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-Stef-

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Season two - Game reports & discussion: A + B
« on: July 05, 2014, 08:29:59 am »
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Qvist

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Re: Game reports & discussion: A + B
« Reply #1 on: July 10, 2014, 06:04:57 pm »
+1



Game 1: http://gokosalvager.com/static/logprettifier.html?20140710/log.505cc11ea2e6483e027bc556.1405016179590.txt

Code: [Select]
Chancellor, Trade Route, Watchtower, Coppersmith, Fortress, Worker's Village, Council Room, Cultist, Duke, Merchant Ship
Straight forward Cultist board with Watchtower as defense. We split the Ruins 3/4 in his favor and he got more Gold than me. I got a lead in Province, but maybe I greened too fast as he could easily catch up and surpass me and then win handily.


Game 2: http://gokosalvager.com/static/logprettifier.html?20140710/log.505cc11ea2e6483e027bc556.1405017465870.txt

Code: [Select]
Apothecary, Forager, Storeroom, Baron, Navigator, Rats, Cache, Council Room, Soothsayer, Nobles
Mr Anderson goes he for basically Big Money with Forager and Soothsayer. I open Potion/Forager and build a deck around Apothecary and Storeroom where I can discard Coppers for money and redraw them in the best case. Forager helps here trashing the starting cards and trash incoming Curses. I started buying Provinces in turn 8 and could get to 3 Provinces before Mr Anderson started greening. Forager and Storeroom helped me that I didn't stall so I won with 6 Provinces in the end.


Game 3: http://gokosalvager.com/static/logprettifier.html?20140710/log.505cc11ea2e6483e027bc556.1405018536942.txt

Code: [Select]
Chapel, Chancellor, Forager, Shanty Town, Remodel, Throne Room, Tournament, Treasure Map, Cache, Journeyman
Painful Tournament/Chapel board. I thought I was on the losing side of this board early when Mr Anderson bought a Province in turn 7. But his deck wasn't thin enough to connect. I had a very thin deck that relied on Tournament, but he couldn't block them in the turn I needed it and I could buy a Province in turn 10. As I had a very thin deck I could connect immediately in turn 11 and from there it was pretty straight-forward. I won all the prizes and Remodel+Bag of Gold helped that I didn't stall. Sorry about that game, that was terrible luck for you.


Game 4: http://gokosalvager.com/static/logprettifier.html?20140710/log.505cc11ea2e6483e027bc556.1405019593053.txt

Code: [Select]
Candlestick Maker, Chapel, Haven, Oracle, Ironmonger, Marauder, Library, Stash, Tactician, Venture
The next Chapel board. Mr Anderson opened Chapel/Marauder here while I had 5/2 and went for Venture/Chapel. I try to build a deck around Venture and couple of Candlestick Makers while  Mr Anderson plays it more moneyish. I got a Marauder as well eventually for the Spoils and to slow him down a bit, but I only trashed my starting Coppers and then didn't focus so hard on trashing because of Venture. I have a solid coin token lead when we started to green. In turn 15 he could catch up by buying Province/Duchy. We were really equal and with 2 Provinces left I decided to keep my coin tokens and go for Duchy/Estate for the 1 Point lead as I can Duchy dance probably better because of my Ventures. We Duchy danced for a while and then I go for  Province/Duchy for a 7 point lead. He could only buy Estate, but I stalled horribly. I decided to buy nothing and save my 2 tokens. He couldn't buy Province/Estate for the win which won the game for me.


Game 5: http://gokosalvager.com/static/logprettifier.html?20140710/log.505cc11ea2e6483e027bc556.1405020396978.txt

Code: [Select]
Forager, Oasis, Sage, Coppersmith, Marauder, Moneylender, Thief, Golem, Mandarin, Hoard
Big Money game with Forager for trashing and Marauder as junker. We both played pretty similarly, but I got 2 Sages to play my Marauder more often and later added Oases to cycle better and deal with the junk. He went for 2 Foragers and just money. We both ended up with 3 Hoards and greened. I'm not sure what made the difference (I think we split the Ruins 5/5), but my deck was just better suited although I didn't trash that often. I could green faster and could maintain the lead until the end where I ended on Duchies, Ruins and Estates.


Game 6: http://gokosalvager.com/static/logprettifier.html?20140710/log.505cc11ea2e6483e027bc556.1405021298887.txt

Code: [Select]
Vineyard, Crossroads, Embargo, Native Village, Gardens, Spy, Wandering Minstrel, Merchant Ship, Trading Post, Goons
We both open Silver/Silver and grabbed Trading Post in the next shuffle. We both then bought a lot of WMs and finally got both to Goons turn 8. I think first player advantage then played a big role as I could attack nearly every turn and could grab Goons #2, #3 and #4 while he couldn't. In turn 11 I bought the last WM and the Potion for Vineyards. But Vineyards ended up playing nearly no role as WMs skipped over it. I could rather play multiple Goons per turn; triple Goons turns twice for 12VP each sealed the game for me as we both grabbed the cheap action cards in Native Village and later Crossroads to end the game on piles.

Thanks for the games Mr Anderson and good luck to you for the rest of your games.

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Re: Game reports & discussion: A + B
« Reply #2 on: July 11, 2014, 03:52:04 pm »
0

Game 1: http://gokosalvager.com/static/logprettifier.html?20140710/log.505cc11ea2e6483e027bc556.1405016179590.txt

Code: [Select]
Chancellor, Trade Route, Watchtower, Coppersmith, Fortress, Worker's Village, Council Room, Cultist, Duke, Merchant Ship
Straight forward Cultist board with Watchtower as defense. We split the Ruins 3/4 in his favor and he got more Gold than me. I got a lead in Province, but maybe I greened too fast as he could easily catch up and surpass me and then win handily.
There you could get 3/3 ruin split by buying and trashing ruin before he played last cultist.
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Titandrake

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Re: Game reports & discussion: A + B
« Reply #3 on: July 12, 2014, 10:07:16 pm »
0

B1 Titandrake 3-3 Obi Wan Bonogi

http://www.twitch.tv/titandrake/c/4651786

We never had to restart a game - first time that's ever happened for me.

Game 1 (don't have log): There isn't much to say here - I consistently hit $6, then consistently hit $8. 6 Provinces in 15 turns is not at all standard.

http://www.gokosalvager.com/static/logprettifier.html?/20140712/log.514e50c3e4b0b79c883b9afe.1405188228470.txt
A weird, grindingly long engine game. Although there isn't any +Buy besides Tactician, and no +Actions besides Inn, no big money strategy is going to win here, not against Militia and not against Rogue.

My feeling is that I'm slightly behind until turn 10, when Obi Wan forgets that Tactician requires you to discard cards for the duration. I get a lead on Inns and Rogues, which is actually very big here, it lets me choose to trash cards I don't want him to have because I know he's out of Rogues and I can just regain them. It takes a long time before my deck can actually get $8 - turns out that with all the Inns + terminals you have to play, you actually need Stables to have a card to discard for double Tact because you're getting Militiaed every turn.

I have enough Inns to play all the terminals I want, land Rogue hits on Inns to steal them away, and don't lose them until I have too big a lead for Obi Wan to catch up.

http://www.gokosalvager.com/static/logprettifier.html?/20140712/log.514e50c3e4b0b79c883b9afe.1405190689229.txt
I think 4/3 is better than 5/2 on this board, but we both got 5/2 anyways. I decide Spice Merchant trashing is better than the turn 1 Hunting Party. I'm not sure which is better, since I have bad economy issues and can't hit $5 for a while. My YW gets enough hits that I slow Obi Wan down a lot, letting me win GM split 6-4. It's still a close game because I don't have as many Hunting Parties, but I manage to just get it out.

http://www.gokosalvager.com/static/logprettifier.html?/20140712/log.514e50c3e4b0b79c883b9afe.1405191545316.txt
Not realizing I can overpay for Doctor for trashing at any time means I open Doctor instead of Silver/Militia. I have literally no economy and lose pretty quickly on this board.

http://www.gokosalvager.com/static/logprettifier.html?/20140712/log.514e50c3e4b0b79c883b9afe.1405192590418.txt
5/2 forces me to open Remake/Cellar instead of Remake/Silver. I still have a chance, but go for Alchemist/Golem when I didn't need to and it really messes up my Remake possibilities. Tunneled too hard on a Bridge megaturn, when you didn't actually need to do that. I try some desperation Bridge mass-buying in hopes I get very lucky Golems, but it doesn't work out.

http://www.gokosalvager.com/static/logprettifier.html?/20140712/log.514e50c3e4b0b79c883b9afe.1405194060089.txt

Ambassador + Shelters + Ruins, but there really isn't much else. I definitely need a Lookout earlier here, but it's hard to justify when I pick it up. Turn 5 over Bandit Camp? Maybe turn 10 I don't Hovel trash by buying Great Hall? Or maybe I Amb 1 Copper instead of 2 on one of the many turns I have $2? In any case, I get behind on Ruins, somehow (my guess is that Lookout cycling made a big difference), and play a pretty bad Lookout (revealing Amb, Bandit Camp, Marauder) when I should have known better if I had tracked right. It was rough either way since I have 5 ruins in my deck at that point, but that essentially killed me. hvb suggests trashing Marauder over Amb, which is probably right, but I really wanted to make sure I kept all my Spoils making cards. With the Gold I got that shuffle, I could have done without it.

