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Author Topic: Greatest Isotropic Moments of 2011  (Read 87635 times)

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DG

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Re: Greatest Isotropic Moments of 2011
« Reply #50 on: December 13, 2011, 06:19:13 pm »
+1

This turn was well liked in "game changing turns" thread. It might not be the greatest moment but it has some appealing efficiency.

   DG plays a Bazaar.
  ... drawing 1 card and getting +2 actions and +$1.
   DG plays a Council Room.
   ... drawing 4 cards and getting +1 buy.
   ... WanderingWinder draws 1 card.
   DG plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   DG plays a King's Court.
   ... and plays a Torturer.
   ... ... drawing 3 cards.
   ... ... WanderingWinder gains a Curse in hand.
   ... and plays the Torturer again.
   ... ... drawing 3 cards.
   ... ... WanderingWinder gains a Curse in hand.
   ... and plays the Torturer a third time.
   ... ... drawing 3 cards.
   ... ... WanderingWinder discards 2 cards.
   DG plays a Bazaar.
   ... drawing 1 card and getting +2 actions and +$1.
   DG plays a Torturer.
   ... drawing 3 cards.
   ... WanderingWinder gains a Curse in hand.
   DG plays a King's Court.
   ... and plays an Expand.
   ... ... trashing an Estate.
   ... ... gaining a Bazaar.
   ... and plays the Expand again.
   ... ... trashing a Curse.
   ... ... gaining a Great Hall.
   ... and plays the Expand a third time.
   ... ... trashing a Silver.
   ... ... gaining a Torturer.
   DG plays a Copper.
   DG plays a Copper.
   DG plays a Copper.
   DG plays a Copper.
   DG plays a Copper.
   DG plays a Silver.
   DG plays a Silver.
   DG plays a Silver.
   DG buys a Platinum.
   DG buys a Mint.
   ... trashing 3 Silvers and 5 Coppers from the play area.
   (DG reshuffles.)

The subsequent king's court mint and expand platinum turn was pretty cool too. http://councilroom.com/game?game_id=game-20110617-064810-515ea6e3.html.
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jahwobble

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Re: Greatest Isotropic Moments of 2011
« Reply #51 on: December 13, 2011, 08:15:30 pm »
0

Mountebank appeared in my Black Market deck on a King's Court board.

http://councilroom.com/game?game_id=game-20111117-145019-3a7d11df.html

--- jahwobble's turn 14 ---
jahwobble plays a King's Court.
... and plays a Mountebank.
... ... getting +$2.
... ... SkekTek gains a Copper and a Curse.
... and plays the Mountebank again.
... ... getting +$2.
... ... SkekTek gains a Copper and a Curse.
... and plays the Mountebank a third time.
... ... getting +$2.
... ... SkekTek gains a Copper and a Curse.
jahwobble plays a Copper and a Silver.
jahwobble buys a Province.


--- jahwobble's turn 16 ---
jahwobble plays a Warehouse.
... drawing 3 cards and getting +1 action.
... discarding 3 cards.
jahwobble plays a King's Court.
... and plays a Mountebank.
... ... getting +$2.
... ... SkekTek gains a Copper and a Curse.
... and plays the Mountebank again.
... ... getting +$2.
... ... SkekTek gains a Copper and a Curse.
... and plays the Mountebank a third time.
... ... getting +$2.
... ... SkekTek gains a Copper and a Curse.
jahwobble plays 2 Silvers.
jahwobble buys a Province.
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Wingnut

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Re: Greatest Isotropic Moments of 2011
« Reply #52 on: December 13, 2011, 08:16:41 pm »
+3

Just fun for the immediate turn around here.

