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Author Topic: Greatest Isotropic Moments of 2011  (Read 87585 times)

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ballwanti

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Re: Greatest Isotropic Moments of 2011
« Reply #75 on: December 16, 2011, 04:40:44 pm »
0

Chapeled everything and bought 9 peddlers. Checkout turns 10 through 15(Turn 16 ends the game)
http://dominion.isotropic.org/gamelog/201112/16/game-20111216-133259-14152ac0.html
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Destry

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Re: Greatest Isotropic Moments of 2011
« Reply #76 on: December 16, 2011, 05:04:48 pm »
0

My opponents were distracted by the pretty Fishing Villages and Universities and didn't see the Tactician/Treasure Map/Courtyard combo. And who looks at Treasure Maps when there aren't any trashers.

http://councilroom.com/game?game_id=game-20111209-092730-3b9c83fe.html

   --- Destry's turn 5 ---
   Destry draws 5 cards and gets +1 action and +1 buy from the Tactician.
   Destry plays a Courtyard.
   ... drawing 2 cards.
   ... putting 1 card back on the deck.
   Destry plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   Destry plays 7 Coppers.
   Destry buys a Treasure Map.
   Destry buys a Treasure Map.
   (Destry reshuffles.)
   (Destry draws: 2 Coppers and 3 Estates.)

....

   --- Destry's turn 8 ---
   (Destry reshuffles.)
   Destry draws 5 cards and gets +1 action and +1 buy from the Tactician.
   Destry plays a Treasure Map.
   ... trashing the Treasure Map.
   ... trashing a Treasure Map from hand.
   ... gaining 4 Golds on the deck.
   Destry plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   Destry plays a Courtyard.
   ... drawing 3 cards.
   ... putting 1 card back on the deck.
   Destry plays a Courtyard.
   ... drawing 3 cards.
   ... putting 1 card back on the deck.
   Destry plays 6 Coppers and 3 Golds.
   Destry buys a Province.
   Destry buys a Province.
   (Destry reshuffles.)
   (Destry draws: a Copper, 2 Estates, a Gold, and a Bazaar.)

I was even saved one of the Golds for next turn.
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DrHades

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Re: Greatest Isotropic Moments of 2011
« Reply #77 on: December 16, 2011, 08:42:20 pm »
+1

Sometimes your opponent is lucky. Sometimes he's so lucky you don't have any chance to win. And sometimes he is just so incredibly lucky you are thinking to yourself "Is this some kind of bad joke???"

http://dominion.isotropic.org/gamelog/201112/16/game-20111216-173139-2c28cfb6.html

On a board with Hamlet-Library combo, my opponent got 2/5 while I got 3/4. I picked Swindler hoping maybe I will turn his Hamlet into an Estate or his Library into a Duchy. But this is what really happened:

— Headso's turn 3 —
Headso plays a Hamlet.
... drawing 1 card and getting +1 action.
... discarding 1 card and getting +1 action.
... discarding 1 card and getting +1 buy.
Headso plays a Library.
... drawing 1 card.
... drawing 1 card.
... drawing 1 card.
... drawing 1 card.
... drawing 1 card.
Headso plays 6 Coppers.
Headso buys a Hoard.
(Headso reshuffles.)

Ok, so he got them both in hand on turn 3, no problem, I will catch up...

 — DrHades's turn 3 —
   DrHades plays a Swindler.
   ... getting +$2.
   ... Headso turns up an Estate and trashes it.
   ... replacing Headso's Estate with an Estate.

HE TURNS UP AN ESTATE??? Well...he is one lucky guy...

— Headso's turn 4 —
Headso plays a Hamlet.
... drawing 1 card and getting +1 action.
... discarding 1 card and getting +1 action.
... discarding 1 card and getting +1 buy.
Headso plays a Library.
... drawing 1 card.
... drawing 1 card.
... drawing 1 card.
... drawing 1 card.
... drawing 1 card.
Headso plays 5 Coppers and a Hoard.
Headso buys a Great Hall.
... gaining a Gold.
Headso buys a Great Hall.
... gaining a Gold.
(Headso reshuffles.)

