even stand a chance.

But on a bright note, I can lose faster in multiplayer than I win against the AI and get 50 silver and an ingot out of the deal.
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Drab Emordnilap

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #15 on: September 21, 2015, 07:06:23 pm »
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Yeah, I got a quest for "Win 10 multiplayer games". Hah.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #16 on: September 21, 2015, 07:42:38 pm »
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10 muliplayer wins as endazu, that really takes the cake.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #17 on: September 21, 2015, 07:43:21 pm »
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Epic coins are so incredibly rare that you often queu up against a longtime veteran, and they still have about 3 epic coins.
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Kuildeous

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #18 on: September 21, 2015, 09:37:01 pm »
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Heh, yeah, I'm definitely going to ignore any win MP quests. I'm just glad that today's quest for me was to play in 3 MP matches.

But hey, I finally won my first game. It was with my red deck. At least I live and die quickly. I may have to configure my deck to go for maximum speed. I did win with my Dire Boar though. Five foods and a full roster laid waste to the opponent.
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Kuildeous

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #19 on: September 21, 2015, 09:55:08 pm »
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BTW, I've seen people with two colors. Is that possible only with certain heroes?

Though I'm not sure I want to mix green and red.
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werothegreat

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #20 on: September 21, 2015, 11:33:05 pm »
+1

So, I've opened quite a few oak packs (been playing for the past 4 hours or so, THANKS POPS), and haven't gotten any new heroes.  How do you get those?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #21 on: September 22, 2015, 12:06:31 am »
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It can take a lot. I finally got my third hero. I almost ignored it even though it says "New Hero" at the bottom. But then I read the description and said, "Huh, that sounds just like an enemy I faced...hey wait a minute!"

So here's hoping to unlock purple. Purple intrigues me the most. I guess I should start building a blue deck too, but I'm going to work on leveling green and red.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #22 on: September 22, 2015, 12:27:27 am »
+1

So, I've opened quite a few oak packs (been playing for the past 4 hours or so, THANKS POPS), and haven't gotten any new heroes.  How do you get those?

You just have to open a lot of packs.  You're drawing random samples without replacement, so the time it takes can be inconsistent.  I've gotten every common, uncommon, and scarce hero with oak packs and patience.

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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #23 on: September 22, 2015, 12:38:06 am »
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BTW, I've seen people with two colors. Is that possible only with certain heroes?

Though I'm not sure I want to mix green and red.
No one is allowed to go into the deckbuilder and pick 5 red cards and 5 green cards because their hero's name is Fred, no.  Well, no human is, there are campaign enemies that do that.

Green and purple each have 1 card that can produce a random card that could come from any faction.  They are named Miracle and Summoning Portal.  They are both rare.  One is expensive and only gives you good stuff, one is cheap but takes a while to charge up and might give you awful stuff anyway.
Blue can steal stuff from the opponent in a broad variety of ways, so it's not uncommon for Blue to have a lot of other colors going on in its tableau.
Red fights honest.  I'm pretty sure red doesn't have a card that gets you nonred cards.

There's an epic coin that lets you restock a random card from any faction, but no one actually has it because you have to get to level 28 on a draft hero, so you can't even throw 2,000$ at the game and get it.  A few months ago there was a headcount and literally no one had it, maybe a couple people do by now.  Doubtful though.

There's another epic coin that lets you restock Fireship, which is a green colored card.  I think that one is in packs, so if you really want some green in your red deck, that's the best way to get it.


As a final note, the hero that comes the closest to feeling like a "dual colored deck" by a broad margin is Birondelle.  Her ability is "whenever you buy a card, N% chance to restock a card from your opponent's 10".  There are little tricks you can do to make the ability proc a lot and play a mix of blue cards and your opponent's cards.  She is very popular for this reason.  Unfortunately she is pretty expensive to play well in terms of getting a collection.  If you're trying to do what your opponent is doing, only a little bit better, it's really important to be streamlined and have the same number of epic coins they do, and have your money producing be really efficient.  She's really popular to play because of the unique nature of trying to play your opponent's deck and is the closest thing to a fifth color in the game.


But most importantly, everyone gets to use all 4 colors together in draft.  Go do draft. Draft is so awesome.  Draft draft draft. 
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Kuildeous

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #24 on: September 22, 2015, 08:18:17 am »
0

Draft does sound like it would be a little close to fair. Of course, the experienced players would know what all the cards do already, so they have that advantage, but that's to be expected. What's the Silver/ingot reward like?

I was risking leaving late this morning because I had a quest of winning three Apprentice battles in a row. The first two battles were against purple, which usually falls to my faster red deck (but if they get the right cards out I'm doomed). The third battle was another red, and we were trading blows left and right. I won that one by having three dire boars out. They actually can work in your favor. I also had rat catchers, which helped. I'm actually glad I didn't have the overseer in my deck because a new dire boar could eat an orphan, which means the orphan isn't there on my next turn to do damage. At least without the overseer, the orphan gets a shot off before getting devoured.

I have a few upgraded cards, and they feel nice. No level 2s obviously. That cost is rather steep. No wonder the silver pack is a trap buy.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #25 on: September 22, 2015, 10:25:13 am »
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Draft rewards an Oak Pack for not many wins before 3 losses and a silver pack for several wins before 3 losses.  Then the big kahunas are 6-2: Golden pack worth 1000 Silver.  7-1: Gold pack AND you pick a card that was in your deck to keep, usually a 1000 silver value to pick up a new rare, and a draft ticket (you can take 1000 silver if you don't want to keep any of your cards.  Sometimes you win without using any rares.)
8-0 gives you two card picks.  Sadly they must be distinct, you can't pick the same rare twice to start upgrading it.  I think 8-0 gives a second draft ticket but I can't remember.


You'll want to have 1000 Silver on hand for your first draft in case you want to redraft your deck for 1000 silver.  I think it's often worth it to do that due to the recursive benefit of going 7-1.  My problem is I'm not skilled enough at draft to be able to tell if my deck is bad or not.  Aside from that I should probably never redraw anything with Goat Poultice, the best draft card.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #26 on: September 22, 2015, 08:41:52 pm »
0

I finally got an Endazu hero!  Now I just need more Endazu cards...
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #27 on: September 23, 2015, 10:14:29 am »
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I finally got an Endazu hero!  Now I just need more Endazu cards...
WHICH HERO?!?!
Y U cliffhang us lik dis?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #28 on: September 23, 2015, 11:13:59 am »
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I finally got an Endazu hero!  Now I just need more Endazu cards...
WHICH HERO?!?!
Y U cliffhang us lik dis?

Uhhhh Raktaba'an.  The one who gets +1 Magic when he plays an Incantation. 

Gilded Warriors and Halting Rebukes are now my favorite things.  :)
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #29 on: September 23, 2015, 11:21:05 am »
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Man, I really want to unlock a purple hero. Those cards look like they may match my play style. I ignored them at first when I opened packs because I had no idea what the hell I was looking at. I figured I would just pick them up later. I got a few that seemed interesting but usually if there wasn't already a green or red that I wanted.

I don't think I have enough to make a blue deck. Even if I do have 10 cards, they probably won't make a good deck. I know there is at least an attacker, so that's good. I haven't even attempted to play blue yet. I kind of want to since that'll help me understand what's happening to me when I face blue. With no game log, I just watch cards fly back and forth and then see if I have any allies left on the board. I'm better at recognizing what happens when green and red do it. With purple, I just play solitaire with my deck and hope I win. Weird things happen, and I keep pressing on.

Say, is there a way to get rid of a card that doesn't have health? Like blue's poisons or forgeries?

I've found a way to farm silver without being cloistered alone with my computer. I set up a computer next to the couch while I finish off my DVRed shows. I'm not going to win multiplayer anyway so I just click things and concede as soon as it's available. That really just makes me into a couch potato, but at least I am not letting shows clutter the DVR, and I get free silver and ingots out of the deal.

I've still only won one multiplayer game. I came close in oneor at least it felt close. Still got my ass handed to me at the end.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #30 on: September 23, 2015, 11:22:34 am »
0

I finally got an Endazu hero!  Now I just need more Endazu cards...
WHICH HERO?!?!
Y U cliffhang us lik dis?

Uhhhh Raktaba'an.  The one who gets +1 Magic when he plays an Incantation. 

Gilded Warriors and Halting Rebukes are now my favorite things.  :)
That's pretty cool.  Gilded Warriors is a really good card.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #31 on: September 23, 2015, 11:37:50 am »
0


I don't think I have enough to make a blue deck. Even if I do have 10 cards, they probably won't make a good deck. I know there is at least an attacker, so that's good. I haven't even attempted to play blue yet. I kind of want to since that'll help me understand what's happening to me when I face blue. With no game log, I just watch cards fly back and forth and then see if I have any allies left on the board.
Blue is quite possibly the most upgrade-dependent class to play.
The attacker minions aren't very good unless you unlock the Blue hero that intercepts for her underlings.  The problem is they die a bit too easily.  Green, red, and purple don't care if their minions die because they can just redraw them, but 50% destroy on kill means you might never see them again.  It's safer to use one of your 100% destroyed cards but be guaranteed that they did something good before you lost them.
You'll want to start out with a deck that uses poisons and bombs and Spells to melt the opponent's face with blue, that's the easiest to do with the commons.  Players with more cards can use the "steal your opponent's deck and play it" strategy, which is a good deal more interesting but involves more rares.  And once they get full upgrades they can try to tuck a minion or two behind an intercept card too.

Quote
Say, is there a way to get rid of a card that doesn't have health? Like blue's poisons or forgeries?

There's only two cards in the game.  They are both purple.  One is Banishing gust, 2/3/4, On hold: charge.  At 2 charges: Discard any card.  It puts any card in play or in hand in the discard pile, but if you use it on a bank card it banishes it.

The other is Word of Unmaking, 4/5/6, On hold: charge.  At 3 Charges: Destroy, any card. 

You click any face up card on the screen and it is gone.  Forever.  I think I've heard if you use it on a bank card, the bank can't restock that card ever again (I guess it's kinda like the bank cards are thought to be like blue backed dominion cards, and you're just destroying that component of the game entirely?)

Using Word of Unmaking and a lot of blockers, you can destroy all the important pieces of your opponent's strategy and eventually win through attrition.  I don't know whether you're into that.



As an actual strategic consideration, it's worth noting that playing 6 Trade Routes "destroys" the six damage poison and playing 12 Trade Routes "destroys" Hemlock since they are one use items.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #32 on: September 23, 2015, 11:51:06 am »
+2

This game is really rather addictive, but the upgrade mechanic is incredibly irksome.  Having to grind just to make some cards playable does not seem like good game design.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #33 on: September 23, 2015, 12:54:01 pm »
0

This game is really rather addictive, but the upgrade mechanic is incredibly irksome.  Having to grind just to make some cards playable does not seem like good game design.
Well, any implementation of f2p, p2w sucks in some regard.  I agree that if the cards were in their cheapest, most usable form, and were instead really really expensive, that would probably be a bit more satisfying. And the pack opening process is ridiculously tedious.
In the draft mode, all the cards are in their most upgraded form.  Have I mentioned draft mode yet?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #34 on: September 23, 2015, 02:02:26 pm »
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I can't do draft until I get a Metris hero and win with it. :P
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #35 on: September 23, 2015, 02:28:13 pm »
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Should be soon.  It seems like Theodox is more common than other commons.  At least it feels that way.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #36 on: September 23, 2015, 06:45:57 pm »
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Yay, I got my purple hero. And I managed to win with all four colors, so I qualify for draft.

Oh damn, I need tickets. I finished all three of my quests already. But at least now I have all the colors. My cards are slowly coming around.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #37 on: September 23, 2015, 07:23:30 pm »
+2

So is this game still being developed at all?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #38 on: September 23, 2015, 08:11:48 pm »
+1

It's being maintained but it hasn't received new content lately.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #39 on: September 23, 2015, 10:38:00 pm »
0

Just spent 2-3h on this. The upgrade mechanic has to be the stupidest mechanic ever. Ugh. I got a blue hero though, yay.

I've been playing only green. The minions are way better than the "cantrips" for basically the same cost...?

BTW, what do "attack/retaliate" and "activate" do, exactly?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #40 on: September 23, 2015, 11:07:12 pm »
+1

Just spent 2-3h on this. The upgrade mechanic has to be the stupidest mechanic ever. Ugh. I got a blue hero though, yay.

I've been playing only green. The minions are way better than the "cantrips" for basically the same cost...?

BTW, what do "attack/retaliate" and "activate" do, exactly?

Attack means, deal a damage to something. Attack won't hit the opposing hero if there's any minions to hit. I think other than that it's random?

Retaliate means, attack when damaged.

Activate is, do your "turn" ability. If you Activate a Militia, it will attack again.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #41 on: September 24, 2015, 08:39:42 am »
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Well, not quite "do your turn."  When Wealthy Patrons and Courtesans are activated, they do their "on feed" ability, for some reason.  Also for some reason when a Herd of Boars I control is killed by an attack, I get no resources, but when a computer's Herd of Boars is killed by my attack, they get extra resources.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #42 on: September 24, 2015, 09:40:20 am »
+2

Attacking choooses randomly among enemy minions if there are enemy minions.  A minion with Intercept will redirect the attack to itself.  There are several minions in the game with "Attack weakest", which will choose an enemy tied for the lowest amount of health.

Wealthy Patron, Courtesan, and Vintner are the only 3 allies that use the on feed ability instead of their on turn ability when activated (and also the only minions with an on feed ability that's different than their on turn ability).  I dislike it because it's not intuitive.  It means activating is like a flowchart, Do you have an onfeed ability? y-do it/n-> do you have an onturn ability? y do it/n do nothing.

It's an awkward answer to balance challenges with those 3 minions.  They used to only make 1 resource on your turn.  They were awful, no one used them.  So they bumped them up to 2 resources and gave Vintner a fancy feed gold ability.  But then they were too good with Benediction.  So they didn't want to go back to making them useless.  And if they just nerfed Benediction instead, the draft hero Aline, which was "100% to activate allies on play" would still keep using them oppressively.  So they went with the awkward rule.  Now that they had to nerf Aline anyway, it looks like they really should have just nerfed Benediction and kept with the intuitive interaction.


By the way, technically retaliate doesn't mean "attack when damaged", since Goat Outrider can cancel the damage from the attack he received and retaliate anyway.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #43 on: September 24, 2015, 09:42:50 am »
0

wero, I don't know any reason you wouldn't get resources when your Herd of Boars is killed by an attack.  I think maybe the resources you gained were stolen and you didn't notice it.  The computer sometimes plays cards like Robbery or Embargo really quickly and it might not even animate you having the resources temporarily.  Or if your opponent controled Cutpurse or Loquiri then that could block you from gaining resources at all.

I haven't ever heard a Hoard of Boars bug reported.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #44 on: September 24, 2015, 10:05:23 am »
+1

This is kind of fun, but grinding will get old very quickly.  I've played quite a lot, and only seen one hero so far (green, +1 attack each turn), so draft mode still seems a way in the future.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #45 on: September 24, 2015, 10:05:57 am »
0

I passed up Benediction for Usury, because it felt like a win-more card. Now that I've played some games with Usury, I am pretty sure I made the wrong choice :( Coin producing cards seem like a bad choice before they are upgraded, and good luck upgrading a "scarce" card.