  --- tko's turn 11 ---
   tko plays a King's Court.
   ... and plays a King's Court.
   ... ... and plays a Torturer.
   ... ... ... drawing 3 cards.
   ... ... ... Wingnut gains a Curse in hand.
   ... ... and plays the Torturer again.
   ... ... ... drawing 2 cards.
   ... ... ... Wingnut gains a Curse in hand.
   ... ... and plays the Torturer a third time.
   ... ... ... drawing nothing.
   ... ... ... Wingnut gains a Curse in hand.
   ... and plays the King's Court again.
   ... ... and plays a Torturer.
   ... ... ... drawing nothing.
   ... ... ... Wingnut gains a Curse in hand.
   ... ... and plays the Torturer again.
   ... ... ... drawing nothing.
   ... ... ... Wingnut gains a Curse in hand.
   ... ... and plays the Torturer a third time.
   ... ... ... drawing nothing.
   ... ... ... Wingnut gains a Curse in hand.
   ... and plays the King's Court a third time.
   ... ... and plays a Chapel.
   ... ... ... trashing 2 Coppers.
   ... ... and plays the Chapel again.
   ... ... ... trashing nothing.
   ... ... and plays the Chapel a third time.
   ... ... ... trashing nothing.
   tko plays a Gold and 2 Silvers.
   tko buys a King's Court.
   (tko reshuffles.)
   (tko draws: a Gold, 2 King's Courts, and 2 Silvers.)

--- Wingnut's turn 12 ---
Wingnut plays a King's Court.
... and plays a Chapel.
... ... trashing 4 Curses.
... and plays the Chapel again.
... ... trashing 3 Curses and a Copper.
... and plays the Chapel a third time.
... ... trashing nothing.
Wingnut plays a Contraband.
... tko prohibits Wingnut from buying Platinums.
Wingnut buys a Silver.
(Wingnut reshuffles.)
(Wingnut draws: a Contraband, a Torturer, a Gold, a Silver, and a Copper.)

http://councilroom.com/game?game_id=game-20110831-190736-45f253cb.html#tko-show-turn-11

Off course with all of this nonsense going on and Contraband as the source of plus buy, the game ended in a tie.
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first

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Re: Greatest Isotropic Moments of 2011
« Reply #53 on: December 13, 2011, 08:30:55 pm »
0

With help from Mandarin in Black Market, you can receive a full refund.

Quote
... ... and plays the Black Market again.
... ... ... getting +$2.
... ... ... drawing a Swindler, a Mandarin, and a Courtyard from the Black Market deck.
... ... ... First buys a Mandarin.
... ... ... ... putting 2 Coppers, 2 Silvers, and a Gold back on the deck (in some order).
... ... ... returning a Swindler and a Courtyard to the bottom of the Black Market deck.
http://councilroom.com/game?game_id=game-20111201-231557-83665b3b.html#First-show-turn-13

It doesn't make sense to play the same treasures twice and get double money, but is definitely possible rule-wise.
« Last Edit: December 13, 2011, 09:04:23 pm by first »
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jahwobble

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Re: Greatest Isotropic Moments of 2011
« Reply #54 on: December 13, 2011, 08:37:28 pm »
0

I call this the tie to end all ties: http://councilroom.com/game?game_id=game-20111007-174917-ee4f9c5c.html

#1 Robz888: 45 points (3 Provinces, 4 Duchies, 4 Harems, 4 Great Halls, and 3 Estates); 24 turns
         opening: Bazaar / nothing
         [40 cards] 4 Great Halls, 4 Harems, 3 Hoards, 2 Bazaars, 1 Envoy, 1 Moneylender, 2 Coppers, 1 Silver, 12 Golds, 3 Estates, 4 Duchies, 3 Provinces

#1 rakovsky: 45 points (3 Provinces, 4 Duchies, 4 Harems, 4 Great Halls, and 3 Estates); 24 turns
          opening: Bazaar / nothing
          [40 cards] 4 Great Halls, 4 Harems, 3 Hoards, 2 Bazaars, 1 Envoy, 1 Moneylender, 2 Coppers, 1 Silver, 12 Golds, 3 Estates, 4 Duchies, 3 Provinces

It's funny how even the score is yet the money patterns are very different
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ftl

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Re: Greatest Isotropic Moments of 2011
« Reply #55 on: December 13, 2011, 08:38:47 pm »
0

you can do this at most once each game.

