Titandrake vs HME
Going to try to keep this brief.
http://www.gokosalvager.com/static/logprettifier.html?20140814/log.5135b68ce4b07f4f52107e0e.1408073230184.txtHermit, Advisor, Island, Procession, Treasure Map, Band of Misfits, Butcher, Duke, Outpost, Rebuild
Both open Hermit/Silver, I miss $5 on turns 3/4 and HME doesn't, HME goes for Butcher first over Rebuild. With Duke out, you'll really want to hit $5 every turn, and you aren't in as big a rush to get Duchies for Rebuilding to Province, so makes sense to me. I get horribly behind in Duchies and that's it. I think Silver/Silver is better than Hermit/Silver opening here - get to $5 with a higher chance, you don't need the Hermit gaining right away.
http://www.gokosalvager.com/static/logprettifier.html?20140814/log.5135b68ce4b07f4f52107e0e.1408074352872.txtVagrant, Advisor, Caravan, Cutpurse, Moneylender, Trader, Cartographer, Graverobber, Hunting Grounds, Expand
Both do Moneylender/Silver into this odd endgoal of playing an Expand every turn. Maybe Caravan-BM is better than this silliness...anyways, I don't get as much time to buy treasures and rely solely on Expanding $5+ costs to get Provinces, which ends up bad when I run out of those $5 costs. Should have built a bit more, and accepted that I was behind. Instead I did the same strategy from a worse position and I couldn't hold it out.
http://www.gokosalvager.com/static/logprettifier.html?20140814/log.5135b68ce4b07f4f52107e0e.1408075927751.txtCellar, Urchin, Woodcutter, Scout, Spice Merchant, Talisman, Count, Mine, Witch, Nobles
I do Urchin/Urchin and they collide to give Merc. HME does Silver/Silver and misses $5 on both turns 3 and 4, having to settle for Urchins. My early Merc keeps going, then I get Nobles, then Witch, and 3 pile after getting most of the Nobles and emptying Curses. Not really anything HME can do about the luck here.
http://www.gokosalvager.com/static/logprettifier.html?20140815/log.5135b68ce4b07f4f52107e0e.1408136439239.txtCourtyard, Herbalist, Trade Route, Farming Village, Marauder, Rats, Spy, Band of Misfits, Altar, Forge
Hitting $7 before HME lets me trash a good deal faster. I picked up Marauder in the opening but only played it once or twice - turns out there are cards you really want to play more. Still, I think those plays ended up being the key difference...anyways, use Altar to get lots of BoM. Use BoM as Farming Village and Courtyard for the draw engine. It's pretty nice, topdeck VP cards and discard with the FV. Finally, use BoM as Rats to gain rats, which can be Forged into Provinces pretty much every turn. It takes a while to come together, but uncontested it should beat out Courtyard-BM if played right.
http://www.gokosalvager.com/static/logprettifier.html?20140815/log.5135b68ce4b07f4f52107e0e.1408138935079.txtAmbassador, Farming Village, Mining Village, Silk Road, Spy, Library, Market, Mine, Rabble, Wharf
I open FV/Ambassador because I really like the $4 village/Amb opening. HME opens Amb/Silver, which gets a faster Wharf. I'm behind early, but eventually catch back up. I'm in a good position until Rabble hits 2 Wharves - we split Wharves 5-5, and are both alternating behind 2 and 3 Wharf durations each turn. HME's Rabble hit on a 2 Wharf turn, so I don't have the draw to get a reshuffle and draw those Wharves. With the durations, my deck had enough draw - without it, I stall out and can't get enough Wharf plays per turn to do much of anything.
Edit: Oh, one thing that's weird in this game is that FV and MV become better at different points. Farming Village doesn't let you draw Estates, so you can't return them without other draw. However, early on it could let you cycle to Ambassador faster. Mining Village becomes better at some point in the midgame, but I think Farming is better on the very early turns. It's all about the subtleties.
http://www.gokosalvager.com/static/logprettifier.html?20140815/log.5135b68ce4b07f4f52107e0e.1408139723421.txtCourtyard, Crossroads, Masquerade, Watchtower, Marauder, Navigator, Noble Brigand, Remodel, Jester, Saboteur
At this point, I know this game doesn't matter for standings - no matter who wins this game, no positions change. So, I go right for Masq-BM, with some NB and Jester. Both HME and I decide I buy NB too early, but it still ends with a 1 VP differential. My deck ends up with too many terminals at the end, I probably should have picked up a 2nd Masq to help trash out the NBs after I play them. Don't think there's much else to this game - it's all about what Jester/NB hits, and the general shuffle luck.