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Author Topic: Really bad card ideas  (Read 1079078 times)

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LittleFish

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Re: Really bad card ideas
« Reply #6725 on: November 06, 2020, 07:27:03 pm »
+1

Fount-Bank
Victory-
Worth 15 for every ten coppers you have in your deck
--
When you would gain a copper, you may instead discard a copper from your hand to gain this
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Minotaur

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Re: Really bad card ideas
« Reply #6726 on: November 10, 2020, 09:49:24 am »
0

Deep Sea Hag
Action-Attack-Reaction
Cost: $4

Each other player discards the second card of their deck and gains a Curse in its place.
---------
When you play a Sea Hag, you may play this from your hand, but not if you already did with another copy of this.


Abyss Hag
Action-Attack- Reaction
Cost: $4

Each other player discards the third card of their deck and gains a Curse in its place.
---------
When you play a Deep Sea Hag, you may play this from your hand, but not if you already did with another copy of this.


Magma Hag
Action-Attack- Reaction
Cost: $4

Each other player discards the fourth card of their deck and gains a Curse in its place.
---------
When you play an Abyss Hag, you may play this from your hand, but not if you already did with another copy of this.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

MiX

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Re: Really bad card ideas
« Reply #6727 on: November 10, 2020, 10:01:35 am »
+3

Final-Hag
Action-Attack
Cost: $4

+$2

Each opponent with 4 or more cards in their hand discards a non-Curse card (or reveals a hand of all Curses).
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Minotaur

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Re: Really bad card ideas
« Reply #6728 on: November 10, 2020, 10:41:23 am »
0

Final-Hag
Action-Attack
Cost: $4

+$2

Each opponent with 4 or more cards in their hand discards a non-Curse card (or reveals a hand of all Curses).

Ok that's just broken.

EDIT:  Not a Reaction to Magma?  What if there aren't villages on the board or the other 4 Hag cards?

EDIT 2:  Never mind, you want to play it after they play their turns and draw 4 Curses.
« Last Edit: November 10, 2020, 04:21:00 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #6729 on: November 30, 2020, 03:00:18 pm »
+1

Reforming Hag
Action
Each player discards the top card of their deck. If they discard a curse, they may return it to the supply. each other player may then look through their discard pile and put a card from it onto their deck
--
When you buy this, you may overpay for it. For every overpayed, each other player discards the top card of their deck and gains a curse
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joefarebrother

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Re: Really bad card ideas
« Reply #6730 on: December 13, 2020, 02:34:07 pm »
+1

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LittleFish

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Re: Really bad card ideas
« Reply #6731 on: December 13, 2020, 03:26:17 pm »
+1

Will You Pay Attention Please?
Project
When a player leaves the table at which you are playing Dominion, they discard their hand and deck, then trash all cards other than copper and curse. Then, they gain 5 Curses to their hand
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joefarebrother

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Re: Really bad card ideas
« Reply #6732 on: December 14, 2020, 07:34:10 am »
+2

Promotion
Event, $0
+1 Buy
Trash a pawn from you hand that's been played at least 5 times this game. Gain a Bishop, a Knight, a Castle, or a Princess.

(yes, you have to keep track of how many times you've played each individual card)

Edit: Got to add in an "if you do" for it to only be RB in the intended ways.
« Last Edit: December 15, 2020, 02:11:18 am by joefarebrother »
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infangthief

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Re: Really bad card ideas
« Reply #6733 on: December 14, 2020, 10:19:05 am »
0

Promotion
Event, $0
+1 Buy
Trash a pawn from you hand that's been played at least 5 times this game. Gain a Bishop, a Knight, a Castle, or a Princess.

(yes, you have to keep track of how many times you've played each individual card)
Maybe "Promotion" could be released as a Promo at a tournament for some other popular game.

I think you need to make the gaining conditional on the trashing. Otherwise it becomes a "really really bad card idea". No place for those here!
« Last Edit: January 26, 2021, 06:29:58 am by infangthief »
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pubby

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Re: Really bad card ideas
« Reply #6734 on: December 21, 2020, 11:36:16 am »
+3

Wonderful Life
Event, $5
Once per life, the other players play another game of Dominion using this Kingdom, excluding you, and stopping once the turn count reaches this game's turn count. If the winner's VP is less than your current VP in this game, +$8000, +1 Buy, and ring a bell.
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LittleFish

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Re: Really bad card ideas
« Reply #6735 on: December 27, 2020, 04:58:12 pm »
0

Pirate Cove
Project
When you add a coin token to your pirate ship mat, take +1 coffer.
-
When you buy this, take coffers equal to tokens on all players' pirate ship mat
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LittleFish

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Re: Really bad card ideas
« Reply #6736 on: December 29, 2020, 07:56:56 pm »
+1

New Player's Throne
Action
Discard this from play. Then, you may discard an action card. If you did, take it's vanilla bonuses twice. Then, take the remaining text on the card (non-vanilla bonuses) and follow that twice.
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Minotaur

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Re: Really bad card ideas
« Reply #6737 on: January 01, 2021, 12:38:14 pm »
0

