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Author Topic: RMM 17: Kanto (Pokemon) Mafia - Town Wins!  (Read 73254 times)

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XerxesPraelor

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RMM 17: Kanto (Pokemon) Mafia - Town Wins!
« on: July 09, 2014, 04:06:08 am »

Welcome to RMM17 - Kanto Mafia!

Mod: XerxesPraelor

Co-mod: e

Signups:

1. Jimmmmm
2. Chairs
3. EgorK
4. Witherweaver
5. Hydrad
6. A Drowned Kernel
7. Mail-mi
8. AndrewFTTW
9. Axxle
10. Lekkit
11. Eevee
12. Ashersky

Subsitute(s):

Spectators:

Rules:

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game.

Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play.

Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.


1. General Gameplay and Etiquette:

1. You may not quote private Moderator-supplied information (either real or fabricated) of any kind.  Paraphrasing (for role claims, etc.) is acceptable.
2. There is to be NO personal communication outside of the forum postings unless specifically allowed.  Mafia members may communicate at night and during the confirmation stage.
3. As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.
4. All players are required to confirm that they are still playing to the moderator each night through a personal message. Night will not end until all players have confirmed that they are still playing.

2. Voting, Deadlines, and Player Death:

1. A simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
2. Once a simple majority has been reached no further unvoting will change someone’s fate.  Further votes will also be ignored.
3. Once a player is lynched the game enters twilight until the mods lock the thread; all players including the one who was lynched may continue to post during twilight. When a lynch occurs, their alignment and dominion card are revealed and the game will proceed to the night phase.
4. Days will last 9 days and Nights will last 2 days.
5. If the day deadline has been reached without a lynch the day will proceed immediately to night with no lynch occuring.
6. Please submit votes as: Vote: PlayerName.  Votes will NOT be counted if they are not bold or do not follow this syntax! Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations as either Unvote: PlayerName or Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
9. Once you are killed (either via lynch or night kill) you may no longer post in the game. This means that you do not even get a “Bah” post. The dead in this game are silent.
10. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.
11. Do not edit or delete posts.  We don't want some players having more information than others.  If you want to clarify posts, feel free to double post. Mods will not edit posts for you.

3. Miscellaneous/Mechanics:

1. Bold, colored text is reserved for the Mods.  No invisible/small text is allowed, nor is cryptography. [/color]
2. If you have an issue/problem with the game, please PM the Mods privately.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players will be issued upon request after 48 hours of no activity or upon request after 24 hours of no activity.  A prodded player has 48 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement without further notice.
6. Please do not discuss ongoing games, it can unintentionally affect the other game.
7. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
8. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging.
9. Subsitutions will be dealt with on a case-by-case basis by the moderator. If you do not wish to continue playing the game, do not post this in thread, instead send a personal message to the moderator.
« Last Edit: September 29, 2014, 07:08:56 pm by XerxesPraelor »
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XerxesPraelor

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Re: RMM 14: Kanto (Pokemon) Mafia
« Reply #1 on: July 09, 2014, 04:09:46 am »

This will be an incredibly RMM game, with powerful roles and yet an emphasis on playing the actual game. Everyone will get a role (that AFAIK has never been used beore) and a flavor name. The flavor names will all come from the Pokemon Adventures Manga. All scum will get a flavor and role fakeclaim.

This is generally a closed setup, with the following information as the only exceptions.

- There will be 3 mafia and 1 SK.
- 5 roles will be included no matter what.
- 7 roles will be randomly chosen out of 16 total possible roles.
- The SK is one of the 5 roles.
- The Mafia are all part of the 7 roles.
- Flavor plays a large role in the role mechanics.

The mafia flavor names are as follows:
-Gym Leader Lt. Surge (the militant electric leader with mines and magnets)
-Gym Leader Koga (the ninja with poisonous bats and snakes)
-Gym Leader Sabrina (the psychic with telekinisis)
-Gym Leader Giovanni (the normal-looking earth-based leader with rhinos and bees)
-Elite 4 Lorelei (Icy with shells and seals)
-Elite 4 Bruno (Strong with rock-snakes and weightlifters)
-Elite 4 Agatha (Old ghost lady with ghosts and snakes)
-Elite 4 Lance (Powerful dragon champion with mystical powers)
« Last Edit: July 19, 2014, 05:25:48 am by XerxesPraelor »
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ashersky

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Re: RMM 14: Kanto (Pokemon) Mafia
« Reply #2 on: July 09, 2014, 05:28:10 am »

5 scum in 13 players in a high number...
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ashersky

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Re: RMM 14: Kanto (Pokemon) Mafia
« Reply #3 on: July 09, 2014, 05:28:45 am »

Also, you are RMM17.
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2013, 2014 Mafia Player of the Year (Tie)

11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

XerxesPraelor

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #4 on: July 09, 2014, 05:35:07 am »

5 scum in 13 players in a high number...

