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Author Topic: Really bad card ideas  (Read 1023431 times)

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[TP] Inferno

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Re: Really bad card ideas
« Reply #6625 on: July 19, 2020, 01:41:35 am »
0

Split pile- one Angel of Death and as many Lamb's Blood as there are players.

Angel of death
Action - 12$
All players (including you) may discard a Lamb's Blood from their tavern mat. Those who don't reveal their hand, deck and discard pile; trash the victory cards. Trash this.

Lambs Blood
Action-Reserve - 5$
Put this onto your tavern mat.

I think it's just the most valuable Victory card, if I've got my lore right here.
You are correct. It was only the firstborn of the Egyptian families that was killed.
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Jonatan Djurachkovitch

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Re: Really bad card ideas
« Reply #6626 on: July 19, 2020, 07:20:57 am »
0

Split pile- one Angel of Death and as many Lamb's Blood as there are players.

Angel of death
Action - 12$
All players (including you) may discard a Lamb's Blood from their tavern mat. Those who don't reveal their hand, deck and discard pile; trash the victory cards. Trash this.

Lambs Blood
Action-Reserve - 5$
Put this onto your tavern mat.

I think it's just the most valuable Victory card, if I've got my lore right here.
You are correct. It was only the firstborn of the Egyptian families that was killed.
Yeah, i know, just didn't know how to phrase it, while still being severe enough to ruin a game. Maybe like this?

Angel of death
Action - 12$
All players (including you) may discard a Lamb's Blood from their tavern mat. Those who don't reveal their hand, deck and discard pile; trash the Firstborn Son card. Trash this.
Heirloom: Firstborn Son

Lambs Blood
Action-Reserve - 5$
Put this onto your tavern mat.

Firstborn Son
Heirloom-Treasure-Victory 0$
+2$
+1 Buy
This turn, when you gain a victory card, put it on your Son's Inheritance mat.
--------------------------
Worth 6 VP and as many VP as the cards on your Son's Inheritance mat
--------------------------
When you trash or exile this, discard all cards on your Son's Inheritance mat.
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Minotaur

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Re: Really bad card ideas
« Reply #6627 on: July 19, 2020, 11:09:40 am »
0

Seems like you might just choose not to risk playing Firstborn Son ever.  Or if the blood is that much cheaper than the angel, then everyone just rushes a blood or two and no one ever gets the angel.  There's also the problem that the person who bought a blood gets the same outcome as the person who bought a blood and an angel, but they got to spend $12 on a Colony or whatever.

But I think I'm trying to hard to balance an RBCI?  At the very least, I think the Angel should come with a free Blood to offset the three-player issue.
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joefarebrother

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Re: Really bad card ideas
« Reply #6628 on: July 21, 2020, 01:16:06 am »
+2

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Jonatan Djurachkovitch

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Re: Really bad card ideas
« Reply #6629 on: July 21, 2020, 07:28:28 am »
0

Just for clarification, noone can buy Lambs Blood before the Angel of Death is bought off the top of the split pile.
By the way, having your kids as heirlooms is probably not a sign of healthy family relations.
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Minotaur

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Re: Really bad card ideas
« Reply #6630 on: July 21, 2020, 07:35:39 am »
0



This Jumanjis the game if you empty the Copper pile before playing this.
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D782802859

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Re: Really bad card ideas
« Reply #6631 on: July 21, 2020, 07:54:41 am »
+1

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joefarebrother

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Re: Really bad card ideas
« Reply #6632 on: July 21, 2020, 12:43:19 pm »
0

This Jumanjis the game if you empty the Copper pile before playing this.
Oops

Fixed version:


I wanted to say 2 or more to be more evil, but in 5-6 player games you need to empty 4 piles; and only coppers, estates, and curses would be guaranteed to be possible.
« Last Edit: July 21, 2020, 12:45:35 pm by joefarebrother »
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Minotaur

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Re: Really bad card ideas
« Reply #6633 on: July 21, 2020, 12:49:13 pm »
0

