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Author Topic: Really bad card ideas  (Read 1849497 times)

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navical

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Re: Really bad card ideas
« Reply #6475 on: May 14, 2020, 07:30:56 am »
+1

Air

When you gain this, +1 buy and put this back on its supply

This wouldn't work for an AI player, because two Air is human.

That's fine, it's rare to have more than one Air anyway.
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Minotaur

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Re: Really bad card ideas
« Reply #6476 on: May 14, 2020, 06:56:38 pm »
+2

Insanity Wolf
Project
Cost: $5

During your turns, Estates gain the types and abilities of Black Cat.  After you Buy this, gain three Estates.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

MSol

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Re: Really bad card ideas
« Reply #6477 on: May 19, 2020, 09:51:44 am »
+3

Loop
Cost: $0
Action

+1 Card
+1 Action
Return this to it's pile. Gain a Loop to your hand.




Delve for Gold
Cost: $5
Event

+1 Buy
Gain a Gold.
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MSol

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Re: Really bad card ideas
« Reply #6478 on: May 19, 2020, 11:04:48 am »
+1

Snowy Market
Cost: 5
Action

+2 Cards
+2 Actions
+2 Buys
+$2

Ignore any further +Cards, +Actions, +Buys, and +$s this turn.


Salt the Treasury
Event
Cost: $2

+$1

Trash a Treasure from the supply.
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MSol

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Re: Really bad card ideas
« Reply #6479 on: May 20, 2020, 09:49:27 am »
0

Loop
Cost: $0
Action

+1 Card
+1 Action
Return this to it's pile. Gain a Loop to your hand.

Whoops. This is broken. We'll make it cost $12.
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MSol

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Re: Really bad card ideas
« Reply #6480 on: May 20, 2020, 09:54:09 am »
0

Name: Big Dividends
Cost: $5
Action
+$2
Put this into your hand.

(You need 2 Actions to play this card.)


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LittleFish

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Re: Really bad card ideas
« Reply #6481 on: May 20, 2020, 11:30:06 am »
+2

Name: Big Dividends
Cost: $5
Action
+$2
Put this into your hand.

(You need 2 Actions to play this card.)
Small Dividends
Cost: 2.5
Action
+$1
Put this into your hand
(you need 1 action to play this card)
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MSol

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Re: Really bad card ideas
« Reply #6482 on: May 20, 2020, 03:41:50 pm »
0

Name: Big Dividends
Cost: $5
Action
+$2
Put this into your hand.

(You need 2 Actions to play this card.)
Small Dividends
Cost: 2.5
Action
+$1
Put this into your hand
(you need 1 action to play this card)

So how does the $2.5 work? Only time it means anything is if I want two of them in one turn.  Then again, this is RBCI...
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MSol

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Re: Really bad card ideas
« Reply #6483 on: May 20, 2020, 04:52:35 pm »
+3

Ruined Throne Room
$0
Action - Ruins

Choose an Action card from your hand. Rip it in half (lengthwise). Trash one half. Play the other half, then offer a reasonable compensation to whoever owns this expansion.
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Minotaur

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Re: Really bad card ideas
« Reply #6484 on: May 20, 2020, 05:18:43 pm »
+1

Ruined Throne Room
$0
Action - Ruins

Choose an Action card from your hand. Rip it in half (lengthwise). Trash one half. Play the other half, then offer a reasonable compensation to whoever owns this expansion.

5.5/10, not the worst Possession synergy RBCI.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

MSol

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Re: Really bad card ideas
« Reply #6485 on: May 21, 2020, 08:22:32 am »
0

Ruined Throne Room
$0
Action - Ruins

Choose an Action card from your hand. Rip it in half (lengthwise). Trash one half. Play the other half, then offer a reasonable compensation to whoever owns this expansion.

5.5/10, not the worst Possession synergy RBCI.