I played a silly game against the purple hero that gains health every turn. The AI was playing super defensively, and my first four minions were Wealthy Patron x3 and a Marshall, and the RNG didn't want to give me any attack units for a long time. That, plus Merchant Guild, meant that I ended the game with 150$, despite buying everything in the bank. Fun times.

Is Malediction completely bonkers, or is it just that the budget Green deck is super weak to it?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #46 on: September 24, 2015, 10:30:54 am »
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wero, I don't know any reason you wouldn't get resources when your Herd of Boars is killed by an attack.  I think maybe the resources you gained were stolen and you didn't notice it.  The computer sometimes plays cards like Robbery or Embargo really quickly and it might not even animate you having the resources temporarily.  Or if your opponent controled Cutpurse or Loquiri then that could block you from gaining resources at all.

This is why I wish there was a game log. I like how fast the animation is, because you don't want to sit there forever watching each card play out, but it'd be nice to go back and see just what the hell happened that turn.

But I think my solution is to start playing more blue and purple. I'll get the hang of those cards and then know what to expect when I see them on the other side. I have a pretty good idea of what to expect when I see red and green cards over there.

And for those who need heroes, I offer some hope. I only started playing this earlier this week, and I now have heroes in every color. I even have two purples. I just wish I didn't rush for the silver pack early on. I was thinking in Magic terms and not about upgrading cards. Oh well.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #47 on: September 24, 2015, 11:50:41 am »
0

I'm realizing that there's kind of a 4-way rock-paper-scissors going on with the four colors.  Metris pretty hard counters Endazu - oh, you're saving a cool card in your pocket?  Let me just take that off your hands.  Also I don't care about your 10/10 Halting Rebukes, I'll just poison you to death.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #48 on: September 24, 2015, 11:54:59 am »
0

Yeah, Usury really wants to be upgraded.

On Malediction, both, it's a really good card, but green ally decks are really weak to it. 


It's a lot easier to grab copies of rares and scarces you need once you start drafting since you can pick a card to keep at 6-8 wins.  There's lots of overlaps between rares you want for your collection and rares that will be in your draft deck so you can pick them for keepsies.

It sounds like most of you guys are having slower luck than I did getting all 4 colors.  But draft mode wasn't implemented yet and Liet and I were in love so maybe I just didn't care.


Sofacatro is a really good starter character, you should probably play him.  Corruption + Bounty will work ok even if you don't upgrade either of those cards.  You can also just build an allies deck and use the skulls to protect your allies from attackers.  It's easier to make him work than Listrata, and before you get upgrades he might even be better than Pocchi.

pedit:  It's a very rock paper scissorsy game, but I'm not sure Metris counters Endazu as a general rule.  Impersonate will miss 3/4ths of the time, and Endazu has the best healing and blocking to answer bombs, poisons, and burns.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #49 on: September 24, 2015, 12:41:08 pm »
+1

Sofacatro is a really good starter character, you should probably play him.  Corruption + Bounty will work ok even if you don't upgrade either of those cards.  You can also just build an allies deck and use the skulls to protect your allies from attackers.  It's easier to make him work than Listrata, and before you get upgrades he might even be better than Pocchi.

Sofacatro is pretty bananas. The ability to deal with enemy minions without having any yourself is craaaaaaazy.

You mention "allies deck". Is there any other viable Green deck (before upgrades)? I have the feeling that most of the "cantrips" are pretty bad value. But maybe it's just because I am playing against the AI, where more often than not allies survive at least one turn (except against that damn Sofacatro).
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #50 on: September 24, 2015, 01:29:07 pm »
0

Sofacatro is a really good starter character, you should probably play him.  Corruption + Bounty will work ok even if you don't upgrade either of those cards.  You can also just build an allies deck and use the skulls to protect your allies from attackers.  It's easier to make him work than Listrata, and before you get upgrades he might even be better than Pocchi.

Sofacatro is pretty bananas. The ability to deal with enemy minions without having any yourself is craaaaaaazy.

You mention "allies deck". Is there any other viable Green deck (before upgrades)? I have the feeling that most of the "cantrips" are pretty bad value. But maybe it's just because I am playing against the AI, where more often than not allies survive at least one turn (except against that damn Sofacatro).
Corruption-Bounty Sofacatro is probably pretty viable without much upgrading, and wants little to no allies.  Corruption says "+1 gold for each skull you have, draw a card".  Bounty says "Lose all gold, attack for each gold lost, draw a card".  Since it's a slow deck based on -eventually- getting to exponential growth off Corruption, it's not a big deal if it runs a little slower than usual.  And you have the built in skulls to deal with enemies trying to do a fast beatdown, so it's not like you need to be able to tech a max level Palisade wall into the deck for it to have enough survivability.

Ysadora's strategies are more upgrade dependent, but not terribly so.  If you haven't encountered her yet, her ability is "Whenever your hero attacks, 75% chance to heal yourself for 1".  The healing lets you use those cards like Courtly Intrigue and Masquerade ball that are normally too slow to work and build up a deck that's more powerful than your opponent's.  Keep in mind that a deck of 10 Courtly Intrigues and 10 coins beats a deck of 10 Courtesans and 10 coins even with vanilla heroes, because you can play each individual Courtly Intrigue multiple times per turn, but you can deploy each Courtesan only once.  The Courtesan player can get in for some damage on good draws, but over the long haul he loses.

The main barrier to entry with Ysadora is Ysadora herself.  She's an epic hero, so it's very tough to get your hands on her. She's actually the only epic hero I have.  I've played her a little bit, she's fun, but green is the class I've invested the least of my upgrades into :/.

Pocchi Holy Wrath and Pocchi Infinite are two other creatureless green decks I'm aware of, but I think they are both pretty upgrade dependent.  Pocchi's gold each turn can't protect himself, so unlike Sofocatro he can't call an audible and slow down his game plan to remove a Ballista that is melting his face, he absolutely needs to do either the Holy Wrath combo or Infinite combo fast to win the game before he dies.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #51 on: September 24, 2015, 01:36:02 pm »
0

How does the inventory work? Do you "shuffle" it every time you add a card to it? If yes, cantrips might be slightly better than I though at first (I assumed you had to draw your 10 coins before you could draw the same card again).

Keep in mind that a deck of 10 Courtly Intrigues and 10 coins beats a deck of 10 Courtesans and 10 coins even with vanilla heroes, because you can play each individual Courtly Intrigue multiple times per turn, but you can deploy each Courtesan only once.  The Courtesan player can get in for some damage on good draws, but over the long haul he loses.

I have to think about this scenario a bit longer.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #52 on: September 24, 2015, 02:01:22 pm »
+1

How does the inventory work? Do you "shuffle" it every time you add a card to it? If yes, cantrips might be slightly better than I though at first (I assumed you had to draw your 10 coins before you could draw the same card again).

Keep in mind that a deck of 10 Courtly Intrigues and 10 coins beats a deck of 10 Courtesans and 10 coins even with vanilla heroes, because you can play each individual Courtly Intrigue multiple times per turn, but you can deploy each Courtesan only once.  The Courtesan player can get in for some damage on good draws, but over the long haul he loses.

I have to think about this scenario a bit longer.

Yeah, your deck is always shuffled.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #53 on: September 24, 2015, 02:10:23 pm »
0

On a side note, what are all your multiplayer names?  Just got my ass handed to me by some Splatmaster.  Running all rare coins that have a chance to give Magic, then Usury and Holy Wrath.  Annoying as all fuck.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #54 on: September 24, 2015, 02:12:44 pm »
+2

How does the inventory work? Do you "shuffle" it every time you add a card to it? If yes, cantrips might be slightly better than I though at first (I assumed you had to draw your 10 coins before you could draw the same card again).

Keep in mind that a deck of 10 Courtly Intrigues and 10 coins beats a deck of 10 Courtesans and 10 coins even with vanilla heroes, because you can play each individual Courtly Intrigue multiple times per turn, but you can deploy each Courtesan only once.  The Courtesan player can get in for some damage on good draws, but over the long haul he loses.

I have to think about this scenario a bit longer.
You draw balls from the urn with replacement in War of Omens. 

If your opponent plays Usury turn one, it is possible, though unlikely, to buy nothing but a Courtly Intrigue and a Collect Taxes and kill them that turn.

A cantrip can't draw itself, but aside from that, everything is getting shuffled in constantly. 

Preview edit:  Splatmaster is like, the third strongest player in the game, so don't feel bad.
« Last Edit: September 24, 2015, 02:14:22 pm by popsofctown »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #55 on: September 24, 2015, 02:23:24 pm »
+1

The fact that everything is getting shuffled in constantly makes the game way more skill intensive than it first appears.  For instance, say your hand is Coin-Coin-Coin-Collect Taxes, you have 3 gold left over from last turn, and there is a Courtly Intrigue you want in the bank.  The natural play is to play Collect Taxes, buy the Courtly Intrigue, then possibly redraw the Collect Taxes or one of the other good cards in your deck with 4 coins in hand increasing the chance you draw something good.

However, you could also play a coin, then buy the Courtly Intrigue.  That means that when you play Collect Taxes later that turn, the Collect Taxes has a chance to redraw the Courtly Intrigue you just bought. 

However, the Courtly Intrigue purchase won't redraw the Collect Taxes, the Collect Taxes is still in your hand if you do it that way.  Also, if you use a coin, you will be drawing from your deck with 3 coins in hand instead of drawing from your deck with 4 coins in hand.  This gives you a chance of redrawing that coin.  The disadvantage of drawing from your deck with 3 coins in hand instead of 4 is increased the more good cantrips there are in your deck, because if you start looping cantrips, -every- step of the loop has the extra risk of breaking the chain because you drew that coin you put into your deck.

But unless your deck already has many Courtly Intrigues in it, the best way to get more skulls is to accept the damage and play the coin so you can try to redraw the Courtly Intrigue.  You have to make a value judgment based on the relative value of skulls compared to the value of gold, and the value of looping the other cantrips in your deck.


It's cray.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #56 on: September 24, 2015, 03:06:22 pm »
0

Here's what I'm running with Listrata/Sofocatro:

Militia (4)
Courtesan (5)
Wealthy Patron (5)
Vintner (5)
Ballista (6)
Mercenary (7)
Marshal (8 )
Catapult (8 )

That leaves an empty slot that I drop random cards that I never buy into, like Bishop, Malediction and Liturgy.  This deck is surely bad, but there may not be too much to be done about that until I have more cards.  What I'm wondering is why it is bad.  Are Militia/Mercenary/Soldier redundant?  Courtesan/Ballista?  Is Vintner/Ballista terrible synergy?  Is the price curve off?  What general principles should decks follow: do one thing well, or have something to play in every situation?

I did get one multiplayer win with this deck against a Daramek who had only one epic coin.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #57 on: September 24, 2015, 03:12:27 pm »
0

On a side note, what are all your multiplayer names?  Just got my ass handed to me by some Splatmaster.  Running all rare coins that have a chance to give Magic, then Usury and Holy Wrath.  Annoying as all fuck.

I agree that the balance is way off base. Newbies are being paired up with obvious veterans.

But I figure that it's a quick way to get 50 Silver and an ingot--probably faster than any vs AI I can win--and I learn a few interesting tactics (that I'll never use for a long, long time).
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #58 on: September 24, 2015, 03:18:31 pm »
0

It occurs to me that I could get my 50 Silver per MP match by starting a game and then go do laundry or something. That way the other guy is guaranteed a win. He'd have to deal with my turn taking 35 seconds each round as my time runs out.

But that seems really douche-y to me, so I don't do it. I imagine they just want to get their 150 as quickly as possible, and my pokey ass would slow them down. I'm trying not to justify it by saying I need it more than they do.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #59 on: September 24, 2015, 03:25:44 pm »
+1

I tend to feel like Marshal is awful unless you are doing a crazy Benediction deck or have truckloads of walls (The actual walls Palisade and Rampart, not Militias).  It has a low health to cost ratio and is very more-winnish.  If you manage to stick an on-turn 2 resources minion, that's enough of a strong accomplishment, trying to double that is greedy and unnecessary.  Marshal made a lot more sense back when you had to have a Marshal just so old Wealthy Patron would do what new Wealthy Patron does.

Catapult is not great.  Again, health to cost ratio is really important. 

I think starter decks do a good deal better at "have something to play for every situation" than they do at "do one thing well".  If there's a card in your bank that's the PERFECT answer for you opponent's strategy, you can get away with it being one turn late.  If you're trying to race streamlined strategy vs. streamlined strategy, being slower hurts. 

Unupgraded Malediction is incredibly expensive, but it's got to be stronger than Marshal.  You don't have to buy it every game, but you can buy it in those games where it is really appropriate for the strategy your opponent is using. 

If you have Serf (3), I would run him in this type of deck.  Reiterating the point that making sure you have enough health to activate at least one or two allies is more important than being greedy and trying to get a high cost, low health unit with a huge effect out.

Militia/Mercenary/Soldier/Knight is actually the full chain.  I think Mercenary is used in aggressive Pocchi decks, Militia is used in tithe/liturgy/spy network or infinite sort of decks, and Knight is used in decks that want an expensive, powerful blocker.  Solder is probably the most homeless one, but Knight is rare and Soldier is scarce so I think that causes a lot of people to prefer Soldier.
« Last Edit: September 24, 2015, 03:27:12 pm by popsofctown »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #60 on: September 24, 2015, 04:08:58 pm »
0

Okay, I have my first draft ticket. Before I go in there, I want to understand what's happening.

So I get to pick 10 of any cards from the collection? And they are fully upgraded? I could mix and match the colors as I see fit then, right?

There are a lot of choices. Do you know of some good deck options to start with? I still don't know all the cards. I don't even know all the greens, and that's my strongest deck.

I envisioned the draft being something like each person picking from the pile without replacement, but it sounds like you just build your deck of 10 and go to it. Is that right?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #61 on: September 24, 2015, 04:20:22 pm »
0

Okay, I have my first draft ticket. Before I go in there, I want to understand what's happening.

So I get to pick 10 of any cards from the collection? And they are fully upgraded? I could mix and match the colors as I see fit then, right?

There are a lot of choices. Do you know of some good deck options to start with? I still don't know all the cards. I don't even know all the greens, and that's my strongest deck.

I envisioned the draft being something like each person picking from the pile without replacement, but it sounds like you just build your deck of 10 and go to it. Is that right?

I got the impression that it was like Hearthstone, and gave you a few cards to choose one of, and repeat until you have a deck. But I haven't done it myself.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #62 on: September 24, 2015, 04:30:42 pm »
+3

There is a hero pack, 4 four card packs, 3 five card packs, and 3 six card packs.  You can open them in any order.  It's unanimous that you should open the hero pack first so you know which cards synergize with your hero.  It's also mostly unanimous that you should open the biggest packs last so that you have more choices in order to figure out what things your deck is missing in the last few picks.  I think common knowledge is wrong though, because if you open a 6 pack it's highly likely there will be a god tier card that you will be forced to windmill slam even if it is unrelated to the specific needs of your deck, and it's more likely a 4 pack will let you choose between mediocre cards and it's better to know later on whether you need a mediocre attacker or a mediocre blocker.

All the cards are fully upgraded, the cost is right on the card.  Sometimes you will get offered the chance to get another copy of the same card.  When you get that opportunity, the second copy of the card is one level worse.

Lots of draft games go to attrition, few of them are won by a player that rushdowns the other guy.  You want to prioritize cards that make your overall deck quality better like green cards a lot.  But if you go too overboard with that it is possible to die.

