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Author Topic: Really bad card ideas  (Read 1849673 times)

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crj

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Re: Really bad card ideas
« Reply #6950 on: March 30, 2022, 12:18:09 pm »
+3

Terrifying synergy with Overlord!
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6951 on: March 31, 2022, 10:45:52 pm »
+5

Karma
Project - $5
Lingering effects from your last turn apply to the first turn of the next game of Dominion you play.

If you play a Duration card on your last turn, you get the next-turn benefit on the first turn of the next game. If you play a Lich on your last turn though, you have to skip your first turn in the next game.
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infangthief

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Re: Really bad card ideas
« Reply #6952 on: April 01, 2022, 04:31:48 am »
0

Karma
Project - $5
Lingering effects from your last turn apply to the first turn of the next game of Dominion you play.

If you play a Duration card on your last turn, you get the next-turn benefit on the first turn of the next game. If you play a Lich on your last turn though, you have to skip your first turn in the next game.
Champion!
Also, do you keep the Duration in play to remind you? (Yeh, I know I've got enough to win, but I want to get my King's Court - Wharf into play first.)
Also also, is it only from your last turn, or anything that is lingering? Eg if I bid 40 for Mountain Pass on my opponent's final turn...
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6953 on: April 02, 2022, 12:16:38 am »
+3

Karma
Project - $5
Lingering effects from your last turn apply to the first turn of the next game of Dominion you play.

If you play a Duration card on your last turn, you get the next-turn benefit on the first turn of the next game. If you play a Lich on your last turn though, you have to skip your first turn in the next game.
Champion!
Also, do you keep the Duration in play to remind you? (Yeh, I know I've got enough to win, but I want to get my King's Court - Wharf into play first.)
Also also, is it only from your last turn, or anything that is lingering? Eg if I bid 40 for Mountain Pass on my opponent's final turn...

Champion says "for the rest of the game", so it actually wouldn't apply to the next game. I'm gonna say no to keeping the Duration in play, because that would then let you gain it in the next game when you discard it. As for tokens, my immediate thought is that any Debt, Coffers and Villagers you have at the end of the game would linger, but VP chips wouldn't, under the argument that you "spend" VP chips at the end for VP. Favors are the interesting one, because some of the Allies have a cumulative effect rather than a spending one, which would just let you get more and more powerful in each game. Of course, that's assuming that the rest of your games all have Karma.
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Augie279

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Re: Really bad card ideas
« Reply #6954 on: April 14, 2022, 09:51:48 am »
+8

Way of the Confused Mole

+3 Cards
+1 Action
Discard your hand.
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silverspawn

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Re: Really bad card ideas
« Reply #6955 on: May 01, 2022, 10:27:17 am »
+9

BRUTE STRENGTH - Action - 10$

You may reveal a Fortress from your hand. If you do, put it into the trash.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #6956 on: May 05, 2022, 10:31:21 pm »
+6

You Kids Get Off My Lawn!
Action - Attack - Duration - $5
At the start of your next turn, +$3. Until then, the first time each other player plays a card that gives them a choice (e.g., "choose one") they must choose one less thing.
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infangthief

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Re: Really bad card ideas
« Reply #6957 on: May 06, 2022, 02:44:46 pm »
+4

With Great Power Comes Great Responsibililty
$8 Action

You may play an Action card from your hand as many times as you like.
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infangthief

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Re: Really bad card ideas
« Reply #6958 on: May 08, 2022, 02:25:36 am »
+3

In the Prosperity 2E thread we've had:

Emperor's Palace
$10 Action
You may play an Action card from your hand four times.
and
Fancy Drawing Room
$1 Action
You may play an Action card from your hand.

So I think the logical next step is:

Living Room
$0 Action
You may put an Action card into play from your hand.
----
When you gain this, +$2.

It would not be totally useless. You would get the "while this is in play" effect.
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AJD

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Re: Really bad card ideas
« Reply #6959 on: May 08, 2022, 11:28:04 am »
+3

So since we've already got:

Outpost (extra turn, reduced handsize)
Mission (extra turn, reduced buying)
Voyage (extra turn, reduced card playing)

In that spirit, I propose:

Excursion
Event: $5
If the last turn wasn't yours, take an extra turn after this one. During that turn, you can't get +Coin.
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spineflu

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Re: Really bad card ideas
« Reply #6960 on: May 08, 2022, 08:17:57 pm »
+3

So since we've already got:

Outpost (extra turn, reduced handsize)
Mission (extra turn, reduced buying)
Voyage (extra turn, reduced card playing)

In that spirit, I propose:

Excursion
Event: $5
If the last turn wasn't yours, take an extra turn after this one. During that turn, you can't get +Coin.