Yes. I think I'll rip my opponent's King's Court in half.
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Minotaur

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Re: Really bad card ideas
« Reply #6486 on: May 21, 2020, 05:09:27 pm »
+4

It's a nice mechanic when used responsibly...

Last Hurrah
Event
Cost: $7

Choose: +7 Buys or +7 Actions.
Play a discontinued card or outdated edition of a card from your hand seven times.  Tear it in half and throw it in the actual trash in real life.  Return to your Action phase.
(If you would lose track of the card at any time of the Event, put a sticky note on it and instead don't lose track of it.)
------------
Setup:  Have a pad of sticky notes handy.
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[TP] Inferno

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Re: Really bad card ideas
« Reply #6487 on: May 21, 2020, 06:06:27 pm »
+2

It's a nice mechanic when used responsibly...

Last Hurrah
Event
Cost: $7

Choose: +7 Buys or +7 Actions.
Play a discontinued card or outdated edition of a card from your hand seven times.  Tear it in half and throw it in the actual trash in real life.  Return to your Action phase.
(If you would lose track of the card at any time of the Event, put a sticky note on it and instead don't lose track of it.)
------------
Setup:  Have a pad of sticky notes handy.
Too broken with Scout.
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MSol

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Re: Really bad card ideas
« Reply #6488 on: May 21, 2020, 08:33:08 pm »
+1

It's a nice mechanic when used responsibly...

Last Hurrah
Event
Cost: $7

Choose: +7 Buys or +7 Actions.
Play a discontinued card or outdated edition of a card from your hand seven times.  Tear it in half and throw it in the actual trash in real life.  Return to your Action phase.
(If you would lose track of the card at any time of the Event, put a sticky note on it and instead don't lose track of it.)
------------
Setup:  Have a pad of sticky notes handy.

I think I'll use this with Saboteur.
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MSol

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Re: Really bad card ideas
« Reply #6489 on: May 22, 2020, 11:23:38 am »
+2

Other way to win

Event
Cost: $12 PPPPPPPPPPPPPP

Gain the Curse, Copper, Silver, and Gold piles onto your deck.
------------------------
In games using this, the player with the least points wins the game.
------------------------
Setup: Use every Landmark that gives you negative VP.
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D782802859

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Re: Really bad card ideas
« Reply #6490 on: May 22, 2020, 01:13:55 pm »
+1

Other way to win

Event
Cost: $12 PPPPPPPPPPPPPP

Gain the Curse, Copper, Silver, and Gold piles onto your deck.
------------------------
In games using this, the player with the least points wins the game.
------------------------
Setup: Use every Landmark that gives you negative VP.
This actually sounds like an interesting landmark if you cut out the event part, although it isn't very good.
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mail-mi

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Re: Really bad card ideas
« Reply #6491 on: May 22, 2020, 01:18:53 pm »
0

Other way to win

Event
Cost: $12 PPPPPPPPPPPPPP

Gain the Curse, Copper, Silver, and Gold piles onto your deck.
------------------------
In games using this, the player with the least points wins the game.
------------------------
Setup: Use every Landmark that gives you negative VP.
This actually sounds like an interesting landmark if you cut out the event part, although it isn't very good.

Reversal: Landmark.
In games using this, Curses cost $6, and whenever a card or card-shaped-thing tells you to gain a curse, instead gain the Victory card from the supply with the lowest cost.
The player with the least points wins the game.
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LittleFish

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Re: Really bad card ideas
« Reply #6492 on: May 22, 2020, 01:19:48 pm »
0

Other way to win

Event
Cost: $12 PPPPPPPPPPPPPP

Gain the Curse, Copper, Silver, and Gold piles onto your deck.
------------------------
In games using this, the player with the least points wins the game.
------------------------
Setup: Use every Landmark that gives you negative VP.
This actually sounds like an interesting landmark if you cut out the event part, although it isn't very good.
Wouldn't the player who goes first win? They just have to buy curses, and they probably will beat out the next person
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MiX

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Re: Really bad card ideas
« Reply #6493 on: May 22, 2020, 01:20:16 pm »
0

Other way to win

Event
Cost: $12 PPPPPPPPPPPPPP

Gain the Curse, Copper, Silver, and Gold piles onto your deck.
------------------------
In games using this, the player with the least points wins the game.
------------------------
Setup: Use every Landmark that gives you negative VP.
This actually sounds like an interesting landmark if you cut out the event part, although it isn't very good.