Dowager Anibaldo, Shofet Daru, and Doge Monteferro are the best three heroes by a decent margin IMO.  Ashbar Akar is almost as good as those guys, but not quite on their level.  Brigand Lucca and Xalia are both awful IMO.  Be sure to not let Brigand steal stuff from you when you fight him even if that means skipping your own draws.  I'm not sure how to value aline after her nerfs but she seems a lot easier to deal with now so I'd try not to pick her.

Some of the best power cards are Goat Poultice, Goat Poultice, Shrine of Rebirth, Seduce, Stolen Plans, Strategem, and Summoning Portal.  That reminds me, you usually want to draft exactly 1, maybe 2 purple onhold cards, Summoning Portal being the best one.  Rite of Brood, Usury, Miracle, Malediction, Lackey (not with Doge!!), Synod, Mayhem, Fertility Offering, Ceremonial Dance, and Enchanted Urn are some other exciting cards to have.

Playing the deck well can be every bit as important as drafting it.  Don't throw a huge minion into your opponent's seduce.  If you're getting Empty Bank Syndrome, don't buy a cheap card and cause a chance to restock that cheap card back again.  Don't buy a minion that's just going to get immediately killed if you can do something more useful first and get it later
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #63 on: September 24, 2015, 04:31:13 pm »
+1

Yeah, it's like hearthstone just with 4/5/6 instead of 3/3/3/3/3/3/3/3....
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #64 on: September 25, 2015, 05:04:57 pm »
0

So apparently I've been playing for a week. I got my first gem (aside from the one I foolishly bought on the first day).

Should gems be reserved for the gem pack? Or is there a better place to spend them?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #65 on: September 25, 2015, 07:38:34 pm »
0

afaik there is nothing good to spend them on besides gem packs.  That's what I've gotten from asking around.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #66 on: September 25, 2015, 08:11:50 pm »
0

So I still don't have a purple hero, but there's some things I don't understand. On the purple cards, underneath the charges, there's a symbol. For some of the the cards, it makes sense (the ones that charge on hold have a hand, the ones you can charge with life have a heart). But some of them don't seem to have any way to charge them, and they have various other symbols. What do they mean?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #67 on: September 25, 2015, 08:36:51 pm »
0

I never noticed the little hand symbol for on hold cards or anything, but I can tell you that everything you need to know is indeed written on the card.  If the text of the card doesn't describe any way to charge it up, then there's "no way to charge it up", you can only use special effects that say they charge friendly cards to actually charge it beyond its starting charge level. (Gilded Scribe, Blood Pact, Cantillation, that weird inscription thingy that no one uses ever, and Jesmai's hero ability)
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #68 on: September 25, 2015, 09:08:07 pm »
+1

The Endazu have symbols denoting their four classes of cards on the cards themselves.  The other three factions don't do that for some reason.  They just mean Incantation, Inscription, Anima, and Goetia. 
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #69 on: September 25, 2015, 09:20:12 pm »
0

You guys are making me want to learn this game to figure out what you're talking about, which kinda sucks because it's back to school season. Geez. I'm sure I'll check this out at some point.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #70 on: September 25, 2015, 09:27:02 pm »
0

So I still don't have a purple hero, but there's some things I don't understand. On the purple cards, underneath the charges, there's a symbol. For some of the the cards, it makes sense (the ones that charge on hold have a hand, the ones you can charge with life have a heart). But some of them don't seem to have any way to charge them, and they have various other symbols. What do they mean?

There are some ways to charge up the cards. The Gilded Scribes card looks like it can charge up those other cards.

Also, I unlocked the Jesmai hero. She can charge up Anima cards with magic. It's a pretty nice ability. I can buy the Gilded Warriors card and rather than wait for it to reach level 5, I can play it and then buff it up to level 5 right away. Of course this works best if I have cards to get me more magic.

Definitely some interesting card interactions with purple.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #71 on: September 25, 2015, 10:00:20 pm »
0

Is it just me, or is Bishmog terrible?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #72 on: September 25, 2015, 10:15:16 pm »
0

Is it just me, or is Bishmog terrible?

It's definitely not a worthless card but after the last time they nerfed it it's not that exciting to me anymore. 
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #73 on: September 26, 2015, 12:43:40 am »
0

Got the basic purple hero too! I've been avoiding their cards, so I am far away from getting a purple deck, but I guess the hard part is done.

I got some tricky scarce card choices too, the main one being Synod, Benediction, Hemlock. I chose Hemlock just so that my blue deck would finally be viable, but I had to think hard and long about it. I've also opened Feast (and Festival) and the Scrivener, I might be able to put some fancy ritual deck together!

I still haven't touched multiplayer. Sounds like a terrrrrrrible idea.

Any recommendation about how to use the ingots?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #74 on: September 26, 2015, 02:42:17 am »
0

So I'm stuck on chapter 2 of the Journeyman campaign. I can get to the 3rd guy, but I lose handily to him every time. Is there some secret I'm missing here?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #75 on: September 26, 2015, 09:30:29 am »
0

Is that guy who gets a gold and a skull every turn?  When you're playing against Sofocatro or the like you need to get out the Embargoes to make sure they can't stockpile death.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #76 on: September 26, 2015, 01:57:39 pm »
0

I still haven't touched multiplayer. Sounds like a terrrrrrrible idea.

Without any sort of ranking system, MP is a slaughterfest for newbies. I pretty much know I'm up against a veteran when I see a hand full of special coins. Even someone with basic coins tends to whoop my butt. Interestingly enough, the Uncommon blue hero is useful because he can use their coins. The Deceit card also can get you to draw coins.

But I still do MP. For one, I can see which cards are important to MPers. For another, I get beat by a real player faster than I can beat the AI. This actually gives me a pretty good silver:time ratio. Losing a MP fight gets me 50 Silver and 1 Ingot. By contrast, winning an easy skirmish gets me 50 Silver and 0 Ingots. I can win the second-level skirmish for 75 Silver and 1 Ingot.

Another advantage is that if I'm catching up on Netflix or DVR, I can just keep the computer next to me and indolently click cards until I lose. I'm going to lose against these guys anyway, so why bother putting thought into my efforts? I just keep watching the TV. So I get free Silver out of the deal. I camped out watching a couple episodes of Continuum, and when I was done, I found myself with over 2400 Silver.

I'm in my first draft. I would think that having random draws would improve my chances. Well, my chances are improved, but there's a lot to be said about experience. I still lost my first two matches. Won my third, so that was exciting. I'm sad that winning a draft game does not fulfill the quest requirement to win MP games. I'm not going to complete that quest.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #77 on: September 26, 2015, 03:57:12 pm »
0

Lots of the journeyman opponents required me to go allyless or mostly allyless to win.  Against some of them brought two copies of malediction and just bought lots of malediction so they couldn't use their minionbased strategy.  Against others I used Merchantguild to springboard into an infinite.  I had to kill a lot of bosses with an infinite.  Which is hard to do without Synod.

That was before Miracle was released.  I imagine if you have even one copy of miracle and get lucky enough on what it gives you and how many times you can play it, you can beat just about anything, given enough tries.


Keep in mind that multiplayer has so few total players that actual skill based matchmaking would lead to a really long queue time :(

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #78 on: September 27, 2015, 02:47:23 am »
+1

I finally beat this fool. The fact that his deck matches yours makes it really hard to counter a strategy.



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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #79 on: September 27, 2015, 10:41:48 am »
0

Finally got a Metris hero!  It's the guy with a chance to draw from your opponent.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #80 on: September 27, 2015, 11:35:09 am »
0

Finally got a Metris hero!  It's the guy with a chance to draw from your opponent.
Awesome!  He and Theo are the easiest to play without having far too many cards. 
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #81 on: September 27, 2015, 11:44:58 am »
0

Blech.  Kept drawing Cull the Herds off a Daramek player.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #82 on: September 27, 2015, 01:11:04 pm »
0

Yeah, that Metris hero that draws cards from the opponent is pretty neat. I play him with Deceit and Infiltrate to get a bunch of cards from my opponent.

I finally got my first epic! I was so thrilled. Then I was wracked with crippling doubt because I had to choose between an epic hero and two coins. I really want coins, but I figured that getting the hero would be better for my collection. I can at least get another card when I get him to level 4.

What's funny is that I have one of each color at Uncommon except for purple. I actually have all the purple heroes. Kind of weird.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #83 on: September 27, 2015, 02:55:30 pm »
0

So, I played my first tournament. Went 2-3. Every loss was to Goat Poultice.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #84 on: September 27, 2015, 03:42:40 pm »
0

Goat Poultice is a monster.  Not sure if it's nerfworthy, you can lose with it, but it's definitely the best draft card.


Stealing Cull the Herd is probably better than stealing a coin.  Maybe not as exciting as stealing a great card, but eh.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #85 on: September 27, 2015, 04:28:04 pm »
0

So, I played my first tournament. Went 2-3. Every loss was to Goat Poultice.

I've gotten Goat Poultice in all my tournaments, but I apparently suck at using them. The best I did was winning four.

There is definitely an experience gap in the tournament. Those people know which cards to grab and how they synergize. I have a ways to go, it seems.

Quick question: How does someone pull off the infinite green actions? I've seen it in action, but I don't know how the person is able to hold more than 10 cards in hand.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #86 on: September 27, 2015, 05:44:41 pm »
+2

Quick question: How does someone pull off the infinite green actions? I've seen it in action, but I don't know how the person is able to hold more than 10 cards in hand.

Let's say you have a bunch of money, and some green non-unit cards. You play all your cards until you have 4 coins in hand. Then you buy something, which draws you a 5th card. Play that until you have a 5th coin. Buy another thing for a 6th card. Play until a 6th coin. Keep doing this until you run out of things to buy. Then end your turn with your hand still full of coins. Next turn you get to buy something, which draws another card, and eventually a coin. After you've bought enough things this way that you have all 10 coins in hand, buying any one more card will draw you every card in your deck forever.

So you need lots of money, and lots of things to buy. Which is why Synod is so vital.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #87 on: September 27, 2015, 09:42:02 pm »
0


Stealing Cull the Herd is probably better than stealing a coin.  Maybe not as exciting as stealing a great card, but eh.

I don't have any Metris Underlings.
« Last Edit: September 27, 2015, 09:47:44 pm by werothegreat »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #88 on: September 27, 2015, 10:03:17 pm »
0

Quick question: How does someone pull off the infinite green actions? I've seen it in action, but I don't know how the person is able to hold more than 10 cards in hand.

I haven't come close to winning any multiplayer game.  The one time I thought I had a chance (up against somebody with only one special coin), they had an infinite deck.  Impressive to watch in action and slowly realize how it worked.

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #89 on: September 27, 2015, 10:08:34 pm »
0

Quick question: How does someone pull off the infinite green actions? I've seen it in action, but I don't know how the person is able to hold more than 10 cards in hand.

I haven't come close to winning any multiplayer game.  The one time I thought I had a chance (up against somebody with only one special coin), they had an infinite deck.  Impressive to watch in action and slowly realize how it worked.

You just get a whole bunch of the "cantrip" cards, and try to play all of them in the same turn, over and over again, right?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #90 on: September 27, 2015, 10:11:49 pm »
0

You just get a whole bunch of the "cantrip" cards, and try to play all of them in the same turn, over and over again, right?

Quick question: How does someone pull off the infinite green actions? I've seen it in action, but I don't know how the person is able to hold more than 10 cards in hand.

Let's say you have a bunch of money, and some green non-unit cards. You play all your cards until you have 4 coins in hand. Then you buy something, which draws you a 5th card. Play that until you have a 5th coin. Buy another thing for a 6th card. Play until a 6th coin. Keep doing this until you run out of things to buy. Then end your turn with your hand still full of coins. Next turn you get to buy something, which draws another card, and eventually a coin. After you've bought enough things this way that you have all 10 coins in hand, buying any one more card will draw you every card in your deck forever.

So you need lots of money, and lots of things to buy. Which is why Synod is so vital.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #91 on: September 27, 2015, 10:16:21 pm »
0

You also definitely want to get Collect Taxes and Wealthy Patrons early so you can get the lots-of-money.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #92 on: September 27, 2015, 10:39:37 pm »
0


Stealing Cull the Herd is probably better than stealing a coin.  Maybe not as exciting as stealing a great card, but eh.

I don't have any Metris Underlings.

You're missing the point.  You hold Cull the Herd in your pocket indefinitely, and your opponent never gets to use the card they put in their deck for a reason.

War of Omens is a zero sum game.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #93 on: September 27, 2015, 10:43:23 pm »
0

Ahhhhhhhhhhhhhhhh

Well, one turn I drew 2 of them.  :/
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #94 on: September 27, 2015, 11:57:58 pm »
0

Ahhhhhhhhhhhhhhhh

Well, one turn I drew 2 of them.  :/
Yeah the second one is definitely worse than coin.  Though if your opponent bought two cull the herds he's probably not having a great time anyhow.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #95 on: September 28, 2015, 11:37:35 am »
0

Is Ratcatcher (and Goat Outrider to protect it) absolutely required for red decks? I unlocked Ezra and tried to do without it, but your deck chokes hard after you get a couple of goats/orphans in it, and you can't recover anymore.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #96 on: September 28, 2015, 01:38:00 pm »
+1

I'm no expert, but I think the idea is that you don't buy Orphan early unless you're happy with drawing Orphan every turn?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #97 on: September 28, 2015, 01:56:54 pm »
+1

Yeah, Orphan Gang is like Herbalist, it's a weak card you don't really want in your deck, but that has an effect that is kinda critical such that you sometimes need a little of it in your life.  It's on of Daramek's few feed food outlets but it has an awful health-per-card ratio.  Unless you need a way to convert food into a useful product, it's more disappointing to draw than a coin, and it's definitely more disappointing to minion-draw than every other minion but Rats.

The health-card ratio on Goats is only a little more impressive.  I would mostly stick to fat stuff like Herd of Aurochs that makes your always drawing a minion consistently powerful.  Lepers is good too.



I think you are really using the wrong paradigm if you think Ratcatcher will "fix" a deck that chokes because every hand it draws is easily answered by 1 or 2 skulls.  Ratcatcher is going to draw a random minion from your deck just like Esra does, so if you are letting the quality of an average minion tank too low, the Ratcatcher is just going to remind you of that (well, and add one more health to your board, for free, which is why it's a great card, but that's not quite my point)

Try to pull your minions' average fattiness up.  And try not to buy small minions just because they're in your bank, you don't always necessarily want them in your deck yet, and when you buy something weak it becomes possible to restock it.

If you get the rare card Colossal Aurochs, you can beat some really pimped out legit decks just by saving up and buying it off the top of the bank for the occasional random win if they don't have an answer like Seduce in their bank.  It is one of the loveliest things.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #98 on: September 28, 2015, 02:23:50 pm »
0

Right, of course you are right. Somehow I got bad habits from playing Green so much. Will have to rethink my buy orders. Thanks for the tips!
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #99 on: September 28, 2015, 02:42:34 pm »
+1

I had a pretty big village idiot phase where I thought 0 cost Rats was the most broken thing ever until I realized those things go into my deck and I was buying Copper.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #100 on: September 28, 2015, 03:01:40 pm »
0

I recently unlocked Ezra too and figured that an ally deck was the way to go. I found myself choking on allies a lot. I'm probably also guilty of being spoiled off green. There is no bad card in green, while red requires a much stricter car economy. I will obviously have to reconsider my deck. This can't just be a small-attack deck. Fortunately I was farming MP losses, so I didn't care. When I play Ezra seriously, I'll reconsider the deck.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #101 on: September 28, 2015, 03:14:31 pm »
0

I think Talisman is kinda similar to how some decisions go with Daramek.  There are some cheap cards that can seem helpful but you have to ask yourself, long term, if I can't get rid of this card, am I going to want to see it again and again.