WHAT THE HELL?!?!?!?!?!

After that he finally got Library without Hamlet, but I must say, this is the biggest luck in the first 4 turns I have ever seen :)
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JanErik

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Re: Greatest Isotropic Moments of 2011
« Reply #78 on: December 17, 2011, 03:28:56 pm »
0

I Just played a funny game where neither player had any green and i won by buying out the Chapels in one turn.

Who doesnt love the best card in the game? ;)

Quote
JanErik plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
JanErik plays a Bazaar.
... drawing 1 card and getting +2 actions and +$1.
JanErik plays a University.
... getting +2 actions.
... gaining a Bazaar.
JanErik plays a Pearl Diver.
... drawing 1 card and getting +1 action.
... and moving the bottom card of the deck to the top.
JanErik plays a Minion.
... getting +1 action.
... getting +$2.
JanErik plays a Minion.
... getting +1 action.
... discarding the hand.
... drawing 4 cards.
... LuvBomb discards the hand.
... LuvBomb draws 4 cards.
JanErik plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
JanErik plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
JanErik plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
JanErik plays a Bazaar.
... drawing 1 card and getting +2 actions and +$1.
JanErik plays a Pearl Diver.
... drawing 1 card and getting +1 action.
... and moving the bottom card of the deck to the top.
JanErik plays a Minion.
... getting +1 action.
... getting +$2.
JanErik plays a Minion.
... getting +1 action.
... getting +$2.
JanErik plays a Minion.
... getting +1 action.
... getting +$2.
JanErik plays a Minion.
... getting +1 action.
... discarding the hand.
... (JanErik reshuffles.)
... drawing 4 cards.
... LuvBomb has 4 cards in hand.
JanErik plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
JanErik plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
JanErik plays a Bazaar.
... drawing 1 card and getting +2 actions and +$1.
JanErik plays a Market.
... drawing 1 card and getting +1 action, +1 buy, and +$1.
JanErik plays a Minion.
... getting +1 action.
... getting +$2.
JanErik plays a Minion.
... getting +1 action.
... getting +$2.
JanErik plays a Young Witch.
... drawing nothing.
... discarding 1 card.
... LuvBomb gains a Curse.
JanErik buys a Chapel.
JanErik buys a Chapel.
JanErik buys a Chapel.
JanErik buys a Chapel.
JanErik buys a Chapel.
JanErik buys a Chapel.
JanErik buys a Chapel.
JanErik buys a Chapel.
(JanErik reshuffles.)
(JanErik draws: a Minion, a Chapel, a Bazaar, a Market, and a Young Witch.)

Minions, Chapels, and Markets are all gone.
JanErik wins!

Minons and Chapel are just crazy together!

http://dominion.isotropic.org/gamelog/201112/17/game-20111217-122222-9e305cd7.html
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ycz6

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Re: Greatest Isotropic Moments of 2011
« Reply #79 on: December 17, 2011, 04:06:04 pm »
+1

Maybe the best possible Noble Brigand, leaving my opponent with $2 in his deck after three turns:

http://dominion.isotropic.org/gamelog/201112/17/game-20111217-125957-81e0df42.html

   — ycz6's turn 2 —
   ycz6 plays 4 Coppers.
   ycz6 buys a Noble Brigand.
   ... Sopenas draws and reveals 2 Silvers, trashing a Silver.
   ... Sopenas discards a Silver.
   ... ycz6 gains the Silver.

— Sopenas's turn 3 —
Sopenas plays 5 Coppers.
Sopenas buys a Mint.
... trashing 5 Coppers from the play area.

   — ycz6's turn 3 —
   ycz6 plays a Noble Brigand.
   ... getting +$1.
   ... (Sopenas reshuffles.)
   ... Sopenas draws and reveals a Silver and a Mint, trashing a Silver.
   ... Sopenas discards a Mint.
   ... ycz6 gains the Silver.
   ycz6 plays 4 Coppers.
   ycz6 buys a Mint.
   ... trashing 4 Coppers from the play area.
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rls22

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Re: Greatest Isotropic Moments of 2011
« Reply #80 on: December 17, 2011, 05:20:47 pm »
+1

This one was kind of fun.  It's not uncommon to end a game by buying 1-2 curses to empty the curse pile.  But, I've never bought all 10 curses in one game-ending turn.

