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Author Topic: Really bad card ideas  (Read 1849488 times)

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[TP] Inferno

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Re: Really bad card ideas
« Reply #6300 on: March 20, 2020, 07:14:03 am »
+1

Illegal Goods
$5
Event
Reveal the top Event of the Illegal Goods pile. Do its effect, then put it on the bottom.
-------
Setup: Make an Illegal Goods pile of 10 unused Events and set it aside.
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Doom_Shark

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Re: Really bad card ideas
« Reply #6301 on: March 20, 2020, 07:17:18 am »
0

Illegal Goods
$5
Event
Reveal the top Event of the Illegal Goods pile. Do its effect, then put it on the bottom.
-------
Setup: Make an Illegal Goods pile of 10 unused Events and set it aside.

I appreciate that you included an upper limit. Good on ya m8.
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kru5h

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Re: Really bad card ideas
« Reply #6302 on: March 21, 2020, 03:22:11 am »
+4

Way of the Moose
Way

Play the set-aside card, leaving it there.
-
Setup: Set aside an unused Action costing $5 or $6.
« Last Edit: March 21, 2020, 03:39:05 am by kru5h »
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crj

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Re: Really bad card ideas
« Reply #6303 on: March 21, 2020, 09:30:41 am »
0

Way of the Weasel
Way

If this is neither a Command nor a Duration, each other player plays it without this Way, leaving it where it is.
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LittleFish

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Re: Really bad card ideas
« Reply #6304 on: March 21, 2020, 10:45:35 am »
+3

Way of the Locust
Trash the top card of your deck, if it's a copper or estate, gain a Curse, otherwise gain a cheaper card that shares a type with it.
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D782802859

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Re: Really bad card ideas
« Reply #6305 on: March 21, 2020, 11:57:27 am »
0

Way of the Hound
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Way of the Familiar
+1 Card
+1 Action
Each other player gains a curse.
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mxdata

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Re: Really bad card ideas
« Reply #6306 on: March 21, 2020, 03:01:41 pm »
+1

Way of the Hound
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Way of the Familiar
+1 Card
+1 Action
Each other player gains a curse.

The first one isn't consistent with how Ways work.  That would be a below-the-line ability, which Ways don't modify
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D782802859

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Re: Really bad card ideas
« Reply #6307 on: March 21, 2020, 03:44:05 pm »
+2

Way of the Hound
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.
Way of the Familiar
+1 Card
+1 Action
Each other player gains a curse.

The first one isn't consistent with how Ways work.  That would be a below-the-line ability, which Ways don't modify
That's why it's bad.
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Minotaur

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Re: Really bad card ideas
« Reply #6308 on: March 21, 2020, 07:11:04 pm »
0

Great, "reminding them what thread this is" is two shots.
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Minotaur

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Re: Really bad card ideas
« Reply #6309 on: March 21, 2020, 09:13:58 pm »
0

Chad Noggin
Duration
$8

At the start of your next turn, name an Action card.  Reveal cards from your deck until you find it, and play it three times.

(See also: http://forum.dominionstrategy.com/index.php?topic=1204.msg828387#msg828387 )
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6310 on: March 21, 2020, 09:24:13 pm »
+4

Covid-19 - Action - 5$

You lose the game. Each other player loses the game.

Each player may pass a card to the left.
-------
Setup:  Add four players to the game.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6311 on: March 21, 2020, 09:27:36 pm »
+2

Idle Game Prestige Point
Event
Cost: <100>

If you end the game without Debt, start each game with a Coffer.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

Minotaur

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Re: Really bad card ideas
« Reply #6312 on: March 22, 2020, 12:36:01 am »
+3

Way of the Dove
Way

If this is an Attack, +1 VP.
Otherwise:
 +1 Card
 +1 Action
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kru5h

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Re: Really bad card ideas
« Reply #6313 on: March 22, 2020, 03:15:32 am »
0

Way of the Virus
Way

Set this aside. Whenever a card is played, play the set aside card instead, leaving it there.