But there are still some cards that are good even though they are not cantrips.  It's hard to lose a War of Omens game because Herd of Boars was perpetually the top card of your deck.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #102 on: September 28, 2015, 03:31:25 pm »
0

Oh yeah, the other way to keep from drawing Orphang Gangs, leave them in your hand!  I don't know if some people misinterpret Esra's ability to "the RNG will make sure that after you are done drawing during cleanup you have at least 1 minion in hand", but it doesn't work like that, if you leave the only bad minion in your deck in your pocket, you will draw good minions every turn.  If you have 2 bad minions, it might be worth it to pocket both anyway to make sure you keep drawing fatty goodness.  It's a really good tactic for Overseer combos too.  And a nice side effect for trying to line up Feast with a crappy minion.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #103 on: September 28, 2015, 11:36:21 pm »
0

Yesterday, one of my daily quests was to win 3 times in a row with Blue against Apprentice. I could hardly win one game in two, despite having concentrated on getting blue cards for a while now.
Today, one of my daily quests was to win 3 times in a row with Purple against Apprentice. I put together a deck with the few commons and the one or two uncommons that I have, and I win 6 times in a row without problems.

What the hell, Blue.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #104 on: September 29, 2015, 12:16:30 am »
0

Yesterday, one of my daily quests was to win 3 times in a row with Blue against Apprentice. I could hardly win one game in two, despite having concentrated on getting blue cards for a while now.
Today, one of my daily quests was to win 3 times in a row with Purple against Apprentice. I put together a deck with the few commons and the one or two uncommons that I have, and I win 6 times in a row without problems.

What the hell, Blue.

Blue is hard to get the hang of.  What kind of deck did you run?

Did you use too many underlings?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #105 on: September 29, 2015, 12:45:44 am »
0

I am still missing a lot of key cards, I think. I don't have any underlings at all. I haven't opened bomb satchel either, somehow. I am mostly hammering the opponent with Belladonna, Hemlock, Ambush, using Waylay (x2 now that I upgraded it once) and Infighting to try to keep the enemy minions in check. Deceit and Subterfuge are there because they are low risk / high gain. Surveillance and Coup de Grace because I need two extra cards...

Seduce should really be uncommon instead of scarce, it's really too much of a key card...
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #106 on: September 29, 2015, 10:14:03 am »
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Purple has the potential of being the perfect storm. When you have your cards out there correctly, then you can steamroll the opposition. Blue requires a little more finesse, I think, as well as experience. It doesn't help that when I get my butt kicked by blue, I hardly see the cards as they are played. I should really pay more attention to what's in the bank and hand so I can follow more carefully.

I have increased my Silver production. I play purple with that Z guy and Blood Pact. I dump as much health in those cards so it's easier for the other guy to beat me. Of course, that's if I see it's a veteran with 10 epic coins. If it's someone more reasonable, I may play to win anyway. But I'll farm Silver while watching Continuum on Netflix, and I can't focus on the game and follow the show at the same time, so I just throw my good name into the gutter and lose a bunch of games for 50 Silver apiece. Meanwhile, someone is happy with 150.

If I come across a player who makes some bad plays, I won't assume he's stupid or a newbie. He may just be throwing away games rather than fight the good fight.

I can put energy toward tournaments instead. I wouldn't mind being able to play all eight games. I guess that'll be my next goal.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #107 on: September 29, 2015, 11:04:35 am »
+1

I am still missing a lot of key cards, I think. I don't have any underlings at all. I haven't opened bomb satchel either, somehow. I am mostly hammering the opponent with Belladonna, Hemlock, Ambush, using Waylay (x2 now that I upgraded it once) and Infighting to try to keep the enemy minions in check. Deceit and Subterfuge are there because they are low risk / high gain. Surveillance and Coup de Grace because I need two extra cards...

Seduce should really be uncommon instead of scarce, it's really too much of a key card...
I actually don't use Seduce at all when I play blue.  It doesn't melt face.

Blue is super upgrade dependent.  I think it's probably not that you are missing key cards so much as you haven't cheapened your cards enough.  Deceit and Subterfuge are supposed to work like Loan and Usury, respectively, except that the draw back is losing a slot from your bank instead.

If you have Barrel Bomb, you should run it even though it seems too expensive.  Same for Arson.  For the most part, though, blue is THE most collection dependent color to play so having a much easier time with purple is really expected.  Like, the time someone in this thread got Usury5 and decided that seemed like it wasn't helpful yet, virtually every blue card is like that.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #108 on: September 30, 2015, 09:21:25 am »
0

Yay, I got my first fully upgraded card. Welcome aboard, Gold Panners. Okay, that was a little anticlimactic. Still, that means my red deck can go a little more quickly, though goats are still a better resource. I may swap out the panners for something with bite.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #109 on: September 30, 2015, 09:31:25 am »
0

Hmm.  The infinite Vespitole deck I'm trying to run isn't working on Journeyman level.  What am I doing wrong?  I'm running:

Militia (4)
Wealthy Patron (5)
Mercenary (7)
Collect Taxes (5)
Malediction (11)
Courtly Intrigue (5)
Synod (7)
Usury (5)

The last two I've been tinkering with - they're currently Embargo (5) and Spice Route (5), but I've also had Palisade (5), Courtesan (5), and Sybiline Scrolls (6) in those slots.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #110 on: September 30, 2015, 09:49:42 am »
0

if your goal is to go infinite, you usually don't want to play many allies.  The turn you spend all your money on Synod, you do nothing to affect the board, so it generally results in you losing board position.
I'd try cutting mercenary for Palisade and Militia for Sybiline Scrolls.  Wealthy patron is good because it doesn't have to survive to contribute when it converts your food to gold for you the same turn it comes out.  You shouldn't need to feed your Militias or Mercenaries food in an infinite deck, usually, you can just let them build up a board and get you to 1 life and then try to infinite from one life and win, or if their board is just too huge you save up for the Malediction.

Usury is a card that infinite decks really like, but Usury 5 is pretty scary, some heroes can do nasty things to you with the 6 gold.  You might want to cut it, or add the Usury+Listrata+Bureacrat combo to make it safer.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #111 on: September 30, 2015, 09:50:40 am »
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Pops would have more insight than me, but I like trying to figure things out. I don't have Synod, so I can't attempt the infinite deck.

It seems to me that for the Synod trick to work, you need to be able to afford to keep buying cards so you can trigger drawing cards to 11. At that point, you have 10 coin cards and one card that just keeps drawing from your deck.

So you need cheap cards: Militia, Serf, Collect Taxes, Courtly Intrigue all can cost 5 or less easily enough. If you use the starting hero with the Wealthy Patron, you can turn food into gold.

Then you also need to acquire money. Collect Taxes and Wealthy Patron will help you on your way. I suppose Loan would be useful too. When you're ready to start the purchases, buy Loan to get that extra kick. You may even restock it so you can keep it going. Who cares about how much you pay later when you have infinite turns and can end the game?

So how close am I, Pops? Well, looks like he posted already, but I'll keep my original thoughts and see what he says.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #112 on: September 30, 2015, 09:52:43 am »
0

Okay, maybe Militia is not that great. I figured the purpose was to build up enough money to buy a bunch of cheap stuff, and I thought Militia would help out with that. But then I suppose there are other cards that are cheap too.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #113 on: September 30, 2015, 09:55:27 am »
0

Got Birondelle (+Forged Plans) and Lackey! Looks like the beginning of a deck, but I am really feeling the need to upgrade my Blue cards for the deck to really kick it.

I also got Forgery, but the only thing it gets me are Ritual Slaughters and Poems of Blight :P
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #114 on: September 30, 2015, 09:59:54 am »
0

Serf is really really good, I forgot about it.  But I think it's uncommon? It doesn't get awesome till you upgrade it at least once.

Militia is cheap but not quit good enough.  If you want to draw a card and gain a life, you'd be better off with Prayer which can be redrawn, although you can do better than prayer too.
That's if your not doing the crazy crazy build that uses two copies of tithe to start the infinite (it's probably bad but I've seen it)

I don't think Loan is good at all for unupgraded infinite decks.  You need a large amount of money over a large amount of time.  When you start skipping your coin draws each turn, the debt from Loan combines with that to make -5 gold per turn, which can make it very challenging for you to keep buying cards so you can keep going.  In a fully upgraded deck you might be able Loan3 straight into Fief7 and then make so much money off the Fief it's ok, but in a less upgraded deck it doesn't seem helpful to get Serf or Trade Route a turn early. 

Obviously if you restock Loan every turn, then that's good, and you can do the American Personal Finance strategy, but you can't rely on that.  You also can't rely it showing up late enough that you will near-complete the infinite right after buying it so the debt doesn't matter
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #115 on: September 30, 2015, 10:02:04 am »
0

Got Birondelle (+Forged Plans) and Lackey! Looks like the beginning of a deck, but I am really feeling the need to upgrade my Blue cards for the deck to really kick it.

I also got Forgery, but the only thing it gets me are Ritual Slaughters and Poems of Blight :P
Lackey 2 is already cheap enough to be crazy.  But you want some Deceit 0 and Impersonate 0 for the mega funzie times.

Sadly Birondelle is nearly useless for the lowbrow, burn face deck that is cheapest to play easily for blue.  Vald and Theo are good at that.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #116 on: September 30, 2015, 10:13:17 am »
0

Did they just update the game?  I'm seeing a Gold pack that I never noticed before...
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #117 on: September 30, 2015, 10:39:10 am »
0

Got Birondelle (+Forged Plans) and Lackey! Looks like the beginning of a deck, but I am really feeling the need to upgrade my Blue cards for the deck to really kick it.

I also got Forgery, but the only thing it gets me are Ritual Slaughters and Poems of Blight :P
Lackey 2 is already cheap enough to be crazy.  But you want some Deceit 0 and Impersonate 0 for the mega funzie times.

Sadly Birondelle is nearly useless for the lowbrow, burn face deck that is cheapest to play easily for blue.  Vald and Theo are good at that.

I am actually having about as much success against Apprentice with Birondelle + Lackey as with the face Valdorian I was using before (that is, not much), but at least I am having more fun. Although again I have none of the bombs, which I've heard are kinda important in face Blue. I don't think a cheap Blue deck is actually something that exists...

I would definitely use Impersonate if upgrading uncommon cards was something that looked vaguely doable in the near future.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #118 on: September 30, 2015, 11:10:04 am »
+1

Got Birondelle (+Forged Plans) and Lackey! Looks like the beginning of a deck, but I am really feeling the need to upgrade my Blue cards for the deck to really kick it.

I also got Forgery, but the only thing it gets me are Ritual Slaughters and Poems of Blight :P
Lackey 2 is already cheap enough to be crazy.  But you want some Deceit 0 and Impersonate 0 for the mega funzie times.

Sadly Birondelle is nearly useless for the lowbrow, burn face deck that is cheapest to play easily for blue.  Vald and Theo are good at that.

I am actually having about as much success against Apprentice with Birondelle + Lackey as with the face Valdorian I was using before (that is, not much), but at least I am having more fun. Although again I have none of the bombs, which I've heard are kinda important in face Blue. I don't think a cheap Blue deck is actually something that exists...

I would definitely use Impersonate if upgrading uncommon cards was something that looked vaguely doable in the near future.

How important bombs are kind of varies depending on whether you're playing Vald or Theo.  Theo doesn't really like the bigger bombs because he can't afford them and the game is over by the time he might play one twice.  Vald can afford even huge bombs easily so he really wants them.

If you can get something like triple Waylay, triple ambush, arson7, wagonbomb, infighting3, satchelbomb5, that would work ok, but that's still kind of expensive. About as cheap as a blue deck gets.

Birondelle is just way happy fun-ness in general.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #119 on: September 30, 2015, 12:36:18 pm »
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I started playing this game a couple of days ago. Got through what is currently there in the campaign on easy. I mostly play green for now, though I managed to open a Blue Hero (Theo Valz-something).
« Last Edit: October 01, 2015, 12:18:44 am by markusin »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #120 on: September 30, 2015, 05:58:54 pm »
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Just got Wealthy Patron down to (4)!  My first fully upgraded card!
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #121 on: October 01, 2015, 12:12:54 am »
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Just got Wealthy Patron down to (4)!  My first fully upgraded card!

That's good.  I'm pretty sure my first fully upgraded card was something awful
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #122 on: October 01, 2015, 03:01:02 pm »
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Man, Herding Stones are awesome!  Running that and Goat Poultice, even both at (4), is ridiculous.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #123 on: October 01, 2015, 03:38:30 pm »
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Herding Stones is definitely something where I'm not that concerned about whether it's super cheap. 

Goat Poultice costs TWO gold less every time you upgrade it though, which makes me kinda doubtful about Poultice4 just because Poultice 2 doesn't break the game.

On that note, I want max Apothecary sooo much
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #124 on: October 01, 2015, 03:45:53 pm »
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When a card restocks the bank with something specific, is the new card always unupgraded? Or is it as upgraded as the card that caused the restocking?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #125 on: October 01, 2015, 04:09:15 pm »
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As upgraded as the card that caused the restocking (where epic coins are considered to be fully upgraded cards).
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #126 on: October 01, 2015, 04:19:29 pm »
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That's bananas. It's unfortunate that most of those cards are scarce or even rare.

Why do you want Apothecary? It feels like there is no way you are going to get enough money with Blue to get full use out of it. And Arsenic is terrible.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #127 on: October 01, 2015, 04:33:31 pm »
+1

I don't know whether Apothecary is really all that good.  But I think it's really really fun.

The dream is to play Birondelle with Deceit and Impersonate, then restock cards from your opponent that produce money.  So that you can actually have a lot of money once you restock an Apothecary.


Arsenic is a bad card for most games, but it's incredibly powerful for breaking stalemates or games that you are actually losing in a slow fashion.  As a card to put in your deck, it's pretty awful, because like 80% of the decks out there don't even have the potential to create stalemates.  But as an option coming off of Apothecary, 33% of losing 1 gold because you restocked Arsenic in a situation that doesn't call for it is way worth the ability to feed apothecary until you see it if you need to resolve a stalemate.  If I could choose an Apothecary with "restock poison" or "restock non-arsenic poison", I would definitely take the first one.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #128 on: October 01, 2015, 04:36:04 pm »
+1

More importantly, Arsenic and Apothecary both have sick flavor text.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #129 on: October 01, 2015, 07:10:09 pm »
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Got the Yarakeen and Jesmai.

IT'S

ABSOLUTELY

RIDICULOUS
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #130 on: October 01, 2015, 08:28:24 pm »
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You feed it magic and it heals it and charges it at the same time.  Ain't it cray?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #131 on: October 01, 2015, 10:46:32 pm »
+1

Got an 8-0 with Daru, Forgery, Stratagem, Curry Flavor, Mercenary, Ransack, Clever Plans, Impersonate, Seduce, Synod, and of course, a Goat Poultice.