I started greening earlier, so had a 2 province lead, but his deck was definitely better than mine, and with King's Court, Festival, Wharf, and Merchant Ship in there, there was the potential for an epic turn on his part.  So, in turn 12 I ended up with 13 buys, but only $13.  One pile was gone, and there was only one Hamlet left, and there was only one way for me to end it....

http://councilroom.com/game?game_id=game-20111216-113422-f9639596.html

--- rls22's turn 12 ---
   rls22 draws 2 cards and gets +1 buy from the Wharf.
   rls22 had played the Wharf with a King's Court.
   rls22 draws 2 cards and gets +1 buy from the Wharf.
   rls22 draws 2 cards and gets +1 buy from the Wharf.
   rls22 plays a Hamlet.
   ... drawing 1 card and getting +1 action.
   ... discarding 1 card and getting +1 action.
   rls22 plays a Hamlet.
   ... drawing 1 card and getting +1 action.
   rls22 plays a Hamlet.
   ... drawing 1 card and getting +1 action.
   rls22 plays a King's Court.
   ... and plays a Wharf.
   ... ... drawing 2 cards and getting +1 buy.
   ... and plays the Wharf again.
   ... ... drawing 2 cards and getting +1 buy.
   ... and plays the Wharf a third time.
   ... ... drawing 2 cards and getting +1 buy.
   rls22 plays a Hamlet.
   ... drawing 1 card and getting +1 action.
   ... discarding 1 card and getting +1 action.
   rls22 plays a King's Court.
   ... and plays a Festival.
   ... ... getting +2 actions, +1 buy, and +$2.
   ... and plays the Festival again.
   ... ... getting +2 actions, +1 buy, and +$2.
   ... and plays the Festival a third time.
   ... ... getting +2 actions, +1 buy, and +$2.
   rls22 plays a Peddler.
   ... (rls22 reshuffles.)
   ... drawing 1 card and getting +1 action and +$1.
   rls22 plays a Peddler.
   ... drawing 1 card and getting +1 action and +$1.
   rls22 plays a Peddler.
   ... drawing nothing and getting +1 action and +$1.
   rls22 plays a Festival.
   ... getting +2 actions, +1 buy, and +$2.
   rls22 plays a Festival.
   ... getting +2 actions, +1 buy, and +$2.
   rls22 plays a Hamlet.
   ... drawing nothing and getting +1 action.
   ... discarding 1 card and getting +1 action.
   ... discarding 1 card and getting +1 buy.
   rls22 buys a Hamlet.
   rls22 buys a Curse.
   rls22 buys a Curse.
   rls22 buys a Curse.
   rls22 buys a Curse.
   rls22 buys a Curse.
   rls22 buys a Curse.
   rls22 buys a Curse.
   rls22 buys a Curse.
   rls22 buys a Curse.
   rls22 buys a Curse.
   rls22 buys a Province.
   rls22 buys an Estate.
   (rls22 reshuffles.)
   (rls22 draws: a Province, a Hamlet, a Festival, and 2 Curses.)
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jotheonah

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Re: Greatest Isotropic Moments of 2011
« Reply #81 on: December 17, 2011, 06:07:53 pm »
+1

Here's one where I play a Treasury on Turn 3 and it literally never leaves the top of my deck:

http://dominion.isotropic.org/gamelog/201112/17/game-20111217-144004-d04667e0.html

I buy no money and no VP until the last turn.
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ugasoft

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Re: Greatest Isotropic Moments of 2011
« Reply #82 on: December 17, 2011, 07:47:21 pm »
0

my fastest match ever: turn 8 hit tournament province two times, and turn 11 game over... LOL

http://dominion.isotropic.org/gamelog/201112/17/game-20111217-164334-3205fd75.html