Minotaur

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Re: Really bad card ideas
« Reply #6314 on: March 22, 2020, 02:58:49 pm »
+3

Audience
Way

(Once per turn) You may play an Action card from your hand twice.
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LibraryAdventurer

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Re: Really bad card ideas
« Reply #6315 on: March 22, 2020, 03:24:56 pm »
+3

Audience
Way

(Once per turn) You may play an Action card from your hand twice.
Why is this an RBCI?
I think you just post all of your cards in this thread even if they're good ones. Have some confidence in your ideas, man.

Minotaur

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Re: Really bad card ideas
« Reply #6316 on: March 22, 2020, 04:30:30 pm »
+2

Audience
Way

(Once per turn) You may play an Action card from your hand twice.
Why is this an RBCI?
I think you just post all of your cards in this thread even if they're good ones. Have some confidence in your ideas, man.

I don't really believe in other threads.  And I feel a little seen right now.

EDIT:  Alright, whatever.  But that's like three threads I have to follow now...  http://forum.dominionstrategy.com/index.php?topic=20225.new#new
« Last Edit: March 22, 2020, 06:20:57 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #6317 on: March 22, 2020, 07:25:40 pm »
+5

All The Way
Way

(Once per turn)
If your deck and discard pile are empty, gain a Rosanna Yeah.


Rosanna Yeah
Victory
Cost: $0*

6 VP
(* - Not in the Supply)
« Last Edit: March 23, 2020, 02:33:58 pm by Minotaur »
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LittleFish

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Re: Really bad card ideas
« Reply #6318 on: March 22, 2020, 08:44:17 pm »
+5

Collector
Action

Reveal your hand. For each different expansion symbol revealed, +Card, +, and +1 Buy.
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mxdata

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Re: Really bad card ideas
« Reply #6319 on: March 22, 2020, 10:08:11 pm »
+2

Collector
Action

Reveal your hand. For each different expansion symbol revealed, +Card, +, and +1 Buy.

I mean, that definitely would be a bad card to play with, but at the same time, it would be such a fun idea
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Minotaur

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Re: Really bad card ideas
« Reply #6320 on: March 23, 2020, 04:05:13 pm »
+1

Contrahouse
Action
Cost: $9

The player to your left names a card.  Look through your discard pile and put any number of cards other than the named card into your hand, revealing them when you do.

Contrahouse v2
Action
Cost: $7

+1 Action
For the rest of your turn, reveal cards that would go into your hand.
The player to your left names a card.  For the rest of your turn, discard copies of that card when they would enter your hand.
Set aside your discard pile, and put the cards into your hand in any order.
« Last Edit: March 23, 2020, 06:16:27 pm by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #6321 on: March 23, 2020, 05:09:12 pm »
+3

Way To Sesame Street
Way

(Once per turn)
+1 Action
Reveal the next Letter from the Letters deck.
Reveal the next Number from the Numbers deck.
This turn, when you play a card starting with the most recent Letter or whose coin cost is the most recent Number, choose one.  (If both apply, choose two different options):
 +1 Action
 +$1
 +1 Buy
 +1 Card
 +1 VP
« Last Edit: March 24, 2020, 05:35:55 pm by Minotaur »
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mutated

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Re: Really bad card ideas
« Reply #6322 on: March 23, 2020, 06:05:24 pm »
+5

All The Way
Way

(Once per turn)
If your deck and discard pile are empty, gain a Rosanna Yeah.


Rosanna Yeah
Victory
Cost: $0*

6 VP
(* - Not in the Supply)

I see your Toto reference and raise you a really bad card idea. You know all those horizontal lines?