It was a coast.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #132 on: October 01, 2015, 11:02:18 pm »
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Curry Flavor

Best typo. And new headcanon.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #133 on: October 02, 2015, 09:21:27 am »
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I've come to the conclusion that I have no idea how to pick for draft.  I've gone 2-3 (Skull lady) and 0-3 (big hand size guy) so far.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #134 on: October 02, 2015, 09:37:42 am »
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I've come to the conclusion that I have no idea how to pick for draft.  I've gone 2-3 (Skull lady) and 0-3 (big hand size guy) so far.

I hear you.

I thought I was all badass with my current deck. I got the hero that gains 1 Magic a turn, and I used it greatly with Herding Stones. I had three Herding Stones out and cranked out herd beasts left and right. I had over 40 health. I was ready to get my eight victories.

Then the second and third opponents waffle-stomped me into syrup. I think I see why the first fight went well. Synod kept my bank filled so I was able to buy Herding Stones. I also had Goat Poultices to keep activating the goats. It was a perfect storm that I was unable to duplicate in my other fights.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #135 on: October 02, 2015, 11:37:26 am »
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I've come to the conclusion that I have no idea how to pick for draft.  I've gone 2-3 (Skull lady) and 0-3 (big hand size guy) so far.

Step one is "don't pick skull lady"
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #136 on: October 02, 2015, 12:31:07 pm »
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I've come to the conclusion that I have no idea how to pick for draft.  I've gone 2-3 (Skull lady) and 0-3 (big hand size guy) so far.

Step one is "don't pick skull lady"

Epic coins lady seems to be the best one.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #137 on: October 02, 2015, 01:09:04 pm »
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I've come to the conclusion that I have no idea how to pick for draft.  I've gone 2-3 (Skull lady) and 0-3 (big hand size guy) so far.

Step one is "don't pick skull lady"

Epic coins lady seems to be the best one.

Shhhh.... don't tell.

She's probably the best.  She can keep her opponent from sneaking out a turn 1 Wealthy Patron just like Ashkar and Xalia can, because Bantling Charm, Cross and Pile, Fecund Charm, and Diviner Charm all have a high chance to deal with it.  But Champion's Paiza and the Fireship coin make it really hard for her to run into empty bank problems the way everyone but Doge occasionally deals with.

For those that aren't aware yet, "3x chance to activate" on her coins is a misnomer. When you play when of her coins, there are 3 separate triggers where the coin tries to proc.  So there's a ~52% chance that one of the 20% coins doesn't proc at all, not a mere 40% chance.  But, there's a chance for the coin to proc 2 or 3 times.  Turn 1 six Argoreth Flowers makes a grown man cry.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #138 on: October 02, 2015, 01:17:53 pm »
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For those that aren't aware yet, "3x chance to activate" on her coins is a misnomer. When you play when of her coins, there are 3 separate triggers where the coin tries to proc.  So there's a ~52% chance that one of the 20% coins doesn't proc at all, not a mere 40% chance. 

That makes sense.

This may be veering toward the maths thread, but multiples of probability are such a weird thing.

Sure, if something has a 5% chance to occur, then you can say that 25% is five times more likely. But if you keep the multiple and change the probability, then what happens when you want to say that something 90% probable is now five times more likely? It can't jump to 450%. Of course, one can look at the chance for failure and divide that by five. Suddenly 90% becomes  98% when it becomes six times more likely.

That kind of wording has always vexed me.

So yeah, I think saying "coins trigger thrice" sounds more accurate based on what you said.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #139 on: October 02, 2015, 03:27:19 pm »
+1

"Coins trigger thrice" makes it sounds like Fecund charm will either give you 0 skulls or 3.  It'd be a better blurb since a player could rather quickly reject that interpretation and determine the intended interpretation, though.  As it is you don't really get it, until you see fecund charm make 2 skulls and you're suspicious but maybe you missed something? and then you see the triple Argoreth flower and you are like "oh".

Lackey makes anibaldo's coins try to trigger 6 times, I think.  Maybe it's 5 times.  Either way, Anibaldo's Lackeys are really good. 

Lackey makes duplicates the Metris abilities into seperate procs.  So Valdorian has a chance to draw two cards from his opponent and get 3 gold per enemy coin, and Birondelle can buy a card and restock two cards from foe immediately.  Theo is a sad panda though.  He can only save his card once.  So he just goes from a 20% chance of saving his cards to 36% which is kinda lame.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #140 on: October 02, 2015, 09:01:59 pm »
+1

Played around with Jesmai a bit more. I realized that I need crazy amounts of magic to abuse the Yarakeen. So I put more cards in there to get magic. Then I realized that the best way to get magic are argoreth flowers, which die to everything, so I added more intercepts. Then I realized that by the time I set everything up, the game has basically ended already. But hey, I am beating Master semi-consistently, so I can't really complain. It's fun to have exponential growth.

EDIT: I hate economic cards with rarities of 3 or more. They are just useless until you can upgrade them, and good luck with that.

EDIT 2: I have no idea how to play a proper red deck, but it doesn't matter when you have Rite of Brood and Repopulate.

EDIT 3: How do you use Goat Poultice? I'm not having much luck with it.
« Last Edit: October 03, 2015, 12:30:25 pm by pacovf »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #141 on: October 03, 2015, 05:47:10 pm »
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You buy Goat Poultice usually when you already have a few Goat Herds on the board, so you can pretty much guarantee you'll be able to buy the restocked Goat Herd.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #142 on: October 03, 2015, 06:30:16 pm »
+1

Ok. So you just have to hope that Goat Poultice will appear when you need it.

In other words, went 5-3 on my first draft. One win away from getting a free Inquisitor! Damn. Basic idea was to hide behind Veil Wardens, Bodyguards, and an Apothecary. Then I either poisoned the other guy to death, or my Argoreth flowers gave me tons of magic, which I then feed to my Inquisitor. I was countered hard by Bloodlust, but what will you do. I should also have lost sooner against the hero that ignores intercept, which for some reason didn't want to kill my flowers or my patrons. I wasn't about to complain.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #143 on: October 03, 2015, 09:14:02 pm »
0

You buy Goat Poultice usually when you already have a few Goat Herds on the board, so you can pretty much guarantee you'll be able to buy the restocked Goat Herd.
Not true in draft. Buying Goat Poultice and failing to buy anything else that turn is absolutey fine and very often optimal.  It shuffles the Goat Poultice in so you can replay it and have more total goats available to buy, and increases the chance you restock goat poultice.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #144 on: October 05, 2015, 12:57:55 am »
+1

Went 6-2*! If there is a deck that isn't made better by Veil Warden**, I have no idea which one it is. There's something oddly satisfying about having two or three out, with 10+ damage stocked in each, and seeing your opponent squirm at the knowledge that he's already dead. You just have to pray that the bank will stock them early enough and you are good to go.

*There was a weird time-out in one of them that granted me the win, but whatevs, I've definitely lost a game because of that too.

**Only real counter I've encountered is Mayhem, and Banishing Gust/Word of Unmaking, but most people don't carry the first and nobody carries the others. Well, and Odashir's echo, but that one is broken anyway.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #145 on: October 05, 2015, 01:08:22 am »
+2

Went 6-2*! If there is a deck that isn't made better by Veil Warden**, I have no idea which one it is. There's something oddly satisfying about having two or three out, with 10+ damage stocked in each, and seeing your opponent squirm at the knowledge that he's already dead. You just have to pray that the bank will stock them early enough and you are good to go.

*There was a weird time-out in one of them that granted me the win, but whatevs, I've definitely lost a game because of that too.

**Only real counter I've encountered is Mayhem, and Banishing Gust/Word of Unmaking, but most people don't carry the first and nobody carries the others. Well, and Odashir's echo, but that one is broken anyway.

Mayhem is pretty common.  It wins you games that you are losing, which isn't the kind of games you like to think about, so it's a card you SHOULD pick for your draft deck, but not one you actually do. 
Gust is decent in the "on-hold" slot.  Word of Unmaking is even better.  I see them a bit.  There's a lot of people skipping the on-hold slot altogether though.
Odashir's Echo does NOT counter Veil Warden.  The copy won't replicate the charges of the original.

You're forgetting Seduce, which is a major counter.  Bloodlust is a soft counter.  There's also craziness like building an infinite so that you have 99 life when you finally destroy the Veil Warden walls, or trying to kill the weak stuff hiding behind the walls with Lead the Charge while you build up your own board.

But Veil Warden is a really really good card for sure.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #146 on: October 05, 2015, 03:51:22 am »
+2

Finally got a good tournament run going. Currently 6-1 with:

Sang Ashkar (+1 Magic per turn)

Usury, Sibylline Scrolls, Lead the Charge, Malediction
Seduce, Waylay, Satchel Bomb
Boar Unguent, Shepherd's Gift
Grave Contract


Boar Unguent is MVP, most wins are from playing Boars forever and outlasting my opponent.

EDIT: 7-1. Kept Sibylline Scrolls as new card.
« Last Edit: October 05, 2015, 04:12:50 am by Drab Emordnilap »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #147 on: October 05, 2015, 05:20:27 am »
+1

Boar Unguent is like Goat Poultice Jr. 
How did Grave Contract do?  I have never tried that one.  It seems maybe bad, maybe good, I don't know.


I ended my excessively long boycott of Xalia with a really lucky draft: Hedge Guardian, Hemlock, Coup de Grace, Loan, Shepherd's Gift, Catapult, Seduce, Seduce, Rite of Brood, and Palisade.  Almost every pick I was able to pick something that had to do with the way Xalia wants to live her nametagless life.  It went 8-0, although I played in the wee hours of night where I could find Anibaldos that thought turn 1 misdirection was a strong answer to Xalia..

The thing with her is that the moment you pick a single card that attacks without ignoring intercept, you've ruined the only difference between her and sofacatro.  I managed to do that with my draft. I imagine many drafts you just aren't offered cards that will let you stick to that.  A lot of Xalias that I fight don't seem to get it.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #148 on: October 05, 2015, 12:26:18 pm »
0

Mayhem is pretty common.  It wins you games that you are losing, which isn't the kind of games you like to think about, so it's a card you SHOULD pick for your draft deck, but not one you actually do. 
Gust is decent in the "on-hold" slot.  Word of Unmaking is even better.  I see them a bit.  There's a lot of people skipping the on-hold slot altogether though.
Odashir's Echo does NOT counter Veil Warden.  The copy won't replicate the charges of the original.

You're forgetting Seduce, which is a major counter.  Bloodlust is a soft counter.  There's also craziness like building an infinite so that you have 99 life when you finally destroy the Veil Warden walls, or trying to kill the weak stuff hiding behind the walls with Lead the Charge while you build up your own board.

But Veil Warden is a really really good card for sure.

Maybe playing at strange hours helps, because I haven't been seeing many Mayhems. There is a problem with carrying Mayhem, which is that there's a 90% chance you are giving it to your opponent too, since everyone and their mother is carrying one of Stolen Plans or Odeshir's echo...

Odeshir's echo counters Veil Warden because then my opponent makes the right decision to have a Veil Warden in their deck too :P Seriously, in nearly 20 games, I haven't seen anyone have it, and I am like, why? I've seen Hedge Guardian a couple of times though, which is ok depending on what you are facing.

You are right, Seduce and Tavern Wench are HARD counters, and I hate them.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #149 on: October 05, 2015, 12:42:40 pm »
+1

Boar Unguent is like Goat Poultice Jr. 
How did Grave Contract do?  I have never tried that one.  It seems maybe bad, maybe good, I don't know.

I don't think I would ever take it with any other hero, but with guaranteed Magic, it seemed pretty good at the time. There were definitely matchups where I didn't want it at all (anytime I needed the magic to kill early dudes), but spending ~6$ for 3 1/2s gives board presence that's not weak to Seduce, and the card goes into your deck right away so you draw it again sooner than a normal minion.

EDIT: also mice that you can "pocket" it without taking up your hand pocket, by playing it and not putting magic into it yet. I remember that mattering once (pocketed that and another minion, forcing them to sit on Mayhem in bank for a long time)
« Last Edit: October 05, 2015, 12:44:46 pm by Drab Emordnilap »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #150 on: October 05, 2015, 12:44:31 pm »
+1

I have seen it consistently underrated too.  Draft before last, it was in my opponent's bank alongside stuff like Ballista, Scavengers, and Courtesan.  I had a slow control deck that was taking tons of face damage, but my opponent opted to buy a Mercenary or something and let me Stolen Plan Veil Warden out of his deck.  Dude, you realize that card is the only thing in both our banks that can keep me alive, right..?


Mayhem getting SP'ed shouldn't usually be too much of a problem since it only costs 3.  If you can wipe your opponent's board and buy it, then no one can have it.  You still might restock it and then your opponent gets first dibs on trying to buy it, but that should be a narrow chance.

Can you convince me Robbery>Mayhem in a double Goat Poultice deck, just due to Stolen Plans and Burglary, though?  ...you maybe can.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #151 on: October 05, 2015, 12:54:20 pm »
+1

Hilariously, it looks like I bought a humble bundle that includes some stuff for this game, and never knew it.

EDIT: I now have my first fully upgraded card... Courtly Intrigue.
« Last Edit: October 05, 2015, 01:06:02 pm by Drab Emordnilap »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #152 on: October 05, 2015, 01:46:27 pm »
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Got to play as Anibaldo.  Stealing a Word of Unmaking from someone else's hand is hilarious.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #153 on: October 05, 2015, 02:20:54 pm »
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I have seen it consistently underrated too.  Draft before last, it was in my opponent's bank alongside stuff like Ballista, Scavengers, and Courtesan.  I had a slow control deck that was taking tons of face damage, but my opponent opted to buy a Mercenary or something and let me Stolen Plan Veil Warden out of his deck.  Dude, you realize that card is the only thing in both our banks that can keep me alive, right..?

I mostly use it as a card that says "Your hero gains 5hp, intercept, and retaliate". It's the nuts. And if you have Peacock or Apothecary, it's downright broken.


Quote
Mayhem getting SP'ed shouldn't usually be too much of a problem since it only costs 3.  If you can wipe your opponent's board and buy it, then no one can have it.  You still might restock it and then your opponent gets first dibs on trying to buy it, but that should be a narrow chance.

Right, forgot it does that when the enemy doesn't have a board. I'll have to think about it twice when I see it again.

Got to play as Anibaldo.  Stealing a Word of Unmaking from someone else's hand is hilarious.

I hate, hate impersonate/deceit instawins.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #154 on: October 05, 2015, 02:33:56 pm »
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I think Peacock is kind of an awful draft card in general though, and Veil Warden + Peacock + Opponent's on-turn-attack is a 3 card combo.  I'm not sure I'd go for that.  Apothecary is an ok card, but I think it usually goes in different deck than Veil Warden does since Veil Warden decks tend to be aggressive and Apothecary decks tend to be controllish econ decks that have a risk of getting an obscene amount of money.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #155 on: October 05, 2015, 02:44:34 pm »
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Agree that Peacock is an awful draft card.

I am being super controllish with Veil Warden though. I am not letting them die, if at all possible, before they reach max damage (it never gets there), while hiding my econ units behind them. I might be playing it wrong, but it's been working decently well so far. I definitely have to be more careful with counters though.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #156 on: October 05, 2015, 02:49:08 pm »
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Agree that Peacock is an awful draft card.