Got up 3-0, got overconfident/sloppy, lost the next 3.
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Qvist

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Re: Game reports & discussion: A + B
« Reply #4 on: July 16, 2014, 11:49:08 am »
0




Game 1: http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405516624662.txt

Code: [Select]
Hamlet, Doctor, Masterpiece, Island, Band of Misfits, Merchant Guild, Mint, Outpost, Rogue, Hunting Grounds
Engine with Hamlet as village and Hunting Grounds as draw. We both open Silver/Doctor. awaclus overpays and finds his Silver while I didn't overpay. We both are able to play Doctor in the next 2 turns while he gets a Merchant Guild and I get 2 Silver with the goal and hitting $6 for Hunting Grounds soon. Then we both go for Hamlets. I get a Rogue in between because I thought in a thin deck it could really hurt. In turn 8 I get my first Merchant Guild. But in turn 9 awaclus gets 3 Hamlets, so he wins the Hamlet split 7-3. I should have gotten Hamlets instead of all those Silvers early. My Rogue really continues to miss regularly. We both now get Hunting Grounds and awaclus also gets 3 Merchant Guilds in total. He gets all of them in play in turn 14 and overpays big for Doctor to clear his deck from all his junk and rebuys junk Coppers for a bunch of coin tokens. I on the other side get terrible collisions in one hand and all the Hamlets in the other hand. I'm desperate and buy a Outpost which I expected awaclus should get. Then I can finally trash one of his Merchant Guilds, but I'm already terribly behind. He gets more Merchant Guilds and Hunting Grounds and ends it in style by buying the last Hunting Grounds and overpaying and trashing them with Doctor for piling out the Estates.


Game 2: http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405517434790.txt

Code: [Select]
Steward, Watchtower, Woodcutter, Ironworks, Militia, Remodel, Graverobber, Knights, Saboteur, Nobles
With Nobles as the only village I decide to play Militia/Watchtower Big Money. awaclus on the other hand goes for the Nobles engine. He has a terrible 5/2 opening and opens Militia/- while I open Militia/Silver. He then gets a Remodel while I get my Watchtower. Then he gets a Saboteur to slow me down more. Not sure about that though. I then only buy a second Militia and money while he piles the Nobles. It's really close in the end. I decided to pick up one Nobles and Dame Josephine over Duchy close to the end because I could potentially graverob them and Dame Josephine could hit his Nobles. His Saboteur later hits my one Nobles (I gain Remodel of it) and my Dame Josephine actually hits one of his Nobles. Turn 21 awaclus decides to break PPR while I have $7 in hand. As he was starting player and he has a Remodel coming up I needed the Duchy for the 4-point lead if he collides Remodel with Nobles. His Remodel came up in the next hand but didn't collide with Nobles. He gains a Graverobber with it and top-decks it, so he might collide next turn. And they collided, but I bought another Duchy, so he couldn't end it on a win and just gains a Nobles from the trash. I buy another Duchy, he can only get Estate and then my Remodel collides with a Gold for the win.


Game 3: http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405518115725.txt

Code: [Select]
Pawn, Hermit, Loan, Sage, Ironworks, JackOfAllTrades, Remodel, Silk Road, Harvest, Inn
There's either Jack BM or Ironworks/Silk Road going on here. I figured I want a Jack in both decks and opened Pawn/Jack with my 5/2 opening. awaclus opens Sage/Ironworks which should probably have been Hermit/Ironworks. I get an Ironworks on turn 3 while he gets weirdly another Sage. I then have $5 and with Jack and Ironworks upcoming I decided to get an Inn. awaclus then gains an Ironworks with Ironworks and draws it immediately with Sage to get a third one. I decided that I need to contest Silk Roads now and get 2 in my turn. Despite his 3 Ironworks which all collided unfortunately for him, I was able to win the Silk Road split 5/3. With the Estate pile empty I have a big lead as I have also an additional Duchy. I probably should have piled Ironworks for the win as fast as possible, but continued trying to get Duchies. awaclus gets now Silvers and Hermits with Ironworks to be able to spike Provinces as this is his only hope. He then gets Duchy/Province in turn 19, I get the second last Ironworks in turn 20 while he gets Duchy and is only 1 point behind. But I'm able to get the last Ironworks for the win.


Game 4: http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405518982627.txt

Code: [Select]
Storeroom, Bridge, Island, Monument, Spice Merchant, Treasure Map, Explorer, Hunting Party, Wharf, Nobles
Again Nobles is the only village. awaclus again goes for the Nobles engine by opening Spice Merchant/Silver. I open Monument/Silver and I go for the Hunting Party stack. awaclus gets 2 Wharves and then piles the Nobles while trashing his Coppers with Spice Merchant. I get 6 Hunting Parties and then get Gold and Provinces and grabbing more Hunting Parties when I fail to get to Province which unfortunately happened a couple of times. As awaclus has trashed his starting Coppers and piled the Nobles he gets Double Treasure Map for economy. He then tries to catch up by getting Duchies, but my lead was big enough to win even though I stalled a couple of times in the end and got Duchy and Island respectively.


Game 5: http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405519484821.txt

Code: [Select]
Chapel, Great Hall, Philosopher's Stone, Festival, Haggler, Jester, Market, Torturer, Adventurer, Hunting Grounds
Terrible swingy Chapel game. We both open Chapel/Silver. He can trash 2 Estates and 2 Coppers while my Chapel collided with Silver and 3 Coppers. Turn 5 he already reached $5 for Festival while my Chapel can again only trash 3 cards, only one of them being an Estate. awaclus then gets Haggler in turn 6 while I hit $4 again. awaclus then gets his second Festival when I finally reached $5. I figured I had to do something to catch up and bought Torturer. But I was too slow, the Torturer engine kicked in too late, at a time where he could draw his deck anyway and with Haggler he could always get Hunting Grounds haggling Festival for big profit. I was so far behind anyway, but he ended it again in style by chapeling 3 Hunting Grounds and piling the Estates.


Game 6: http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405520195269.txt

Code: [Select]
Fortress, JackOfAllTrades, Noble Brigand, Remake, Spice Merchant, Talisman, Merchant Ship, Mountebank, Fairgrounds, Possession
With no draw, there's not a whole lot you can do. You want Jack(s) and Mountebank(s) and probably Spice Merchant, the big question is just how many of what. We had Shelters, so I decided to go for 1 Mountebank and 2 Jacks while awaclus went with 3 Mountebanks and 1 Jack (adding a Fortress). To make it short, I think I got terrible draw luck. All my 3 terminals collided twice without a Necro in hand while awaclus drew his Fortress mostly with 2 Mountebanks. I got nearly all the Curses and there was just nothing I could do against it.


Thanks awaclus for the fair tie. Good luck to you for the rest of this season.

HiveMindEmulator

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Re: Game reports & discussion: A + B
« Reply #5 on: July 16, 2014, 12:53:44 pm »
+1

B1. OWB 3.5 - 2.5 HME

http://www.gokosalvager.com/static/logprettifier.html?/20140716/log.514e50c3e4b0b79c883b9afe.1405524550267.txt
He goes for Oracle+money, and I go for Highway with Doctor to trash. There's no non-terminal way of increasing handsize, but I get enough cantrips to triple Province once and then limp to victory.

http://www.gokosalvager.com/static/logprettifier.html?/20140716/log.514e50c3e4b0b79c883b9afe.1405525279224.txt
A Witch game with Doctor. I get some good luck on early shuffles, buying a Witch turn 3, and trashing 5 Coppers in my first 2 Doctor plays, all before he gets his Witch (though he does opt for Villages before he hits $5 as well). He goes for Peddlers, while I just get a bunch of Gold and Provinces.

http://www.gokosalvager.com/static/logprettifier.html?/20140716/log.514e50c3e4b0b79c883b9afe.1405525279224.txt
Maurader, Shanty Town, Catacombs, Fairgrounds.
I go for a bunch of Shanty Towns thinking I'll be able build up, but with the Spoils and Fairgrounds going fast, I don't have the time. He gets some Gold and gets into Fairgrounds much more quickly for the win.

http://www.gokosalvager.com/static/logprettifier.html?/20140716/log.514e50c3e4b0b79c883b9afe.1405527008077.txt
Rebuild, ugh. He opens Jester on 5/2, and hits Rebuild with his first 2 plays. gg.

http://www.gokosalvager.com/static/logprettifier.html?/20140716/log.514e50c3e4b0b79c883b9afe.1405527471545.txt
Fool's Gold with Counterfeit, Spice Merchant, and Council Room. He gets Counterfeit on 5/2, but with player 1 advantage, I win the FG split. There are interesting late game choices with sub-$8: second Council Room? Counterfeit? Duchy? He gets a Pillage and hits my game-winning turn, pulling out a draw.

http://www.gokosalvager.com/static/logprettifier.html?/20140716/log.514e50c3e4b0b79c883b9afe.1405528603309.txt
Here I think Wharf draws enough that I don't need 2 Ambassadors, and boy am I wrong.
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Awaclus

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Re: Game reports & discussion: A + B
« Reply #6 on: July 16, 2014, 02:02:29 pm »
0

Game 2: http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405517434790.txt

Code: [Select]
Steward, Watchtower, Woodcutter, Ironworks, Militia, Remodel, Graverobber, Knights, Saboteur, Nobles
With Nobles as the only village I decide to play Militia/Watchtower Big Money. awaclus on the other hand goes for the Nobles engine. He has a terrible 5/2 opening and opens Militia/- while I open Militia/Silver. He then gets a Remodel while I get my Watchtower. Then he gets a Saboteur to slow me down more. Not sure about that though. I then only buy a second Militia and money while he piles the Nobles. It's really close in the end. I decided to pick up one Nobles and Dame Josephine over Duchy close to the end because I could potentially graverob them and Dame Josephine could hit his Nobles. His Saboteur later hits my one Nobles (I gain Remodel of it) and my Dame Josephine actually hits one of his Nobles. Turn 21 awaclus decides to break PPR while I have $7 in hand. As he was starting player and he has a Remodel coming up I needed the Duchy for the 4-point lead if he collides Remodel with Nobles. His Remodel came up in the next hand but didn't collide with Nobles. He gains a Graverobber with it and top-decks it, so he might collide next turn. And they collided, but I bought another Duchy, so he couldn't end it on a win and just gains a Nobles from the trash. I buy another Duchy, he can only get Estate and then my Remodel collides with a Gold for the win.
I think that the Saboteur was definitely a mistake (as was playing it on the last turn instead of the Nobles I had in hand — I was hoping to hit a Province, but obviously even if that had happened, it still wouldn't have been enough, so that was just a completely stupid play). Every time I had it, I wished I had a Silver instead except when I hit the Nobles. But I still think that you've got to contest the Nobles; the engine isn't that weak when you have (almost) all of the Nobles, since they are worth VP after all.