Quote
— ugasoft's turn 8 —
ugasoft plays a Tournament.
... getting +1 action.
... ugasoft reveals a Province.
... ugasoft discards a Province and gains a Trusty Steed on the deck.
... drawing 1 card and getting +$1.
ugasoft plays a Tournament.
... getting +1 action.
... drawing 1 card and getting +$1.
ugasoft plays a Governor.
... getting +1 action.
... drawing 3 cards.
... I pity the Fool's Gold draws 1 card.
ugasoft plays a Governor.
... getting +1 action.
... drawing 3 cards.
... I pity the Fool's Gold draws 1 card.
ugasoft plays a Trusty Steed.
... drawing 2 cards and getting +2 actions.
ugasoft plays a Governor.
... getting +1 action.
... drawing 3 cards.
... I pity the Fool's Gold draws 1 card.
ugasoft plays a Tournament.
... getting +1 action.
... (ugasoft reshuffles.)
... drawing 1 card and getting +$1.
ugasoft plays a Tournament.
... getting +1 action.
... ugasoft reveals a Province.
... ugasoft discards a Province and gains a Princess on the deck.
... drawing 1 card and getting +$1.
ugasoft plays a Princess.
... getting +1 buy.
... reducing all costs by $2.
ugasoft plays 7 Coppers and a Silver.
ugasoft buys a Province.
ugasoft buys a Province.
(ugasoft reshuffles.)

... yes, the province of the second tournament was the same card of the first! thank you gov!!
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ecq

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Re: Greatest Isotropic Moments of 2011
« Reply #83 on: December 17, 2011, 08:23:32 pm »
0

Possible Isotropic bug turns into bizarre KC-Watchtower combo for a 110 point turn.

http://dominion.isotropic.org/gamelog/201112/16/game-20111216-161830-9ea7002a.html

KC-Bridge game, but all the actions on the board were terminal.  Forge was there to keep the deck lean. 

On turn 13, I did KC-KC-Bridge-Forge, forging my last copper.  Because of the Bridge, I could forge it into anything costing up to $3.  Somehow I completely overlooked Steward and opted for Watchtower.  I knew it wouldn't do much when combined with KC, but I figured it was at least better than a copper.  Based on my reading of Forge, I expected to just get one Watchtower.  Instead, despite the fact that I had nothing to trash, it forced me to take 3 cards.  Not really thinking, I grabbed 2 more Watchtowers, with a sinking feeling that I had just clogged my engine with useless terminals.

Turn 14, nothing to do.

Turn 15.  KC-KC-KC-Bridge-Watchtower, drawing 6 cards, then a series of KCs, Bridges, and more Watchtowers.  I look up.  13 buys and a bunch of cash.  How much do Colonies cost?  $0.  I laughed, shocked at that result after the previous two turns, then bought all of the Colonies and half the Provinces.

Lessons learned: (1) Lacking any +action, KC can do fine by itself.  (2) KC-Watchtower can be really powerful.
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Deadlock39

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Re: Greatest Isotropic Moments of 2011
« Reply #84 on: December 17, 2011, 11:48:30 pm »
0

The Forge play was not a bug.  There is actually a thread around here somewhere discussing the differences between Forge and cards like Remodel.  As it stands, Forging no cards requires you to take a card costing $0, and the play you experienced was correct.  (As with most things like this I suspect the Forge FAQ explains it.)

Spiffy

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Re: Greatest Isotropic Moments of 2011
« Reply #85 on: December 18, 2011, 07:03:25 am »
0

Don't call it a comeback... OK, it was a comeback...

Colony game with standard victory point cards & curses only.

At turn 14, I am down by 38 points thanks to my opponent's Tournament/Province push.  At that point, I decide my only shot is to slow his deck down so I ditch my initial strategy, avoid green cards and pick up 3 Young Witches and another KC.

Turn 16, now down by 49, my engine launches the 7 remaining curses into his/her deck and I pick up a key Rabble.

