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Author Topic: Really bad card ideas  (Read 1021115 times)

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Awaclus

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Re: Really bad card ideas
« Reply #6700 on: October 01, 2020, 03:58:28 pm »
0

Covid
Action - Attack
+1 Action
+1 Buy
+
Each other player Exiles a Curse from the Supply. If they can't, they discard their Exiled Curses.
Gain one of the Exiled Curses.
_____
Setup: Exile 3 Curses.
On what Exile mat are the Curses?

On the person's who exiles them.
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Minotaur

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Re: Really bad card ideas
« Reply #6701 on: October 01, 2020, 04:02:26 pm »
+2

Ok, so draw lots to see who does the game setup?
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

D782802859

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Re: Really bad card ideas
« Reply #6702 on: October 01, 2020, 09:30:14 pm »
+4

Settlers (Of Catan)
+1 Card
+1 Action
Roll 2d6. Gain a card from the pile with that number on it.
-
Setup: Put the numbers 2 through 11 on different Kingdom card piles. Put the number 12 on the Gold pile.

Obviously an oversimplification, but I don't think I could squeeze the intricacies onto one card.
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Jonatan Djurachkovitch

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Re: Really bad card ideas
« Reply #6703 on: October 02, 2020, 01:12:11 am »
0

Mountain Trickster
$6 - Action-Attack
All other players shuffle their discard pile.

Dump Trickster
$5P - Action
Shuffle the trash.

Enchanting Trickster
$7 - Action-Attack-Duration
Until your next turn, all other players ignore the words "you may" on all cards and landscapes. At the start of your next turn, all other players shuffle their hands.
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Freddy10

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Re: Really bad card ideas
« Reply #6704 on: October 04, 2020, 08:22:01 pm »
+1

From the set expansion contest. It just fits better here
Why don't we have a Real Bad Ideas Contest  ;D
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Who trashes the trashers?

LittleFish

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Re: Really bad card ideas
« Reply #6705 on: October 04, 2020, 08:24:51 pm »
0

From the set expansion contest. It just fits better here
Why don't we have a Real Bad Ideas Contest  ;D
"RCBI card contest. Cards must meet x and be cost balanced (or as much as possible). Otherwise follows rules of other contests"
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Marcory

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Re: Really bad card ideas
« Reply #6706 on: October 09, 2020, 03:01:21 am »
+2

Emperor Action  [$17]

+1 Buy.

You may discard two Provinces for $16. If you don't, trash a Province from the supply and +15

Viceroy  Action [$13]

+1 Buy

You may discard a Colony for $13. If you don't, gain a Colony.

Lieutenant Governor Action

You may discard a Province for   If you don't, gain a Province.

Grand Duke  Action

You may discard a Duchy for . If you don't, gain a Duchy.

Baronet Action-Looter

You may discard an Overgrown Estate or a Ruin for . If you don't, gain a Ruin.

(These are obviously extensions of the Baron theme, though Grand Duke may be borderline not RBCI).

« Last Edit: October 09, 2020, 01:25:13 pm by Marcory »
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LittleFish

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Re: Really bad card ideas
« Reply #6707 on: October 09, 2020, 10:44:34 am »
+1


Lieutenant Governor Action

You may discard a Province for   If you don't, gain a Province.
Resigned Lieutenant Governor Action-Ruins

If you don't gain a province this turn, you may discard a province for +
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LittleFish

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Re: Really bad card ideas
« Reply #6708 on: October 11, 2020, 06:13:53 pm »
0

New card type: Ritual
You may spend a goat token when you play a card to invoke it.

Sacrificial Knife- Action-Attack-Ritual
Trash a card from your hand and take goat tokens equal to 1/3 it's cost. If invoked, each other player trashes the top card of their deck.

Summoning- Action
If invoked, gain a Action card costing up to 6, otherwise, Draw 2 cards


Divine Smite- Action-Attack
+1 Card
+1 Action
If invoked, Every player (including you) trashes an action card from their hand, or reveals a hand with none

Goat Thief- Action-Attack
Each player with goat token must give you one goat token

Banishing- Action-Ritual
If Invoked, Exile up to three differently named cards from your hand.


Hex- Action Attack
+1 Card
Each player discards a card from their hand. If invoked, they also gain a Curse onto their deck.
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LittleFish

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Re: Really bad card ideas
« Reply #6709 on: October 13, 2020, 12:21:36 am »
+2

It's just like Lead! Turns into gold when you splash a potion over it, and is toxic if you hold on to it until the end!


Lead
Treasure-Victory


You may trash a Potion from your hand, if you do, return this to the Lead pile, and gain a Gold.
---
- 2
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Minotaur

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Re: Really bad card ideas
« Reply #6710 on: October 19, 2020, 04:29:07 pm »
0

It's just like Lead! Turns into gold when you splash a potion over it, and is toxic if you hold on to it until the end!