Quote
Game 4: http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405518982627.txt

Code: [Select]
Storeroom, Bridge, Island, Monument, Spice Merchant, Treasure Map, Explorer, Hunting Party, Wharf, Nobles
Again Nobles is the only village. awaclus again goes for the Nobles engine by opening Spice Merchant/Silver. I open Monument/Silver and I go for the Hunting Party stack. awaclus gets 2 Wharves and then piles the Nobles while trashing his Coppers with Spice Merchant. I get 6 Hunting Parties and then get Gold and Provinces and grabbing more Hunting Parties when I fail to get to Province which unfortunately happened a couple of times. As awaclus has trashed his starting Coppers and piled the Nobles he gets Double Treasure Map for economy. He then tries to catch up by getting Duchies, but my lead was big enough to win even though I stalled a couple of times in the end and got Duchy and Island respectively.
Here I think that HP/Monument is probably the better strategy, I didn't go for it because I didn't see it, but it's worth noting that my luck at the beginning was horrible — Spice Merchant missed the reshuffle, I didn't hit $5 before turn 5, and when I finally managed to buy two Wharves, they collided. And I wonder if it could have performed better with a second Spice Merchant and/or possibly contesting Hunting Parties.

Quote
Game 5: http://gokosalvager.com/static/logprettifier.html?20140716/log.50745d1a0cf28ed55d9d6498.1405519484821.txt

Code: [Select]
Chapel, Great Hall, Philosopher's Stone, Festival, Haggler, Jester, Market, Torturer, Adventurer, Hunting Grounds
Terrible swingy Chapel game. We both open Chapel/Silver. He can trash 2 Estates and 2 Coppers while my Chapel collided with Silver and 3 Coppers. Turn 5 he already reached $5 for Festival while my Chapel can again only trash 3 cards, only one of them being an Estate. awaclus then gets Haggler in turn 6 while I hit $4 again. awaclus then gets his second Festival when I finally reached $5. I figured I had to do something to catch up and bought Torturer. But I was too slow, the Torturer engine kicked in too late, at a time where he could draw his deck anyway and with Haggler he could always get Hunting Grounds haggling Festival for big profit. I was so far behind anyway, but he ended it again in style by chapeling 3 Hunting Grounds and piling the Estates.
I'm pretty sure the Torturer wasn't that important, it's just a Smithy really when I can just trash everything with Chapel anyway.

Quote
Thanks awaclus for the fair tie. Good luck to you for the rest of this season.
You too!
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Obi Wan Bonogi

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Re: Game reports & discussion: A + B
« Reply #7 on: July 16, 2014, 04:35:36 pm »
0

There are interesting late game choices with sub-$8: second Council Room? Counterfeit? Duchy? He gets a Pillage and hits my game-winning turn, pulling out a draw.

The Miracle Pillage!  I wish I could claim it was all a masterful plan but truthfully I had no idea what to buy there and regretted choosing Pillage as soon as I bought it, lol. 
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Titandrake

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Re: Game reports & discussion: A + B
« Reply #8 on: July 22, 2014, 09:00:39 pm »
+2

Titandrake vs dudeabides.

Entire recording is at http://www.twitch.tv/titandrake/b/549911872

Game 1: http://gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1405995945383.txt


Code: [Select]
Great Hall, Hermit, Familiar, Trader, Walled Village, Cache, Inn, Torturer, Adventurer, Forge
Combination of no +Buy, Inn/Madmen as only +Actions, Trader as defense, and Forge means that Torturer engine is actually not too amazing here. I do Madman into early Forge to trash out starting cards, then plan to Forge $5 cost + Silver into Province, using Trader to get more Silvers to trash. dudeabides does something similar. I make a misclick, turning a Cache into a Silver instead of the two coppers into silvers, and I want to say that costs me the game, but I'm not sure it does. It's very tough either way, and it turns out it's a lot easier to hit $8 every turn with a mostly copper-free deck instead of trying for Forge shenanigans.

Game 2: http://www.gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1405997004114.txt


Code: [Select]
Hermit, Steward, Philosopher's Stone, Trader, Treasure Map, Festival, Governor, Junk Dealer, Mine, Torturer
Now, with +Buy and early trashing, the Torturer engine is much better. I get a lead and snowball it hard. I miss an Estate pile out on my 2nd last turn for the win, but it doesn't matter. Post game, we decided that Torturer > Festival as your first $5, and you never want to buy Junk Dealer because you'd rather get Torturer and Festivals instead. I think you also want fewer silvers, since there were a couple of Silvers I passed up when I had $3/$4 left over that dudeabides didn't.

Game 3: http://www.gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1405998537307.txt


Code: [Select]
Scheme, Shanty Town, Smugglers, Storeroom, Monument, Salvager, Cartographer, Harvest, Market, Rogue
On 5/2 I decide on 1 Rogue + Monument BM. dudeabides does a semi-engine, using Cartographer to cycle the deck quickly to play Rogue and Monument more often. It actually works, and would have won, if he hadn't made a misclick on turn 18 that didn't draw him cards off Shanty Town. If we replayed it I would probably have done 1 Market + Monument BM, since my Rogue stole some terminals that I didn't want, but I'm not sure if no Rogue defense at all is the right call.

Game 4: http://dominionlogs.goko.com/20140721/log.506b5cfc0cf21d2313f966fe.1405999634532.txt


Code: [Select]
Courtyard, University, Great Hall, Hermit, Swindler, Herald, Highway, Horn of Plenty, Wharf, Grand Market
On 5/2 I decide on Courtyard/Potion here. I was planning for Courtyard/Wharf, but decided I didn't want the risk against the Swindler/Potion opening. I think it's the right call - University may normally be slow, but here it's completely ridiculous to gain Highways/Wharves/GMs. dudeabides uses some early gains on GM that we both decide should be Wharf afterwards - I go for more Wharves, get 2 set up for duration effect, and go for the 3 pile while I have a +Buy and Highway lead.

Game 5: http://dominionlogs.goko.com/20140721/log.506b5cfc0cf21d2313f966fe.1406000998483.txt


Code: [Select]
Poor House, Lighthouse, Steward, Worker's Village, Young Witch, Contraband, Market, Mine, Mountebank, Outpost, Stash
My 4/3 is double Steward, his 5/2 is Mountebank/Lighthouse. Luckily I'm planning for the Poor House engine, so I can concentrate on trashing as much as I can and can use Lighthouses to make Mountebank a non-factor. I overbuy Lighthouse, didn't realize I had 7 until the end of the game. I underbuy WV and Poor House - there isn't much hand size increasing so I should be concentraing on 2 Poor houses per turn. Still in it until I don't spend enough time counting and buy the 2nd last Province when I'm behind. Post game, dudeabides says he would have bought the Duchy if I had, and from there who knows, still a toss-up on who gets $8 first. Oh well, not every game you can deal with 5/2 Mountebank this nicely.

Game 6: http://www.gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1406002362160.txt


Code: [Select]
Embargo, Chancellor, Fishing Village, Masquerade, Alchemist, Baker, Count, Explorer, Ill-Gotten Gains, Rogue
I decide on Count/Masq BM, since there's no +Buy and it should be pretty fast. dudeabides goes for Alchemist. Turns out Alchemist is a lot rougher against Masquerade, you can't topdeck as many out of Masq fear. He passes me his Count over his Masq when I hit him with a bad hand. Post game he thinks he should have passed Masq, which I think is right - his plan was to use Alchemist to get a Count to gain Duchy every turn, but giving me his Count basically lets me hit the VP far too hard for him to catch up.

Overall I feel it was a nice series - none of the games here feel straightforward, there are still lots of tactical choices to make. It's also nice that opening luck didn't play a big part here, there's usually another candidate opening that's reasonable. Good luck going forward.
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Re: Game reports & discussion: A + B
« Reply #9 on: July 23, 2014, 07:13:10 pm »
0

Code: [Select]
Great Hall, Hermit, Familiar, Trader, Walled Village, Cache, Inn, Torturer, Adventurer, Forge
Combination of no +Buy, Inn/Madmen as only +Actions

There's Walled Village too ;)

Quote
Game 2: http://www.gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1405997004114.txt

Code: [Select]
Hermit, Steward, Philosopher's Stone, Trader, Treasure Map, Festival, Governor, Junk Dealer, Mine, Torturer
Now, with +Buy and early trashing, the Torturer engine is much better. I get a lead and snowball it hard. I miss an Estate pile out on my 2nd last turn for the win, but it doesn't matter. Post game, we decided that Torturer > Festival as your first $5, and you never want to buy Junk Dealer because you'd rather get Torturer and Festivals instead. I think you also want fewer silvers, since there were a couple of Silvers I passed up when I had $3/$4 left over that dudeabides didn't.

I'd open double Steward and get a Festival with my first $5. If you open Steward/Silver you really want a Junk Dealer with your first $5 as you want to trash down as soon and reliably as possible, Steward/Silver directly into Torturer is a recipe for clumsy nonsense, especially against a double Steward opening which doesn't care much about getting tortured early.


Quote
Game 5: http://dominionlogs.goko.com/20140721/log.506b5cfc0cf21d2313f966fe.1406000998483.txt
Code: [Select]
Poor House, Lighthouse, Steward, Worker's Village, Young Witch, Contraband, Market, Mine, Mountebank, Outpost, Stash
My 4/3 is double Steward, his 5/2 is Mountebank/Lighthouse. Luckily I'm planning for the Poor House engine, so I can concentrate on trashing as much as I can and can use Lighthouses to make Mountebank a non-factor. I overbuy Lighthouse, didn't realize I had 7 until the end of the game. I underbuy WV and Poor House - there isn't much hand size increasing so I should be concentraing on 2 Poor houses per turn. Still in it until I don't spend enough time counting and buy the 2nd last Province when I'm behind. Post game, dudeabides says he would have bought the Duchy if I had, and from there who knows, still a toss-up on who gets $8 first. Oh well, not every game you can deal with 5/2 Mountebank this nicely.