That's not actually true! If you're clever, you can do it many times per game. Whenever you gain Mandarin, you put your treasures in play on top of the deck. For example, you could play a Black Market to play the treasures from your hand, then play a University to gain a Mandarin, putting your treasures on top of the deck, and then play more cards to draw them again.

I've never seen it done, though, takes some pretty slick combinations of cards.
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Jimmmmm

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Re: Greatest Isotropic Moments of 2011
« Reply #56 on: December 13, 2011, 09:03:04 pm »
+3

This would be the greatest facepalm moment I've had.

   --- Dutchman's turn 26 ---
   Dutchman plays a Golem.
   ... revealing an Apprentice, a Province, a Silver, a Copper, an Estate, a Copper, a Copper, and a Throne Room.
   ... discarding the Silver, the 3 Coppers, the Province, and the Estate.
   ... playing the Apprentice first.
   ... ... trashing an Estate.
   ... ... drawing 2 cards and getting +1 action.
   ... playing the Throne Room second.
   ... ... and plays a Golem.
   ... ... ... (Dutchman reshuffles.)
   ... ... ... revealing a Throne Room and an Apprentice.
   ... ... ... playing the Throne Room first.
   ... ... ... ... and plays an Embargo.
   ... ... ... ... ... getting +$2.
   ... ... ... ... ... trashing the Embargo.
   ... ... ... ... ... embargoing the Provinces.
   ... ... ... ... and plays the Embargo again.
   ... ... ... ... ... getting +$2.
   ... ... ... ... ... embargoing the Provinces.
   ... ... ... playing the Apprentice second.
   ... ... ... ... trashing a Duchy.
   ... ... ... ... drawing 5 cards and getting +1 action.
   ... ... and plays the Golem again.
   ... ... ... revealing a Province, a Copper, a Province, a Copper, an Estate, a Silver, an Estate, an Embargo, a Silver, a Copper, an Estate, a Copper, a Silver, a Copper, a Copper, and a Goons.
   ... ... ... discarding the 3 Silvers, the 6 Coppers, the 2 Provinces, and the 3 Estates.
   ... ... ... playing the Embargo first.
   ... ... ... ... getting +$2.
   ... ... ... ... trashing the Embargo.
   ... ... ... ... embargoing the Provinces.
   ... ... ... playing the Goons second.
   ... ... ... ... getting +1 buy and +$2.
   ... ... ... ... Jimmmmm discards 2 cards.
   Dutchman plays 2 Silvers and 3 Coppers.
   Dutchman buys a Gold.
   ... getting +1 ▼.
   Dutchman buys a Gold.
   ... getting +1 ▼.
   (Dutchman reshuffles.)
   (Dutchman draws: 2 Coppers, a Golem, a Duchy, and an Apprentice.)


--- Jimmmmm's turn 27 ---
Jimmmmm plays a Gold and 2 Coppers.
Jimmmmm buys a Throne Room.
(Jimmmmm draws: a Silver, 3 Coppers, and a Duchy.)
   

   --- Dutchman's turn 27 ---
   Dutchman plays a Golem.
   ... revealing an Estate, a Silver, a Copper, a Copper, a Copper, a Copper, a Province, an Estate, a Silver, a Silver, a Gold, a Throne Room, a Golem, an Estate, a Copper, and an Apprentice.
   ... discarding the 3 Silvers, the 3 Estates, the Province, the Golem, the Gold, and the 5 Coppers.
   ... playing the Throne Room first.
   ... ... and plays an Apprentice.
   ... ... ... trashing a Duchy.
   ... ... ... drawing 5 cards and getting +1 action.
   ... ... and plays the Apprentice again.
   ... ... ... trashing a Throne Room.
   ... ... ... drawing 4 cards and getting +1 action.
   ... playing the Apprentice second.
   ... ... trashing an Estate.
   ... ... (Dutchman reshuffles.)
   ... ... drawing 2 cards and getting +1 action.
   Dutchman plays a Goons.
   ... getting +1 buy and +$2.
   ... Jimmmmm discards 2 cards.
   Dutchman plays 2 Golds, 2 Silvers, and 4 Coppers.
   Dutchman buys a Province.
   ... getting +1 ▼.
   ... gaining 3 Curses.
   Dutchman buys a Province.
   ... getting +1 ▼.
   ... gaining 3 Curses.
   (Dutchman draws: 2 Silvers and 3 Coppers.)