Turn 21, now down by 53, I finally hit my triple colony turn.  4 turns later, I add 2 more.   We race to whittle down the remaining point cards, ending up tied at 69, with my winning on turns. 

Note: my 69 points were on 8 cards, my opponent's 69 took 30 cards.

Has anyone here had a larger come from behind win (53 points) under these point conditions?  If so, then I'd like to see it...

http://councilroom.com/game?game_id=game-20110718-161854-cefcd290.html
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TrojH

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Re: Greatest Isotropic Moments of 2011
« Reply #86 on: December 18, 2011, 10:32:48 am »
+1

Oh man. How could I forget this one?

Everyone has turns where they have enough coins to buy a Province, but they refuse to buy one, because some other purchase (like a Gold) is a better choice. But how many times does that happen in a typical game? Once? Twice?

Here's a game where I refused a Province ELEVEN times.

http://councilroom.com/game?game_id=game-20110416-194516-f3362a87.html

The key cards here were Chapel, Treasure Map, Thief, and Nobles. My opponent caught me napping; he grabbed two Treasure Maps, and quickly Chapel-ed down to five cards. I didn't realize what trouble I was in until the four Golds appeared on top of his deck.

With my doom imminent, I grabbed a couple of Thieves. I didn't think I stood a chance, but it was my only hope.

Well, my opponent jumped to a 6-1 Province lead, but I was able to shut down his economy before he could grab the last Province. Eventually, my opponent had to grab Coppers in an attempt to get things going again. Meanwhile, I slowly gobbled up the Nobles, then the Duchies, and then an Estate before finally grabbing the last Province. I won 51-43.

I had plenty of opportunities during this game to buy the last Province. But of course, I couldn't; that would've been suicide. I had to wait until I had completed my comeback.
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Tydude

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Re: Greatest Isotropic Moments of 2011
« Reply #87 on: December 18, 2011, 02:24:27 pm »
0

Kind of a funny play I've never seen before.

Quote
   — Tydude's turn 21 —
   Tydude plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   Tydude plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   Tydude plays an Ambassador.
   ... Tydude reveals a Province.
   ... returning 0 copies to the supply.
   ... Helen00 gains a Province.
   Tydude plays a Copper and a Gold.
   Tydude buys a Duchy.
   (Tydude draws: a Copper, a Gold, a Silver, a Bazaar, and an Estate.)

All Provinces are gone.
Tydude wins!

http://dominion.isotropic.org/gamelog/201112/18/game-20111218-112145-b2592430.html

In which I successfully Ambassador a Province to my opponent to run the pile out and win the game. :P
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Fabian

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Re: Greatest Isotropic Moments of 2011
« Reply #88 on: December 18, 2011, 02:28:11 pm »
0

That's a very common play in my experience. I sometimes start doing it 3-4 turns before the game actually ends, even.
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DrHades

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Re: Greatest Isotropic Moments of 2011
« Reply #89 on: December 18, 2011, 07:52:11 pm »
0

Here's a game where I refused a Province ELEVEN times.

Well, there is one game I will never forget. My opponent could have bought a Province FOURTEEN times in a row (turns 13-26), but he needed to make some points with his Bishop first so he kept taking 4VP tokens per turn and I was completely shocked, because it was the very first time I saw this mini-Bishop-deck. http://councilroom.com/game?game_id=game-20111202-043007-d354f127.html

So yeah, sometimes it happens  ;)
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dnkywin

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Re: Greatest Isotropic Moments of 2011
« Reply #90 on: December 18, 2011, 08:38:36 pm »
0

http://councilroom.com/game?game_id=game-20111010-182440-de8b5edf.html

This is a game I had on my old account. It was a colony game, and I was down 22 points with only 1 colony left.

And then on the last turn:

Quote
   --- Syzygy's turn 19 ---
   (Syzygy reshuffles.)
   Syzygy draws 2 cards and gets +1 buy from the Wharf.
(some actions)
   Syzygy plays a Baron.
   ... getting +1 buy.
   ... discarding an Estate.
   ... getting +$4.[/size]
   Syzygy plays an Outpost.
   Syzygy plays 2 Coppers, 2 Golds, and 4 Silvers.
   Syzygy buys a Province.
   Syzygy buys a Duchy.
   Syzygy buys a Duchy.
   Syzygy buys an Estate.
   (Syzygy draws: 2 Coppers and a Gold.)
   