I'd get a lot more WVs and use Steward for draw and probably skip Mountebank until I'm drawing my deck each turn or he's totally unprotected.
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Titandrake

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Re: Game reports & discussion: A + B
« Reply #10 on: July 23, 2014, 08:37:37 pm »
0

Code: [Select]
Great Hall, Hermit, Familiar, Trader, Walled Village, Cache, Inn, Torturer, Adventurer, Forge
Combination of no +Buy, Inn/Madmen as only +Actions

There's Walled Village too ;)
Did you know that when playing I actually missed Walled Village until dudeabides bought it? Madman + Forge is enough to deal with Torturer anyways.

Quote
Quote
Game 2: http://www.gokosalvager.com/static/logprettifier.html?/20140721/log.506b5cfc0cf21d2313f966fe.1405997004114.txt

Code: [Select]
Hermit, Steward, Philosopher's Stone, Trader, Treasure Map, Festival, Governor, Junk Dealer, Mine, Torturer
Now, with +Buy and early trashing, the Torturer engine is much better. I get a lead and snowball it hard. I miss an Estate pile out on my 2nd last turn for the win, but it doesn't matter. Post game, we decided that Torturer > Festival as your first $5, and you never want to buy Junk Dealer because you'd rather get Torturer and Festivals instead. I think you also want fewer silvers, since there were a couple of Silvers I passed up when I had $3/$4 left over that dudeabides didn't.

I'd open double Steward and get a Festival with my first $5. If you open Steward/Silver you really want a Junk Dealer with your first $5 as you want to trash down as soon and reliably as possible, Steward/Silver directly into Torturer is a recipe for clumsy nonsense, especially against a double Steward opening which doesn't care much about getting tortured early.

Hm...I opened Steward/Silver because I thought hitting $5 turn 3/4 was way too important to justify 2 Stewards. It might not be as important as I thought - only one Torturer means you can discard 2, trash 2 and your hand isn't much worse. Yeah, that sounds reasonable.

Quote
Quote
Game 5: http://dominionlogs.goko.com/20140721/log.506b5cfc0cf21d2313f966fe.1406000998483.txt
Code: [Select]
Poor House, Lighthouse, Steward, Worker's Village, Young Witch, Contraband, Market, Mine, Mountebank, Outpost, Stash
My 4/3 is double Steward, his 5/2 is Mountebank/Lighthouse. Luckily I'm planning for the Poor House engine, so I can concentrate on trashing as much as I can and can use Lighthouses to make Mountebank a non-factor. I overbuy Lighthouse, didn't realize I had 7 until the end of the game. I underbuy WV and Poor House - there isn't much hand size increasing so I should be concentraing on 2 Poor houses per turn. Still in it until I don't spend enough time counting and buy the 2nd last Province when I'm behind. Post game, dudeabides says he would have bought the Duchy if I had, and from there who knows, still a toss-up on who gets $8 first. Oh well, not every game you can deal with 5/2 Mountebank this nicely.

I'd get a lot more WVs and use Steward for draw and probably skip Mountebank until I'm drawing my deck each turn or he's totally unprotected.
[/quote]

Agreed, definitely needed more WVs. Was thinking about more Stewards, but felt I had so many lighthouses that it wouldn't be consistent enough. Skipping Mountebank to get more WV felt right, but skipping the curser felt more wrong to me in the moment. WV/Steward still only gets you up to 5 cards in hand, but with enough +actions you can guarantee drawing into Steward + junk every turn with all the actions you want to keep in play, so I think it could work. Still not sold on Steward draw, but I wouldn't be surprised if it was better.
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Re: Game reports & discussion: A + B
« Reply #11 on: July 25, 2014, 07:02:15 am »
+1

Yesterday I played against Mic Qsenoch. If you want you can watch the stream here.

Some interesting games, any comments welcome on these remarks:

* Game 1 vineyards look strong because you can get a lot of actions with Haggler, but getting the vineyards themselves is very awkward with Haggler. In the end we both went for a mix of provinces and vineyards, and the game never got close because my 4/3 + P1 was much better then his 5/2. I think not greening too early here got me a safe route to victory.

* Game 2 is a sloggish game with familiar, but overpay on herald allows to setup some tournament/province turns. I think you just lose if you try to make it more complicated then that here, but neither one of us did.

* Game 3 has an interesting set and I think I'm in bad shape after turn 3. But what on earth to buy here for $5 on my turn 4? Very hard to say. I don't like what I did, but I don't like anything else either.

* Game 4 - this was the most memorable one for me. He takes the slightly riskier opening and with a perfect turn 3/4 that has a huge payoff. His lead is enormous but when he switches to Duchies after 4 Provinces I still get a chance with late familiars. On my turn 20 I realize too late that I could go for the win right away, and in stead aim for a Duchy now and set up my next turn. Except I don't get a next turn. Fortunately I can say I don't make mistakes like this often, but it still hurts a bit that I spoiled one of my most remarkable comebacks all by myself.

* Game 5 - Rebuild/IGG/Feodum. We both get 2 rebuilds, then he takes 2 more while I get some IGG and then Feodums. It's close for a while but then all of a sudden my points go up quickly. As always with Rebuild mirrors a lot of randomness is involved by the cards we skip.

* Game 6 - A rather straight forward game with Border Village/Wharf/Forager/Shanty Town and Treasure Map for payload. Only choice I really considered interesting was the opening - Shanty/Forager or Shanty/Silver?
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Mic Qsenoch

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Re: Game reports & discussion: A + B
« Reply #12 on: July 25, 2014, 09:21:11 am »
+1

Here are the logs, if anyone's interested
http://gokosalvager.com/static/logprettifier.html?20140724/log.50b20dc3e4b0c9ce0cf27eb3.1406226793166.txt
http://gokosalvager.com/static/logprettifier.html?20140724/log.50b20dc3e4b0c9ce0cf27eb3.1406227614396.txt
http://gokosalvager.com/static/logprettifier.html?20140724/log.50b20dc3e4b0c9ce0cf27eb3.1406229330918.txt
http://gokosalvager.com/static/logprettifier.html?20140724/log.50b20dc3e4b0c9ce0cf27eb3.1406231049356.txt
http://gokosalvager.com/static/logprettifier.html?20140724/log.50b20dc3e4b0c9ce0cf27eb3.1406231760524.txt
http://gokosalvager.com/static/logprettifier.html?20140724/log.50b20dc3e4b0c9ce0cf27eb3.1406232792893.txt

Game 1 - Haggler opening would be good here if the $4s and $5s were better, but as it is the 4/3 is much better and Stef plays it very well to never give me any chance.

Game 2 - On Turn 10 I could have gotten an even curse split with a Herald overpay, but I honestly didn't remember the overpay at all until Stef used it to set up Tournament/Province way later. All I was thinking was "Herald looks bad, too much junk and money good." An even split would have given me a better chance, hard to say how it would turn out. I do have a double Tournament hand blocked, which is somewhat unlikely and hurts. The Steed is the big prize here for the Silvers, and of course Stef uses it for that.

Game 3 - This one looked like a blowout when I watched it from Stef's perspective, but during the game it always felt like I was *this* close to losing the deck size battle badly. I came out of the war okay though, and with a huge deck quality lead. Spiking $6 was lucky, my first reshuffle was quite nice too. Fortunately, there was a quick 3 pile available so I didn't give myself a long game in which to screw things up.

Game 4  - Speaking of screwing things up, if you have as good early shuffle luck as I have here, you should close out the game completely! This is embarrassing looking back on it. Just perfect shuffles for me. I do like my opening better. I am a little conflicted about what to do in the middle of the game though. Obviously I green too soon, so what to do instead:
1) Get Familiars - I considered this but rejected it under the view that it wouldn't actually hurt him, and possibly just fuel his Mercs. The main benefit to me would just be removing purple bullets he can send my way. The main drawback is that I might lose the huge economy lead I have if I take 2-3 turns buying Familiar stuff.
2) Just buy more Golds/Bazaars before greening. I'm thinking 3 or 4 Golds. This is straightforward, simple and probably wins it for me.

At the beginning of Stef's last turn I realized he could win it with a Procession trick, and congratulated him when he played Procession/Haven, but he'd already set aside a Silver. I then luck out with the perfect draw next turn. This is one of those logs that would have got reposted endlessly if he had won, so I'm spared that infamy.

Game 5 - It feels like I must have screwed this one up, as I had good early luck. On Turn 8 I Rebuild Duchy -> Duchy to get Stef stuck with an Estate. Normally I feel like this would have been the right call, but with Feodum on the board it's probably wrong and I should just get the Province. I take nothing over Silver a couple turns. I take a 4th Rebuild, which should maybe be Feodum or IGG. I didn't think the Feodum would be worth enough, as I was hoping to end the game very quickly. On Turn 11 I draw Rebuild with both my Duchies and I just Chancellor the deck, but I'm sure it would have been better for me to kill a Province and not trigger a total reshuffle as there were still 3 Rebuilds in the deck.

Game 6 - I think the two openings are pretty close (Shanty/Silver vs Shanty/Forager). I actually prefer the Shanty/Silver slightly, I'm not sure why I didn't go for it. I get great shuffles and the rest of the game plays itself if you identify T-Map as being useful. This board could easily have some 3-pile possibilities, but I never have quite enough money so I just buy a bunch of Provinces.

