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Author Topic: Really bad card ideas  (Read 1862691 times)

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Minotaur

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Re: Really bad card ideas
« Reply #6825 on: May 22, 2021, 06:27:15 pm »
+1

Bountiful Booty
$0 - Event
Gain a Spoils per Spoils you have in play.

Needs +1 Buy for balance purposes.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6826 on: May 23, 2021, 05:31:50 am »
+2

Dwelling Of Virtue
Action-Duration
Cost: $5

+3 Cards
+1 Action
At the start of your next turn, put a card from your hand on top of your deck.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

joefarebrother

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Re: Really bad card ideas
« Reply #6827 on: May 23, 2021, 12:58:19 pm »
+1

Way of the possession

Way

The player to your left takes an extra turn after this one, in which you can see all cards they can and make all decisions for them. Any cards or debt they would gain on that turn, you gain instead; any cards of theirs that are trashed are set aside and put in their discard pile at end of turn.
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Gherald

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Re: Really bad card ideas
« Reply #6828 on: May 24, 2021, 12:03:37 am »
+1

Redo
$5, Action-Treasure-Night
Replay the last resolved card you played that is not a Redo or Undo.

Undo
$3, Action-Treasure-Night
Return the last resolved card you played to your hand that is not an Undo or Redo.
« Last Edit: May 24, 2021, 12:05:41 am by Gherald »
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fika monster

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Re: Really bad card ideas
« Reply #6829 on: May 24, 2021, 07:03:57 am »
+2

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fika monster

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Re: Really bad card ideas
« Reply #6830 on: May 24, 2021, 07:06:09 am »
+1

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infangthief

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Re: Really bad card ideas
« Reply #6831 on: May 24, 2021, 04:32:49 pm »
+2

Dominion Tournament
$4 Action

+1 Action
Play a game of Dominion with each other player. If you win one of the games, gain any Prize (from the Prize pile) or a Duchy, onto your deck. If no-one else does, +1 Card and +$1.
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Minotaur

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Re: Really bad card ideas
« Reply #6832 on: May 28, 2021, 03:05:14 pm »
+1

Elephant Train
Action
Cost: $5

Exile a Victory card from the Supply costing at most as much as a card you have in Exile.
-------------------
When you gain this, Exile a card from your hand.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Gubump

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Re: Really bad card ideas
« Reply #6833 on: May 28, 2021, 07:23:41 pm »
0

Poverty
$0 - Project
During every player's turns, Treasures are Actions instead.

Original name was a joke that fell into RSP territory, so I changed the name here.
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All of my fan card mockups are credited to Shard of Honor and his Dominion Card Image Generator (the new fork).
If you're having font issues with the generator, click this link and click on the button to request temporary access to the demo server that loads the font.

Minotaur

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Re: Really bad card ideas
« Reply #6834 on: May 28, 2021, 08:43:04 pm »
0

Poverty
$0 - Project
During every player's turns, Treasures are Actions instead.

Original name was a joke that fell into RSP territory, so I changed the name here.

I think some time ago I joked in "Homage To The Best Card" that "Candlestick Maker is a Communist Ducat".  I think if Capitalism is a canon card, it should be fairly politically neutral to reverse it and call it Communism, provided that no one takes it as an attempt to start debating anything one way or the other.  (In my headcanon, Communism would give Tresaures +1 Action for balance, and it would cost more than $0.  The version without +1 Action could reasonably be called "Poverty" given how it plays out...)

Definitely a RBCI because on most boards, P1 could buy it on turn 1 and the game would never end.  Only the Curses and Coppers could ever empty, and even if that were three piles, there would be no incentive to bell the cat, as they say.  Would be really funny with Poor House - you would probably want to buy Poor Houses and Curses so the Copper wouldn't make the Poor Houses worth nothing.  Maybe Poor House should be in the Supply as a setup clause.  Disclaimer:  I do not volunteer for play testing...
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Gubump

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Re: Really bad card ideas
« Reply #6835 on: May 28, 2021, 10:07:18 pm »
0

Poverty
$0 - Project
During every player's turns, Treasures are Actions instead.

Original name was a joke that fell into RSP territory, so I changed the name here.

I think some time ago I joked in "Homage To The Best Card" that "Candlestick Maker is a Communist Ducat".  I think if Capitalism is a canon card, it should be fairly politically neutral to reverse it and call it Communism, provided that no one takes it as an attempt to start debating anything one way or the other.  (In my headcanon, Communism would give Tresaures +1 Action for balance, and it would cost more than $0.  The version without +1 Action could reasonably be called "Poverty" given how it plays out...)

The name isn't really the RSP part, I guess (the original name was Socialism). What made it RSP territory was my anti-Socialism comment that went along with it.
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All of my fan card mockups are credited to Shard of Honor and his Dominion Card Image Generator (the new fork).
If you're having font issues with the generator, click this link and click on the button to request temporary access to the demo server that loads the font.