All Provinces are gone.
Jimmmmm and Dutchman rejoice in their shared victory!
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first

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Re: Greatest Isotropic Moments of 2011
« Reply #57 on: December 13, 2011, 09:03:45 pm »
0

you can do this at most once each game.

That's not actually true! If you're clever, you can do it many times per game. Whenever you gain Mandarin, you put your treasures in play on top of the deck. For example, you could play a Black Market to play the treasures from your hand, then play a University to gain a Mandarin, putting your treasures on top of the deck, and then play more cards to draw them again.

I've never seen it done, though, takes some pretty slick combinations of cards.

Right, thanks for correcting me. Probably University/Mandarin/Black Market/ Watchtower(to draw those treasures back) ? I am not a fan of 4-card combo.
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sydwys8

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Re: Greatest Isotropic Moments of 2011
« Reply #58 on: December 13, 2011, 11:06:53 pm »
0

http://dominion.isotropic.org/gamelog/201112/13/game-20111213-200235-d0353166.html

Just had an interesting game. We both spend the entire game setting up until...

Quote
— Kemps's turn 20 —
Kemps plays a Peddler.
... drawing 1 card and getting +1 action and +$1.
Kemps plays a Scrying Pool.
... getting +1 action.
... revealing a Stables and keeping it.
... making bookworm4ever discard a Stables.
... (Kemps reshuffles.)
... revealing a Stables, a Scrying Pool, a Courtyard, and a Platinum and putting them in the hand.
Kemps plays a Festival.
... getting +2 actions, +1 buy, and +$2.
Kemps plays a Courtyard.
... drawing 3 cards.
... putting 1 card back on the deck.
Kemps plays a Scrying Pool.
... getting +1 action.
... revealing a Curse and discarding it.
... making bookworm4ever discard a Familiar.
... revealing a Courtyard and a Copper and putting them in the hand.
Kemps plays a Festival.
... getting +2 actions, +1 buy, and +$2.
Kemps plays a Stables.
... discarding a Copper.
... drawing 3 cards and getting +1 action.
Kemps plays a Familiar.
... drawing 1 card and getting +1 action.
... bookworm4ever gains nothing.
Kemps plays a Peddler.
... drawing 1 card and getting +1 action and +$1.
Kemps plays a Courtyard.
... drawing 3 cards.
... putting 1 card back on the deck.
Kemps plays a Stables.
... discarding a Copper.
... drawing 3 cards and getting +1 action.
Kemps plays a Peddler.
... drawing 1 card and getting +1 action and +$1.
Kemps plays a Scrying Pool.
... getting +1 action.
... revealing a Copper and discarding it.
... letting bookworm4ever keep a Copper.
... revealing a Curse and putting it in the hand.
Kemps plays a Familiar.
... drawing 1 card and getting +1 action.
... bookworm4ever gains nothing.
Kemps plays a Festival.
... getting +2 actions, +1 buy, and +$2.
Kemps plays an Envoy.
... drawing 2 Coppers, a Farmland, a Curse, and a Festival.
... discarding a Festival and putting the rest into the hand.
Kemps plays a Peddler.
... drawing 1 card and getting +1 action and +$1.
Kemps plays 4 Coppers, a Platinum, and 2 Silvers.
Kemps buys a Colony.
Kemps buys a Colony.
Kemps buys a Peddler.
Kemps buys a Peddler.
(Kemps reshuffles.)
(Kemps draws: a Copper, a Potion, a Festival, a Familiar, and a Courtyard.)
   

   — bookworm4ever's turn 20 —
   bookworm4ever resigns from the game.