   --- Syzygy's extra turn (from Outpost) ---
   Syzygy draws 2 cards and gets +1 buy from the Wharf.
   Syzygy draws 2 cards and gets +1 buy from the Wharf.
   Syzygy draws 2 cards and gets +1 buy from the Wharf.
   Syzygy draws 2 cards and gets +1 buy from the Wharf.
   (Syzygy reshuffles.)
   Syzygy draws 2 cards and gets +1 buy from the Wharf.
(some actions)
   Syzygy plays 6 Coppers and 2 Golds.
   Syzygy buys a Colony.
   (Syzygy draws: a Duchy, a Colony, a Silver, a Tribute, and an Estate.)

All Colonies are gone.
Syzygy wins!

So 13VP + 10VP from outpost turn gives me the [very lucky] win... Best comeback I have ever done
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Julle

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Re: Greatest Isotropic Moments of 2011
« Reply #91 on: December 19, 2011, 01:27:33 am »
+2

http://dominion.isotropic.org/gamelog/201112/18/game-20111218-220031-ce999bbd.html
My latest "Fuuu" -moment:
Quote
— Julle's turn 11 —
Julle plays a Fishing Village.
... getting +2 actions and +$1.
Julle plays 3 Coppers.
Julle plays a Venture.
... (Julle reshuffles.)
... revealing a Goons and a Moneylender and then a Copper.
... discarding 2 cards.
... playing a Copper.
Julle buys a Goons.
(Julle draws: 4 Tunnels and a Fishing Village

At the time they were all tunnels I had. My opponent weren't very good, so I won anyway =)
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mith

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Re: Greatest Isotropic Moments of 2011
« Reply #92 on: December 19, 2011, 11:26:24 am »
0

My favourites so far:

Gaining all 5 Prizes on a single turn which I started with no Provinces is what I think makes this game noteworthy.

Without Loan I would have a dead hand of five Tunnels next turn.

In this game I had fun with a Remake / Border Village / Ill-Gotten-Gains combo.

DG buys a Mint.    ... trashing 3 Silvers and 5 Coppers from the play area.

KC/Chapel

I've been trying to keep track of memorable games recently for our GameChat League on BGG, and while I don't know that any of them have quite the impact of a "great moment", here are some I found particularly remarkable:

Biggest comeback: mith 36-35 YKK. I got a 5/2 split on a Remake/Sea Hag board, so I decided to try a University build. Before my turn 20, I only hit 5 three more times, all with a Potion for University buys. I was down 4 Provinces, a Duchy, and a Curse in a game with no alternate victory cards or token gainers, no +Buy, and my opponent bought Duchies on his remaining turns.

Ambassador Province: mith 34-30 KP-funclub. My opponent built a scary Fool's Gold engine, so I rushed the endgame to prevent his having more than one massive turn (remodeling a Gold and buying a Province on the same turn to make it a 6-1 split, basically ensuring I would be able to end the game on my next turn with all the cards he was giving me). Pretty sure this is the only time I've done this when it didn't immediately end the game.

Highway/Ironworks: mith 41-33 Singular Moniker. This time I didn't hit 4 after my opening split until turn 11. I bought a Highway, and then:

