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Author Topic: Really bad card ideas  (Read 1849290 times)

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crj

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Re: Really bad card ideas
« Reply #6575 on: July 01, 2020, 12:55:40 pm »
+1

Abominable Snowman
Action - Attack
Turn your Journey token over (it starts face up). Then if it’s face down, +$1. If it’s face up:
  • +$20
  • +5 Buys
  • Each other player reveals their hand and trashes a card you choose
  • For the rest of the game, you cannot turn your Journey token face-up
« Last Edit: July 02, 2020, 06:58:10 pm by crj »
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spineflu

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Re: Really bad card ideas
« Reply #6576 on: July 01, 2020, 01:44:01 pm »
0

Abominable Snowman
Action - Attack
Turn your Journey token over (it starts face up). Then if it’s face down, +$1. If it’s face up:
  • +$20
  • +5 Buys
  • Each other player reveals their hand and trashes a card you choose
  • For the rest of the game, you cannot turn your Journey token face-down
this rules and belongs in the other thread
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silverspawn

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Re: Really bad card ideas
« Reply #6577 on: July 01, 2020, 01:47:31 pm »
0

this rules and belongs in the other thread

Eh, it really doesn't. Beside the fact that it doesn't even have a cost, everyone would just buy it as soon as possible and then be ahead. A much less interesting version of the magic lamp thing where you need 6 unique cards.

crj

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Re: Really bad card ideas
« Reply #6578 on: July 01, 2020, 01:49:31 pm »
0

Indeed. It's solely intended as a "Snowy Giant", not as in any way actually playable.
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Minotaur

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Re: Really bad card ideas
« Reply #6579 on: July 01, 2020, 01:50:59 pm »
0

Abominable Snowman
Action - Attack
Turn your Journey token over (it starts face up). Then if it’s face down, +$1. If it’s face up:
  • +$20
  • +5 Buys
  • Each other player reveals their hand and trashes a card you choose
  • For the rest of the game, you cannot turn your Journey token face-down

Wait, so it always attacks after the first time?  This anti-snow.  It's like a lava monster.
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LittleFish

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Re: Really bad card ideas
« Reply #6580 on: July 01, 2020, 07:33:43 pm »
0

Socially Distanced Lands
- Reserve-Action-Victory-Curse

Put this on your tavern mat

------------------------------------------

When you would exile this, instead put this onto your tavern mat.

------------------------------------------

If you have any tokens at the end of your turn, you may call this to spend  1 token, and move this into exile

--------------------------------------------

At the end of the game, if this card is:

In the supply, this is worth -2 to all players

In your deck,  this is worth -4

On your Tavern mat, this is worth 1

In Exile, +10

Edit: Fixed wording
« Last Edit: July 01, 2020, 08:03:07 pm by LittleFish »
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #6581 on: July 01, 2020, 08:01:45 pm »
0

Socially Distanced Lands
- Reserve-Action-Victory-Curse

Put this on your tavern mat

------------------------------------------

When you would exile this, instead put this onto your tavern mat.

------------------------------------------

If you have any tokens at the end of your turn, you may call this to spend  1 token, and move this from your tavern mat into exile

--------------------------------------------

At the end of the game, if this card is:

In the supply, this is worth -2 to all players

In your deck,  this is worth -4

On your Tavern mat, this is worth 1

In Exile, +10

This can never end up in exile. To do that, you must call it, putting it in play. The effect then says "move this from your tavern mat..." so it doesn't move. It gets discarded and ends back in your deck, doing nothing.
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Awaclus

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Re: Really bad card ideas
« Reply #6582 on: July 02, 2020, 04:52:40 am »
0

What thread do you think you are in?
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hhelibebcnofnena

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Re: Really bad card ideas
« Reply #6583 on: July 02, 2020, 10:50:05 am »
0

What thread do you think you are in?

Really bad card ideas.
I was pointing out that what was clearly the "really bad idea" was not the same as the "card" here. I did not suggest a fix to make it a better idea, I pointed out that it wouldn't function (badly) as intended, it would function (badly) in an unintended way.

It would function (badly) in the intended way if "move this from your tavern mat into exile" were replaced with "put this on your Exile mat".
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crj

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Re: Really bad card ideas
« Reply #6584 on: July 02, 2020, 06:57:55 pm »
0

Wait, so it always attacks after the first time?  This anti-snow.  It's like a lava monster.
That was a brain fart - now fixed. The intent was it be mega-powerful once, then... nothing. In the spirit of Snowy Village.
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Minotaur

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Re: Really bad card ideas
« Reply #6585 on: July 02, 2020, 07:30:55 pm »
0

Wait, so it always attacks after the first time?  This anti-snow.  It's like a lava monster.
That was a brain fart - now fixed. The intent was it be mega-powerful once, then... nothing. In the spirit of Snowy Village.

