Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 25 26 [27] 28 29 ... 282  All

Author Topic: Really bad card ideas  (Read 1857756 times)

0 Members and 3 Guests are viewing this topic.

ycz6

  • Minion
  • *****
  • Offline Offline
  • Posts: 676
  • Respect: +412
    • View Profile
Re: Really bad card ideas
« Reply #650 on: August 25, 2012, 02:41:15 am »
+1

Not-Feodum looks a little overpowered.
Logged

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
  • Respect: +1966
    • View Profile
Re: Really bad card ideas
« Reply #651 on: August 25, 2012, 03:02:29 am »
0

Not-Feodum looks a little overpowered.
Not-Feodum
Victory - $4
Worth -1VP for every 3 Cards in your deck that are not Silvers.
When you gain this, trash 3 cards that aren't Silvers.
Fixed
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

ChocophileBenj

  • Minion
  • *****
  • Offline Offline
  • Posts: 504
  • Respect: +575
    • View Profile
Re: Really bad card ideas
« Reply #652 on: August 25, 2012, 07:18:30 am »
0

-Super cool Mint-
You may reveal a Treasure from your hand. Gain a copy of it, putting it into your hand.
----
When you buy this, trash any number of treasures you have in play.

-Super cool Watchtower-
Draw until you have 6 cards in hand.. You may set aside any cards that aren't Treasures. Discard the set aside cards when you have finished drawing.
-----
When you gain a card, you may reveal it. If you do, either trash it, put it on your deck or the player who is currently playing gains it instead, without the possibility of revealing Super Powerful Watchtower for him.

-Super cool Scout- (here's a joke ? ^^)
+1 card
+1 action
Reveal the top 4 cards of top of your deck.
Put either all the treasure cards, all the victory cards or all the action cards in your hand, and choose whether you discard the rest or put it back on your deck in any order.

-Super cool Contraband-
Worth $3, +1 buy
When you play this, the player to your left names a card. When you buy this card this turn, +1 buy.

-Super cool Golem-
Reveal cards from your hand until you reveal 3 action cards that are not Super cool Golem. Discard the other revealed cards, then play any of the revealed action cards in either order.

-Super cool Farmlands-
Worth 2 VP
-----
When you gain this, you may trash a card from you hand. If you do, you may gain a card costing up to $2 more than the trashed card.
Logged
Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
  • Respect: +952
    • View Profile
Re: Really bad card ideas
« Reply #653 on: August 25, 2012, 12:48:08 pm »
+2

Really Bad Variant Idea:

Play a game of Fluxx concurrently with your game of Dominion, where each player takes a turn in Fluxx and then in Dominion. All New Rules on the Fluxx Tableau also apply to the Dominion game in progress (Draw X, Play X, X = X+1, Hand Limit 0, etc...). If you win Fluxx, gain a Province and restart the Fluxx game.
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

Titandrake

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2210
  • Respect: +2855
    • View Profile
Re: Really bad card ideas
« Reply #654 on: August 25, 2012, 05:57:48 pm »
0

Really BadAwesome Variant Idea:

Play a game of Fluxx concurrently with your game of Dominion, where each player takes a turn in Fluxx and then in Dominion. All New Rules on the Fluxx Tableau also apply to the Dominion game in progress (Draw X, Play X, X = X+1, Hand Limit 0, etc...). If you win Fluxx, gain a Province and restart the Fluxx game.
FTFY

Scrabbleminion:
Setup: Replace your starting Estates with Shelters. Each player starts with 3 VP chips. Use scrabble tiles to count VP chips.
At the start of each turn, you may spell out a word. If you do, turn those tiles face down and +1 VP for each letter used.
Whenever you would gain a basic Victory card, you may gain that many VP chips and a Curse instead.
Logged
I have a blog! It's called Sorta Insightful. Check it out?