Thanks for the match Stef.
« Last Edit: July 25, 2014, 09:34:32 am by Mic Qsenoch »
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Re: Game reports & discussion: A + B
« Reply #13 on: July 25, 2014, 10:33:40 am »
+1



Game 1: http://gokosalvager.com/static/logprettifier.html?20140725/log.50d1a9b7e4b00e9b1242089f.1406290459724.txt

Code: [Select]
Poor House, Forager, Market Square, Caravan, Herald, JackOfAllTrades, Cartographer, Merchant Ship, Adventurer, Forge
The question is if the Herald/Cartographer engine is faster than Forager/Jack. I open Forager/Jack and go for BM. Jdaki has an unfortunate 5/2 opening and opens Merchant Ship. Then he heavily goes for Foragers and I was sure he is going for the engine. But on turn 6 he gets double Market Square and I'm confused. When he gets Jack in turn 8 I'm not so sure what he is going for anymore, especially with the Heralds additions later. Anyway I get 2 Jacks, 2 Foragers, 1 Cartographer, 2 Golds and otherwise green and Silvers and can maintain my lead until the end.


Game 2: http://gokosalvager.com/static/logprettifier.html?20140725/log.50d1a9b7e4b00e9b1242089f.1406290937869.txt

Code: [Select]
Herbalist, Pawn, Stonemason, Gardens, Island, Marauder, Remake, Band of Misfits, Counting House, Journeyman
This one is embarrassing. I open 5/2 and didn't notice the Shelters. I open Remake and immediately regret it. Jdaki plays Marauder/Journeyman BM and crushes me. Not much more to say here.


Game 3: http://gokosalvager.com/static/logprettifier.html?20140725/log.50d1a9b7e4b00e9b1242089f.1406291313121.txt

Code: [Select]
Develop, Doctor, Fortune Teller, Scheme, Woodcutter, Farming Village, Navigator, Thief, Venture, Adventurer
One of the weakest boards I've seen in a while. Doctor/Venture is at least decent. Jdaki has perfect shuffle luck though. He opens Doctor with overpay on $4 and immediately redraws Doctor while I decided to not overpay on turn 2, but then my Doctor misses the shuffle and I see it in turn 5. He can play Doctor three times before I can play it once. No way I can come back from this and I lose because of bad luck.


Game 4: http://gokosalvager.com/static/logprettifier.html?20140725/log.50d1a9b7e4b00e9b1242089f.1406291980926.txt

Code: [Select]
Doctor, Tunnel, Island, Mining Village, Sea Hag, Thief, Golem, Minion, Mystic, Outpost
We both ignore Sea Hag here because of trashing in Doctor and go for Minions. Jdaki has again 4/3 to my 3/4 and can trash faster. Maybe I should have cycled more often with Minion, but I really wanted to win the Minion split. In turn 7 Jdaki gets a Tunnel. I really dislike Tunnel here, but it worked quite out for him. In the end I win the Minion split 6/4 and get an Outpost. But the Outpost always appeared at the start of my turn and without a village yet it didn't quite work out. I maybe should have gotten later the village over Mystic, but I'm not quite sure. Other than that my shuffles were just terrible from there on and get always my good hands discarded. And I really should have trashed more earlier. Jdaki greens first and can maintain the lead until the end.


Game 5: http://gokosalvager.com/static/logprettifier.html?20140725/log.50d1a9b7e4b00e9b1242089f.1406292351487.txt

Code: [Select]
University, Ambassador, Hermit, Wishing Well, Nomad Camp, Cache, Merchant Ship, Mint, Adventurer, Forge
Another really weak board. I have 5/2 and decide to go for Merchant Ship/Hermit BM. Jdaki opens Ambassador/Silver. I get 2 Merchant Ships and 1 Hermit and my Hermit can trash the Estates I get from Ambassador really nicely. So, Ambassador just doesn't slow me down as much, but slows him down more. Again I can green faster and can maintain the lead until the end.


Game 6: http://gokosalvager.com/static/logprettifier.html?20140725/log.50d1a9b7e4b00e9b1242089f.1406292997263.txt

Code: [Select]
Fool's Gold, Oasis, Watchtower, Pirate Ship, Trader, Band of Misfits, Duke, Graverobber, Upgrade, Hoard
Again, no engine possible, but Hoard/Duke seems quite strong. Also there is synergy in Oasis+Watchtower. I open Silver/Oasis. Jdaki has 5/2 and goes for Upgrade/FG although there is no really good support for FG. I get a second Oasis and a BoM in my next shuffle. Jdaki gets 2 more FGs. In turn 5 I get the lucky Hoard that I needed and then my Oases collided with my BoM (as Watchtower) for a great second Hoard. I then get a second BoM and then go for Duchies. I win the Duchy split 5/3, but Jdaki upgrades one of them for a Hoard. After lucky shuffles and a great economy I even go for Provinces over Dukes if I can as it's one point more and I can grab the Dukes later if I have to. This gives me a pretty big lead and I when I have more than half VP, Jdaki resigns.

Thanks Jdaki for the games and good luck for the rest of the season.

MarkowKette

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Re: Game reports & discussion: A + B
« Reply #14 on: July 25, 2014, 11:41:02 am »
0

Game 1: Interesting question what to do here, i think i would have tried out the poorhouse-focused Herald engine with early 2 or 3 foragers (maybe with a few caravans and 1-2 market squares) But Jack-Forager is really strong on its own, would probably be close at least.

Game 2: if i were you in turn 2 i would have changed my strategy to a gardens strategy. Get lots of pawns only use remake to upgrade the shelters into pawns and to get rid of ruins and get 1 or 2 Counting houses to spike some provinces with all the extra coppers you can buy.

Game 3: nothing to do here :)

Game 4: definitely village over mystic. Without the village you will only be able to use your outpost half of the time.

Game 5: Not much to say. Well played.

Game 6: Fools Gold is just horrible here. But i'm pretty sure in a Duchy/Duke Mirror your strategy would lose to anything focused.
Why do you need Golds when you play Dukes? Silvers are almoast as good at getting you to $5. I would open Trader/Silver and only if i luck into $6 before the third shuffle (until turn 6?) i would get the Hoard. I'd just start buying Duchies from turn 3 on. You had a lot of $7-10 hands that is much more appropriate for a pure Province strategy which contests Duchies.(and don't get me wrong, that is certainly not a bad option and has a chance to beat the best possible pure Duke Strategy)
Trader isn't the best support for Dukes, but generally pure Duke strategies should start buying Duchies pretty early.
« Last Edit: July 25, 2014, 12:24:19 pm by MarkowKette »
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Re: Game reports & discussion: A + B
« Reply #15 on: July 27, 2014, 06:21:17 pm »
+1

Game 2: Is there something I am missing, why not open band of misfits over remake or marauder?

Anyway thanks for the video(s).
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Re: Game reports & discussion: A + B
« Reply #16 on: July 27, 2014, 06:44:31 pm »
0

Game 2: Is there something I am missing, why not open band of misfits over remake or marauder?
If there is, then I'm missing it as well.
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Re: Game reports & discussion: A + B
« Reply #17 on: July 28, 2014, 06:18:03 am »
0

Game 2: Is there something I am missing, why not open band of misfits over remake or marauder?

Anyway thanks for the video(s).

No, there is no reason. I was obviously not concentrated in this game.

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Re: Game reports & discussion: A + B
« Reply #18 on: July 28, 2014, 05:42:46 pm »
+2



Game 1: http://gokosalvager.com/static/logprettifier.html?20140728/log.5182cd42e4b05e4ebc88aeed.1406553116070.txt

Code: [Select]
Duchess, Herbalist, Squire, Great Hall, Farming Village, Moneylender, City, Explorer, Haggler, Ill-Gotten Gains
So, this is an obvious IGG game, but with or without Squire, Moneylender and Haggler? I open Squire/Moneylender to silverspawn's Moneylender/Silver. He gets the IGG in turn 3 right away while I get a Haggler in turn 4. Being 2 Curses behind early, I'm still able to catch up and equalize the Curse war. Then my deck is just in better shape overall. I can get a Province in turn 14 with a Haggler in play to kind of equalize also in points. Then I get $7 twice in a row, but in one turn silverspawn can only get Great Hall which helps me win the game.


Game 2a: http://gokosalvager.com/static/logprettifier.html?20140728/log.5182cd42e4b05e4ebc88aeed.1406554040169.txt

Code: [Select]
Native Village, Great Hall, Remake, Scavenger, Count, Horn of Plenty, Inn, Margrave, Outpost, Adventurer
This is a Margrave/NV engine in which we both open Remake/Silver on a Shelters board. silverspawn is more lucky than me and hits $5 the next shuffle for a Margrave while I didn't. In turn 5 I have $4 and pick Scavenger up, not sure if that was correct though. Then we both continue to get Margraves and remake into nothing and NVs. In turn 9 silverspawn gets Horn of Plenty which was a nice buy which I also considered, but didn't know if it is worth it here. After that we both also add an Outpost as our hands start with 3 cards each turn anyway. Then silverspawn's internet crashed while I had 4 Margraves to his only 2, but he had the Horn to help him out, so it was anyone's game and we just cancelled it.


Game 2b: http://gokosalvager.com/static/logprettifier.html?20140728/log.5182cd42e4b05e4ebc88aeed.1406573763974.txt

Code: [Select]
Black Market, Menagerie, Advisor, Horse Traders, Militia, Duke, Festival, Knights, Altar, Hunting Grounds
I have a horrible 5/2 on this board and open Militia/- while silverspawn gets BM/Silver. And of course he gets Mountebank in turn 4 out of the BM deck. At least I got to Altar in turn 3. But still silverspawn is miles ahead and builds a much better engine. I'm then fine with getting Lighthouse and Urchin out of the BM, but fear that this is too late, especially as silverspawn is getting thin with his Counterfeit from the BM deck. silverspawn gets to double Province in turn 17 and I feel I'm dead behind. But I must have miscalculated. I was 8 points behind as I had a mega turn and Duke+Province would have won. Not sure where I made the mistake in counting, but I went with triple Duke and lost on the following turn. Argh!


