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Author Topic: M49: James Bond Mafia - Town wins!  (Read 183262 times)

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AndrewisFTTW

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M49: James Bond Mafia - Town wins!
« on: July 27, 2014, 06:31:30 pm »

Welcome to M49: James Bond Mafia

Mod: AndrewisFTTW Co-mod: Archetype

Player List:

1. Robz888 - Vesper Lynd, MI-6 Aligned Vanilla Townie, killed N2
2. Hydrad
3. silverspawn
4. jotheonah - Felix Leiter, SPECTRE-Aligned Godfather, lynched D2
5. Eevee - Pussy Galore, MI-6 Aligned Vanilla Townie, killed N3
6. Kingzog3- Q, SPECTRE-Aligned Goon, lynched D4
7. Witherweaver
8. chairs liopoil
9. Voltaire - Tatiana Romanova, SPECTRE-Aligned Roleblocker, lynched D3
10. XerxesPraelor
11. sudgy - Mayday, MI-6 Aligned Mason, killed N1
12. SK - Mathis, MI-6 Aligned Mason, Killed N2
13. Twistedarcher - Anya Amasova, MI-6 Aligned Vanilla Townie, lynched D1

Spectators tagged: mail-mi, e, yuma, pacovf, liopoil, Ichimaru Gin, scott_pilgrim, A Drowned Kernal, ashersky

The story:

Chapter 1

Part 1
Part 2
Part 3
Part 4
Part 5

Chapter 2

Part 1
Part 2
Part 3
Part 4

Chapter 3

Part 1
Part 2
Part 3
Part 4

Chapter 4

The Finale

f.ds Mafia Ruleset

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for this game.  If you have not /pledged there, you cannot play here.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. Personal communication outside of the forum postings is NOT ALLOWED unless your Role PM specifically allows it.  For example, Mafia members may communicate at night and during the confirmation stage in their specified QT.
3. If you have a role with a Night action, your choices are due to both mods by the posted deadline (generally 48 hours from Night start during the first few Nights; later Nights may have shorter deadlines).  If we do not receive your choice via PM by the posted deadline you will forfeit your actions.  In case of multiple submissions, the last valid one before the deadline will be used.  Generally, one team member may submit the Night Actions for all team members.
4. Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).
5. Any player with a Night action may instead submit a “No Action” PM to let the Mods know that you do not want to perform your expected action that Night phase.
6. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.

Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once you have reached a simple majority no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until I post a death scene; all players including the one who was lynched may continue to post during twilight.
4. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax!  Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
5. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
6. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
7. Once you are killed (either via lynch or night kill) you may no longer post in the game or in Quicktopics, except for twilight.  This means that you do not even get a “Bah” post. The dead in this game are silent, but will be invited to the Spectator Quicktopic.
8. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post.
9. Days will be 10 days long. Nights will be 48 hours long.
10. All living players must check in every night before the start of the next day. Failure to do so will result in replacement.



Miscellaneous/Mechanics:

1. Colored text is reserved for the Mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued automatically after 48 hours of no activity or upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 3 times is subject to replacement without further notice.
6. Rule violations will be dealt with according to their severity, up to and including a Modkill.
7. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.

Helpful Links:

--Main Wiki Page

--Newbie Guide

--Frequently Asked Questions

--Commonly Used Abbreviations

--Mafia Theory
« Last Edit: September 22, 2014, 04:07:31 pm by AndrewisFTTW »
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

AndrewisFTTW

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #1 on: July 27, 2014, 06:31:44 pm »

Game Setup

This game will be semi-open, using the C9++ setup (http://wiki.mafiascum.net/index.php?title=C9%2B%2B). 

There will be a total of thirteen players, consisting of:
- between nine and eleven Town players (including between zero and seven power roles);
- two or three Mafia players; and
- zero or one Serial Killer players (There is exactly a 50% chance of a Serial Killer being included in this set-up).

Town will be known as MI6-aligned and mafia will be known as SPECTRE-aligned.

The following mechanics rules apply:

- Flavor will NOT be indicative of alignment.
- Kill flavor will NOT be a clue to the identity of the killer.
- Roles that target another player at night may NOT self-target, unless specified.
- If an X-Shot ability is roleblocked, one Shot is used up.
- Night actions will be processed in order of "natural action resolution" (http://wiki.mafiascum.net/index.php?title=Natural_action_resolution).  This means that:

1.  All actions that cannot possibly be modified by any other actions are resolved FIRST.
2.  After those actions are resolved, step 1 is repeated for any remaining actions, until all actions are resolved.
3.  If there is a loop - e.g., Player X's action affects Player Y's action, which affects Player Z's action, which affects Player X's action - then actions will be resolved in the following order of priority:

- Roleblocking
- Protecting
- Killing
- Investigating

Other notes:

- This setup uses a Daystart.
- Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
- Cops are guaranteed to be sane.
- Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.
- Innocent Child is revealed at the start of Day 1 by the mod.
- Doctors prevent one night kill.
- Mafia Roleblocker cannot kill AND block in the same night.

