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Author Topic: Really bad card ideas  (Read 1003037 times)

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Marcory

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Re: Really bad card ideas
« Reply #6450 on: April 29, 2020, 03:45:09 pm »
0

You should add a Donate token that allows you to trash your hand and deck, and a Throne Room token that lets you play this again if your Journey token is face-down.

Also, a sleepy, hungry, poopy infant is far more interesting with respect to game play than a sleeping one is.
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Minotaur

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Re: Really bad card ideas
« Reply #6451 on: April 29, 2020, 07:04:12 pm »
+1

Chapeling Troupe
Action
Cost: $3

Trash this.  +3 Confessions.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Freddy10

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Re: Really bad card ideas
« Reply #6452 on: April 29, 2020, 10:11:37 pm »
+1

Annoying Setup - $3 - Action
Choose one: +1 Villager, +1 Coffer, +1 VP, gain a Horse, Ruin, Prize, Will-o-Wisp, Ghost, or an Imp, receive the next Boon or Hex, take 1 Debt, put a card on your Native Village-/Pirate Ship-/Island-/Tavern-/Exile Mat, take any one Artifact, reveal the top three cards of the Black Market deck and you may buy one of them.


Are there more things one could add?
Platinum and Colony piles, add a Hierloom, Shelters, Embargo tokens, Tax setup
« Last Edit: April 29, 2020, 10:13:26 pm by Freddy10 »
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Who trashes the trashers?

Minotaur

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Re: Really bad card ideas
« Reply #6453 on: April 30, 2020, 02:27:18 pm »
+1

Way of the Swine
Way

+1 Card
+1 Action
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silverspawn

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Re: Really bad card ideas
« Reply #6454 on: May 01, 2020, 08:36:27 am »
+3

Advisor's Tutor – Action – 4$

+1 Action

Look through your discard pile. You may put a card from it on top of your deck. Then put your deck into your discard pile.
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MiX

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Re: Really bad card ideas
« Reply #6455 on: May 01, 2020, 08:55:45 am »
+2

Advisor's Tutor – Action – 4$

+1 Action

Look through your discard pile. You may put a card from it on top of your deck. Then put your deck into your discard pile.

Tutor Advisor - Action - 4$

+1 Action

Look through your deck, you may reveal a card from it. The player to your left chooses one of the revealed cards. Discard that card and put the rest into your hand.
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spineflu

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Re: Really bad card ideas
« Reply #6456 on: May 01, 2020, 11:11:54 am »
0

Zombie Abattoir • $3 • Action - Zombie
+1 Action
Trash the top card of your deck. For each $1 it costs, gain a Horse to the top of your deck.

Minotaur

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Re: Really bad card ideas
« Reply #6457 on: May 01, 2020, 11:21:43 am »
+5

Supervisor
Action-Command
$2

The player to your left chooses a non-Command Action card from the Supply costing at least $3.  Play it, leaving it there.


EDIT: v2, two cards for more "Advisorly-ness"; also, the original version of the above cost more than $2 for some reason(???):
Supervisor
Action-Command
$4

The player to your left chooses two differently-named non-Command Action cards from the Supply.  Play them in that order, leaving them there.
« Last Edit: May 03, 2020, 01:34:19 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Marcory

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Re: Really bad card ideas
« Reply #6458 on: May 02, 2020, 09:52:16 pm »
+1

Peter Principle  Action-Command

Trash this or another Command card from your hand. If you do, you may gain the lowest-costing Command card in the Supply that costs at least more than the trashed card.
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LittleFish

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Re: Really bad card ideas
« Reply #6459 on: May 02, 2020, 11:26:49 pm »
+1

Supervisor
Action-Command
$2

The player to your left chooses a non-Command Action card from the Supply costing at least $3.  Play it, leaving it there.


EDIT: v2, two cards for more "Advisorly-ness":
Supervisor
Action-Command
$4

The player to your left chooses two differently-named non-Command Action cards from the Supply.  Play them in that order, leaving them there.
Supervisors
Action-Command
$4

Choose 3 differently named non-Command actions from the supply. The player to your left chooses two of the cards you chose. The player to your right chooses one of the cards the player to your left chose. Play that card
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Minotaur

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Re: Really bad card ideas
« Reply #6460 on: May 03, 2020, 02:19:35 am »
0

Supervisors
Action-Command
$4

Choose 3 differently named non-Command actions from the supply. The player to your left chooses two of the cards you chose. The player to your right chooses one of the cards the player to your left chose. Play that card

One of those rare cards that sounds as awful in real life as it does online.
« Last Edit: May 04, 2020, 10:28:16 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #6461 on: May 04, 2020, 02:54:57 am »
0

I accidentally posted these in Actually Passble Card Ideas even though they're mostly jokes about word usage.

Lord
Action
Cost: $5

Return this to the Supply.  Take <1>.  Gain a differently-named Action card having the same cost as this to your hand.  Play it.

Way of Contradiction
Way

Follow the instructions printed on this card.  If you don't, +1 VP.