I am being super controllish with Veil Warden though. I am not letting them die, if at all possible, before they reach max damage (it never gets there), while hiding my econ units behind them. I might be playing it wrong, but it's been working decently well so far. I definitely have to be more careful with counters though.
If those allies are Banker and Wealthy Patron then Apothecary could work, yeah.  Half the time they are Supplicants or something is all.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #157 on: October 05, 2015, 03:20:41 pm »
+1

So why is it that I can feed magic to attacking allies, but not to economy allies?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #158 on: October 05, 2015, 03:38:01 pm »
+1

So why is it that I can feed magic to attacking allies, but not to economy allies?

The game is set up that way since it's usually a misclick to feed magic to an economy ally, since magic can be used as gold anyway. 

There's an edge case where it's not a misclick: you stolen plans'ed a Wealthy Patron from a Vespitole player, and now you want to feed magic to your Wealthy Patron so you can feed the gold to either Apothecary or Charlatan.  It's extremely rare, but everything would be cleaner if they closed that loop by allowing you to feed magic to Apothecary and Charlatan.
Charlatan and Apothecary were both added after the base code for the game was set up, though.  So that edge case didn't exist yet.



It's usually a misclick to feed an attacking ally magic too, granted, but the edge case for that one is much more realistic: You control a Serpent Altar and an Orphan gang.  There's a variety of reasons you might want to avoid proccing a Serpent Altar, and each of them are small and narrow, but you can add them up and they mean something.  Maybe you want to kill Herd of Rats without smacking a Lepers and killing your Orphan Gang.  Maybe you want damage a rampart down to 1 pt, but you don't want to destroy it entirely because then it will get shuffled back in (and there are enough Embargos or Fool's Golds around that you shouldn't just sit on the magic.)  Maybe you don't want to proc the last charge of Paper Vipers and allow it to get shuffled back in.

There's also the good old, maybe you're Xalia and you want to destroy a Palisade so you don't die to Coup de Grace but unless you draw a Militia you literally can't shoot at the Palisade.



As a separate note, you can feed magic to Supplicant, but only if he is damaged!  You aren't allowed to risk Cutpurse procs infinitely :(.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #159 on: October 05, 2015, 10:15:16 pm »
+2

Hey so I just started playing this game last week. I'm wondering if any of you have tips for draft format. In what order do you open your packs? What spread of card costs are desirable?

My first two drafts went a measly 1-3 but this current draft I have is at 4-0 right now:

Sang Ashkar (+1 Magic per turn)
Knight
Rite of Combat
Ceremonial Dance
Tavern Wench
Warding Circle
Ballista
Waylay
Scrivener
Serf
Word of Unmaking

This deck isn't very economical nor is it flashy, making it more confusing as to why I've been winning with it. I've never been able to purchase a Knight. I've been winning simply by having Ballistas and Tavern Wenches behind Serfs and Warding Circles with Rite of Combat and Waylay helping me deal with threats somewhat efficiently. During the draft I was hoping to build around Rite of Combat a bit, so I picked a couple of cheap green cards.

Edit: Went 5-3
« Last Edit: October 05, 2015, 10:38:58 pm by markusin »
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Drab Emordnilap

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #160 on: October 05, 2015, 10:53:49 pm »
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Most important tip is probably the most obvious one: pick your hero first.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #161 on: October 06, 2015, 12:29:44 am »
+1

Most important tip is probably the most obvious one: pick your hero first.

I assumed it's better to try picking your cards around your hero rather than picking a hero to work with your cards, but I still had to think about it for a bit before reaching that conclusion.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #162 on: October 06, 2015, 01:20:27 am »
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Back when it seemed to me that a the top 4 heroes were really close in power level, I used to like to crack a 4 pack, then open my hero pack.  That way if the 4 pack was garbage-garbage-garbage-ally, I could make an informed decision to pick Aline over Daru or Anibaldo, since they were close to begin with.

After Aline's nerf, it seems like even if you told me the last pack I opened was gonna have a Tavern Wench in it, I'd still pick Anibaldo>Daru>Doge>Aline anyway, so it's not worth being in the dark on whether Rite of Brood>Synod because I'm gonna be playing Daru and not Anibaldo or something like that.

So yeah definitely open your hero pack first.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #163 on: October 06, 2015, 01:26:08 am »
+1

You don't need a mana curve in War of Omens since you can save up gold between turns.  You need cards to fit different roles instead, like the econ role, the make-sure-my-bank-isn't-empty role, the -don't-let-people-sneak-out-turn-one-banker role, and so on, trying to avoid overlaps.

I guess you'd like to get about 2-3 behemoth cards if you're not an aggro deck, stuff that is either so expensive that your bank is full if that thing is sitting in your bank at all, or that has special restock abilities like Synod or Stolen Plans.

You never really could afford knight because your deck was really aggro.  It seemed a tad unfocused though, I'm surprised it went 5-3.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #164 on: October 06, 2015, 11:15:41 am »
0

You don't need a mana curve in War of Omens since you can save up gold between turns.  You need cards to fit different roles instead, like the econ role, the make-sure-my-bank-isn't-empty role, the -don't-let-people-sneak-out-turn-one-banker role, and so on, trying to avoid overlaps.

I guess you'd like to get about 2-3 behemoth cards if you're not an aggro deck, stuff that is either so expensive that your bank is full if that thing is sitting in your bank at all, or that has special restock abilities like Synod or Stolen Plans.

You never really could afford knight because your deck was really aggro.  It seemed a tad unfocused though, I'm surprised it went 5-3.
Well I would be able to Knight when my opponent would use Usury. I think I'd lose those games because getting an extra Knight is not worth letting my opponent use Usury. I think Knight was in my first pack so I didn't know what kind of deck I'd build and I wanted to make sure I had a big card. Ceremonial Dance and Scrivener weren't so great for me here because I was tricky to weave in Rite of Combat in the first place.  I learned a bit more this time around.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #165 on: October 06, 2015, 11:41:07 am »
0

Knight is a weak draft card in general and awful as a first pick.  The issue is that it sometimes costs 4 times as much as Militia and does what Militia does every turn.  If you aren't protecting an economy minion with it, your opponent can just buy economy and improve their deck and laugh off the damage coming from your 12 coin Belladonna

If you're 9 cards in and you still hadn't found anything big yet, then yeah it's good, but it's definitely reasonable to hope for a bigger fattie in your next 9 packs.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #166 on: October 06, 2015, 01:59:04 pm »
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Knight is a weak draft card in general and awful as a first pick.  The issue is that it sometimes costs 4 times as much as Militia and does what Militia does every turn.  If you aren't protecting an economy minion with it, your opponent can just buy economy and improve their deck and laugh off the damage coming from your 12 coin Belladonna

If you're 9 cards in and you still hadn't found anything big yet, then yeah it's good, but it's definitely reasonable to hope for a bigger fattie in your next 9 packs.

Like Colossal Aurochs (or Warship, which is the same thing, just more expensive and a cantrip)?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #167 on: October 06, 2015, 02:06:03 pm »
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Yeah, Collossal Aurochs and Warship are both good fatties that are better than Knight.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #168 on: October 06, 2015, 03:02:42 pm »
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Yeah, Collossal Aurochs and Warship are both good fatties that are better than Knight.

I find the deck building of this game to be much more challenging than Hearthstone. Or at least it feels that way now. The need for card synergy to make a good deck is much stronger.

Like, you say Collosal Aurochs and Warship are great big fatties, but I can't tell if that also means they are good in constructed or very narrow in usefulness.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #169 on: October 06, 2015, 03:12:59 pm »
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It's a more intricate game than Hearthstone, so the deckbuilding is naturally more difficult.

I rarely see Warship in constructed, but it's a rare, and there's so many exciting rares you'd rather get first, so that might be getting Warship a bad rap.

Collosal Aurochs is a strong card in constructed, especially for Esra.  Seduce is kind of an issue, though.

I usually try to design a deck that needs neither of the two in draft because of their high susceptibility to Seduce, but they are reasonable solutions to the empty bank problem and I wlll sometimes draft them to round out a deck that has good economy but hasn't found a wincon yet.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #170 on: October 06, 2015, 04:16:58 pm »
0

Have any of y'all battled eachother? There's no "challenge friend" feature, but it shouldn't be very hard at all to queue snipe eachother.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #171 on: October 07, 2015, 12:13:28 am »
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I don't think I have, but then again, I tend to stick to bots.  Still trying to upgrade everything.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #172 on: October 07, 2015, 01:34:24 am »
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Only multiplayer I play is Draft, or when a daily quest requires me to. If there was a "challenge friend" feature, I'd be happy to get destroyed by you guys.

I just played a Draft game against a player that ran 2 (!) copies of Forgery... Really annoying, especially when I forget that there's one out...
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #173 on: October 07, 2015, 10:16:18 am »
+1

Second copy of Forgery is not good, because not only does the second one cost 1 gold more, but sometimes you have to put 2 Forgeries out at once just to keep from pushing stuff out of your bank, and then your opponent can "kill" both Forgeries with 1 anti-forge purchase and 2 for 1 them.


But yeah Forgery is gonna be really really really good if you don't pay attention to it being out.  You should be paying attention as soon as your opponent restocks it, trying to plan out what cheap card to leave in your bank to kill it or what good card you need to get out of your bank before Forgery starts holding you up.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #174 on: October 07, 2015, 10:12:40 pm »
0

I would like to thank people that play Draft late in the evening for their contribution to my collection of level 4 cards. This wouldn't be possible without their selfless cooperation.

In other news, I finally have all non-epic heroes. Yay me.

EDIT: any idea how Miracle works? It won me a couple of games in the last Draft. Always gave me pretty expensive cards, which seems kinda busted, despite the randomness.
« Last Edit: October 07, 2015, 10:19:35 pm by pacovf »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #175 on: October 07, 2015, 10:29:07 pm »
+2

I would like to thank people that play Draft late in the evening for their contribution to my collection of level 4 cards. This wouldn't be possible without their selfless cooperation.

In other news, I finally have all non-epic heroes. Yay me.

EDIT: any idea how Miracle works? It won me a couple of games in the last Draft. Always gave me pretty expensive cards, which seems kinda busted, despite the randomness.
Oh hey I'll probably be one of those people from time to time.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #176 on: October 07, 2015, 11:03:44 pm »
0

I would like to thank people that play Draft late in the evening for their contribution to my collection of level 4 cards. This wouldn't be possible without their selfless cooperation.

In other news, I finally have all non-epic heroes. Yay me.

EDIT: any idea how Miracle works? It won me a couple of games in the last Draft. Always gave me pretty expensive cards, which seems kinda busted, despite the randomness.

God gives you a card.

It's totally not random, but the algorithm isn't known. But it tries to give you "useful" cards, depending on what it thinks you need.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #177 on: October 07, 2015, 11:25:14 pm »
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It also prefers to give you Vespitole cards and Daramek cards, and gives you Metris cards a bit less often, and mostly only Coup de Grace or Stratagem for Metris (and Arsenic.  It decides you need a busted Metris card sometimes)

Almost never (does it ever?) get endazu
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #178 on: October 08, 2015, 12:07:32 am »
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I finally got Sofocatro!  He is very fun to play as.  :D
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #179 on: October 08, 2015, 01:13:40 am »
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I finally got Sofocatro!  He is very fun to play as.  :D
I got him too. I use him for decks that use Loan and big cards to build up to a 1-turn KO.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #180 on: October 08, 2015, 08:46:02 am »
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His art is pretty cool too.

Triple Corruption Triple Bounty might be my least favorite deck in the game, though.  Probably balanced, but least skill intensive of all the decks in the game to play.  I'm mainly playing Triple Ritual Slaughter Triple Herd of Boars Esra, but I at least have to decide how I want to spend magic and food and skulls (In Triple Corruption deciding whether to use a skull is just calculating whether you are dead next turn if you refuse to use it since it has so much value if you invest on it.)
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #181 on: October 08, 2015, 11:32:10 am »
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His art is pretty cool too.

Triple Corruption Triple Bounty might be my least favorite deck in the game, though.  Probably balanced, but least skill intensive of all the decks in the game to play.  I'm mainly playing Triple Ritual Slaughter Triple Herd of Boars Esra, but I at least have to decide how I want to spend magic and food and skulls (In Triple Corruption deciding whether to use a skull is just calculating whether you are dead next turn if you refuse to use it since it has so much value if you invest on it.)
Honestly I don't care so much for that playstyle either (and I don't have corruption ao the deck is only Apprentice/Journeyman material). The decks I'm mostly playing right now are an Ally-based Green deck with Marshal as the win-card, a ritual based red deck with Rite of Combat, Festival, and Feast, and a Purple (Raktaba'an) deck with the Gilded Warriors, Grave Contract, and Argoreth Flower as payload along with good intercept cards and Gilded Scribes. The purple deck also has Cantillation because I find it to be a really fun card.

I don't know if any of those decks are based on competitive viable archetypes.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #182 on: October 08, 2015, 12:08:41 pm »
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Ally based green is solid, but I don't think it's really a tier 1 deck. 

The Raktaban deck sounds like a bad version of Jesmai since Jesmai's ability is better for the intercepty strategy.  Endazu is considered weak in general in multiplayer, sadly, and sadly the best way to make Endazu decent in multiplayer is to play an aggro burny deck.  Calipeth burn is pretty fun though.

I think Liet Rituals is potentially a tier1 or tier1.5 thing.  Rite of Combat is a great card, Festival has crazy bank advantage potential.


But, y'know, as a reminder, a lot of tier1 decks are really expensive, and if you want to kick can in multiplayer before 2050 you should set your eyes on a tier1 or tier1.5 deck that is highly affordable.  I think Esboar is the handsdown best, but there's also burn decks from theo, cali, vald, and rakta.  Somewhat ironically, Pocchi infinite is actually pretty affordable if you spend Ingots on Synod.  There might be other cheap decks out there I'm not aware of, I'm not fully informed, I spam too much draft.  But multiplayer trifecta and stuff is easier if you can get at least 1 good deck early.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #183 on: October 08, 2015, 12:28:32 pm »
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I don't have any Red heroes besides List, but I have Theo and Vald, so Blue can go somewhere. I'm still trying to upgrade the blue commons to max though. I play a lot these days so I'll get there pretty soon I think. I have no Purple Heroes besides Rakta.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #184 on: October 08, 2015, 12:33:16 pm »
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Also, when I say "good" Purple intercepts, I mean Halting Rebuke and Warding Circle (which are good for Rakta), not the Anima based ones(Veil Warden and Golem) because I don't have those.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #185 on: October 08, 2015, 12:57:51 pm »
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What exactly is a burn deck? Is that where you attack the hero directly?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #186 on: October 08, 2015, 01:30:11 pm »
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I don't have any Red heroes besides List, but I have Theo and Vald, so Blue can go somewhere. I'm still trying to upgrade the blue commons to max though. I play a lot these days so I'll get there pretty soon I think. I have no Purple Heroes besides Rakta.

As someone who has spent nearly all his packs into Blue for more than two weeks, and is still getting nowhere with the colour, I'd recommend you set your eyes elsewhere...
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #187 on: October 08, 2015, 01:43:39 pm »
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What exactly is a burn deck? Is that where you attack the hero directly?

You try to attack the enemy hero really fast without improving your deck very much/ without establishing good board position with permanents.

Only Theo and Vald can skip past allies and attack the enemy hero directly, using stuff like ambush.  Most burn decks have to use stuff like Unstable Runes or Whispered Barbs that will attack minions even though your main goal is to melt the enemy heroes face.  But the Unstable Rune type stuff is just so efficient that that's what you want to do, it's better than running 3 Behold the Veil or something.