Grujah

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2237
  • Respect: +1177
    • View Profile
Re: Really bad card ideas
« Reply #655 on: August 25, 2012, 08:44:51 pm »
0

Whenever you would gain a basic Victory card, you may gain that many VP chips and a Curse instead.

how many?
Logged

Powerman

  • Jester
  • *****
  • Offline Offline
  • Posts: 766
  • Respect: +605
    • View Profile
Re: Really bad card ideas
« Reply #656 on: August 25, 2012, 08:51:21 pm »
0

Super Scout
Action $5
+1 Action
Do this thrice.
Reveal the top 4 cards of your deck.  Put the revealed victory cards into your hand, and put the rest back on top in any order.
Logged
A man on a mission.

Scissors61

  • Salvager
  • ****
  • Offline Offline
  • Posts: 64
  • Respect: +26
    • View Profile
Re: Really bad card ideas
« Reply #657 on: August 25, 2012, 10:23:00 pm »
+1

Super cool Mercenary
You may trash 2 cards from your hand.
Either way, +$2 +2 cards and each other player discards down to 3
Logged

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2012
  • Respect: +2126
    • View Profile
Re: Really bad card ideas
« Reply #658 on: August 26, 2012, 03:26:07 pm »
0

Following the same process as upgrade -> remake (replacing +1 card, +1 action with do this twice and reducing cost by 1)

Spies
Cost: 3
Do this twice; each player (including you) reveals the top card of their deck, and either discards it or puts it back; your choice

Markets;
Cost: 4
+$2
+2 buys

Wishing Wells:
Cost: 2
Do this twice;  Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.

Havens:
Cost: 1
Do this twice; Set aside a card from your hand face down. At the start of your next turn, put it into your hand.

Caravans:
Cost: 3
At the start of your next turn, +2 cards

Pearl Divers
Cost: 1
Do this twice; Look at the bottom card of your deck. You may put it on top.

Apothecaries
Cost: 1P
Do this twice; Reveal the top 4 cards of your deck. Put the revealed Coppers and Potions into your hand. Put the other cards back on top in any order.

Familiars
Cost: 2P
Each other player gains 2 curses


Hamlets
Cost: 1
Do this twice;
You may discard a card; If you do +1 Action.
You may discard a card; If you do +1 Buy

Vagrants
Cost: 1
Do this twice; Reveal the top card of your deck. If it's a Curse, Ruins, Shelter, or Victory card, put it into your hand.

Ironmongers
Cost: 3
Do this twice; Reveal the top card of your deck; you may discard it. Either way, if it is an…
Action card, +1 Action
Treasure card, +1 Coin
Victory card, +1 Card

Ratses
Do this twice; Gain a rats. Trash a card from your hand other than a rats (or reveal a hand of all rats).

Most of these cards seem extremely bad (except Familiars of course). I wonder why Upgrade/Remake works...
Logged

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
  • Respect: +952
    • View Profile
Re: Really bad card ideas
« Reply #659 on: August 26, 2012, 03:29:37 pm »
0

I might buy Havens for 1. Once. It's like a super lame tactician. And Caravans is like a gimped Wharf.
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
  • Respect: +1966
    • View Profile
Re: Really bad card ideas
« Reply #660 on: August 26, 2012, 03:35:54 pm »
+1

I'd say Markets is better than Woodcutter and Nomad Camp in situations where those two are good.
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

zahlman

  • Minion
  • *****
  • Offline Offline
  • Posts: 724
  • Respect: +216
    • View Profile
Re: Really bad card ideas
« Reply #661 on: August 26, 2012, 06:11:30 pm »
0

Ironmongers is probably not so bad considering the flexibility.
Logged

ChocophileBenj

  • Minion
  • *****
  • Offline Offline
  • Posts: 504
  • Respect: +575
    • View Profile
Re: Really bad card ideas
« Reply #662 on: August 26, 2012, 07:26:02 pm »
0

Menageries
$2
Reveal your hand. If there are no duplicates in it, +2 cards.
Reveal your hand again. If there are no duplicates in it, +3 cards. Otherwise, +1 card.
(love this one ^^)

Hunting parties :
$4
Reveal your hand. Reveal cards from your deck until you reveal two differently named cards that are not duplicates from your hand. Put them into your hand. Discard the rest.