Game 3: http://gokosalvager.com/static/logprettifier.html?20140728/log.5182cd42e4b05e4ebc88aeed.1406574840886.txt

Code: [Select]
Lookout, Shanty Town, Spice Merchant, Taxman, Duke, Festival, Horn of Plenty, Merchant Guild, Rogue, Grand Market
I open Spice Merchant/Silver to his Spice Merchant/Lookout. I get a Shanty Town and Festival in the next shuffle and feel in great shape. But I misread the board. I thought it's about getting a few Grand Markets in an otherwise boring board. But if you trash down more heavily you can get a perfect Grand Market chain going. That's why I added Horn of Plenty because of getting extra Festivals. I realize that mistake mid-game, but then I only make it worse. I gain a second Spice Merchant instead of nothing from my Horn because I thought I can later buy Coppers for Merchant Guild. And then I buy a Rogue with the intention of stealing Grand Markets from him, but forgot about the forced gain from the trash. Yeah, ... that went badly. silverspawn gets triple Province in one turn and then I just resign by buying the last Province. This one I just misplayed horribly.


Game 4: http://gokosalvager.com/static/logprettifier.html?20140728/log.5182cd42e4b05e4ebc88aeed.1406575422663.txt

Code: [Select]
Courtyard, Chancellor, Oasis, Familiar, Bridge, Militia, Sea Hag, Cartographer, Contraband, Mine
"Familiar or Sea Hag?", that is the question. I go with Oasis/Sea Hag to his Couryard/Potion. I think I got pretty lucky with many of my draws, but I try to buy as many Cartographers and Oases I can get. These help with the cycling and indeed we split the Curses 5/5. But at that point my deck is just in way better shape. silverspawn gets a Mine with his first $5 which is reasonable, but Cartographer might just be better here. I then get Golds easily and after 4 of them I get my first Province. silverspawn resigns.


Game 5: http://gokosalvager.com/static/logprettifier.html?20140728/log.5182cd42e4b05e4ebc88aeed.1406576275968.txt

Code: [Select]
Chapel, Warehouse, Bureaucrat, Ironworks, JackOfAllTrades, Moneylender, Butcher, Minion, Rogue, Fairgrounds
Minion/Chapel board. silverspawn takes the risky Moneylender/Chapel opening and the opening buys didn't collide, so he trashed 5 cards with a Minion buy to my 3 cards (as Chapel and Silver collided) and a Warehouse buy. silverspawn makes the right move and gets a Butcher. Then we alternate Minion buys and in turn 8 I decided to grab a Rogue. Again I forgot about Butcher and the Moneylender in the trash. Darn you Rogue. I lose the Minion split 6/4 and still have a lot of untrashed cards in my deck. And with Butcher silverspawn can maintain the lead without worrying. No way I could come back from this.

Game 6: http://gokosalvager.com/static/logprettifier.html?20140728/log.5182cd42e4b05e4ebc88aeed.1406576639910.txt

Code: [Select]
Transmute, Poor House, Hamlet, Fishing Village, Sage, JackOfAllTrades, Navigator, Taxman, Merchant Guild, Stash
Clearly this is a FV/Jack engine. I get 2 FVs and 3 Jacks, silverspawn as well, with an additional Merchant Guild for $6 which I'm not sure of although it worked out nicely for him in turn 8 where he could play Merchant Guild and Jack afterwards. But in the end silverspawn gets unlucky and doesn't hit $8 regularly while I do and I win.

Thanks silverspawn for the games.

amalloy

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Re: Game reports & discussion: A + B
« Reply #19 on: July 28, 2014, 06:08:22 pm »
+2

Game 2: Is there something I am missing, why not open band of misfits over remake or marauder?

Anyway thanks for the video(s).

Just in case Remake piles out, neutering your BoM. Always be prepared!
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Re: Game reports & discussion: A + B
« Reply #20 on: July 28, 2014, 06:10:53 pm »
0

Okay I guess I can add what I thought during the games

g1: I still think that both haggler and squire t1 were a mistake. It worked out because they didn't collide and you hit 5$ once just like me, but note that if you had bought silver instead, you would've hit 5$ twice, which is huge. I actually hit 7$ in this game 3 or even 4 times, you just didn't notice because I only played 5$ (didn't want to raise your moral  :P). So yea, that was just bad draws

g2a: that game was frustrating. I think you were actually pretty far ahead because you trashed more because I had stupid draws, but then my internet said no so it didn't matter.

g2b: well black market, pretty chaotic. but the early mountebank and your 2/5 made the game.

g3: that was one of the most intense games I ever played. You may not have noticed, but I had really shitty draws and I kept thinking I would lose because of it. But in the end the strategy was just better so it worked anyway.

g4: I really don't know what choice was correct there. I drew my second potion with 2$ (didn't play it, so you didn't notice); if I had gotten the second familiar, things would've looked very different, but it's not that unlikely to miss it. You got a crazy amount of 5$'s, I don't even think oasis and cartographer mix that well (I would've bought more silvers in your case), but you were miles ahead either way.

g5: I had perfect draws here; i wish I could have had some of that luck in game 1 instead. moneylender got me 5$ on turn 3, chapel came on turn 4, and the next chapel allowed me to trash down to a 5card deck that had exactly enough coin in it to buy a butcher  while also trashing my last copper, giving me another 5 card deck for the next turn where I could butcher moneylender into a second minion. it was gg at that point.

g6: merchant guild is better than gold here, I'm almost certain. The coin tokens helped me to buy a province after the first play; the second time I discarded it with jack. In the end I just had bad draws.

I definitely had better luck last season (though this series wasn't the problem); now my fate depends on awaclus last match.
« Last Edit: July 28, 2014, 06:24:33 pm by silverspawn »
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Re: Game reports & discussion: A + B
« Reply #21 on: July 29, 2014, 01:29:43 am »
0

So once again, last minute stuff means I didn't announce this stream beforehand. Oh well.

Titandrake vs e

http://www.twitch.tv/titandrake/b/551531754

Off topic: e's username makes it really hard to search for logs on Salvager.

http://gokosalvager.com/static/logprettifier.html?20140726/log.515f2508e4b09ee2d2aa5c19.1406409828656.txt

I don't remember this game that well. Missing $2P for University sucks, but I also forgot that the Herald stack can be pretty good. I was expecting Marauder to slow e down more...I kind of throw the game by making the piles a bit too low, but honestly I don't think I had a way out by then anyways.

http://gokosalvager.com/static/logprettifier.html?20140726/log.515f2508e4b09ee2d2aa5c19.1406410802043.txt

I'm pretty sure I made some tactical errors here, but it's the kind of error where I can get a good play ~30% of the time, and decide to play it safe. I should have decided to just gamble on the 30% once I got behind - e gets a KC-Spice Merchant on the earliest turn possible and I don't manage to trash out many Coppers.

http://gokosalvager.com/static/logprettifier.html?20140726/log.515f2508e4b09ee2d2aa5c19.1406411463492.txt

Split FG 6-4 thanks to my HT opening, but it means I can't fit in as many Wharves. I think the straightforward money strategy to rush VP is fast enough, and well, maybe it is, maybe it isn't, this game it wasn't. If my money distributed differently, could have won, but e's call to abandon FG for Golds works out.

http://gokosalvager.com/static/logprettifier.html?20140726/log.515f2508e4b09ee2d2aa5c19.1406412766273.txt

Well, there's not really +Buy, and there's Fairgrounds with a Curser, so 15 uniques is easier. e goes more Upgrade heavy for early trashing - I get earlier Hoard, get a nice turn where I can Upgrade Upgrade into Fairgrounds and buy Province, and then keep VP lead throughout the game. If e managed to split Fairgrounds 4-4, I probably would have lost, but my deck hits $6 often enough to make it pretty much over.

http://gokosalvager.com/static/logprettifier.html?20140726/log.515f2508e4b09ee2d2aa5c19.1406413663802.txt

Another FG board where I split 6-4, but I underestimate Hunting Party and get seriously worried about Goons VP taking over my Province lead. Estates for the 3 pile save the day and I get another win.

http://gokosalvager.com/static/logprettifier.html?20140726/log.515f2508e4b09ee2d2aa5c19.1406414973379.txt

So, I'm sure there's a good argument for my first $5 to be Witch instead of Upgrade. But e got the 5/2 Doctor overpay, and then can use Market Square to get an economy running very quickly - I felt that Witch wouldn't slow him down very much, whereas I really needed to get going too. Maybe I should have - my deck is basically e's deck, except a couple turns behind, and I don't manage to trash out junk as well. Altar's definitely a questionable buy, Inn didn't really help me, honestly I think I mentally gave this one up somewhere in the midgame.

---

It's interesting that there were a lot of boards where I went more money based - usually I play the engine. I think my issue with playing against e (historically I'm ~30% wins against him) is that he builds engines better than I do, and that's pretty much all I have - my BM play is okay, but not that stellar. Anyways, somewhat disappointing set, but hoping for a win every match was probably too optimistic anyways.
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Re: Game reports & discussion: A + B
« Reply #22 on: July 29, 2014, 10:29:59 am »
0

Game 3: [...]
Game 5: [...]

Two great examples why I don't like Rogue and ignore it most of the times... it just never does what you would like it to.
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Re: Game reports & discussion: A + B
« Reply #23 on: August 05, 2014, 01:28:53 pm »
+2




Game 1: http://gokosalvager.com/static/logprettifier.html?20140805/log.51102b6ee4b06719e45eef9d.1407240314195.txt

Code: [Select]
Chancellor, Village, Bishop, Navigator, Rats, Explorer, Outpost, Soothsayer, Witch, Fairgrounds
Two big questions here: Soothsayer or Witch? Bishop/Rats or not? I play basically Witch BM while yed goes for Soothsayer with Bishop/Rats aiming for Fairgrounds. yed trashes in turn 7 his OGE but later he regrets it as it prevents him from having 8VP Fairgrounds. I add a Bishop to my deck in turn 11 and have 4 Provinces in 15 turns, but then I started to stall while yed starts buying Fairgrounds. After turn 21 I have 5 Provinces and a Duchy, but yed gets close with 3 Fairgrounds and a Duchy and additional VP chips. yed then takes the lead with buying a Province in turn 25, but I break PPR and a get a Province by myself. He has a stall turn while I can get another Province and win.