Quote
--- mith's turn 12 ---
mith plays a Scrying Pool.
... getting +1 action.
... revealing a Highway and keeping it.
... (Singular Moniker reshuffles.)
... letting Singular Moniker keep a Copper.
... revealing a Highway and a Copper and putting them in the hand.
mith plays a Scrying Pool.
... getting +1 action.
... revealing a Warehouse and keeping it.
... letting Singular Moniker keep a Copper.
... revealing a Warehouse, a Warehouse, a Warehouse, an Ironworks, and an Estate and putting them in the hand.
mith plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
mith plays a Warehouse.
... drawing 3 cards and getting +1 action.
... discarding 3 cards.
mith plays a Scrying Pool.
... getting +1 action.
... revealing a Silver and discarding it.
... letting Singular Moniker keep a Copper.
... revealing an Estate and putting it in the hand.
mith plays a Scrying Pool.
... getting +1 action.
... revealing a Navigator and keeping it.
... letting Singular Moniker keep a Copper.
... revealing a Navigator and a Copper and putting them in the hand.
mith plays an Ironworks.
... gaining a Highway.
... getting +1 action.
mith plays an Ironworks.
... gaining a Highway.
... getting +1 action.
mith plays a Warehouse.
... drawing 3 cards and getting +1 action.
... discarding 3 cards.
mith plays a Scrying Pool.
... getting +1 action.
... revealing a Copper and discarding it.
... letting Singular Moniker keep a Copper.
... revealing a Warehouse, an Ironworks, an Ironworks, an Ironworks, a Navigator, and a Copper and putting them in the hand.
mith plays an Ironworks.
... gaining a Highway.
... getting +1 action.
mith plays an Ironworks.
... gaining a Highway.
... getting +1 action.
mith plays an Ironworks.
... gaining a Highway.
... getting +1 action.
mith plays a Warehouse.
... (mith reshuffles.)
... drawing 3 cards and getting +1 action.
... discarding 3 cards.
mith plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
mith plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
mith plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
mith plays a Warehouse.
... drawing 3 cards and getting +1 action.
... discarding 3 cards.
mith plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
mith plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
mith plays a Navigator.
... getting +$2.
... (mith reshuffles.)
... drawing 5 cards.
... and discarding them.
mith plays 3 Coppers, 2 Potions, and a Silver.
mith buys a Province.
(mith reshuffles.)
(mith draws: 2 Coppers, an Ironworks, a Navigator, and a Scrying Pool.)

Always have crazy Ironworks shenanigans in the back of my mind thanks to the puzzles posted here, but this was the first time I'd managed something so game-changing. (Opponent took all 8 Gardens, and was a bit unlucky not to end the game sooner, getting stuck with Copper buys four times.)

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mrdirt73

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Re: Greatest Isotropic Moments of 2011
« Reply #93 on: December 19, 2011, 03:08:23 pm »
0

The following moves struck me as odd:


--- mardavhol's turn 12 ---
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck.

--- mardavhol's turn 14 ---
(other actions)...
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck

--- mardavhol's turn 17 ---
(other actions)...
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck.


After each time, I mentioned to him that he would have gotten the silver in hand instead of on his deck if he didn't reveal the watchtower.  Either he wasn't reading the chat, or he thought he was better off with the silver in his next hand.


ETA, each of the three time he ended up with $2 instead of $4, and bought a duchess, or an embargo.
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GendoIkari

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Re: Greatest Isotropic Moments of 2011
« Reply #94 on: December 19, 2011, 03:18:58 pm »
0

The following moves struck me as odd:


--- mardavhol's turn 12 ---
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck.

--- mardavhol's turn 14 ---
(other actions)...
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck

--- mardavhol's turn 17 ---
(other actions)...
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck.


After each time, I mentioned to him that he would have gotten the silver in hand instead of on his deck if he didn't reveal the watchtower.  Either he wasn't reading the chat, or he thought he was better off with the silver in his next hand.


ETA, each of the three time he ended up with $2 instead of $4, and bought a duchess, or an embargo.

I could possibly see that as being smart, under the right circumstances. If he really only had $2 other in hand, then getting $4 isn't that good. But Silver next turn could have increased his changes at $6 or $8.
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andwilk

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Re: Greatest Isotropic Moments of 2011
« Reply #95 on: December 19, 2011, 03:43:01 pm »
+1

I played a game where I "Mined down".  I used Mine to change a higher-costing treasure into a lower-costing treasure twice on the same turn for my benefit.  In this case, I changed two Golds into two Horns of Plenty.  Later that turn, I played each Horn of Plenty and gained a Province for each one.