This is probably doable with a snow restriction on +coin from action cards and the envious state.
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Augie279

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Re: Really bad card ideas
« Reply #6961 on: May 22, 2022, 10:02:32 pm »
+3

Destruction
Action - $3
Trash a card.
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Joxeft

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Re: Really bad card ideas
« Reply #6962 on: May 22, 2022, 10:05:26 pm »
+2

Wow this can trash any card, that's a really deadly attack card you got there.
« Last Edit: May 22, 2022, 10:08:06 pm by Joxeft »
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Joxeft

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Re: Really bad card ideas
« Reply #6963 on: May 23, 2022, 11:26:19 pm »
+2

« Last Edit: May 23, 2022, 11:30:48 pm by Joxeft »
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joefarebrother

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Re: Really bad card ideas
« Reply #6964 on: June 01, 2022, 06:23:49 pm »
+9

University but American

Action - 2<20D>

+2 Actions
Gain an action card costing up to 5
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GendoIkari

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Re: Really bad card ideas
« Reply #6965 on: June 01, 2022, 09:11:07 pm »
+9

University but American

Action - 2<20D>

+2 Actions
Gain an action card costing up to 5

In games using this, actions that normally cost $5 cost $6 instead.
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infangthief

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Re: Really bad card ideas
« Reply #6966 on: June 06, 2022, 11:11:09 am »
+5

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Augie279

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Re: Really bad card ideas
« Reply #6967 on: June 06, 2022, 04:47:27 pm »
+4

Weak Legionary
Action - $5
+$3
You may reveal a Gold from your hand.
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4est

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Re: Really bad card ideas
« Reply #6968 on: June 06, 2022, 04:54:15 pm »
0

Weak Legionary
Action - $5
+$3
You may reveal a Gold from your hand.

Still way stronger than Mandarin.
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infangthief

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Re: Really bad card ideas
« Reply #6969 on: June 06, 2022, 05:30:38 pm »
+4

More Blue Dog things...

(The Blue Dog kingdom piles are Faithful Hound, Sheepdog and Blue Dog Dealer.)

So this is like Ironworks encountering the original Trader; the "if" checks will all fail. Even if you gain a Sheepdog and play it, it was not the Blue Dog Breeder's effect which caused you to play it, so you don't get to do the next bit. And even if you did the next bit and discarded a Faithful Hound, setting it aside, it was not the Blue Dog Breeder's effect which caused you to set it aside, so you don't get to play the card again.

With some Blue Dog Dealers, though, this could become fun.
« Last Edit: June 06, 2022, 05:34:47 pm by infangthief »
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Minotaur

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Re: Really bad card ideas
« Reply #6970 on: June 19, 2022, 02:31:36 pm »
+1

University but American

Action - 2<20D>

+2 Actions
Gain an action card costing up to 5

oof, I am dead right now.
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Minotaur

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Re: Really bad card ideas
« Reply #6971 on: June 19, 2022, 02:47:28 pm »
+1

Online exclusive!

Red Herring
Action ID-##
Cost: <12>

Remove this card from the game.  Return the game to the a state it was in immediately before a stack of things happened which resulted in this card coming into your possession (such as buying it, or playing a Black Market, or playing a throne room to play a throne room to play a Black market, another player playing Masquerade, etc.).  (Red Herrings that were removed from the game are no longer in the game in any way, and may not be returned to the game in this way.  Leave no card at all in place of missing Red Herrings.)
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6972 on: June 20, 2022, 09:30:16 pm »
+3

Blue Mutt
Action - Reaction - $2
+2 Cards
-
When you gain a card, you may set this aside and put it in your hand at end of turn.
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Builder_Roberts

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Re: Really bad card ideas
« Reply #6973 on: July 04, 2022, 10:43:54 pm »
+5

A most evil card.
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Commodore Chuckles

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Re: Really bad card ideas
« Reply #6974 on: July 08, 2022, 06:46:48 pm »
+6

Mall Cop
Action - Attack - Duration - $2
At the start of your next turn, +$2. Until then, when another player gains a card, if they didn't buy it, they discard down to 3 cards in hand.
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