Note that those Colonies were the first non-Farmland VP card bought that game.
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Lose Champ

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Re: Greatest Isotropic Moments of 2011
« Reply #59 on: December 14, 2011, 03:24:27 am »
0

My friends got mad when I embargo'ed Provs, so they uhh did this: http://councilroom.com/game?game_id=game-20111009-194708-871aff36.html

I'll dig through my sordid histories and find better ones.  I like this thread though.
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mnavratil

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Re: Greatest Isotropic Moments of 2011
« Reply #60 on: December 14, 2011, 10:50:06 am »
+1

--- Wingnut's turn 12 ---
Wingnut plays a King's Court.
... and plays a Chapel.
... ... trashing 4 Curses.
... and plays the Chapel again.
... ... trashing 3 Curses and a Copper.
... and plays the Chapel a third time.
... ... trashing nothing.
Wingnut plays a Contraband.
... tko prohibits Wingnut from buying Platinums.
Wingnut buys a Silver.
(Wingnut reshuffles.)
(Wingnut draws: a Contraband, a Torturer, a Gold, a Silver, and a Copper.)

This is awesome. I have seen such shenanigans with forge, but kings-courting a chapel to remove 7 curses and a copper deserves some serious style points.
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ugasoft

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Re: Greatest Isotropic Moments of 2011
« Reply #61 on: December 14, 2011, 11:10:57 am »
+2

just finished now!
http://dominion.isotropic.org/gamelog/201112/14/game-20111214-072748-6c16f581.html

theme:
colony game, with Pirate Ship, bishop and city. no +buy (until city 3rd level)

Pre-start Comment:
I've great stats with pirates, i love playing them. I've won almost all matches with Pirate ship but one. last one i've played. I was brutally owned by an opponent that avoided buying pirates, but go for big money soon and then border village/ wharf... I was totally brutalized by 4-wharf hands in repetitions... before my pirates reach value 8, my opponent was rulling 7-0 in provinces. A devastating match!
So I've been rethinking my pirates strategy, but this match seems not so winnable without pirates, so I was preparing to kill his money and mine, in order to win with richer pirates.
This time I opened loan/Pirate.
My opponent was level 0, avoids buying pirates and started his pure big money strategy!
I hit a lot of money, but he reached soon enough buypower to buy colonies... I lost some turns to buy cities, other to buy other pirates, some to buy bishops... I was slow. I've no multibuy.

At one point he was leading 4-2 colonies 1-0 provinces and 15-4 VP tokens due to bishop... I was desperate... this is the FUNERAL of pirate ships, my lovely pirate ships :(
I started to buy a city at time, in order to get +2cards and to cycle all my deck everytime to play all my pirates everytime killing every single copper of my opponent... Two turns buying last two cities (9-1 split, great! and there are only 3 pirate ship missing, in order to get second city bonus) and my opponent buught the seventh colony... 5-2 split. It's hard now to win, regardless of the strategy I need time: get the second city bonus and buying whatever green card is on the table. possibly bishopping platinums and other stuffs.

First turn with +2+2 cities, all cards cycled, 7 pirates played, every money of my opponent killed! great! Three more turns to buy all pirates and to get multibuy! My opponent was astonished, he doesn't know how to go on... he started bishopping whatever, buying coppers and estates. I killed every time every copper he bought!

some extract:

Quote
— ugasoft's turn 37 —
ugasoft plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ugasoft plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ugasoft plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ugasoft plays a City.
... (ugasoft reshuffles.)
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ugasoft plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ugasoft plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ugasoft plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ugasoft plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ugasoft plays a City.
... drawing 1 card and getting +2 actions, +1 buy, and +$1.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft plays a Pirate Ship.
... getting +$26.
ugasoft buys a Province.
ugasoft buys a Province.
ugasoft buys a Province.
ugasoft buys a Province.
ugasoft buys a Province.
ugasoft buys a Province.
ugasoft buys a Province.
ugasoft buys a Bishop.
ugasoft buys a Bishop.
ugasoft buys a Bishop.
(ugasoft reshuffles.)

I won 120 vs 71, in 44 turns. Last one I bought last colony, last province, last 5 duchies and some harems... great match! I've seen 250 money to spend with a single buy, I've seen 280 money to spend with 10 buys but not beeing able to close the game, so I bought half dozen of platinums... it was fun!

bye all!