I mean, it's RBCI.  There are literal murder-suicide RBCIs so Jumanji scenarios are pretty tame relatively.
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LordBaphomet

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Re: Really bad card ideas
« Reply #6634 on: July 21, 2020, 07:58:27 pm »
0

Invoke Ancient Gods - Event - 3 Potions
Kill the player to your left, spreading their blood on this card. If you do, gain 3 cthuhlu's blessings

Cthulus Blessing - Action - $666
Murder any number of living creatures. For each murder you have committed this game you may gain a card from the supply.
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Minotaur

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Re: Really bad card ideas
« Reply #6635 on: July 21, 2020, 08:32:12 pm »
0

Invoke Ancient Gods - Event - 3 Potions
Kill the player to your left, spreading their blood on this card. If you do, gain 3 cthuhlu's blessings

Cthulus Blessing - Action - $666
Murder any number of living creatures. For each murder you have committed this game you may gain a card from the supply.

I can't believe whoever this is made an alt just for this.  But I approve?  Unless the FBI is asking.
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LordBaphomet

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Re: Really bad card ideas
« Reply #6636 on: July 21, 2020, 09:10:40 pm »
0

Invoke Ancient Gods - Event - 3 Potions
Kill the player to your left, spreading their blood on this card. If you do, gain 3 cthuhlu's blessings

Cthulus Blessing - Action - $666
Murder any number of living creatures. For each murder you have committed this game you may gain a card from the supply.

I can't believe whoever this is made an alt just for this.  But I approve?  Unless the FBI is asking.

rip lordbaphomet is in fact my main account due to being a satanist.
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Rush_Clasic

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Re: Really bad card ideas
« Reply #6637 on: July 21, 2020, 09:28:46 pm »
+2

Overhaul - $5
Action
Replace a $5 cost Kingdom pile with one from outside the game. Then gain a card from that pile.

mxdata

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Re: Really bad card ideas
« Reply #6638 on: July 22, 2020, 11:55:59 pm »
0

Rainy Day

Action - Duration
$8

At the start of your next game, +6 VP
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LordBaphomet

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Re: Really bad card ideas
« Reply #6639 on: July 23, 2020, 12:07:54 am »
+2

Rage Quit - Event - 0$
Return your deck to the supply.
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LittleFish

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Re: Really bad card ideas
« Reply #6640 on: July 23, 2020, 12:21:40 am »
0

Rage Quit - Event - 0$
Return your deck to the supply.
5 coffers and Windfall will make this almost decent
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Jonatan Djurachkovitch

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Re: Really bad card ideas
« Reply #6641 on: July 23, 2020, 06:24:43 am »
0

Rage Quit - Event - 0$
Return your deck to the supply.
5 coffers and Windfall will make this almost decent
I once tried starting a game with no cards, just starting by buying coppers. Bought a chapel round 3.
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Rush_Clasic

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Re: Really bad card ideas
« Reply #6642 on: July 23, 2020, 12:38:41 pm »
+3

Ascended Village - $3
Action
+1 Card
+2 Actions
------------
Setup: After choosing kingdom piles, shuffle them all together into a single face-down kingdom deck, then put the top 5 cards of that deck face-up into a line-up. Whenever a card leaves the line-up, replace it with the next card in the kingdom deck. If a card would return to a kingdom pile, instead shuffle it into the kingdom deck. Treat the kingdom deck as a single pile and the line-up as not a pile for the 3-pile game-ending condition. If the kingdom deck runs out of cards, the game ends at the end of that turn.
« Last Edit: July 23, 2020, 01:29:05 pm by Rush_Clasic »
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mutated

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Re: Really bad card ideas
« Reply #6643 on: July 23, 2020, 10:46:46 pm »
0

Ascended Village - $3
Action
+1 Card
+2 Actions
------------
Setup: After choosing kingdom piles, shuffle them all together into a single face-down kingdom deck, then put the top 5 cards of that deck face-up into a line-up. Whenever a card leaves the line-up, replace it with the next card in the kingdom deck. If a card would return to a kingdom pile, instead shuffle it into the kingdom deck. Treat the kingdom deck as a single pile and the line-up as not a pile for the 3-pile game-ending condition. If the kingdom deck runs out of cards, the game ends at the end of that turn.