Reversal: Landmark.
In games using this, Curses cost $6, and whenever a card or card-shaped-thing tells you to gain a curse, instead gain the Victory card from the supply with the lowest cost.
The player with the least points wins the game.

Race for familiars to win!
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LittleFish

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Re: Really bad card ideas
« Reply #6494 on: May 22, 2020, 01:23:05 pm »
0

Other way to win

Event
Cost: $12 PPPPPPPPPPPPPP

Gain the Curse, Copper, Silver, and Gold piles onto your deck.
------------------------
In games using this, the player with the least points wins the game.
------------------------
Setup: Use every Landmark that gives you negative VP.
This actually sounds like an interesting landmark if you cut out the event part, although it isn't very good.

Reversal: Landmark.
In games using this, Curses cost $6, and whenever a card or card-shaped-thing tells you to gain a curse, instead gain the Victory card from the supply with the lowest cost.
The player with the least points wins the game.
Imagine this but only with victory cards in the kingdom
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alion8me

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Re: Really bad card ideas
« Reply #6495 on: May 23, 2020, 04:12:37 pm »
+4

Resurrection
$4
Event

Tape together a card that is ripped in half. If you do, play it.
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Amuzet

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Re: Really bad card ideas
« Reply #6496 on: May 23, 2020, 05:29:29 pm »
0

Resurrection
$4
Event

Tape together a card that is ripped in half. If you do, play it.
From the upcoming Legacy standalone expansion?
I feel it could be too OP at $4, maybe gain a curse or gain a ruin?
Might have some funky interactions with other cards in menagerie.
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MSol

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Re: Really bad card ideas
« Reply #6497 on: May 23, 2020, 05:51:14 pm »
0

Resurrection
$4
Event

Tape together a card that is ripped in half. If you do, play it.

Resurrection/Last Hurrah is my new favorite combo.
DXV should make an expansion featuring the Rip/Tape mechanic, featuring things like...

Jack the Ripper

Action - Attack - Reaction

Cost: $6

Each other player reveals their hand. Chose one for them to rip. Gain one half. Gain the other half to your hand.
------
When you gain a card, you may discard this, to tape together two card halves from your hand (They don't have to be from the same card).

Duck (Tape)

$5

Project

When a card tells you to rip something, you may instead tape the player who played that card's mouth shut with duck tape.
« Last Edit: May 23, 2020, 05:52:43 pm by MSol »
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Minotaur

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Re: Really bad card ideas
« Reply #6498 on: May 23, 2020, 09:21:57 pm »
+1

Resurrection
$4
Event

Tape together a card that is ripped in half. If you do, play it.

Special place in hell...  lol
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MSol

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Re: Really bad card ideas
« Reply #6499 on: May 25, 2020, 10:56:54 am »
0

Tornado of Destruction

Event
$10

Trash the Colony, Province, Duchy, Estate, Platinum, Gold, Silver, Copper, Curse, Potion, Ruins, Imp, Will-o'-Wisp, Ghost, Madman, Mercenary, Spoils, Prize, Bane, Hermit, Exorcist, Urchin, Transmute, Marauder, Trader, Mandarin, Black Market, and Prince piles, along with the Black Market Deck, and all cards owned by players.
-------------------
Setup: Use Colony and Platinum. The ten kingdom cards in this game are: Hermit, Exorcist, Urchin, Transmute, Marauder, Trader, Mandarin, Black Market, and Prince.
« Last Edit: May 25, 2020, 10:58:12 am by MSol »
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