Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: 1 ... 24 25 [26] 27 28 ... 282  All

Author Topic: Really bad card ideas  (Read 1849529 times)

0 Members and 5 Guests are viewing this topic.

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Really bad card ideas
« Reply #625 on: August 16, 2012, 01:53:02 pm »
+5

More Dark Ages Spoilers

The Beggar that couldn't be a Chooser
Cost: 2
Gain a Thief, a Scout and a Rats
---
When you're attacked, you may reveal and discard this card. If they aren't in the supply, gain a treasure map and a fool's gold, putting one on top of your deck. You may only do this once per game.
Logged

chesskidnate

  • Salvager
  • ****
  • Offline Offline
  • Posts: 69
  • Respect: +30
    • View Profile
Re: Really bad card ideas
« Reply #626 on: August 16, 2012, 04:40:50 pm »
0

More Dark Ages Spoilers

The Beggar that couldn't be a Chooser
Cost: 2
Gain a Thief, a Scout and a Rats
---
When you're attacked, you may reveal and discard this card. If they aren't in the supply, gain a treasure map and a fool's gold, putting one on top of your deck. You may only do this once per game.

Fairgrounds!
Logged
Johnny psych profile- I want to prove the weak is strong and vice-versa... which means I build an engine with sticks and stones to watch it fail...

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
  • Respect: +1965
    • View Profile
Re: Really bad card ideas
« Reply #627 on: August 16, 2012, 04:45:07 pm »
0

More Dark Ages Spoilers

The Beggar that couldn't be a Chooser
Cost: 2
Gain a Thief, a Scout and a Rats
---
When you're attacked, you may reveal and discard this card. If they aren't in the supply, gain a treasure map and a fool's gold, putting one on top of your deck. You may only do this once per game.

If everyone does this, you might be able to get the other players to Masq the FG or TM to you.
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Really bad card ideas
« Reply #628 on: August 17, 2012, 03:04:48 am »
+1

Sir Bureaucrat the Helpful
Cost: 5
Action-Attack-Knight
+$5
Each card costs $2 more. Each other player puts a victory card from his hand on top of his deck
Each other player discards the top 2 cards of their deck and trashes one of them costing between 3 and 6. If it's a Knight, trash this card.
Logged

Archetype

  • Jester
  • *****
  • Offline Offline
  • Posts: 992
  • Suffers from Fancy Play Syndrom
  • Respect: +690
    • View Profile
Re: Really bad card ideas
« Reply #629 on: August 17, 2012, 03:34:58 pm »
+1

Redundancy
Cost: 0

+1 Action
Return this card to the supply. Gain a copy of it, putting it into your hand.
Logged

pst

  • Minion
  • *****
  • Offline Offline
  • Posts: 584
  • Respect: +906
    • View Profile
Re: Really bad card ideas
« Reply #630 on: August 17, 2012, 03:43:34 pm »
+1

SEND MORE MONEY
Cost: 0
Victory
−3 VP

Setup: Replace all Copper in starting hands with these

When zapped a SEND MORE MONEY turns into a Gold
Logged

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
  • Respect: +1965
    • View Profile
Re: Really bad card ideas
« Reply #631 on: August 17, 2012, 04:34:54 pm »
0

Redundancy
Cost: 0

+1 Action
Return this card to the supply. If you do, gain a copy of it, putting it into your hand.
Otherwise, KC shenanigans.
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

rinkworks

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1316
  • Respect: +937
    • View Profile
    • RinkWorks
Re: Really bad card ideas
« Reply #632 on: August 17, 2012, 09:05:09 pm »
+5

With Ironmonger, we've cemented the idea that the prefix "Iron-" signifies a card that will give variable bonuses based on the type of some other card.  Thus, the following ideas naturally present themselves:


Ironsmith
$5 - Action
Reveal the top card of your deck.  If it is a...
Treasure, then copies of that card produce an extra $1 this turn.
Action, then copies of that card produce an extra +1 Action this turn.


Contraband of Iron
$5 - Treasure
Worth $3
+1 Buy
When you play this, the player to your left names a card. You can't buy that card this turn.
If the named card is a Victory card, +1 Card.
If the named card is an Action card, +1 Buy.
If the named card is a Treasure card, +$1.