Minotaur

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Re: Really bad card ideas
« Reply #6836 on: June 01, 2021, 05:55:27 am »
0

Rebalance
Project
$0

+1 Buy when you build this.
After the game ends, there's an extra round of turns just for players whose turn had not yet come up in the current turn cycle, that comes before extra turns due to Fleet.  Those players do not need to have built this, and this Project doesn't need to have been in the game.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6837 on: June 03, 2021, 04:17:39 pm »
0

Overpopulate
Project
Cost: $5

During your turns, Victory cards are also Action cards.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

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Re: Really bad card ideas
« Reply #6838 on: June 03, 2021, 04:22:35 pm »
+2

Misadventure
Project
Cost: $10

During your turns, every supply pile is an Action supply pile.
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Minotaur

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Re: Really bad card ideas
« Reply #6839 on: June 04, 2021, 01:35:30 pm »
+1

Man
Action
Cost: $4

+1 Card
+1 Action
-------------
When you gain this, gain two Horses.
-------------
While this is in play, your Horses gain the Knight ability, with the exception that you trash this card instead of the Horse that was played (which, duh, you Lose Track of anyway).
Setup:  Add the Knights to the Supply
« Last Edit: June 11, 2021, 12:32:21 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Kingreaper

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Re: Really bad card ideas
« Reply #6840 on: June 07, 2021, 10:20:41 am »
0

Vatican
Project
Cost: $5

At the start of your turn, trash three cards from your hand
« Last Edit: June 07, 2021, 10:25:30 am by Kingreaper »
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Minotaur

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Re: Really bad card ideas
« Reply #6841 on: June 07, 2021, 10:28:35 am »
0

Edgy Young Heretics Club
Action-Attack
Cost: $4

+$2
Each player gains a card from the trash in turn order, starting with you.
-----------
Setup:  Add a mixed Supply pile consisting of two each of Chapel, Bishop, Monastery, Priest, Goat.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

kru5h

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Re: Really bad card ideas
« Reply #6842 on: June 09, 2021, 09:58:59 pm »
+1

Inflation, Event costing .

Take an extra turn after this one in which cards cost more (but not more than infinity.)

crj

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Re: Really bad card ideas
« Reply #6843 on: June 10, 2021, 10:32:04 pm »
+1

Forge five Curses into a Province; living the dream!
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Minotaur

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Re: Really bad card ideas
« Reply #6844 on: June 11, 2021, 01:03:14 am »
+1

Forge five Curses into a Province; living the dream!

Play Livery and a Silver, buy an Estate, gain the Horse pile.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

grrgrrgrr

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Re: Really bad card ideas
« Reply #6845 on: June 11, 2021, 11:31:18 am »
0

Inflation, Event costing .

Take an extra turn after this one in which cards cost more (but not more than infinity.)

That's some combo potential with Livery!
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Minotaur

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Re: Really bad card ideas
« Reply #6846 on: June 11, 2021, 12:30:47 pm »
0

Omnistary
Night
Cost: $3

If you gained a card this turn:
Trash your hand.  Trash all Treasures you have in play.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

emtzalex

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Re: Really bad card ideas
« Reply #6847 on: June 11, 2021, 12:56:49 pm »
0

Inflation, Event costing .

Take an extra turn after this one in which cards cost more (but not more than infinity.)

That's some combo potential with Livery!

You all are massively underselling the combo potential. With Salt the Earth if you can get your deck to just Treasures and a Sanctuary (with enough Gold and Silver to hit $9) you can buy Inflation every turn (you will always hit $5 with only Treasure and the Sanctuary being an cantrip), endlessly, and when you play the Sanctuary and hit $9 you can buy both Inflation and StE. If there are no empty Supply piles when you start, you can trash every card from three VP piles, plus all but one from the rest, easily netting you 20+ VP (and in games with Colonies and one Alt-VP, easily 30) and ending the game without your opponents ever getting to take a turn.

Similarly, with Delve if you can get your deck down to just a Salvager, 1-3 Coppers, and at least 1 Silver, you would again always be able to hit the $5 to buy Inflation. After buying it 30+ times (or possibly more in games with additional Silvers on the pile), the next time Salvager collides with one of your Coppers you use the Salvager to get $60+ VP, then use Delve to pile Silvers. After that buy a Feodum every turn (they will be worth 10VP+).
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Thanks to Shard of Honor for his Extended Version of the Dominion Card Image Generator, which I use to mock up my fan cards, and to Violet CLM, who made the original.

Minotaur

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Re: Really bad card ideas
« Reply #6848 on: June 11, 2021, 02:17:48 pm »
0

I was confused but I forgot the extra turn thing with no restrictions.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6849 on: June 11, 2021, 02:49:51 pm »
0

Silver, Copper, Monument, Chapel thindeck, whoever gets tired of playing turns the slowest wins.  Or is ahead when everyone else resigns or whatever.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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