Game 2: http://gokosalvager.com/static/logprettifier.html?20140805/log.51102b6ee4b06719e45eef9d.1407241746085.txt

Code: [Select]
Develop, Smugglers, Steward, Bridge, Farming Village, Walled Village, Jester, Margrave, Merchant Guild, Hoard
This is totally a Bridge engine. I start Steward/Silver to his Steward/Bridge. I then get 2 Margraves and get villages later. yed tries to get thinner then me, while I rather pick up engine pieces for $8 and 2 buys. We both then pause to get a Smugglers while yed even gets 2 of them. Later I get my 3rd Margrave while yed still only has one. He therefore has really trouble to get the needed draw going to play all those Bridges he has. In turn 15 I get a big turn and am only 1 buy short of a forced win. I decided that I need VP and get 2 Provinces. We both then stall for a turn, then yed got the turn he needed one turn too late so that he couldn't smuggle 2 Provinces. He then finally gets his second Margrave. But I can again nearly draw my deck and get everything I needed for the 3-pile and the win.


Game 3: http://gokosalvager.com/static/logprettifier.html?20140805/log.51102b6ee4b06719e45eef9d.1407243685354.txt

Code: [Select]
Courtyard, Native Village, Stonemason, Oracle, Baron, Bridge, Catacombs, Royal Seal, Goons, Hunting Grounds
This is a really interesting kingdom. I totally even missed NV+Bridge here. Not sure if that would have been better than the Goons engine. Later we both agreed that it probably might have been. I open 5/2 and get Courtyard/Bridge while yed opens Native Village/Bridge. I then get a Catacombs while yed gets 4 NVs via Stonemason. I need to contest those now and get 3 of them on my own. We split the villages 6/4 in his favor. I then got lucky and hit Goons twice in a row. But then I realised that I really don't have a good endgame plan. We both continue to get draw cards and Goons and trashed a few Coppers with Stonemason. But I had to stop sooner, as I don't have enough villages to support all those terminals. I build up a decent VP chip point lead until I'm not sure what to do on my turn. I buy a random Duchy and Silver in between because I don't know what to do. I then decide to put cards onto my mat until I reach Provinces and not buy anything otherwise and just hope to attack each turn. This game could have lasted forever until yed surprised me when he had a triple Goons turn and piled Stonemasons and Courtyards for a close 3-pile win which I didn't anticipate.


Game 4: http://gokosalvager.com/static/logprettifier.html?20140805/log.51102b6ee4b06719e45eef9d.1407244758157.txt

Code: [Select]
Masquerade, Advisor, Caravan, Conspirator, Spice Merchant, Thief, Treasure Map, Walled Village, Ill-Gotten Gains, Mystic
I totally overlooked Spice Merchant here and decided that without +Buy the engine is too slow and weak. I opened Masquerade/Silver while yed had an unfortunate 5/2 and opens IGG/-. I am later not sure if I should switch to the engine and get Spice Merchant and Caravan, but decided not to go for it and continued to buy treasure cards. I am surprised how fast yed thinned his deck and had a decent engine going. He nicely used his IGG to gain a Copper each turn so that he has something to trash for his Spice Merchant. I then get terrible $7 hands and fall behind pretty fast. In turn 16 I get the penultimate Province and yed indeed stalled, but I did as well, so he could buy the last Province in the next turn and win.


Game 5: http://gokosalvager.com/static/logprettifier.html?20140805/log.51102b6ee4b06719e45eef9d.1407245948904.txt

Code: [Select]
Fool's Gold, Pearl Diver, Ambassador, Coppersmith, Feast, Fortress, Laboratory, Mandarin, Upgrade, King's Court
In this crazy engine I open Double Ambassador while he opens Ambassador/Feast. One Ambassador missed both our shuffles and he got an Upgrade from his Feast. We played Ambassador war for a couple of turns until in turn 8 yed collides Upgrade and Fortress the first time for a second Upgrade. I get my first Upgrade immediately after that. Until then both our decks are still pretty similar, but with his 2 Upgrades it escalated quickly. He can get Labs now from upgrading Fortresses and in turn 12 he draws his deck and gets a Curse. There is just nothing I can do even though I got the first King's Court, it was too late as he manages to draw his whole deck each turn.


Game 6: http://gokosalvager.com/static/logprettifier.html?20140805/log.51102b6ee4b06719e45eef9d.1407247594664.txt

Code: [Select]
Candlestick Maker, Black Market, Great Hall, Shanty Town, Trade Route, Warehouse, Island, Monument, Counterfeit, Horn of Plenty, Library
Nothing really going on here. We both open Black Market/Warehouse, but my opening buys both miss the shuffle while he gets Masquerade out of the BM deck. I feel already way behind. I then get Monument and Silver and aim for Counterfeits and indeed I get 2 Counterfeits in turn 5 and 6. I then trash heavily with Counterfeit while grabbing Gold and in turn 10 I hit Platinum. yed gets Oracle from the BM and buids the engine I was not capable building because of bad Black Market luck. He eventually gets the Horns he needed and has a decent Shanty Town/Warehouse engine going on. But the engine is still weak. I get a second Platinum and green immediately. yed also gets Platinum from his Horns which he later regrets. From turn 17 on I get lucky draws and hit Colony nearly every turn while yed has trouble with his engine and has to cash in some of his Horns for Provinces. But I have a big enough lead and can end the game on Colonies.

Titandrake

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Re: Game reports & discussion: A + B
« Reply #25 on: August 07, 2014, 02:26:48 am »
+2

Titandrake vs Tao Chen

If you see blank squares, those are Hunting Grounds - something weird is going on with that particular card's image url.

http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407387611304.txt


Code: [Select]
Native Village, Doctor, Village, Familiar, Horse Traders, Catacombs, Contraband, Haggler, Library, Mint
Tao Chen gets rotten Familiar luck (potion misses reshuffle), I get a good Doctor overpay midgame (all 4 cards revealed trashed.) Not much to say, a pretty simple 3 pile steamroll.

http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407388293763.txt


Code: [Select]
Masterpiece, Gardens, Mining Village, Scout, Throne Room, Governor, Harvest, Saboteur, Hunting Grounds, King's Court
Kind of a weird board - no +Buy and the pseudo-buy is Governor. So despite great draw engine setup, we both go for a standard Governor strategy. Tao Chen builds more, I dip into Gold->Province ASAP. I think building is better - he misses $5 on turns 3 and 4 but still almost wins. He loses because my Silver->Gardens and Hunting Grounds->gain 3 Estates->KC trash on the last turn get me just past the 30 card boundary on the same turn he does. Masterpiece-Gardens doesn't feel competitive against uncontested Governor, but I'm sure one of us missed a good turn to Masterpiece overpay. Or maybe not - only one buy means you usually want something else, plus all those Silvers mean you can't draw Governor as often.

http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407389995202.txt



Code: [Select]
Apothecary, Lookout, Market Square, Shanty Town, Storeroom, Woodcutter, Scout, Band of Misfits, Journeyman, Tribute
The dream was to Apothecary to draw all Coppers, Storeroom discards Coppers for money, Apothecary to redraw them. Then Tao Chen splits Apothecaries 6-4 thanks to the 2nd Potion, so I can't do that anymore. I decide my best chances are to rush down single Provinces because I can't build as fast and won't have as good payload. It looks like it isn't fast enough, but his deck stumbles a lot in the endgame and I manage to clutch out the tie. Really didn't expect to not lose there - I think he got bad shuffle luck in the end (Storeroom should be enough to overcome the VP accumulation from Apothecary.)

Maybe a pivot to Shanty Town-Journeyman would have been better for me? I name Copper with Journeyman, let Apothecary draw the rest? Has promise, at least. There might have been room for a BoM as Lookout, reveal MS to gain Gold for me as well, but I could never get a turn where they were both in my hand and I could go for it - hitting $8 felt more important.

http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407390904658.txt



Code: [Select]
Beggar, Chapel, Doctor, Lookout, Tunnel, Baron, Militia, Taxman, Catacombs, Hunting Grounds
I completely miss Tunnel, then trash so much that I have to play Militia to buy my own Tunnel, then have so few cards that I keep drawing Catacombs with Tunnel and have to spend more turns waiting to actually activate it. Just bad play all around from me.

http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407391697429.txt


Code: [Select]
Fool's Gold, Herbalist, Masterpiece, Sage, Gardens, Sea Hag, Council Room, Ill-Gotten Gains, Pillage, Farmland
There are lots of great Gardens enablers, but when you have 5/2 with CR/FG on board...I go for it, and despite some iffy shuffle luck (Hag discards a CR, then I draw both my CRs at the end of a painfully long shuffle with most of my FG) I still end up winning. Opening luck through and through here.

http://www.gokosalvager.com/static/logprettifier.html?/20140806/log.505d34a8fca2594308272c72.1407392326736.txt



Code: [Select]
Embargo, Vagrant, Chancellor, Baron, Horse Traders, Pirate Ship, Spy, Graverobber, Jester, Merchant Ship
I do HT/Silver into Ship, then Jester. Tao Chen does Baron/Silver into pure Jester. I like my HT opening because it helps mitigate Jester, and Tao Chen's Baron both misses shuffle and hits no Estates on turn 5. Should have this in the bag, right? Well, no. Either I did something very wrong I didn't realize, or Jester-BM is much stronger than I thought it was. Or, maybe Merchant Ship-BM is weaker than I thought, or maybe it's actually good enough and my Ship + Jesters should have pure Ships. I don't know.