Same (and lame...) :
Laboratories :
$4
+2 Cards

Schemes :
$2
During the Clean-up phase of your turn, choose up to two action cards you have in play. If you discard each one from play, put it on your deck.

And also : Grands Markets...
Logged
Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

zahlman

  • Minion
  • *****
  • Offline Offline
  • Posts: 724
  • Respect: +216
    • View Profile
Re: Really bad card ideas
« Reply #663 on: August 26, 2012, 07:42:33 pm »
0

Grand Marketses, I'd say.

$5, not purchasable with Copper in play. +2 Buy, +$4. Hrm. That's probably actually OP. :/
Logged

ChocophileBenj

  • Minion
  • *****
  • Offline Offline
  • Posts: 504
  • Respect: +575
    • View Profile
Re: Really bad card ideas
« Reply #664 on: August 28, 2012, 09:06:31 am »
0

I already created a "Spiky blue shell", but Mario Kart deserves well a tribute for its 20th anniversary :
http://www.jeuxvideo.com/news/2012/00060953-mario-kart-a-20-ans.htm
(My favourite is Double Dash)

Here are the item piles. They form all one Kingdom pile.

-Green shell-
Action item attack victory
Worth 1 VP
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.

-Red shell-
Action attack item
Each other player reveals cards from top of his deck until he reveals a victory card. He trashes it and may gain a card costing less than it. He discards the other revealed card.
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.

-Banana-
Action attack item
Every player (including you) reveals the top card of his deck and either discards it or puts it back, your choice.
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.

-Star-
Action attack duration item.
+2 actions. At the start of your next turn, +1 action.
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.
---
While this is in play, you are unaffected by opponent's attack.

-Mushroom-
Action attack duration item.
+2 actions
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.

-Ghost-
Action attack duration item.
Each other player reveals an action card from his hand (or reveals a hand without action cards). You may choose one player to trash his card and you gain it, so this player gains this Ghost.
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.

-Fake item-
Each other player trashes the top cards of top of his deck and gains a card with the same cost that you choose.
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.

-Golden Mushroom-
Action Treasure attack item
If played as an action :
+10 actions
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.
If played as a treasure : worth $2

-Lightning Strike-
Action attack duration item
Now and at the start of your next turn : each other player discards down to 3 cards in hand.
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.

-Triple green shell-
Action attack duration victory
Worth 3 VPs.
Each other player reveals the top 5 cards of his deck. If he reveals any item, he trashes one you choose. Otherwise, he trashes a revealed card you choose. They discard the other revealed cards.
Logged
Chocolate is like victory points in Dominion. Both taste good but they'll hurt you if you eat too much of it instead of something else in your early days.

zahlman

  • Minion
  • *****
  • Offline Offline
  • Posts: 724
  • Respect: +216
    • View Profile
Re: Really bad card ideas
« Reply #665 on: August 28, 2012, 04:12:51 pm »
+1

Empress - Action - $5

+$3
Each player (including you) looks at the top card of his deck, and discards it or puts it back.

In games using this, when you gain a Province, you may gain an Empress.

Not so bad? Okay, let's try the other direction:

Mistress - Action - $0

+$1
Each player (including you) looks at the top card of his deck, and discards it or puts it back.

In games using this, when you gain an Estate, you may gain a Mistress.

When you gain this, +$1.
Logged

Splat

  • Pawn
  • **
  • Offline Offline
  • Posts: 1
  • Respect: 0
    • View Profile
Re: Really bad card ideas
« Reply #666 on: August 30, 2012, 10:59:28 am »
0

Can't resist this one (does anybody get this, or am I too old?):

Musical Youth - Action - $0

Pass a Duchy to the player on your left.
« Last Edit: August 30, 2012, 11:09:12 am by Splat »
Logged

Tombolo

  • Tactician
  • *****
  • Offline Offline
  • Posts: 439
  • Respect: +450
    • View Profile
Re: Really bad card ideas
« Reply #667 on: August 30, 2012, 02:31:19 pm »
0

Can't resist this one (does anybody get this, or am I too old?):

Musical Youth - Action - $0

Pass a Duchy to the player on your left.

but how do you play when you got no food Duchies?