Of the 4 I mentioned Calipeth burn does the most to improve her deck, which is kinda fun.  You use Paper Vipers and Unstable Runes and Scroll of Petals up and tuck them into your deck and redraw them, and your burninating gets burnier and burnier over time even though you don't start out as burnalicious as  the other guys.  Even though Raktaban isn't metris, he uses on-hold cards which don't particularly improve the quality of your deck really.

Aggressive decks involving Rite of Combat are also called burn decks often times.  Esboar is kind of a burn deck.  It's pretty hard to call anything Vespitole does burn, Corruption is just an instant win combo.

I guess most of that wasn't pertinent to you question but sometimes I just get to talkin about War of Omens.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #188 on: October 08, 2015, 02:01:11 pm »
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^ Being new to the game, I lile reading ramblings about it.

Oh I also have Birondelle (lucky me with a rare hero). What do you do with her?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #189 on: October 08, 2015, 03:19:55 pm »
+1

^ Being new to the game, I lile reading ramblings about it.

Oh I also have Birondelle (lucky me with a rare hero). What do you do with her?

Cry.

She's extremely upgrade dependent.  The best decks focus on bank control, running Stolen Plans and Misinformation to slow down the opponent's game plan so that the restock ability will win the game over time.  Stolen plans is a Hero Card iirc, Misinformation is rare.

Before you have a huge collection the best way to play her is probably to close your eyes and pretend she's theodox and play a burn deck, but you'll probably win fewer games than if you just took the same 10 cards and played Theo.
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markusin

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #190 on: October 08, 2015, 03:47:41 pm »
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^ Being new to the game, I lile reading ramblings about it.

Oh I also have Birondelle (lucky me with a rare hero). What do you do with her?

Cry.

She's extremely upgrade dependent.  The best decks focus on bank control, running Stolen Plans and Misinformation to slow down the opponent's game plan so that the restock ability will win the game over time.  Stolen plans is a Hero Card iirc, Misinformation is rare.

Before you have a huge collection the best way to play her is probably to close your eyes and pretend she's theodox and play a burn deck, but you'll probably win fewer games than if you just took the same 10 cards and played Theo.

Stolen Plans is Birondelle's hero card.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #191 on: October 08, 2015, 11:39:53 pm »
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Played a game in Draft where my opponent got to 98 health. He was going for Herding Stones, and I was going control-oriented. That took foreeeeeeever.

I also played a guy who had enchanted urn and no other (apparent) way to generate magic, which was kinda funny until he Stolen Plans'd my Rite of Brood...

Lackey plus the hero that draws an extra card is all sorts of broken! Especially since like one guy in three doesn't prioritize killing them for some reason.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #192 on: October 09, 2015, 01:10:28 am »
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Was that me?
Played a game in Draft where my opponent got to 98 health. He was going for Herding Stones, and I was going control-oriented. That took foreeeeeeever.
Was  that me?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #193 on: October 09, 2015, 01:33:40 am »
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Pretty sure that he wasn't called pops, but I could be wrong. If you played Doge and lost because the other guy drew his Holy Wrath (that he got from a Stolen Plans'd Summoning Rift, no less) twice in a row, then yes.

I am certain I've faced Kuildeous before in regular multiplayer though. But he threw the game with Time Merchant :(
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #194 on: October 09, 2015, 01:42:51 am »
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Dude.  Time Merchant is a way of life. 
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #195 on: October 09, 2015, 01:43:44 am »
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Yeah, I don't play Herding Stones in Doge generally
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #196 on: October 09, 2015, 06:45:01 am »
+1

I am certain I've faced Kuildeous before in regular multiplayer though. But he threw the game with Time Merchant :(

You caught me. I was likely watching TV and idly clicking things. I figured if I was going to lose multiplayer, I could at least do the other person a favor and speed things along. Time Merchant, Zamgizar (sp?), and Blood Pact all help me accomplish that goal.

Sorry I couldn't give you a legit battle.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #197 on: October 09, 2015, 10:02:37 am »
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zamzigar is pretty awesome for killing yourself, especially if you can play it into seduce and buff it to max.
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markusin

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #198 on: October 09, 2015, 11:54:09 am »
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I got a 6-2 draft run yesterday (record for me after 4 drafts total). To my disappointment, the card I chose to keep (Golem) wasn't max upgraded.

So then, what happens when you choose to keep a card you already own? Does it upgrade a level, or does it just go up a step towards upgrading it?

The deck itself (with Anibaldo) was:
Loan
Rite of Combat
Warship
Odeshir's Echo
Banker
Golem
Merchant of Time
Seduce
Prayer
<Some card I can't remember. Maybe Palisade?> Bloodlust

Managed to sneak a few wins with Odeshir's Echo into Rite of Combat while buying a second Rite of Combat mid-turn. Crazy stuff.
« Last Edit: October 09, 2015, 12:29:22 pm by markusin »
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Drab Emordnilap

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #199 on: October 09, 2015, 11:56:23 am »
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Keeping a card from draft is like picking it from a pack; it's only one tick of upgrade.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #200 on: October 09, 2015, 12:18:05 pm »
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Fortunately since you can pick rares to keep, it's usually significant.  You only have to pick a rare 5 times to get the level 2 version of the rare, and for rares that are expensive anyway that's usually plenty good.

Some rares that I draft a lot are getting pretty upgraded for me, my Miracle is at like 40% of the way to max.  Maybe I'll be able to build an incredibly goofy deck of 3 miracles, 2 loans, 2 Usuries, and collect taxes and stuff.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #201 on: October 10, 2015, 01:39:14 am »
+1

Got my first fully upgraded common: Deceit. Robbery is one tick away from fully upgraded too.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #202 on: October 10, 2015, 09:40:11 pm »
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Deceit is a nice card.  Robbery gets wrecked by counterplay, sadly.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #203 on: October 11, 2015, 02:35:13 pm »
0

How strong do you think this tournament deck is?

Dowager Anibaldo (epic coins)

Militia/Sibylline Scrolls
Bloodlust/Feast/Fertility Offering/Repopulate
Lacky/Seduce/Arson
Golem
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #204 on: October 11, 2015, 02:43:28 pm »
0

How strong do you think this tournament deck is?

Dowager Anibaldo (epic coins)

Militia/Sibylline Scrolls
Bloodlust/Feast/Fertility Offering/Repopulate
Lacky/Seduce/Arson
Golem
I don't know. You have a bunch of rituals to draw/replicate allies, but you have no allies that you really want to spam or which have more than one health other than the defensive Golem. That is to say, there are no that give huge payoffs when protected except maybe from Seduce. There are no cards that are good with card spam either.

On another note, man this game really wants you to keep up with the learning curve. I unlocked Master skirmish two days ago. The next two days had quests for win 5 Master games and win 3 Master games in a row. I managed to do these with a Ritual Liet deck, but I'd have no way to do them for the other colours. It was a similar story for the other skirmish difficulties when I had unlocked those.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #205 on: October 11, 2015, 02:50:05 pm »
0

How strong do you think this tournament deck is?

Dowager Anibaldo (epic coins)

Militia/Sibylline Scrolls
Bloodlust/Feast/Fertility Offering/Repopulate
Lacky/Seduce/Arson
Golem

I don't know. You have a bunch of rituals to draw/replicate allies, but you have no allies that you really want to spam or which have more than one health other than the defensive Golem. That is to say, there are no that give huge payoffs when protected except maybe from Seduce. There are no cards that are good with card spam either.

On another note, man this game really wants you to keep up with the learning curve. I unlocked Master skirmish two days ago. The next two days had quests for win 5 Master games and win 3 Master games in a row. I managed to do these with a Ritual Liet deck, but I'd have no way to do them for the other colours. It was a similar story for the other skirmish difficulties when I had unlocked those.

So the idea was, Fertility Offering to make lots of Militias, that I would be able to redraw instantly every time they were killed using Feast or Repopulate. Golem is good to copy obviously, and saccing it to Feast/Repopulate to redraw later with full health was fun too. Went 4-3, which was better than I expected. Just thought it was a weird deck that kind of all came together. Lackey + Coins ended up being my "win condition" a lot of the time.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #206 on: October 11, 2015, 03:14:46 pm »
0

How strong do you think this tournament deck is?

Dowager Anibaldo (epic coins)

Militia/Sibylline Scrolls
Bloodlust/Feast/Fertility Offering/Repopulate
Lacky/Seduce/Arson
Golem

I just beat it, and I wasn't impressed, Drab :(

You don't have any good targets to draw after a Feast.  Golem never dies, so it won't be in your deck, unless you Ferted it, and that's an edge case. 
Running both Feast and Repopulate runs a huge risk that you restock both of them and don't restock enough allies.

Feasting on a Lackey has a 50% chance to destroy it, and that kinda sucks.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #207 on: October 11, 2015, 03:26:48 pm »
0

So I've unlocked Esra recently (also Mogesh). I've been tinkering with a deck for Esra a bit and it seems to be having some success. I have a Colossal Aurochs in there. I have lots of fun using ritual Sacrifice on Lepers early on, then getting to redraw the Lepers.

My question is if you want Orphan Gang and/or Gold Panners in an Esra deck. I think you need them as a sink for Food, but what is the best way to use them? When should you buy them and when shouldn't you buy them?

Exit: Also, Scavenger and Herd of Goats. Where do they belong?
« Last Edit: October 11, 2015, 03:29:29 pm by markusin »
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #208 on: October 11, 2015, 03:46:10 pm »
0

How strong do you think this tournament deck is?

Dowager Anibaldo (epic coins)

Militia/Sibylline Scrolls
Bloodlust/Feast/Fertility Offering/Repopulate
Lacky/Seduce/Arson
Golem

I just beat it, and I wasn't impressed, Drab :(

You don't have any good targets to draw after a Feast.  Golem never dies, so it won't be in your deck, unless you Ferted it, and that's an edge case. 
Running both Feast and Repopulate runs a huge risk that you restock both of them and don't restock enough allies.

Feasting on a Lackey has a 50% chance to destroy it, and that kinda sucks.

I didn't say it was good, but it was fun :p

Golem dies to Feast and Repopulate too, when it's been damaged, and then gets redrawn at full health. I would have liked one more cheap ally, yeah, but I certainly wasn't building this on purpose; it just kind of came together. :)
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #209 on: October 11, 2015, 03:49:41 pm »
+2

So I've unlocked Esra recently (also Mogesh). I've been tinkering with a deck for Esra a bit and it seems to be having some success. I have a Colossal Aurochs in there. I have lots of fun using ritual Sacrifice on Lepers early on, then getting to redraw the Lepers.

My question is if you want Orphan Gang and/or Gold Panners in an Esra deck. I think you need them as a sink for Food, but what is the best way to use them? When should you buy them and when shouldn't you buy them?

The Esra deck I shamelessly stole from somewhere:

Ritual Slaughter 0/1/2
Herd of Boars 5/6
Serpent Altar 4
Rite of Combat 5
Lepers 3
Scrivener 6
Orphan Gang 3

Orphan Gang is the food sink, but I almost exclusively buy it to finish the game. You don't want to be drawing Orphan Gangs instead of Slaughter targets. If I need to buy one sooner than that, then I pocket it after redrawing it so it doesn't keep getting redrawn.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #210 on: October 11, 2015, 04:41:15 pm »
0

Yeah that's the best Esra strategy.  More creative stuff requires full upgrades.
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pacovf

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #211 on: October 12, 2015, 02:59:42 pm »
+2

I don't know if I will keep playing this. I am not actually sure if I am having fun, or just enjoying the satisfaction of unlocking things...
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #212 on: October 12, 2015, 03:27:02 pm »
+2

I don't know if I will keep playing this. I am not actually sure if I am having fun, or just enjoying the satisfaction of unlocking things...

Hey, if you get satisfaction from unlocking things, you'll enjoy this game for a long, long, long time.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #213 on: October 12, 2015, 04:15:54 pm »
0

I don't know if I will keep playing this. I am not actually sure if I am having fun, or just enjoying the satisfaction of unlocking things...

Hey, if you get satisfaction from unlocking things, you'll enjoy this game for a long, long, long time.
I have seen players with 10 skull coins and a maxed Sofacatro deck, but I doubt anyone can build every possible deck.  And unlocking all six Champion's paizas takes many many many moons.

I'm a lot closer to "I am not sure if I am enjoying the satisfaction of unlocking things, or I am just having fun", since I mostly draft, and at this point after an 8-0 draft I can only click rares that I already have but will never max, and then I just draft again.  And more importantly, no amount of upgrading things will change the draft experience.   Only the ticket at 7 or 8 wins that lets me draft again has any meaning.


Hearthstone is pretty similar in terms of me hardly unlocking everything when I finish an arena run, although I know in five years War of Omens will probably be gone and any card I've collected on Hearthstone will probably stick around, so it's a slightly more valuable prize.  But War of Omens has game mechanics I find interesting, and it's harder to play an entire game without misplaying at least once, and a biggie, the amount of time you get to take your turn is actually related to how much time it ought to take you to think.  I need reddit just to make Hearthstone tolerable with the number of people roping to decide whether they want to play Zombie Chow or nothing turn 1.




Mark my words, and bet me 40$, the developer that realizes they should make a limited-oriented card game with a functional f2p model will make half as much money as the guys that realized they should make a 5v5 oriented RTS with a functional f2p model.  Which is a lot of money.
« Last Edit: October 12, 2015, 04:18:48 pm by popsofctown »
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pacovf

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #214 on: October 12, 2015, 05:03:13 pm »
0

I don't know if I will keep playing this. I am not actually sure if I am having fun, or just enjoying the satisfaction of unlocking things...

Hey, if you get satisfaction from unlocking things, you'll enjoy this game for a long, long, long time.

Right, but other games might offer the same "unlocking" experience with a better fun/time ratio. I've been playing one or two hours per day for three weeks now, and I have the feeling that I might have enjoyed more spending my time elsewhere (like, Duel of Champions, although that one had a glacial unlocking pace). My Steam backlog is basically infinite at this point, for example.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #215 on: October 12, 2015, 05:09:11 pm »
+2

I'm sick of people complaining about their infinite steam backlogs, it makes me feel so poor :( first world problems.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #216 on: October 12, 2015, 06:32:15 pm »
+3

I just got destroyed by an engine some guy named Rabid drafted.  I thought that phase of my life was over.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #217 on: October 12, 2015, 06:39:35 pm »
0

I don't know if I will keep playing this. I am not actually sure if I am having fun, or just enjoying the satisfaction of unlocking things...
I don't know. I've gotten pretty addicted. Almost every time I get a new card or a card levels up, I go back and play more games to see what limits my decks can reach with it. I'm easily playing 2+ hours a day, and 5+ hours when I have the day off.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #218 on: October 12, 2015, 08:52:58 pm »
0

I'm sick of people complaining about their infinite steam backlogs, it makes me feel so poor :( first world problems.

MY PROBLEMS ARE REAL OK!??!?!?!?!?!?!?!?

I don't know if I will keep playing this. I am not actually sure if I am having fun, or just enjoying the satisfaction of unlocking things...
I don't know. I've gotten pretty addicted. Almost every time I get a new card or a card levels up, I go back and play more games to see what limits my decks can reach with it. I'm easily playing 2+ hours a day, and 5+ hours when I have the day off.