UgaSofT
« Last Edit: December 14, 2011, 11:17:45 am by ugasoft »
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Sigmaril

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Re: Greatest Isotropic Moments of 2011
« Reply #62 on: December 14, 2011, 12:17:42 pm »
0

I'd like to nominate this game, where I broke my previous VP record by miles and miles, ending with 300+ points.

http://councilroom.com/game?game_id=game-20110925-142834-9a522822.html#Sigmaril-show-turn-18
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DrHades

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Re: Greatest Isotropic Moments of 2011
« Reply #63 on: December 14, 2011, 12:32:07 pm »
+1

I've great stats with pirates, i love playing them. I've won almost all matches with Pirate ship but one.

I was shocked that someone can has great stats with an "not-always-a-good-card" like Pirate ship, so I looked at you on CouncilRoom and the truth is you played 14 times with Pirate ship and won only 8 of those ;)
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Jimmmmm

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Re: Greatest Isotropic Moments of 2011
« Reply #64 on: December 14, 2011, 05:09:48 pm »
0

If the final turn of this game doesn't qualify, I don't know what does!

http://councilroom.com/game?game_id=game-20110227-143401-0f7adead.html

--- Kestral's turn 21 ---
Kestral plays a Nobles.
... drawing 3 cards.
Kestral plays 2 Golds, a Silver, a Copper, and a Potion.
Kestral buys a Province.
(Kestral draws: a Copper, a Duchy, and 3 Transmutes.)

All Provinces are gone.
Shooplong wins!


...Epic.
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Thisisnotasmile

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Re: Greatest Isotropic Moments of 2011
« Reply #65 on: December 14, 2011, 05:20:55 pm »
0

I knew somebody would look it up ;)

It's a game between two of my long-time internet friends, in case anybody cares. And no, I don't actually think that deserves to be on the list.
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Captain_Frisk

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Re: Greatest Isotropic Moments of 2011
« Reply #66 on: December 14, 2011, 05:51:26 pm »
0

I'll try to find some examples of play where I did something boneheaded, but this game my opponent played a pirate ship 21 times, attacking EVERY time, hitting on 19 of those times, despite the fact that there was no way to make use of all that coin, because the only +buy was on trade route, and there was no +actions, so you couldn't possibly play the pirate ship and the trade route on the same turn.

http://councilroom.com/game?game_id=game-20110923-115621-600df9f7.html

I actually trashed a province with a trading post on turn 19... just to try to burn the stack faster.
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Captain_Frisk

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Re: Greatest Isotropic Moments of 2011
« Reply #67 on: December 14, 2011, 05:56:44 pm »
0

I had been dying to get the "Win with negative VP" achievement... and finally did it!

http://councilroom.com/game?game_id=game-20111212-052530-76f67616.html

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MORIN_FTW

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Re: Greatest Isotropic Moments of 2011
« Reply #68 on: December 14, 2011, 06:02:59 pm »
0

Not an awesome one but made me laugh :)

— hair's turn 25 —
hair plays a Forge.
... trashing an Estate.
... gaining an Estate.
hair plays 2 Coppers.
hair buys an Estate.

(hair draws: a Copper, an Estate, 2 Curses, and a Worker's Village.)
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Elyv

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Re: Greatest Isotropic Moments of 2011
« Reply #69 on: December 14, 2011, 07:31:44 pm »
0

A minor moment of fail: in this game, I go for pirate ships, and my opponent responds with getting black markets for virtual money and using bishops to trash his money. Sounds great...except there were no villages in the game, I just started using my ships as gold, and he was stuck with like $2/turn. He resigned shortly afterwards.
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Jimmmmm

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Re: Greatest Isotropic Moments of 2011
« Reply #70 on: December 14, 2011, 07:49:10 pm »
0

I already posted a session report, but I'm rather partial to this game where I bought all 10 Curses in one turn for the win:

http://councilroom.com/game?game_id=game-20111205-091357-31fec093.html

(Noting again that I only had to buy out the Curses because I stupidly played my Coppers and couldn't buy the last Grand Market.)