I too like Star Realms.  :D
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Barbarossa41

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Re: Really bad card ideas
« Reply #6644 on: July 24, 2020, 02:22:42 am »
0

Ascended Village - $3
Action
+1 Card
+2 Actions
------------
Setup: After choosing kingdom piles, shuffle them all together into a single face-down kingdom deck, then put the top 5 cards of that deck face-up into a line-up. Whenever a card leaves the line-up, replace it with the next card in the kingdom deck. If a card would return to a kingdom pile, instead shuffle it into the kingdom deck. Treat the kingdom deck as a single pile and the line-up as not a pile for the 3-pile game-ending condition. If the kingdom deck runs out of cards, the game ends at the end of that turn.


Question:  Are the victory and Treasure base cards shuffled in as well?
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Minotaur

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Re: Really bad card ideas
« Reply #6645 on: July 24, 2020, 03:45:26 am »
+1

Ascended Village - $3
Action
+1 Card
+2 Actions
------------
Setup: After choosing kingdom piles, shuffle them all together into a single face-down kingdom deck, then put the top 5 cards of that deck face-up into a line-up. Whenever a card leaves the line-up, replace it with the next card in the kingdom deck. If a card would return to a kingdom pile, instead shuffle it into the kingdom deck. Treat the kingdom deck as a single pile and the line-up as not a pile for the 3-pile game-ending condition. If the kingdom deck runs out of cards, the game ends at the end of that turn.


Question:  Are the victory and Treasure base cards shuffled in as well?

Official language is that "kingdom" is all the cards except for the base cards (Estate/Duchy/Province/Copper/Silver/Gold/Curse).  (The wiki seems a little bit non-commital about Platinum/Colony/Potion, but seems to think they are also base cards)

So maybe there's a clearer explanation than the one in the wiki right now, but Gold/Silver would not be shuffled in with this wording, but Royal Seal would be.
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Rush_Clasic

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Re: Really bad card ideas
« Reply #6646 on: July 24, 2020, 12:50:04 pm »
0

Rager - $6
Action
+2 Cards
Each player with any cards in their deck passes their deck to the next such player on their left, at once. Then put your deck into your discard pile, search it for up to one card, and trash that card.

Bigger Masquerade!

LordBaphomet

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Re: Really bad card ideas
« Reply #6647 on: July 24, 2020, 02:08:30 pm »
0

Edareuqsam - Action - $3
You may gain a card to your hand from the trash.
Each player sets aside a card from their hand.
At once, each player passes their hand to the player on their right, then returns the set aside card to their hand.
Discard two cards.

I feel as though backwards is a great new mechanic for very bad cards. Here's another:
Fieht - Action - Attack - $4
Reveal the top cards of your discard equal to the number of players. Each other player gains a revealed treasure that you choose onto their deck,
going to the right. Then, each other player puts the top card of their discard onto their deck, or the top two if they did not gain any treasures.
« Last Edit: July 24, 2020, 02:16:30 pm by LordBaphomet »
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Minotaur

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Re: Really bad card ideas
« Reply #6648 on: July 24, 2020, 03:38:38 pm »
0

Burning Chapel
Action-Burning
Cost: $2

If inflamed, trash 12 cards from your hand.

(A Burning card is Inflamed if you have played at least four Burning cards this turn)

Jeremy had gone to scout for trashing in the kingdom.  When he came back, the first thing he said was, "Do you want the good news first or the bad news?"
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crj

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Re: Really bad card ideas
« Reply #6649 on: July 24, 2020, 07:03:16 pm »
+2

That gives me an idea which might not be really bad:
Crone
Action-Attack
Cost: $4

+2 Cards
Each other player gains your choice of the cheapest cards in the Trash.
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