Ruined Iron
$0 - Action/Ruins
+1 Buy
The player to your left reveals a card from his hand.  If it is a...
Victory card, +1 Card;
Treasure card, +$1;
Action card, +1 Action.


Iron Seal
$6 - Treasure
Worth $2
--
While this is in play, when you buy a card, if it is a Victory card, +1 Buy; if it is an Action card, +$1; if it is a Treasure card, +$2.
While this is in play, when you gain a card, you may put that card on top of your deck.


Tribute of Iron
$6 - Action
The player to your left reveals then discards the top 2 cards of his deck. For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
If the bonus you got from this card is...
+2 Cards, then +$1
+4 Cards, then +1 Buy
+2 Cards, +2 Actions, then +1 Card
+2 Cards, +$2, then +1 Action
+2 Actions, then +1 Action
+4 Actions, then +1 Card
+2 Actions, +$2, then +$1
+$2, then +1 Action
+$4, then play this again.


Ironcutter
$5 - Action
+1 Buy
+$2
If this card just gave you +1 Buy, +$2, then +1 Card.
Logged

eHalcyon

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 8689
  • Respect: +9187
    • View Profile
Re: Really bad card ideas
« Reply #633 on: August 17, 2012, 09:11:01 pm »
+1

If this card just gave you +1 Buy, +$2, then +1 Card.

ಠ_ಠ
Logged

jotheonah

  • Jester
  • *****
  • Offline Offline
  • Posts: 989
  • Respect: +949
    • View Profile
Re: Really bad card ideas
« Reply #634 on: August 17, 2012, 09:17:16 pm »
0

The Man in The Iron Mask(erade)

+2 Cards
Each player passes a card from his hand to the left at once. Then you may trash a card from your hand.

If the card you recieved was:

An Action, +1 Action
A Treasure, +$1
A Victory Card, +1 Card
Logged
"I know old meta, and joth is useless day 1 but awesome town day 3 and on." --Teproc

He/him

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Really bad card ideas
« Reply #635 on: August 18, 2012, 02:32:45 am »
0

Special Storeroom
Cost:0
Put any number of cards on top of your deck
For each card you put back, +1 card
Discard any number of treasures
For each card you discard, +$1
---
You can not gain Grand Market while this is in play.
Logged

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Really bad card ideas
« Reply #636 on: August 18, 2012, 01:21:10 pm »
+4

On the theme of the different knights:

Gentle Torturer:
Cost: 5
+4 cards
Each other player chooses one of the following; He gains a copper, putting it into his hand; or he draws a card and discards down to 4 cards in hand

Calculated Torturer:
Cost: 5
Draw until you have 7 cards in hand
Choose one of the following; Each other player discards down to 3 cards in hand, or gains curses in hand until he has 4 cards in hand

Aggressive Torturer:
Cost: 5
+2 cards
Each other player chooses one of the following; He discards the top card of his deck and gains a curse, putting it on top of his deck, or he puts 2 cards from his hand on top of his deck

Fiscal Torturer:
Cost: 6
+2 cards
+$2
Each other player chooses one of the following; He discards a treasure from his hand or gains a copper and a curse, both in hand.

Young Torturer:
Cost: 4
+3 Cards, Discard 2 cards
Each other player chooses one of the following; He discards 2 cards from his hand and draws a card; or trashes a card from his hand and gains a curse, putting it in his hand

Twin Torturers:
Cost: 5
Do this twice: +2 cards. Each player (including you) chooses one: he either discards a card from his hand or gains a curse, putting it in his hand

Torturess:
Cost: 5
Each player (including you) reveals and either puts back or discards the top 3 cards of his deck (his choice). Each other player chooses one; he either reveals his hand, discards the actions and treasures, and draws until he has 4 cards in hand; or gains a copper and a curse, putting in one his hand and the other on top of his deck
+3 cards
---
When you buy this card with copper in play, shuffle the torturer supply pile and gain the top card instead

King of Torturers:
Cost: 5:
Each other player with 5 or more cards in hand reveals and discards a card
The player who discarded the most expensive card chooses one effect for you; +4 cards, or gain a Duchy, putting it in your hand.
(In the event of the tie, the closest player to your right makes the choice)

Rogue Torturer:
Cost: 5
+5 cards
Each other player chooses one; He draws 2 cards, or trashes any number of cards from his hand

Add in vanilla torturer and you've got a set of 10
« Last Edit: September 02, 2012, 03:38:28 am by NoMoreFun »
Logged

Schlippy

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 203
  • Respect: +60
    • View Profile
Re: Really bad card ideas
« Reply #637 on: August 18, 2012, 01:42:13 pm »
0

I am not sure if this is terrible in 3-player games at all.