Clearly way too one-sided to be a great game, but just a nod to guided:

http://dominion.isotropic.org/gamelog/201112/14/game-20111214-164234-cff19eb5.html
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jridds

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Re: Greatest Isotropic Moments of 2011
« Reply #71 on: December 14, 2011, 09:06:30 pm »
0

http://councilroom.com/game?game_id=game-20111209-151747-43209e8e.html

I was wayy behind in provinces when they started embargoing the provinces. I knew I had to then save up for a big turn. I ended up buying the rest of the provinces, duchys, estates, and curses.

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BaruMonkey

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Re: Greatest Isotropic Moments of 2011
« Reply #72 on: December 15, 2011, 08:20:49 am »
+1

I just played this game. Unfortunately, I did not have the strategic mind (or incredible luck) of my opponent, Nucleus:


— Nucleus's turn 2 —
Nucleus plays 4 Coppers.
Nucleus buys a Treasure Map.
(Nucleus reshuffles.)
(Nucleus draws: 2 Coppers, 2 Estates, and a Silver.)
...
— Nucleus's turn 3 —
Nucleus plays 2 Coppers and a Silver.
Nucleus buys a Treasure Map.
(Nucleus draws: 5 Coppers.)
...
— Nucleus's turn 4 —
Nucleus plays 5 Coppers.
Nucleus buys a Mint.
... trashing 5 Coppers from the play area.
(Nucleus reshuffles.)
(Nucleus draws: 2 Treasure Maps, an Estate, a Copper, and a Silver.)
...
— Nucleus's turn 5 —
Nucleus plays a Treasure Map.
... trashing the Treasure Map.
... trashing a Treasure Map from hand.
... gaining 4 Golds on the deck.
Nucleus plays a Copper and a Silver.
Nucleus buys a Hamlet.
(Nucleus draws: 4 Golds and a Mint.)

Full game log here: http://dominion.isotropic.org/gamelog/201112/15/game-20111215-051441-5ff94c62.html
« Last Edit: December 15, 2011, 08:22:52 am by BaruMonkey »
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ecq

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Re: Greatest Isotropic Moments of 2011
« Reply #73 on: December 15, 2011, 11:49:34 am »
0

I think to myself "I can take the Curses, I've got King's Court and Hunting Party!"

http://councilroom.com/game?game_id=game-20111214-210035-9b65d4d5.html

On turn 19, I decide that I'll declare a moral victory if I can finish the game in the black.
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jotheonah

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Re: Greatest Isotropic Moments of 2011
« Reply #74 on: December 15, 2011, 11:57:13 am »
+1

I just noticed this (repost from the Boneheaded Plays thread) game I was in a while back.
Call it the "Knee-jerk Moat Award".

http://councilroom.com/game?game_id=game-20111205-201250-dadffa59.html

--- Ice Cream Emperor's turn 20 ---
Ice Cream Emperor plays a Wharf.
... drawing 2 cards and getting +1 buy.
Ice Cream Emperor plays 2 Coppers, a Gold, and 2 Silvers.
Ice Cream Emperor buys a Province.
(Ice Cream Emperor draws: a Copper, a Moat, a Steward, and 2 Tournaments.)
   

   --- jtotheonah's turn 20 ---
   jtotheonah draws 2 cards and gets +1 buy from the Wharf.
   jtotheonah plays a Fortune Teller.
   ... getting +$2.
   ... Ice Cream Emperor reveals a Moat.

Wherein I buy a Fortune Teller even though my opponent is going for Tournaments (Here let me just put that Province on top of your deck for you). But even more foolishly, when I finally play the Fortune Teller, and he has two Tournaments in hand AND A WHARF IN PLAY, and he blocks it with his Moat! Scrolling down will reveal the next green card on his deck was a Province.

A little later I play the FT again (because apparently I don't want to win) and it enables him to gain his first and only prize of the game.

This probably takes too much explanation to make the list, but I thought it was pretty funny once you put it all together.
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