I wrote about the game in detail here:
http://boardgamegeek.com/article/8074931

Isotropic log:
http://dominion.isotropic.org/gamelog/201112/19/game-20111219-100847-a89d3873.html
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mrdirt73

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Re: Greatest Isotropic Moments of 2011
« Reply #96 on: December 19, 2011, 03:44:59 pm »
0

The following moves struck me as odd:


--- mardavhol's turn 12 ---
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck.

--- mardavhol's turn 14 ---
(other actions)...
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck

--- mardavhol's turn 17 ---
(other actions)...
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck.


After each time, I mentioned to him that he would have gotten the silver in hand instead of on his deck if he didn't reveal the watchtower.  Either he wasn't reading the chat, or he thought he was better off with the silver in his next hand.


ETA, each of the three time he ended up with $2 instead of $4, and bought a duchess, or an embargo.

I could possibly see that as being smart, under the right circumstances. If he really only had $2 other in hand, then getting $4 isn't that good. But Silver next turn could have increased his changes at $6 or $8.

Ok, I could see that.

I looked back to see if it did help him, and two out of the three times he actually went from $10 and two buys to $8 and two buys.  So he effectively bought a $6 card and a $2 card instead of a Platinum and nothing.

http://councilroom.com/game?game_id=game-20111216-193645-421430f2.html

I played quite stupidly myself, but still was able to win.  I have a bad habit of not seeing the best strategy until about the half way point, and by then it is usually waaay to late.
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GendoIkari

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Re: Greatest Isotropic Moments of 2011
« Reply #97 on: December 19, 2011, 05:55:22 pm »
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Just now finished this game:

http://dominion.isotropic.org/gamelog/201112/19/game-20111219-145301-50aff1c4.html

Starting on turn 9, I have a 5 card deck: Bishop, Fools Gold, Fools Gold, Fools Gold, Province. Every turn, trash Province for 5 vp, and buy Province. My opponent gets a Pirate Ship before that when he sees me getting Fools Golds, but it's too late.
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David Goldfarb

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Re: Greatest Isotropic Moments of 2011
« Reply #98 on: December 19, 2011, 08:30:25 pm »
0

Just played this one against Blooki:
http://dominion.isotropic.org/gamelog/201112/19/game-20111219-171256-d8775eb2.html

I started Moneylender/Silver, he started Potion/Silver.  From there I went basically Big Money, with one Bridge for +Buy and a couple of Treasures.  He tried to construct a megaturn engine with Universities and Bridges and one Outpost.  The problem was that his drawing card was Council Room, which meant that while he was using Council Room to try to build up his engine, he was accelerating my Big Money.  At game's end, he'd bought 6 Council Rooms, and 8 Treasuries, and 9 Bridges, and still hadn't quite ever managed a megaturn; meanwhile I'd already acquired half the Provinces and 3 Duchies.  On the very last turn, he played an Outpost...and then bought the last two Universities -- 3-piling the game!  I'm not quite sure whether that was a blunder on his part, or whether it was his way of resigning.
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dysprog

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Re: Greatest Isotropic Moments of 2011
« Reply #99 on: December 21, 2011, 02:27:35 am »
+9

http://councilroom.com/game?game_id=game-20111216-213436-e7b09493.html#dysprog-show-turn-15


The relevant cards in the kingdom were:  Golem, Haggler, Possession and Tunnel.

We all went for Possession and picked-up free Golems off of Haggler. Several times, Golems played in Possessed turns triggered Possession. We might not have played the Golems, but the chance to trigger the tunnels made it irresistible.  The crazyness peaked with BullCityFats getting Possessed on his own turn, as the Possession chain wrapped all the way around the table:

Quote
--- BullCityFats's turn 16 ---
   --- lazer42's turn (possessed by BullCityFats) ---
   --- lazer42's turn (possessed by BullCityFats) ---
      --- dysprog's turn (possessed by lazer42) ---
--- BullCityFats's turn (possessed by dysprog) ---
   --- lazer42's turn (possessed by BullCityFats) ---


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