Might be easier to just have them dispose of the token altogether.  Then it's never face-anything.
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D782802859

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Re: Really bad card ideas
« Reply #6586 on: July 02, 2020, 07:43:12 pm »
0

Cremation
Landmark
When you trash a card, set it on fire, then +1VP.
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LittleFish

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Re: Really bad card ideas
« Reply #6587 on: July 02, 2020, 08:06:38 pm »
+2

Cremation
Landmark
When you trash a card, set it on fire, then +1VP.

Phoenix
Action
You may trash a card, if you do, set it on fire
----------------------------------
When you trash this card, if it is set on fire, gain a Phoenix.
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crj

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Re: Really bad card ideas
« Reply #6588 on: July 03, 2020, 08:55:47 am »
+5

The interaction with Fortress would be... painful.
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LittleFish

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Re: Really bad card ideas
« Reply #6589 on: July 03, 2020, 01:48:04 pm »
0

Bullseye Lantern
Action-Attack

A player of your choice reveals their hand
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Awaclus

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Re: Really bad card ideas
« Reply #6590 on: July 04, 2020, 06:27:38 pm »
0

The interaction with Fortress would be... painful.

It's a big fortress.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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LordBaphomet

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Re: Really bad card ideas
« Reply #6591 on: July 04, 2020, 07:27:55 pm »
+2

Snow Hag - $4

The player to your left gains all of the curses
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Minotaur

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Re: Really bad card ideas
« Reply #6592 on: July 05, 2020, 06:08:55 pm »
0

Snowy Market
Action
Cost: $8

+1 Card
+1 Action
+$3
+3 Buys
If you have $8 or more, skip to your Buy phase.
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LordBaphomet

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Re: Really bad card ideas
« Reply #6593 on: July 05, 2020, 06:33:50 pm »
0

Snowy Chapel - 0$ Action

Trash your hand. Trash your deck. Trash your discard pile and cards in play. Take the entire game and throw it in a dumpster. Quietly weep and ask the Lord for forgiveness.
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Re: Really bad card ideas
« Reply #6594 on: July 05, 2020, 06:51:40 pm »
+1

Snowy Ruined Library

Draw up to 7 cards in hand, skipping any Action cards you choose to; set those aside, discarding them afterwards. Ignore any further draws you would get this turn until your cleanup phase.

The Snowy and Ruined mostly cancel out, but not completely.
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MiX

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Re: Really bad card ideas
« Reply #6595 on: July 05, 2020, 06:57:52 pm »
+1

Snowy Ruined Library - 0$ Action

+3 Cards

Ignore any further draws you would get this turn until your cleanup phase.
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LordBaphomet

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Re: Really bad card ideas
« Reply #6596 on: July 05, 2020, 08:48:14 pm »
+1

Snowy Snowy Village - Action $5
+1 Card
+4 Actions
+1 Buy

Ignore the text on any Snowy Villages, Snowy Snowy Villages, and any further meta-Snowy villages until the end of your turn.




Snow - Action $0

You can't do anything ever again.
« Last Edit: July 05, 2020, 08:52:46 pm by LordBaphomet »
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pubby

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Re: Really bad card ideas
« Reply #6597 on: July 05, 2020, 10:31:18 pm »
+1

Snowy Miser - Action - $4
Choose one: Put a "Snowy" card from your hand on your tavern mat; or proudly reveal all "Snowy" cards on your tavern mat to other players. Ignore any further reveals this turn.

 
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faust

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Re: Really bad card ideas
« Reply #6598 on: July 06, 2020, 03:29:46 am »
+6

Snowy Border Guard - $2
Action

You know nothing.
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Minotaur

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Re: Really bad card ideas
« Reply #6599 on: July 06, 2020, 06:02:58 am »
+1

Introducing Dominion: Pyroclasm!

Burning Village
Action-Burning
Cost: $2

+1 Card
+1 Action
If you have played at least four Burning cards this turn, +2 Actions.
---------------------------
Setup:  Games which include this must have exactly three Burning supply piles.
« Last Edit: July 06, 2020, 10:35:06 am by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.
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