Clay
Action-Victory-Treasure
Cost: $6

Worth 3 VP

(EDIT: Interaction with Kiln.  It doesn't innately do anything when played, though it would interact interestingly with Ways and tokens.  Arguably, would be a pretty fun 2nd half of a split pile with Kiln, though as a split pile, it could run out before you even got a chance to Kiln yours.  Perhaps 5 Kiln/10 Clay would be fair here.  If it's not in a split pile, it would be completely dead on most boards, needing a reference to card types at the very least, or you could use it as a last resort backup Duchy.)
« Last Edit: January 03, 2021, 07:05:36 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #6738 on: January 02, 2021, 07:13:41 pm »
0

Bullet
Action-Attack
You trash a werewolf from the supply. If you can not, each opponent reveals their hand, and then trash any revealed werewolves.
---
When you gain this, trash a silver from your hand. If you do not, trash this from wherever it is.
« Last Edit: January 02, 2021, 07:14:52 pm by LittleFish »
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Minotaur

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Re: Really bad card ideas
« Reply #6739 on: January 04, 2021, 08:28:51 pm »
0

Gomer
Victory
Cost: $6

4VP
This pile triggers the end of the game as if it were the Province pile.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Timinou

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Re: Really bad card ideas
« Reply #6740 on: January 15, 2021, 06:41:51 pm »
+4

This is a variant of a concept I was toying around with for the Set Expansion contest:



Now you don't have to worry about copies of your terminal Actions colliding!
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crj

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Re: Really bad card ideas
« Reply #6741 on: January 15, 2021, 07:07:55 pm »
0

Not completely useless, in conjunction with draw-to-N!
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Timinou

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Re: Really bad card ideas
« Reply #6742 on: January 15, 2021, 07:19:16 pm »
0

Not completely useless, in conjunction with draw-to-N!

You’re right!  This would be mucH better without the “Discard this...” part.
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Minotaur

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Re: Really bad card ideas
« Reply #6743 on: January 16, 2021, 10:36:10 pm »
+2

Means
Any Treasure can do this instead of what it usually does when played.


Means Of Production
+1 Buy


Golden Mean
Reveal cards from the top of your deck until you reveal three Treasures.  Your opponent chooses one to discard.  Choose another.  Discard the revealed Treasures and follow the instructions on the Treasure you chose.


Mean Girls
Gain two Curses.  If you did, gain a Duchy.


Meaning Of Life
(Once per turn) Play an Action card from your hand.


Means Committee
+2 Cards.  +1 Buy.  Each other player gets +1 Card.
« Last Edit: January 19, 2021, 03:49:39 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

silverspawn

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Re: Really bad card ideas
« Reply #6744 on: January 17, 2021, 03:56:39 pm »
0

This is a variant of a concept I was toying around with for the Set Expansion contest:



Now you don't have to worry about copies of your terminal Actions colliding!

This is in the wrong thread. I'd say it's too specific to be good, but it's not really bad.
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Timinou

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Re: Really bad card ideas
« Reply #6745 on: January 17, 2021, 09:11:45 pm »
+4

This is a variant of a concept I was toying around with for the Set Expansion contest:



Now you don't have to worry about copies of your terminal Actions colliding!

This is in the wrong thread. I'd say it's too specific to be good, but it's not really bad.

Would this qualify?



This introduces the Bang mechanic.  I'm still working on the online implementation.
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infangthief

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Re: Really bad card ideas
« Reply #6746 on: January 18, 2021, 04:50:43 am »
+1

This is a variant of a concept I was toying around with for the Set Expansion contest:



Now you don't have to worry about copies of your terminal Actions colliding!

This is in the wrong thread. I'd say it's too specific to be good, but it's not really bad.

Would this qualify?



This introduces the Bang mechanic.  I'm still working on the online implementation.
It seems to be already implemented on my old laptop.
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Minotaur

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Re: Really bad card ideas
« Reply #6747 on: January 26, 2021, 06:16:04 am »
0

Pyramid
Night/Victory/Duration
Cost: <8>

Put any number of your Treasures in play under this face down.  At the start of each turn, put one of them into your hand.
-----------
Worth 1 VP for each Treasure under this.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #6748 on: January 26, 2021, 10:32:43 pm »
+5

Way Of The Caterpillar
You may return this to its pile to gain a card costing exactly $1 less than it.

Way Of The Chicken
+1 Action
Put this in your hand.

Way Of The Leech
Take a Coffer or VP Token from another player.

Way Of The Raccoon
Rearrange the Trash in any order.

Way Of The Dinosaur
Play this as a card that was removed from the Second Editions.
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Minotaur

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Re: Really bad card ideas
« Reply #6749 on: January 30, 2021, 12:32:51 am »
+1

Way Of The Pauper
Play a non-Command action in the Supply costing at most $2 less than this, leaving it there.


Way of the Prince
Exile this.  Play an Exiled Action costing more than this, or Exile an Action from the Supply costing more than this.
« Last Edit: January 30, 2021, 07:07:16 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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