I have like half my commons completely upgraded, half my uncommons upgraded once, and 3 fourths of the scarces. I still get destroyed in multiplayer, but my unlock rhythm has slowed down considerably. Dunno.
« Last Edit: October 12, 2015, 08:54:38 pm by pacovf »
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #219 on: October 12, 2015, 09:35:38 pm »
0

Not sure if Rabid found my post to upvote it because he searches his username, or because he's a War of Omens player for real..
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #220 on: October 12, 2015, 09:40:54 pm »
0

Not sure if Rabid found my post to upvote it because he searches his username, or because he's a War of Omens player for real..

I found it because I read all the posts.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #221 on: October 12, 2015, 10:35:56 pm »
0

Not sure if this was a f.ds member, but I hope that player really appreciated my throwing the game. In his bank: Seduce. In my bank: Zamgizar.

It seems that round-2 kills do not trigger the multiplayer quest. It was over too quickly. The other person was left unsatisfied apparently.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #222 on: October 12, 2015, 10:55:55 pm »
+1

You should try playing with your left hand.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #223 on: October 12, 2015, 11:14:52 pm »
0


It seems that round-2 kills do not trigger the multiplayer quest.

That's a shame, I wanted to finish a multiplayer quest with Diviner Charm x30 -> Bounty someday.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #224 on: October 12, 2015, 11:27:06 pm »
0


It seems that round-2 kills do not trigger the multiplayer quest.

That's a shame, I wanted to finish a multiplayer quest with Diviner Charm x30 -> Bounty someday.

Well, it might have been a time-based constraint and not a round-based constraint. I've seen concessions not count when they happen too early.

But I was pleased with how quickly I got myself killed with Zamgizar and Seduce. I feel there should have been an achievement unlocked or something.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #225 on: October 13, 2015, 02:10:39 am »
+1

I broke 100,000 silver!
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #226 on: October 13, 2015, 08:28:08 am »
+1

Not sure if Rabid found my post to upvote it because he searches his username, or because he's a War of Omens player for real..

I started playing War of Omens because of this thread. :)
Yes that deck was fun, went 6-2, first time I've tried repopulate, seems strong in the right deck.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #227 on: October 13, 2015, 10:47:24 am »
0

Repopulate is a good card.  It's a lot better than Feast, because by the time you're asking "Do I need this kind of effect in my life", you can almost invariably spare the extra 2$.


My deck was pretty decent and good enough to beat a nondominion player so I was kinda butthurt that starting this thread demoted one of my gold packs to a silver pack.
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pacovf

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #228 on: October 13, 2015, 10:56:36 am »
0

My logic about why Repopulate is way better than Feast is because Repopulate actually increases your "handsize" by one, while Feast keeps it the same.

Also, Liet + Repopulate + Rite of Brood FTW
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #229 on: October 13, 2015, 11:13:03 am »
0

My logic about why Repopulate is way better than Feast is because Repopulate actually increases your "handsize" by one, while Feast keeps it the same.

Also, Liet + Repopulate + Rite of Brood FTW

Since Feast doesn't increase Handsize, I think it's really only useful for Rite of Brood/Combat combos, at least for pure Red. In Draft you could be using that to fish for Veil Warden or something.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #230 on: October 13, 2015, 11:27:07 am »
+1

My logic about why Repopulate is way better than Feast is because Repopulate actually increases your "handsize" by one, while Feast keeps it the same.
Fortunately, that logic doesn't overlap with my logic, so you can stack it together for a huge logicball! 
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Drab Emordnilap

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #231 on: October 13, 2015, 07:58:11 pm »
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Well, it might have been a time-based constraint and not a round-based constraint. I've seen concessions not count when they happen too early.

But I was pleased with how quickly I got myself killed with Zamgizar and Seduce. I feel there should have been an achievement unlocked or something.

Hi there! We just played. Well, not REALLY played, given that you killed yourself turn 2. But hi!
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #232 on: October 13, 2015, 10:03:58 pm »
+1

Well, it might have been a time-based constraint and not a round-based constraint. I've seen concessions not count when they happen too early.

But I was pleased with how quickly I got myself killed with Zamgizar and Seduce. I feel there should have been an achievement unlocked or something.

Hi there! We just played. Well, not REALLY played, given that you killed yourself turn 2. But hi!
Then he went and beat me in draft.  Uncool.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #233 on: October 14, 2015, 08:01:49 am »
0

Draft I actually care about because I know I have a chance to win those. Not that you could tell considering that 4 wins was the best I got, and I seem to average only 2 wins.

I thought I had something with the Engraved Urn and Underworld Barge. I was able to fuel the Urns and then collect a bunch of magic to unleash on the opponent. That didn't happen nearly as consistently as I would like.

And then I went and did a dumb thing by drafting the Urn later and forgetting to pick cards that can give me magic to trigger it.

Actually my suicide deck works really well for me. I pump up Zamgizar as much and as early as possible. Usually this results in a quick death for me, but if the opponent is just as inexperienced as me or even just plain unlucky, then my beefed-up Zamgizar could beat him up. So I might not suicide quite so often. But usually if Im playing MP instead of draft, then I'm probably paying more attention to the television and will just unconsciously click cards that kill me off so I get my cheap 50 and the opponent hopefully is happy with a cheap 150.

I hadn't been paying that much attention lately. I accumulated 12k silver and was full of draft tickets. I managed to use up two tickets last night and whittled down my silver. My common stock is swelling.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #234 on: October 14, 2015, 08:24:24 am »
0

I feel like I'm at the point now that I'm not embarrassed to be playing multiplayer. I have all the commons upgraded once, and maybe 5-10 upgraded twice. I have all the non-rare, non-epic heroes collected. I just wish that the player base was large enough that players could be matched more accurately.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #235 on: October 14, 2015, 12:30:29 pm »
+2

1. Max Ritual Slaughter
2. Use Ingots on Herd of Boars
3. ? ? ? ? ? ?
4. 25+% winrate against best player on server.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #236 on: October 15, 2015, 02:09:03 pm »
+1

Mwahahaha, I beat you in MP yesterday, pops. Now I am the king of f.ds War of Omens.

I've been playing around with:

Liet

Gold Panners (2)
War Rat (4)
Herd of Boars (5)
Ritual Sacrifice (0)
Goat Outrider (7)
Ratcatcher (5)
Scrivener (5)
Rite of Brood (5)
Repopulate (7)
Colossal Auroch (13)

Beats Master just fine, and has decent chances against random 10 epic coins people in MP (maybe 1/3?). It's quite RNG dependent, especially about what the bank wants to give me (no Gold Panners or Rites of Brood until T5 = bad times), but I kinda need that to punch above my weight level. It's also surprisingly resilient, you'd be surprised what you can come back from with Rite of Brood + Repopulate, or just a simple Goat Outrider with a very strong will to live.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #237 on: October 15, 2015, 03:09:58 pm »
+1

I only care about being king of draft!  But sadly that's Rabid=?=Kuildeous>pops>Drab right now :(


I was playing my super silly awful Birondelle deck.  I love Birondelle to deck, but I think she is strictly worse than Vald after they nerfed her ability from 20% to 15% :(


I think a Lepers (3) is probably better than a War Rat in your deck, but it looks reasonably decent for an unupped Liet deck.  Definitely not the kind of thing I want to be fighting as Birondelle, I restocked Scrivener twice!
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #238 on: October 15, 2015, 03:20:46 pm »
+1

The problem is that this deck suffers against greedy decks, so War Rat helps keep my opponent honest about bankers, flowers, and what have you. Lepers don't. I could replace it with Gang of Orphans, maybe, but I wouldn't be much happier about it.

Agree that Birondelle is more fun than good. Sadly.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #239 on: October 15, 2015, 03:28:30 pm »
+2

The problem is that this deck suffers against greedy decks, so War Rat helps keep my opponent honest about bankers, flowers, and what have you. Lepers don't. I could replace it with Gang of Orphans, maybe, but I wouldn't be much happier about it.

Agree that Birondelle is more fun than good. Sadly.

I'm aware that's the point of the War Rat, but since there's a 1 turn delay before the War Rat starts attacking, it's probably better to rely on help from Ritual Slaughter, Rite of Brood, and Liet's ability than to clog up your deck with a War Rats that has a one turn delay before answering such problems.

Lepers is more likely to provide an immediate skull off a Ritual Slaughter than War Rats is, and is more likely to let you buy something else in a feverish attempt to get a skull to thump a stray Banker as well.

Scavengers, Rite of Combat, and Aurochs Herd are also better sources of skulls.  Scavengers is almost a strictly better War Rats really in everything but the most aggro of decks, and your deck is not hyper aggro.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #240 on: October 15, 2015, 07:52:48 pm »
0

I only care about being king of draft!  But sadly that's Rabid=?=Kuildeous>pops>Drab right now :(

This is clearly unacceptable.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #241 on: October 15, 2015, 09:56:10 pm »
0

I only care about being king of draft!  But sadly that's Rabid=?=Kuildeous>pops>Drab right now :(

This is clearly unacceptable.

Also I don't feel > anything. My win rate on drafts is terrible. I've had a few perfect storms, which I think is how I beat pops. If that was the souped up engraving urn with the underworld barge, I had some awesome draws that I sadly couldn't duplicate in other battles.

My highest win count has been 4. I just can't make consistently good decks.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #242 on: October 15, 2015, 10:56:09 pm »
0

If it makes you feel better, I felt like I had drafted a better deck and deserved to win? You're still better than me though with the data we have available :)
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #243 on: October 17, 2015, 10:52:58 am »
0

I don't know if Shofet Daru and Dowager Anibaldo are miles ahead of the other draft heroes, or just way easier to use. When I get either as my hero, I tend to get 5+ wins. When I get any other hero, I struggle to get 3. Even got my first 0 wins ever with Doge Monteferro. I've faced some really mean opponents using Doge and Ashkar, but I've never managed to replicate it.

Any thoughts?
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #244 on: October 17, 2015, 11:20:37 am »
0

Those are the "+1 hand and draw" and "+1 Magic" guys, right? I think they're the most generically good, in that you don't have to build around them as much.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #245 on: October 17, 2015, 02:00:00 pm »
+1

Those are the "+1 hand and draw" and "+1 Magic" guys, right? I think they're the most generically good, in that you don't have to build around them as much.
Incorrect, Daru and Anibaldo are +1 draw and +epic coins, respectively.  Furthermore, I would disagree that you don't have to build around Ashkar's ability, you really do.


Daru and Anibaldo are the two heroes you would pick if someone told you that if you go at least 3-3 on your next draft you win a million dollars.  If someone told you you win a million dollars if you go 8-0 on your next draft, Monteferro would be on the same level as those two, if not higher.  His drafts are much more highly volatile since there is a much narrower number of cards and strategies he's interested in compared to what you generally get offered.  But when a good deck comes together for him, you can get really consistent performances since +1 restock makes it less likely that you only see the weakest parts of the deck you drafted in a game.  Monteferro does also take some specific skills to draft.

It's definitely not strange to go 0-3 with Doge.

I haven't changed my opinion that those 3 are A tier, Ashkar is B tier, and the other guys are C tier or lower (with the most uncertainity on Aline, because her rework is new to me, I really doubt she's A tier though)
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werothegreat

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #246 on: October 17, 2015, 02:42:44 pm »
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What do Ashkar and Monteferro do again?
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #247 on: October 17, 2015, 02:53:41 pm »
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Ashkar is +1 Magic, Monteferro is +1 restock
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Drab Emordnilap

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #248 on: October 18, 2015, 05:47:12 pm »
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Still trying to get better at Tournament. Here's my last deck:

Dowager Anibaldo (Epic Coins)

Loan/Wealthy Patron/Synod/Bishop/Miracle

Waylay/Stratagem/Subterfuge
Halting Rebuke/Underworld Barge

Tell me what could be better, please.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #249 on: October 18, 2015, 06:12:24 pm »
+1

I avoid Halting Rebuke like the plague now, nowadays.  The thing is that the point of an interceptor is to rush it out with a fragile minion early so you can get income.  But you have to wait for Halting Rebuke to charge up.  By the time it's charged up, the income phase of the game, is like, over? It just usually doesn't work great.  It ends up being a weak Lantern Scroll in actual practice most of the time.

Loan and Synod are a nombo, you usually want to watch out putting those two together.  Loan is the weaker component of those 2, in a vacuum, but Loan into Miracle is an ok decent combo sometimes.  Stratagem is another contraindication though.

Waylay is usually more of a Daru thing than an Anibaldo thing since you've got the bantling procs.  Sometimes the thing you want to kill will be behind a Veil Warden, sure, but sometimes it's not worth it to try to bring the answer for every possible thing.  Bloodlust is more all-purpose

Strategem is a windmill slam, even after you've locked in Loan.  Bishop, Miracle, and Synod are good wincons.  Wealthy Patron is a nice place to put your food procs and you can try to hide it behind an interceptor, but usually you want a higher quality interceptor than Halting Rebuke, like Veil Warden, Palisade, Mercenary, Goatrider, etc.  Underworld Barge will just win you some games, and sometimes invites you to use a strategy with no intercept since it's tanky and it's great to let it die then redraw it.  Subterfuge makes you money and comboes with Stratagem.  But everything comboes with Stratagem.
« Last Edit: October 18, 2015, 08:38:11 pm by popsofctown »
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #250 on: October 18, 2015, 06:16:39 pm »
+1

I would consider 4 of your cards to be wincons, Miracle, Bishop, Barge, and Synod.  That's a little heavy.  You maybe should have cut one for an economy or removal card.  Anibaldo sometimes Paiza ins wincons out of nowhere for you too (but she can't Paiza in economy in the same sense since you have to pay and invest in something like Collect Taxes or Enchanted Treaty, and Deceit procs off a paiza are rare.
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Drab Emordnilap

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #251 on: October 18, 2015, 06:58:56 pm »
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I really appreciate all the feedback. I feel like I've been getting better, but not in a conscious way; I can't identify which things I'm doing that are better, if that makes sense.

Here's my current 6-1, if you want more data.

Shofet Daru (+1 Card)

Collect Taxes/Synod/Tribute

Undermine/Seduce/Misinformation/Mayhem
Enchanted Treaty/Summoning Rift/Veil Warden

I think this is the most fun deck I've ever drafted; every game goes super long and lets me get all kinds of wacky things off Summoning Rift.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #252 on: October 18, 2015, 08:33:23 pm »
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That's definitely a better deck, and it's not surprising that it's gone 6-1.

If you lose a game, I guess that swapout would be Tribute or Enchanted Treaty.  Probably Tribute since you're throwing away the food.
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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #253 on: October 18, 2015, 09:47:12 pm »
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Fully pgraded 30 of 36 commons. I have nearly all uncommons upgraded once, and have nearly all scarces and half the rares. I am just not improving my collection very fast now, so that's a bummer. Draft is a bit too random for me, and playing multiplayer is basically masochism. I really wish there was a way to challenge specific people.
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popsofctown

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Re: War of Omens, flash CCG with deckbuilding elements
« Reply #254 on: October 18, 2015, 10:15:22 pm »
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Fully pgraded 30 of 36 commons. I have nearly all uncommons upgraded once, and have nearly all scarces and half the rares. I am just not improving my collection very fast now, so that's a bummer. Draft is a bit too random for me, and playing multiplayer is basically masochism. I really wish there was a way to challenge specific people.

Have you tried queue sniping?  I can't imagine there are enough players to block queue sniping.
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