Dreidel:
Cost 4:
+2$
While this in play, turn order is reversed.
If a card tells you to do something to/with your left neighbor, do it to/with your right neighbor instead.
At the start of your next turn, put this back into the Supply
-----------------------------------
When you gain this, play it immediately
-----------------------------------
You can not gain this if it is not your turn
-----------------------------------
This is only in the Supply once. If its pile is empty, it does not count toward 3-pile endings.

Action - Duration
Logged
I do upload some Dominion videos on youtube now. :)

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Really bad card ideas
« Reply #638 on: August 18, 2012, 03:37:21 pm »
+9

Comprehensive Ironworks
Cost: 4
Action/Attack
Gain a card costing up to 4
If it's a(n):
Action: +1 action
Treasure: +$1
Victory: +1 card
Attack: Each other player discards down to 4 cards in hand
Reaction: Put it on top of your deck
Curse: Gain a card costing up to 5
Duration: At the start of your next turn, +1 buy
Ruins: Trash any number of cards from your hand
Looter: Put the top ruins on the bottom of the supply pile
Knight: Each other player discards the top 2 cards of their deck
Shelter: Each player (including you) rereads the rules
Logged

Schlippy

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 203
  • Respect: +60
    • View Profile
Re: Really bad card ideas
« Reply #639 on: August 18, 2012, 04:07:33 pm »
+1

Farmland during Drought
Cost: 3
Victory
1 VP
------------------
When you buy this, trash a Card from your hand.
Gain a Card that costs exactly $1 less than the trashed card.
Logged
I do upload some Dominion videos on youtube now. :)

Scissors61

  • Salvager
  • ****
  • Offline Offline
  • Posts: 64
  • Respect: +26
    • View Profile
Re: Really bad card ideas
« Reply #640 on: August 20, 2012, 01:26:26 am »
0

Zombie Apocalypse MAYHEM!!!!!!! $6 (note: exactly 7 exclamation points!!!!!!!)
Each other player draws 10 cards. Then, each other player replaces all those cards with curses.
Setup: start the game with as many curse cards as you can get your hands on.
Logged

FishingVillage

  • Bishop
  • ****
  • Offline Offline
  • Posts: 120
  • Respect: +28
    • View Profile
Re: Really bad card ideas
« Reply #641 on: August 20, 2012, 02:56:31 am »
+1

Secret Attack $5
Action

+2 Cards

Each other player gains a Curse card.
Logged

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
  • Respect: +1965
    • View Profile
Re: Really bad card ideas
« Reply #642 on: August 20, 2012, 03:01:39 am »
+4

Bad Card Idea - $4 Action

+1 +1 for each player that finds Bad Card Idea humorous.
Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Really bad card ideas
« Reply #643 on: August 22, 2012, 03:21:37 pm »
+1

HENNIMORE!
Cost: 2
Reveal a treasure from your hand. The player to your left chooses one:
*Trash it, and gain a treasure costing up to 3 more; put it in your hand
*Gain a copy of it
---
When you buy this, the player to your left decides whether you trash all treasure you have in play or not.
Logged

AJD

  • Cartographer
  • *****
  • Offline Offline
  • Posts: 3292
  • Shuffle iT Username: AJD
  • Respect: +4434
    • View Profile
Re: Really bad card ideas
« Reply #644 on: August 22, 2012, 04:16:19 pm »
+1

Aggressive Torturer:
Cost: 5
+2 cards
Each other player chooses one of the following; He discards the top card of his deck and gains a curse, putting it on top of his deck, or he puts 2 cards from his hand on top of his deck

This one is clearly skilled in Water Torture.