(to be fair I know the song but only made the connection because that one topic brought it to my attention)
Logged
We’ve had a hard day at work, we’ve been looking forward to our Dominion, how can you expect us to play anything else, you ogre.

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2012
  • Respect: +2126
    • View Profile
Re: Really bad card ideas
« Reply #668 on: August 30, 2012, 03:45:30 pm »
+1

That Conspiring, Scrying, Peddling King
Cost: 0
Action/Reaction
+1 Card
+1 Action
---
When you draw this card, you may reveal and discard it. If you do, immediately draw a card.
Logged

One Armed Man

  • Tactician
  • *****
  • Offline Offline
  • Posts: 410
  • Respect: +88
    • View Profile
Re: Really bad card ideas
« Reply #669 on: August 30, 2012, 04:11:48 pm »
0

It certainly helps Menagerie and gives some shuffle control. It certainly Transmutes into Duchies easily!
Logged

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2012
  • Respect: +2126
    • View Profile
Re: Really bad card ideas
« Reply #670 on: August 31, 2012, 11:40:50 am »
0

Monument?
Cost: 4
+$2
Gain a Great Hall

Ironworks?
Cost: 4
+1 Card
+1 Action
+1 VP
Logged

One Armed Man

  • Tactician
  • *****
  • Offline Offline
  • Posts: 410
  • Respect: +88
    • View Profile
Re: Really bad card ideas
« Reply #671 on: August 31, 2012, 12:02:15 pm »
0

That Conspiring, Scrying, Peddling King
Cost: 0
Action/Reaction
+1 Card
+1 Action
---
When you draw this card, you may reveal and discard it. If you do, immediately draw a card.

I would like to add to my post:

It certainly helps Menagerie and gives some shuffle control. It certainly Transmutes into Duchies easily! It protects your deck from Knights, Rogue, Thief, Noble Brigand, and Pillage. It is good Rats fodder. It works with mandatory trash (Altar, Remake, Trading Post, Mercenaries). It makes a Graverobber target as well as a Death Cart target. If you want to use Ironmonger as a village, it is useful. A deck loaded with these makes Wishing Well and Mystic better, but a deck with just a few makes those cards weaker. It weakens Wandering Minstrel. It can be bought easily and makes a good trashing target for a Market Square deck. It can protect from Swindlers if there are no Curses remaining, but makes Swindler stronger if there are. You don't know as well what you will get from Oracle or Catacombs.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3296
  • Shuffle iT Username: AJD
  • Respect: +4442
    • View Profile
Re: Really bad card ideas
« Reply #672 on: August 31, 2012, 02:59:36 pm »
+3

Empress - Action - $5

+$3
Each player (including you) looks at the top card of his deck, and discards it or puts it back.

In games using this, when you gain a Province, you may gain an Empress.

Not so bad? Okay, let's try the other direction:

Mistress - Action - $0

+$1
Each player (including you) looks at the top card of his deck, and discards it or puts it back.

In games using this, when you gain an Estate, you may gain a Mistress.

When you gain this, +$1.

By the same token:

Marquess
Action — $7
+1 Buy
You may discard a Duchy. If you do, +$7.
Otherwise, gain a Duchy.

Prince
Action — $10
+1 Buy
You may discard a Province. If you do, +$10.
Otherwise, gain a Province.
Logged

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2012
  • Respect: +2126
    • View Profile
Re: Really bad card ideas
« Reply #673 on: August 31, 2012, 07:59:15 pm »
0

Scarecrow
Cost: 2
+ 1 buy
Trash a curse. If you do, +$2. Otherwise, gain a curse.
---
When you gain a curse, you may also gain a Scarecrow
Logged

zahlman

  • Minion
  • *****
  • Offline Offline
  • Posts: 724
  • Respect: +216
    • View Profile
Re: Really bad card ideas
« Reply #674 on: September 01, 2012, 02:41:37 am »
0

... That actually doesn't seem so bad, although I don't think it needs the +buy.
Logged
Pages: 1 ... 25 26 [27] 28 29 ... 282  All
 

Page created in 0.057 seconds with 21 queries.