Lead
Treasure-Victory


You may trash a Potion from your hand, if you do, return this to the Lead pile, and gain a Gold.
---
- 2

Also gives you a free Transmute when you Transmute it!  Very win!
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #6711 on: October 23, 2020, 04:31:16 pm »
+2

Inverted scout

+1 card

Reveal the bottom four cards of your deck, put the victory cards back, and put the rest into your hand
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Minotaur

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Re: Really bad card ideas
« Reply #6712 on: October 24, 2020, 06:15:46 pm »
0

Inverted scout

+1 card

Reveal the bottom four cards of your deck, put the victory cards back, and put the rest into your hand

An anti-scout that synergizes with Pearl Diver, wow.  Is it +1 Action though?  This would be a pretty awkward terminal in many decks, and I don't know if it really needs the +1 Card.  Or maybe that change is part of the theme.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

LittleFish

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Re: Really bad card ideas
« Reply #6713 on: October 24, 2020, 11:14:01 pm »
0

Inverted scout

+1 card

Reveal the bottom four cards of your deck, put the victory cards back, and put the rest into your hand

An anti-scout that synergizes with Pearl Diver, wow.  Is it +1 Action though?  This would be a pretty awkward terminal in many decks, and I don't know if it really needs the +1 Card.  Or maybe that change is part of the theme.
The change is to contrast the +1 action, because instead of letting you play a card, it gives you a card you can't play
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Minotaur

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Re: Really bad card ideas
« Reply #6714 on: October 25, 2020, 03:05:39 am »
0

The change is to contrast the +1 action, because instead of letting you play a card, it gives you a card you can't play

I guess one or two copies still works with money sort of, or maybe you get +actions somewhere.  But then your last turn of the shuffle is garbage.  Pretty funny.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

GendoIkari

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Re: Really bad card ideas
« Reply #6715 on: October 25, 2020, 10:30:41 am »
0

The change is to contrast the +1 action, because instead of letting you play a card, it gives you a card you can't play

I guess one or two copies still works with money sort of, or maybe you get +actions somewhere.  But then your last turn of the shuffle is garbage.  Pretty funny.

I think you’re way underestimating it. For a big chunk of the game, assuming trashing is available; this is just “+5 cards”. Yes it gets worse towards the end of the game, but still it’s super powerful.
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crj

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Re: Really bad card ideas
« Reply #6716 on: October 25, 2020, 11:20:30 am »
0

Stock exchange
Event, $8

Exchange any number of Coffers, Villagers and/or VP tokens for Coffers, Villagers and/or VP tokens.
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LittleFish

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Re: Really bad card ideas
« Reply #6717 on: October 25, 2020, 12:07:45 pm »
+4

Fairy Court- Night
You may play a Night card from your hand twice
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Marcory

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Re: Really bad card ideas
« Reply #6718 on: October 28, 2020, 01:56:15 am »
+1

This Action-Treasure-Victory $4

+$2
1 VP

____________
Setup: Add this as an additional Supply pile to any Kingdom that has a supply card referring to this.
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Minotaur

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Re: Really bad card ideas
« Reply #6719 on: October 28, 2020, 02:08:04 am »
0

This Action-Treasure-Victory $4

+$2
1 VP

____________
Setup: Add this as an additional Supply pile to any Kingdom that has a supply card referring to this.

Not sure if This is the Seinfeld plot or what.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6720 on: October 28, 2020, 02:13:26 am »
+2

That
Night $2

You may trash a This from your hand or from play.  If you do, gain a Gold and a Duchy.  Otherwise, gain a This and trash this.


The Other
Project <12>

When you build this, gain all of This and That from the trash.  When you trash This or That for the rest of the game, gain it.
« Last Edit: November 05, 2020, 01:19:18 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

silverspawn

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Re: Really bad card ideas
« Reply #6721 on: October 29, 2020, 05:16:26 pm »
0

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joefarebrother

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Re: Really bad card ideas
« Reply #6722 on: November 01, 2020, 02:40:46 pm »
+3

Noble Brigand but fixed: Action - Attack, $4
+$1
Each other player reveals the top 2 cards of their deck, trashes a revealed Silver or Gold you choose, discards the rest, and gains a Copper if they didn't reveal a Treasure. You gain the trashed cards.
----------
When you buy this, play it from the supply, leaving it there (until you gain it); but first, take a -1 coin token (even if you already have one). You can't use a way to modify this play, it can't be reacted to by any reactions, and it doesn't cause any on-play effects to trigger.
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LittleFish

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Re: Really bad card ideas
« Reply #6723 on: November 01, 2020, 04:10:32 pm »
0

Counter-Bank
Action-
Look through your discard pile. You may put three cards costing into your hand, revealing them. You may then return two differently named cards costing to their piles
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Minotaur

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Re: Really bad card ideas
« Reply #6724 on: November 04, 2020, 12:29:18 pm »
0

Mountain's Bank
Treasure-Attack
$7

+$1 for each Treasure you have in play
Each other play either may discard a Curse from hand.  Those who do gain a Silver; the others gain a Curse.


(I couldn't get a satisfying version of this to work with Mountain Village concept, it was too wonky)
« Last Edit: November 04, 2020, 12:31:05 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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