Quote
Young Torturer:
Cost: 4
+3 Cards, Discard 2 cards
Each other player chooses one of the following; He discards 2 cards from his hand and draws a card; or trashes a card from his hand and gains a curse, putting it in his hand.

...What if I have a Bane card in my hand?
Logged

Axxle

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1664
  • Most Valuable Serial Killer
  • Respect: +1965
    • View Profile
Re: Really bad card ideas
« Reply #645 on: August 22, 2012, 04:28:35 pm »
+2

Logged
We might be from all over the world, but "we all talk this one language  : +1 card + 1 action +1 buy , gain , discard, trash... " - RTT

Schneau

  • Saboteur
  • *****
  • Offline Offline
  • Posts: 1174
  • Shuffle iT Username: Schneau
  • Respect: +1461
    • View Profile
    • Rainwave
Re: Really bad card ideas
« Reply #646 on: August 22, 2012, 08:21:32 pm »
0

Jack of all Traders
$4 - Action-Reaction
Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.
Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.
----------------------
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.
Logged

Fragasnap

  • Tactician
  • *****
  • Offline Offline
  • Posts: 440
  • Respect: +703
    • View Profile
Re: Really bad card ideas
« Reply #647 on: August 22, 2012, 09:06:42 pm »
+2

Jack of all Traders
$4 - Action-Reaction
Gain a Silver.
Look at the top card of your deck; discard it or put it back.
Draw until you have 5 cards in hand.
You may trash a card from your hand that is not a Treasure.
Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.
----------------------
When you would gain a card, you may reveal this from your hand. If you do, instead, gain a silver.

Trader of all Jacks

Gain a Silver.
Look at the top card of your deck; you may discard it. If you do, gain a
Silver, putting it on top of your deck. Otherwise: Put it back and gain a Silver.
Gain Silvers, putting them into your hand until you have 5 cards in hand.
You may trash a card from your hand. If you do, gain a Silver and a
number of Silvers equal to its cost in coins.

When you would gain a card, you may reveal this from your hand. If you
do, instead, gain a Silver.
$4 ACTION - REACTION
Logged
Dominion: Avarice 1.1a, my fan expansion with "in-games-using-this" cards and Edicts (updated Oct 18, 2021)

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2005
  • Respect: +2109
    • View Profile
Re: Really bad card ideas
« Reply #648 on: August 23, 2012, 12:00:04 am »
0


Quote
Young Torturer:
Cost: 4
+3 Cards, Discard 2 cards
Each other player chooses one of the following; He discards 2 cards from his hand and draws a card; or trashes a card from his hand and gains a curse, putting it in his hand.

...What if I have a Bane card in my hand?


He's not afraid of anything. He's just really bad at his job.
Logged

sparky5856

  • Bishop
  • ****
  • Offline Offline
  • Posts: 111
  • Respect: +132
    • View Profile
Re: Really bad card ideas
« Reply #649 on: August 25, 2012, 02:06:04 am »
+3

To continue the trend that nobody is interested in anymore but is worth reviving because of Dark Ages, the NOT-cards! Here we go!

Not-Altar
Action - $6
Trash a card from your hand costing up to $5. Gain a card.

Not-Count
Action - $5
Choose one: +2 Cards, +1 Card, trash a Copper from your hand.
Choose one: -$3, +1 Card for every card in hand, trash a Duchy from your hand.

Not-Counterfeit
Treasure - $5
$1
+1 Buy
When you play this, you may play a treasure from your hand. If you do, trash it twice.

Not-Feodum
Victory - $4
Worth 1VP for every 3 Cards in your deck that are not Silvers.
When you trash this, gain 3 cards that aren't Silvers.

Not-Pillage
Action - $5
Trash everything in your Kingdom except this. Each other player with less than 5 cards in hand reveals his hand and discards a card that he chooses. Trash 2 Spoils from your hand.

Not-Scavenger
Action - $4
You may put your discard pile into your deck. Look through your discard pile and put one card from it at the bottom of your deck.

And because I felt like it.

Most-Certainly-Not-Scout
$4 - Action
You may choose an Action card in hand. Play it three times.

Not as good as my other ones, but it was worth doing.

Logged
Pages: 1 ... 24 25 [26] 27 28 ... 282  All
 

Page created in 0.085 seconds with 21 queries.