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Author Topic: Really bad card ideas  (Read 1849420 times)

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LordBaphomet

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Re: Really bad card ideas
« Reply #7000 on: January 15, 2023, 08:51:24 pm »
+2

White Market - 3$
+2$. Play up to three treasures from your hand. Reveal 3 cards from the white market deck, you may buy one of them
------------
Setup: mix all of the cards in the supply into a white market deck.
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Hail Satan, hail yourself!

Violet CLM

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Re: Really bad card ideas
« Reply #7001 on: January 16, 2023, 04:02:23 am »
+6

R.O.U.S.
+2 Cards
+2 Actions
Gain a R.O.U.S.. Trash two cards from your hand other than R.O.U.S. (or reveal a hand of all R.O.U.S.).
-
When you trash this, +2 Cards.
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Will(ow|iam)

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Re: Really bad card ideas
« Reply #7002 on: January 17, 2023, 12:37:12 am »
+2

White Market - 3$
+2$. Play up to three treasures from your hand. Reveal 3 cards from the white market deck, you may buy one of them
------------
Setup: mix all of the cards in the supply into a white market deck.


Game ends before it even begins because all of the piles are empty.
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D782802859

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Re: Really bad card ideas
« Reply #7003 on: January 17, 2023, 07:25:04 am »
+1

Doublich
$6 Action-Wizard
+6 Cards
+2 Actions
Skip a turn.
-
When you trash this, discard it and gain a cheaper card from the trash.
-
When you gain this, gain a Gold.
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LordBaphomet

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Re: Really bad card ideas
« Reply #7004 on: January 17, 2023, 06:54:32 pm »
+1

White Market - 3$
+2$. Play up to three treasures from your hand. Reveal 3 cards from the white market deck, you may buy one of them
------------
Setup: mix all of the cards in the supply into a white market deck.


Game ends before it even begins because all of the piles are empty.

..... uh its an allegory about capitalism or smth idk
(i didnt think about piling out the game....)
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Awaclus

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Re: Really bad card ideas
« Reply #7005 on: February 03, 2023, 10:29:33 pm »
+13

Regular
Trait
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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czzzz

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Re: Really bad card ideas
« Reply #7006 on: February 04, 2023, 05:59:32 pm »
+2

Prolong
Event -
Choose a card in the trash or in your hand, and return it to its pile.
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Snorka

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Re: Really bad card ideas
« Reply #7007 on: February 28, 2023, 10:39:15 pm »
+4


A synergy I really wanted to make work, but there were no 12-cost cards, so here we go!
« Last Edit: February 28, 2023, 10:40:41 pm by Snorka »
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czzzz

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Re: Really bad card ideas
« Reply #7008 on: March 01, 2023, 08:52:20 pm »
+3

Hilarious!  ;D It reminds me of old-school Yu-Gi-Oh where you have to use like Polymerization to get your Fusion summons or something?
So for me this is a whole card type.

Forged cards can be gained but not bought. Each player has their own Forged pile (I guess like a personal Prizes pile kinda, so it doesn't count towards three-pile endings) to gain from, with cards they picked.  ;) Very Yu-Gi-Oh

This one is two Weavers forged together, since I thought "gain four Silvers" would be funny.
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silverspawn

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Re: Really bad card ideas
« Reply #7009 on: March 05, 2023, 06:03:59 pm »
+3

People who already have dark ages would be annoyed at buying a set where 10-20% of the cards are pointless extras.

People who don't read the rules would be super excited about getting to junk their opponent with 100 Ruinses instead of 50, though!

But you'd never get to-

Awaclus

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Re: Really bad card ideas
« Reply #7010 on: March 05, 2023, 08:13:44 pm »
+2

Ruin 'er? I hardly even know 'er!
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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mail-mi

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Re: Really bad card ideas
« Reply #7011 on: March 14, 2023, 02:56:01 pm »
+5

Shortship
+2 Cards
At the start of your next turn, +2 Actions.

Mediumship
+1 Card
+1 Action
At the start of your next turn, +1 Card and +1 Action.
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Minotaur

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Re: Really bad card ideas
« Reply #7012 on: April 01, 2023, 01:06:12 pm »
+3

Trenchcoat
Action
Cost: $1

You may trash three Rats from your hand. If you do, gain a Three Rats Forged Together.
--------------------
When you trash this, gain three Rats.

EDIT:  I struck out the reaction because it belongs on TRFT.  The Trenchcoat is clearly empty initially.  Whoops.
« Last Edit: April 02, 2023, 11:55:55 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Augie279

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Re: Really bad card ideas
« Reply #7013 on: April 01, 2023, 02:24:06 pm »
+9

Dropout
Action - $5

+7 Cards
Discard your hand.
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D782802859

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Re: Really bad card ideas
« Reply #7014 on: April 02, 2023, 10:38:33 am »
+2

Queen's Cache
$7 Treasure
You may play an Action from your hand 3 times.
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Minotaur

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Re: Really bad card ideas
« Reply #7015 on: April 02, 2023, 11:51:22 am »
+1

Dropout
Action - $5

+7 Cards
Discard your hand.

The classic Dropout, always seen in the company of the Faithful Hounds he always blames for eating the homework he allegedly completed...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

joefarebrother

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Re: Really bad card ideas
« Reply #7016 on: April 13, 2023, 07:46:57 pm »
+6

I had a dream where I saw some new dominion cards and this is the only one I could remember clearly

It also had an insert that said "Tip: This is the best card in the game because it can draw you lots of cards"
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Minotaur

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Re: Really bad card ideas
« Reply #7017 on: April 19, 2023, 09:40:10 am »
0

I had a dream where I saw some new dominion cards and this is the only one I could remember clearly

It also had an insert that said "Tip: This is the best card in the game because it can draw you lots of cards"

Donald is really trying to make Festival good, huh?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Will(ow|iam)

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Re: Really bad card ideas
« Reply #7018 on: June 07, 2023, 02:26:35 am »
+3

Endful Chalice

$7 Treasure - Loot

+1 Buy
+$1

Trash this.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #7019 on: June 07, 2023, 03:02:50 pm »
+2

Endful Chalice

Quote
Endless Ruin
$4 - Action - Duration
At the start of each of your turns for the rest of the game: Rol a die. If it's
1 - +1 Action;
2 - +1 Card;
3 - +$1;
4 - +1 Buy;
5 - (Do what Survivors says);
6 - Discard a card.

Augie279

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Re: Really bad card ideas
« Reply #7020 on: June 24, 2023, 06:50:52 pm »
+6

You Shall Not Mountain Pass

Landmark

When you are the first player to gain a Province, each player bids 40D, ending with you. High bidder gets +8 VP, and all players take the Debt they bid.
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Augie279

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Re: Really bad card ideas
« Reply #7021 on: August 16, 2023, 11:13:02 pm »
+5

Seize the Game

Event - $4

Once (ever), take another turn after this one.

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Awaclus

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Re: Really bad card ideas
« Reply #7022 on: August 17, 2023, 02:27:20 pm »
+4

Lowerling
$6 Action - Duration - Attack
At the start of each of your turns for the rest of the game: each other player puts their –1 Card token on their deck.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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kru5h

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Re: Really bad card ideas
« Reply #7023 on: September 28, 2023, 09:30:24 am »
+1

Night Shift, Action,

Take an extra turn after this one in which cards cost double.

Snorka

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Re: Really bad card ideas
« Reply #7024 on: September 28, 2023, 12:03:15 pm »
+3

Cardslayer, Action - Attack, $5
Each other player removes a sleeve from a card in their hand.
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