The exact distribution of roles is randomly distributed.  To keep the game balanced, the more power roles there are among the Town players, the more players and/or power roles there are among the anti-Town players. 

A list of all roles potentially in the game is as follows:

- Town Cop
- Town 1-Shot Cop
- Town Doctor
- Town 1-Shot Doctor
- Town Vigilante
- Town 1-Shot Vigilante
- Town Innocent Child*
- Town Mason
- Town Roleblocker
- Town 1-Shot Roleblocker
- Vanilla Townie
- Mafia Goon
- Mafia Godfather*
- Mafia Roleblocker*
- Serial Killer*

Any of the above-listed roles may be present in the game.  If a role is marked with an asterisk (*) above, there will be NO MORE THAN ONE of these roles in the game.  If a role is NOT marked with an asterisk, then multiple players may have this role.  If a role is not listed above, it will not appear in this game.


« Last Edit: July 27, 2014, 06:45:52 pm by AndrewisFTTW »
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

ashersky

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #2 on: July 27, 2014, 06:55:09 pm »

/in
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2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

Robz888

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #3 on: July 27, 2014, 08:02:17 pm »

/in
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I have been forced to accept that lackluster play is a town tell for you.

Hydrad

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #4 on: July 27, 2014, 08:07:59 pm »

/innnnnn
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

mail-mi

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #5 on: July 27, 2014, 08:21:28 pm »

CCCCCCCCCCCOMBO BREAKER!

/tag
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I currently imagine mail-mi wearing a dark trenchcoat and a bowler hat, hunched over a bit, toothpick in his mouth, holding a gun in his pocket.  One bead of sweat trickling down his nose.

'And what is it that ye shall hope for? Behold I say unto you that ye shall have hope through the atonement of Christ and the power of his resurrection, to be raised unto life eternal, and this because of your faith in him according to the promise." - Moroni 7:41, the Book of Mormon

A Drowned Kernel

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #6 on: July 27, 2014, 08:54:08 pm »

How soon do you expect this to start? Most pertinently, is there a possibility this will start before Homeland is over?
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AndrewisFTTW

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #7 on: July 27, 2014, 08:57:48 pm »

How soon do you expect this to start? Most pertinently, is there a possibility this will start before Homeland is over?

Nope. This'll probably start a day or two into your game.
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

silverspawn

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #8 on: July 27, 2014, 09:05:34 pm »

/in

Beyond Awesome

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #9 on: July 28, 2014, 12:21:14 am »

/in
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Voltaire

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #10 on: July 28, 2014, 01:03:40 am »

/tag for now
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A Drowned Kernel

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #11 on: July 28, 2014, 01:08:06 am »

/in
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AndrewisFTTW

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #12 on: July 29, 2014, 10:33:22 am »

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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

jotheonah

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #13 on: July 29, 2014, 11:12:21 am »

/in
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Eevee

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #14 on: July 29, 2014, 02:57:06 pm »

/in
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AndrewisFTTW

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #15 on: July 30, 2014, 10:44:22 am »

Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

KingZog3

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #16 on: July 30, 2014, 04:54:09 pm »

Alright, I'm in. /in

Now I need to read rules. I've played werewolf, so I know the general idea.
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A Drowned Kernel

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #17 on: July 30, 2014, 04:58:05 pm »

Oh I see how it is.
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Witherweaver

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #18 on: July 30, 2014, 04:59:57 pm »

/in
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AndrewisFTTW

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #19 on: July 30, 2014, 05:00:41 pm »

Alright, I'm in. /in

Now I need to read rules. I've played werewolf, so I know the general idea.

AAAAHAHAHA HAHAHAHA!!! HAHAHA!!!!! Ohhhh... I need to sit down.
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

AndrewisFTTW

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #20 on: July 30, 2014, 05:01:55 pm »

Make sure you read and sign the civility pledge here: http://forum.dominionstrategy.com/index.php?topic=7695.0
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

KingZog3

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #21 on: July 30, 2014, 05:12:13 pm »

Alright, I'm in. /in

Now I need to read rules. I've played werewolf, so I know the general idea.

AAAAHAHAHA HAHAHAHA!!! HAHAHA!!!!! Ohhhh... I need to sit down.

Did I break you? Have you lost you sanity? Gone weak in the legs?

And I signed the pledge. I'm part of the forum games cult now.
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ashersky

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #22 on: July 30, 2014, 06:46:33 pm »

/out
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f.ds Mafia Board Moderator

2013, 2014, 2015 Mafia Mod of the Year
2015 f.ds Representative, World Forum Mafia Championships
2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

AndrewisFTTW

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #23 on: July 30, 2014, 06:58:58 pm »

/out

If this is in response to what's happening in another game, I'd like to continue our discussion maybe even in PMs if that's appropriate before you /out.
Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

AndrewisFTTW

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Re: M49: James Bond Mafia (Open for signups!)
« Reply #24 on: August 01, 2014, 11:13:31 am »

Logged
Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10
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