I feel bad.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6462 on: May 05, 2020, 04:10:26 pm »
+1

Brains
Action
Cost: $5

Trash this.  If you did, trash an Action card from the Supply.  Play all face up Action cards from the trash in any order, turning them face down for the rest of this turn.


(I think "if you did" is needed to stop you from running out the pile in one shot?  I could have instead used "...other than Brains", but I feel like "if you did" might cover additional cases I missed.)
« Last Edit: May 06, 2020, 01:50:34 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6463 on: May 05, 2020, 04:11:44 pm »
+1

Peter Principle  Action-Command

Trash this or another Command card from your hand. If you do, you may gain the lowest-costing Command card in the Supply that costs at least more than the trashed card.

Try to play the gained card.  If you can't, gain an Impostor Syndrome.
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crj

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Re: Really bad card ideas
« Reply #6464 on: May 06, 2020, 12:57:04 pm »
+1

Numerologist
Action-Attack
Starting to your left and circling the table as many times as necessary: each player may trash a card provided the total cost of cards trashed by this is then a Fibonacci Number. The first player who doesn't is Miserable.
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Minotaur

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Re: Really bad card ideas
« Reply #6465 on: May 06, 2020, 11:32:25 pm »
+1

Martha
(This pile has 30 cards)
Action
Cost: PP

+1 Card
+1 Action
+1 Buy
Gain a Martha
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Marcory

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Re: Really bad card ideas
« Reply #6466 on: May 07, 2020, 04:12:48 pm »
0

Peter Principle  Action-Command

Trash this or another Command card from your hand. If you do, you may gain the lowest-costing Command card in the Supply that costs at least more than the trashed card.

Try to play the gained card.  If you can't, gain an Impostor Syndrome.

I know that this is RBCI, but how do you unsuccessfully play a Command card? Even if you have no actions in hand, you've still played it (for the purposes of Diaden etc).
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Minotaur

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Re: Really bad card ideas
« Reply #6467 on: May 07, 2020, 04:18:58 pm »
0

Peter Principle  Action-Command

Trash this or another Command card from your hand. If you do, you may gain the lowest-costing Command card in the Supply that costs at least more than the trashed card.

Try to play the gained card.  If you can't, gain an Impostor Syndrome.

I know that this is RBCI, but how do you unsuccessfully play a Command card? Even if you have no actions in hand, you've still played it (for the purposes of Diaden etc).

PP expects you to gain a Command card into your discard pile, and for nothing else to interfere with it.  You can fail to gain any such card.  You can lose track of the card because it was topdecked or whatever.

Unless there are Setup instructions, Command cards are rare, so most likely you don't gain anything and you gain an Impostor Syndrome.  (I guess you can gain PP if the trashed card costs 5 or less, but when it trashes itself, you'd need a fancy fan card costing 7 or more...)
« Last Edit: May 07, 2020, 04:26:23 pm by Minotaur »
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GendoIkari

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Re: Really bad card ideas
« Reply #6468 on: May 07, 2020, 04:23:12 pm »
0

Peter Principle  Action-Command

Trash this or another Command card from your hand. If you do, you may gain the lowest-costing Command card in the Supply that costs at least more than the trashed card.

Try to play the gained card.  If you can't, gain an Impostor Syndrome.

I know that this is RBCI, but how do you unsuccessfully play a Command card? Even if you have no actions in hand, you've still played it (for the purposes of Diaden etc).

Yeah there's no way in current Dominion cards to fail to play a card you are instructed to play. Though in this case you could fail to gain a card, which means there's no card to play, which would still activate the "if you can't" text.
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LordBaphomet

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Re: Really bad card ideas
« Reply #6469 on: May 10, 2020, 10:38:18 pm »
+9

Air

When you gain this, +1 buy and put this back on its supply
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Dylan32

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Re: Really bad card ideas
« Reply #6470 on: May 11, 2020, 12:14:26 pm »
+2

Air

When you gain this, +1 buy and put this back on its supply

I wish I could upvote this more, but I'm All Out of Love for the Air Supply pile.
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Marcory

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Re: Really bad card ideas
« Reply #6471 on: May 12, 2020, 04:47:22 pm »
+6

Air

When you gain this, +1 buy and put this back on its supply

This wouldn't work for an AI player, because to Air is human.
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LittleFish

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Re: Really bad card ideas
« Reply #6472 on: May 12, 2020, 05:01:16 pm »
0

Air

When you gain this, +1 buy and put this back on its supply
This could be better if it cost and gave + in addition to the buy. Then gainers would give money in exchange for wasting a gain
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Minotaur

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Re: Really bad card ideas
« Reply #6473 on: May 12, 2020, 07:12:30 pm »
+1

Balloon
Action-Duration
Cost: $4

+1 Action
Each time you gain a card this turn, set aside the top card of your deck face down, up to a total of 5.  At the start of your next turn, put them in your hand.  If there were 5 cards, trash this.
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Minotaur

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Re: Really bad card ideas
« Reply #6474 on: May 14, 2020, 02:31:26 am »
+4

Lady Luck
Project
$2

+1 Buy
For the rest of the game, whenever you would flip your Journey token over, flip it into the air like a coin and wait for it to land.
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