LocationsAncient RuinsWhen Revealed: Place a yellow token here face up if it is Day, face down if it is Night. A face down token is revealed at the start of the next Day Round, or if someone enters the space.
While Unconquered: You can enter the ancient ruins as your action for the turn. There will either be an altar there, or enemies to fight.
Altar: You can pay 3 mana of the color shown on the yellow token as tribute to the altar. If you do, mark the space with a Shield token and gain 7 Fame as your reward.
Enemies: Draw the enemies depicted on the yellow token and fight them. Any undefeated enemies remain on the space and can be fought later. If you defeat the last enemy here, mark the space with a Shield token and get the reward depicted on the yellow token.
CityWhen Revealed: Place the city figure of the corresponding color on the space. Find that city's description card and place it on the table. Put the enemy tokens depicted on that figure face down on the City card. The tokens are revealed when a player is adjacent to the city (even at Night).
While Unconquered: Can be assaulted by one or more players and assaulting players get Reputation -1. Defending enemies are fortified and get the bonuses indicated on the upper part of the City card. Whenever a player defeats a defending enemy, he puts a Shield token on the City card. If all enemies are defeated, the city is conquered and the player with the most Shield tokens is the city leader (if a tie, the player who first placed a Shield token is the leader).
While Conquered: Multiple players can occupy the city and player vs. player combat is not allowed here. Units with the city symbol can be recruited here. See the light side of the City card for other interaction options. During interaction in the city, players get an Influence bonus equal to the number of Shield tokens he has here.
Bonus: When you end your turn on or adjacent to a city, draw 2 extra cards if you are that city's leader, or 1 extra card if you have at least one Shield token on the city.
Crystal MinesMining: If you end your turn on a mine, gain one mana crystal of the color that the mine produces to your Inventory.
DraconumWhen Revealed: Place a red Draconum enemy token face up on this space.
Effect: No one can enter a space that is occupied by a Draconum enemy token. Draconum can be provoked into combat by a player who moves from one space adjacent to it to another space adjacent to it.
Action: You can challenge a Draconum from an adjacent space as your action. If you defeat it, discard the enemy token and you get Reputation +2.
DungeonWhile Unconquered: You can enter a dungeon as your action for the turn. If you do, reveal a brown enemy token and fight it. Night rules apply for this combat and Units cannot be used. If you defeat the enemy, mark the space with a Shield token and roll a mana die to determine your reward. For gold or black, gain a Spell; otherwise, gain an Artifact.
While Conquered: You can enter a conquered dungeon to fight a random brown enemy token. If you defeat it, you get no reward (other than the Fame) and you do not mark the space with a Shield token.
KeepWhen Revealed: Place a grey enemy token face down on this space. This token is revealed during the Day if a player is adjacent to it.
Unconquered Keep: Can be assaulted and you get Reputation -1. The defending enemies are fortified. If successfully assaulted, mark it with a Shield token. You now own that keep.
Other Player's Keeps: Can be assaulted and you get Reputation -1. If the owner is not present, draw a random grey enemy token as the defender. They are fortified. If successful, you get half Fame (rounded up) for defeating the defenders and you replace the owner's shield token with one of your own.
Your Keep: You can recruit Units with the keep icon here. If you end your turn on or adjacent to a keep you own, draw an extra card for each keep you own.
Mage TowerWhen Revealed: Place a violet enemy token face down on this space. The token is revealed during the Day if a player is adjacent to it.
While Unconquered: Can be assaulted and you get Reputation -1. The defending enemy is fortified. If successfully assaulted, mark it with a Shield token and gain a Spell as your reward.
While Conquered: Any player can recruit Units and buy Spells here. Spells can be bought for 7 Influence plus a mana that is the same color as the Spell being bought.
Magical GladeHealing Essence: If you end your turn on a magical glade, you can throw away one Wound card from your hand or discard pile. This is not the same as Healing and the effect cannot be combined with other Healing effects.
Imbued With Magic: If you start your turn on a magical glade during the Day, you gain a gold mana token. If you start your turn on a magical glade during the Night, you gain a black mana token.
Marauding OrcsWhen Revealed: Place a green Orc enemy token face up on this space.
Effect: No one can enter a space that is occupied by an Orc enemy token. Orcs can be provoked into combat by a player who moves from one space adjacent to them to another space adjacent to them.
Action: You can challenge Orcs from an adjacent space as your action. If you defeat them, discard the enemy token and you get Reputation +1.
MonasteryRecruiting: Units with the monastery icon can be recruited here.
Healing: You can buy 1 point of Healing for 2 Influence here.
Training: When a monastery is revealed, put the top card of the Advanced Actions deck face up in the Units offer. Advanced Actions in the Units offer can be bought at any monastery for 6 Influence.
Burning a Monastery: You can try to burn a monastery as your action for the turn. If you do, you get Reputation -3. Draw a random violet enemy token to fight. Your Units cannot be used in this combat. If you defeat the enemy, mark the space with a Shield token and get an Artifact as your reward. The monastery is now destroyed.
Monster DenWhen Revealed: Place a brown enemy token face down on this space.
While Unconquered: You can enter the monster den as your action for the turn. If you do, reveal the enemy token and fight it.
Reward: If you defeat the enemy, mark the space with a Shield token and get two random mana crystals as your reward. Roll a mana die two times to determine the mana crystals for the reward: if gold is rolled, you choose the color you gain, if black is rolled you get Fame +1 instead of a crystal.
Spawning GroundsWhen Revealed: Place two brown enemy tokens face down on this space.
When Unconquered: You can choose to enter a spawning grounds as your action for the turn. If you do, reveal both enemy tokens and fight them. If you fail to defeat them, any undefeated tokens remain on the space and any defeated enemies are replaced with a new face down brown enemy token.
Reward: If you defeat both enemies, mark the space with a Shield token and gain an Artifact and three random mana crystals as your reward. Roll a mana die three times to determine the mana crystals for the reward: if gold is rolled, you choose the color you gain, if black is rolled you get Fame +1 instead of a crystal.
TombWhile Unconquered: You can enter a tomb as your action for the turn. If you do, draw a red Draconum enemy token to fight. Night rules apply for this combat, and Units cannot be used. If you defeat the enemy, mark the tomb with a Shield token and gain one Spell and one Artifact as your reward. Otherwise, discard the enemy token.
While Conquered: You can enter a conquered dungeon to fight a random red enemy token. If you defeat it, you get no reward (other than the Fame) for defeating the enemy and you do not mark the space with a Shield token.
VillageRecruiting: Units with the village icon can be recruited here.
Healing: You can buy 1 point of Healing for 3 Influence here.
Plundering: You can plunder a village during another player's turn. You can only plunder a village once between each of your turns. If you do, draw two cards and you get Reputation -1.