Interesting set - it does feel like I won many of my games off strong luck though. No crazy colossal engine, although I suppose the Apothecary board would have been one if we had split 5-5.
« Last Edit: August 07, 2014, 02:52:02 am by Titandrake »
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shark_bait

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Re: Game reports & discussion: A + B
« Reply #26 on: August 07, 2014, 09:52:32 am »
0

I love how with 1 game remaining for each player in B1 any 1 of 5 players could still win the division. 
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Titandrake

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Re: Game reports & discussion: A + B
« Reply #27 on: August 07, 2014, 12:32:37 pm »
0

I love how with 1 game remaining for each player in B1 any 1 of 5 players could still win the division.

The corollary is that any 1 of those 5 players can get demoted D:
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Re: Game reports & discussion: A + B
« Reply #28 on: August 07, 2014, 03:13:45 pm »
0

I love how with 1 game remaining for each player in B1 any 1 of 5 players could still win the division.

Yes, thats incredible!
A multi-stream of the 3 matches at the same time would have been very funny to look!!  (but not easy to make!)
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Re: Game reports & discussion: A + B
« Reply #29 on: August 07, 2014, 03:14:30 pm »
0

I think you underestimated KC in the 2nd game given the presence of Saboteur as an attack. Masterpiece might mitigate the damage of KC-Sab slightly, but it might not be enough. Also, although +buy is lacking, using the governor upgrade on silvers from Masterpiece might be a good way to gain cards.
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Re: Game reports & discussion: A + B
« Reply #30 on: August 07, 2014, 04:19:47 pm »
0

I think you underestimated KC in the 2nd game given the presence of Saboteur as an attack. Masterpiece might mitigate the damage of KC-Sab slightly, but it might not be enough. Also, although +buy is lacking, using the governor upgrade on silvers from Masterpiece might be a good way to gain cards.

Not convinced it's good enough - you're probably using Governor to get to $7 because you want it to remodel things, so the games going to be pretty fast thanks to everybody getting a benefit. Silver flood from Masterpiece can let you Silver->Gardens on an opponent remodel, and I think that's good enough. My feeling was that by the time you hit $7, you will probably have a decent number of Governors and already have Silvers clogging your deck, and that + no Copper trash makes KC not so great. We both do pick one up when the opportunity is there, but it doesn't have time to do much of anything (I think Tao Chen plays it once or twice, I get no plays out of it.)
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Re: Game reports & discussion: A + B
« Reply #31 on: August 12, 2014, 01:48:37 pm »
0

Game 6: http://gokosalvager.com/static/logprettifier.html?20140805/log.51102b6ee4b06719e45eef9d.1407247594664.txt

Code: [Select]
Candlestick Maker, Black Market, Great Hall, Shanty Town, Trade Route, Warehouse, Island, Monument, Counterfeit, Horn of Plenty, Library
Nothing really going on here. We both open Black Market/Warehouse, but my opening buys both miss the shuffle while he gets Masquerade out of the BM deck. I feel already way behind. I then get Monument and Silver and aim for Counterfeits and indeed I get 2 Counterfeits in turn 5 and 6. I then trash heavily with Counterfeit while grabbing Gold and in turn 10 I hit Platinum. yed gets Oracle from the BM and buids the engine I was not capable building because of bad Black Market luck. He eventually gets the Horns he needed and has a decent Shanty Town/Warehouse engine going on. But the engine is still weak. I get a second Platinum and green immediately. yed also gets Platinum from his Horns which he later regrets. From turn 17 on I get lucky draws and hit Colony nearly every turn while yed has trouble with his engine and has to cash in some of his Horns for Provinces. But I have a big enough lead and can end the game on Colonies.

Yed needed Library. Not sure if he missed it on the second page or if he saw it and then forgot about it. Library refills his hand after Warehouse and Shanty Town and helps enable dream turns where you play Black Market, play all treasures from hand, including gaining from Horn of Plenty, then draw and play the gained cards. With Library the plan to mega-turn all 8 Provinces seems realistic (if you get to 8 uniques early in a turn you can play Black Market, cash in Horns for Provinces, and then refill your hand with Library).

With this plan the Monument buy would not do much for him (he'll easily get to 8 uniques without it, and the important part is being able to mega-turn before you have 48 points). Given that Library supports the engine so well, you should have probably gone for the engine as well, even though he'd have an edge because he pulled Masquerade from Black Market.
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silverspawn

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Re: Game reports & discussion: A + B
« Reply #32 on: August 12, 2014, 02:26:16 pm »
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AdamH

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Re: Game reports & discussion: A + B
« Reply #33 on: August 14, 2014, 11:30:12 am »
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I love how with 1 game remaining for each player in B1 any 1 of 5 players could still win the division.

Yes, thats incredible!
A multi-stream of the 3 matches at the same time would have been very funny to look!!  (but not easy to make!)

For speedrunning marathons or big races, there will very often be four peoples' streams on one channel at a time while they're all talking on Skype -- it appears there's a way to directly pipe one person's stream to another and it's not that complicated, I just don't know what it is.
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Titandrake

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Re: Game reports & discussion: A + B
« Reply #34 on: August 16, 2014, 10:40:27 pm »
+1

Titandrake vs HME

Going to try to keep this brief.

http://www.gokosalvager.com/static/logprettifier.html?20140814/log.5135b68ce4b07f4f52107e0e.1408073230184.txt
Code: [Select]
Hermit, Advisor, Island, Procession, Treasure Map, Band of Misfits, Butcher, Duke, Outpost, Rebuild
Both open Hermit/Silver, I miss $5 on turns 3/4 and HME doesn't, HME goes for Butcher first over Rebuild. With Duke out, you'll really want to hit $5 every turn, and you aren't in as big a rush to get Duchies for Rebuilding to Province, so makes sense to me. I get horribly behind in Duchies and that's it. I think Silver/Silver is better than Hermit/Silver opening here - get to $5 with a higher chance, you don't need the Hermit gaining right away.

http://www.gokosalvager.com/static/logprettifier.html?20140814/log.5135b68ce4b07f4f52107e0e.1408074352872.txt
Code: [Select]
Vagrant, Advisor, Caravan, Cutpurse, Moneylender, Trader, Cartographer, Graverobber, Hunting Grounds, Expand
Both do Moneylender/Silver into this odd endgoal of playing an Expand every turn. Maybe Caravan-BM is better than this silliness...anyways, I don't get as much time to buy treasures and rely solely on Expanding $5+ costs to get Provinces, which ends up bad when I run out of those $5 costs. Should have built a bit more, and accepted that I was behind. Instead I did the same strategy from a worse position and I couldn't hold it out.

http://www.gokosalvager.com/static/logprettifier.html?20140814/log.5135b68ce4b07f4f52107e0e.1408075927751.txt
Code: [Select]
Cellar, Urchin, Woodcutter, Scout, Spice Merchant, Talisman, Count, Mine, Witch, Nobles
I do Urchin/Urchin and they collide to give Merc. HME does Silver/Silver and misses $5 on both turns 3 and 4, having to settle for Urchins. My early Merc keeps going, then I get Nobles, then Witch, and 3 pile after getting most of the Nobles and emptying Curses. Not really anything HME can do about the luck here.

http://www.gokosalvager.com/static/logprettifier.html?20140815/log.5135b68ce4b07f4f52107e0e.1408136439239.txt
Code: [Select]
Courtyard, Herbalist, Trade Route, Farming Village, Marauder, Rats, Spy, Band of Misfits, Altar, Forge
Hitting $7 before HME lets me trash a good deal faster. I picked up Marauder in the opening but only played it once or twice - turns out there are cards you really want to play more. Still, I think those plays ended up being the key difference...anyways, use Altar to get lots of BoM. Use BoM as Farming Village and Courtyard for the draw engine. It's pretty nice, topdeck VP cards and discard with the FV. Finally, use BoM as Rats to gain rats, which can be Forged into Provinces pretty much every turn. It takes a while to come together, but uncontested it should beat out Courtyard-BM if played right.

http://www.gokosalvager.com/static/logprettifier.html?20140815/log.5135b68ce4b07f4f52107e0e.1408138935079.txt
Code: [Select]
Ambassador, Farming Village, Mining Village, Silk Road, Spy, Library, Market, Mine, Rabble, Wharf
I open FV/Ambassador because I really like the $4 village/Amb opening. HME opens Amb/Silver, which gets a faster Wharf. I'm behind early, but eventually catch back up. I'm in a good position until Rabble hits 2 Wharves - we split Wharves 5-5, and are both alternating behind 2 and 3 Wharf durations each turn. HME's Rabble hit on a 2 Wharf turn, so I don't have the draw to get a reshuffle and draw those Wharves. With the durations, my deck had enough draw - without it, I stall out and can't get enough Wharf plays per turn to do much of anything.

Edit: Oh, one thing that's weird in this game is that FV and MV become better at different points. Farming Village doesn't let you draw Estates, so you can't return them without other draw. However, early on it could let you cycle to Ambassador faster. Mining Village becomes better at some point in the midgame, but I think Farming is better on the very early turns. It's all about the subtleties.

http://www.gokosalvager.com/static/logprettifier.html?20140815/log.5135b68ce4b07f4f52107e0e.1408139723421.txt
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Courtyard, Crossroads, Masquerade, Watchtower, Marauder, Navigator, Noble Brigand, Remodel, Jester, Saboteur
At this point, I know this game doesn't matter for standings - no matter who wins this game, no positions change. So, I go right for Masq-BM, with some NB and Jester. Both HME and I decide I buy NB too early, but it still ends with a 1 VP differential. My deck ends up with too many terminals at the end, I probably should have picked up a 2nd Masq to help trash out the NBs after I play them. Don't think there's much else to this game - it's all about what Jester/NB hits, and the general shuffle luck.
« Last Edit: August 17, 2014, 12:41:38 am by Titandrake »
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