I've tested it. Town has 3/7 win rate with random lynches and targets, and I'm guessing town will do better than random.

Also, the town PRs are pretty good.
« Last Edit: July 09, 2014, 05:36:22 am by XerxesPraelor »
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faust

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #5 on: July 09, 2014, 05:45:52 am »

Noo, Pokemon Mafia, and I am unable to join :(
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XerxesPraelor

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #6 on: July 09, 2014, 10:02:50 am »

Noo, Pokemon Mafia, and I am unable to join :(
If it's for schedule reasons, you can /in now and /out if it starts too early.
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Jimmmmm

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #7 on: July 09, 2014, 10:14:45 am »

/in
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faust

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #8 on: July 09, 2014, 10:23:51 am »

Noo, Pokemon Mafia, and I am unable to join :(
If it's for schedule reasons, you can /in now and /out if it starts too early.

If it started right now, it would already be too late for me, because I'll have complete VLA the whole of August. (And I think when signing up for at game, you should at least be able to stick around for a month)

If it starts after August 27, I'll be /in. But I kind of hope it starts earlier because I want to start my own RMM game some time.
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chairs

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #9 on: July 09, 2014, 10:25:15 am »

/in

Voltaire

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #10 on: July 09, 2014, 10:56:11 am »

/iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin
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Witherweaver

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #11 on: July 09, 2014, 11:02:07 am »

/in
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Hydrad

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #12 on: July 09, 2014, 02:58:40 pm »

/in
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For anyone else, such a statement would be a scum tell.  For Hydrad, it's simply a tell that you're reading something from Hydrad.

Archetype

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #13 on: July 10, 2014, 12:12:42 am »

/in!

Very glad that this appears to be much different from my Pokemon game. I was really worried I'd have to change anything that ended up being too similar.
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mail-mi

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #14 on: July 11, 2014, 11:53:48 pm »

/somuchin
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ashersky

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #15 on: July 12, 2014, 03:18:55 am »

I can help mod if needed.  Don't send me setup info yet, though, in case I'm needed to play.
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11x MVP: M30, M83, ZM16, M25, M38, M61, M76, RMM5, RMM41, RMM46, M51

AndrewisFTTW

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #16 on: July 13, 2014, 04:38:03 pm »

/in
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #17 on: July 13, 2014, 07:04:18 pm »

Mmmmmmm

/in
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AndrewisFTTW

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #18 on: July 13, 2014, 07:47:35 pm »

Uh oh. Shit just got real.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #19 on: July 15, 2014, 04:00:18 am »

/in for now.
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XerxesPraelor

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #20 on: July 15, 2014, 10:26:59 am »

BTW, I hope to start this around when Dice Mafia finishes. If there aren't enough people, I may get rid of a Mafia role and weaken the town ones.
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AndrewisFTTW

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #21 on: July 18, 2014, 04:40:12 pm »

« Last Edit: July 18, 2014, 04:41:40 pm by AndrewisFTTW »
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

AndrewisFTTW

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #22 on: July 18, 2014, 04:42:18 pm »

Hey XP, I probably shouldn't have the option of editing my posts.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #23 on: July 18, 2014, 04:49:42 pm »

Hey XP, I probably shouldn't have the option of editing my posts.
When the thread moves into the mafia sub we won't be able to have that option.
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We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

AndrewisFTTW

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Re: RMM 17: Kanto (Pokemon) Mafia
« Reply #24 on: July 18, 2014, 04:51:11 pm »

Word.
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Wins: M39, M41, M48, M96, M97, M102, M105
Losses: M40, M43, M45, BM17 (?), RMM13, RMM17, RMM20, NM7, ZM18, M100, M109
MVPs: M97
Mod/Co-Mod: M46, M49, M52, NM10
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