Hold The Line
Action - Reaction - Victory - Looter - Castle - Doom - Fate - Traveller
Cost: $8*

+1 Card
+1 Action
--------------------------------------------------

Code: [Select]

When you buy this:
[list]
[li]+1 Buy.[/li]
[li]gain another Hold The Line.[/li]
[li]trash all Treasures you have in play.[/li]
[li]trash a card from your hand and gain a card costing exactly $2 more than it.[/li]
[li]you may overpay for it. For each $1 you overpaid, gain a Silver.[/li]
[li]you may overpay for it. For each $1 you overpaid, look through your discard pile and put a card from it onto your deck.[/li]
[li]you may overpay for it. For each $1 you overpaid, look at the top card of your deck; trash it, discard it, or put it back.[/li]
[li]you may overpay for it. If you do, gain 2 Action cards each costing the amount you overpaid.[/li]
[/list]

When you gain this:
[list]
[li]+2 Coffers.[/li]
[li]+2 Villagers.[/li]
[li]gain a Gold.[/li]
[li]gain a Gold per Hold The Line you have in play.[/li]
[li]gain 2 Ruins.[/li]
[li]gain 2 Coppers.[/li]
[li]gain a cheaper card.[/li]
[li]gain a Duchy or 3 Estates.[/li]
[li]gain another Hold The Line (that doesn't come with another).[/li]
[li]Exile a Gold from the Supply.[/li]
[li]each other player draws a card.[/li]
[li]each other player gains a Curse.[/li]
[li]each other player gains a Silver.[/li]
[li]receive a Hex.[/li]
[li]take a Boon. Receive it now or at the start of your next turn.[/li]
[li]trash up to 4 cards from your hand.[/li]
[li]you may trash a Copper from your hand.[/li]
[li]take the VP from the Hold The Line Supply pile.[/li]
[li]if you have at least 5 Action cards in play, +2VP.[/li]
[li]put all Treasures you have in play onto your deck in any order.[/li]
[li]reveal your hand. +1VP per Victory card in your hand and/or in play.[/li]
[li]put it into your hand, +1 Action, and if it's your Buy phase return to your Action phase.[/li]
[li]look through your discard pile, reveal any number of Action cards from it (which can include this), and shuffle them into your deck.[/li]
[/list]

When you gain this during your turn, gain a Gold, and each other player with 5 or more cards in hand puts 2 cards from their hand onto their deck.

In games using this, when you gain a card costing $3 or more, you may exchange it for a Hold The Line.
In games using this, when you gain a Duchy, you may gain a Hold The Line.

This is gained onto your deck (instead of to your discard pile).
This is gained to your hand (instead of your discard pile).

When you gain or trash this:
[list]
[li]take the Flag.[/li]
[li]+1VP and gain a Silver.[/li]
[li]+1 Coffers and +1 Villager.[/li]
[li]gain a Silver; if it is your Buy phase, put the Silver on your deck, otherwise put it into your hand.[/li]
[/list]

When you trash this:
[list]
[li]+1 Card.[/li]
[li]+3 Cards.[/li]
[li]gain 3 Silvers.[/li]
[li]gain a cheaper card.[/li]
[li]gain a Duchy or 3 Estates.[/li]
[li]gain a Gold.[/li]
[li]gain an Attack card.[/li]
[li]put it into your hand.[/li]
[li]you may discard an Action card, to gain a Ghost from its pile.[/li]
[/list]

Instead of paying this card's cost, you may trash an Action card from your hand.
During your Buy phase, this costs $2 less per Action card you have in play, but not less than $0.
This has the same cost as the last other card gained this turn, if any.
You can’t buy this if you have any Coppers in play.

While this is in play:
[list]
[li]Action cards cost $2 less, but not less than $0.[/li]
[li]cards cost $1 less on your turns, but not less than $0.[/li]
[li]when another player plays an Attack card, it doesn’t affect you.[/li]
[li]when you buy a card, +1 Coffers.[/li]
[li]when you buy a card, +1VP.[/li]
[li]when you buy a card, gain a cheaper non-Victory card.[/li]
[li]when you buy a non-Victory card costing $4 or less, gain a copy of it.[/li]
[li]when you buy a Victory card, gain a Gold.[/li]
[li]when you gain a card, you may put that card onto your deck.[/li]
[li]when you gain a card, you may put that card onto your deck.[/li]
[li]when you gain a Victory card, +1VP.[/li]
[li]when you play a Silver, you may trash a card from your hand.[/li]
[/list]

At the start of Clean-up, if you have this and no more than one other Action card in play, you may put this onto your deck.

When you discard this from play:
[list]
[li]if you didn’t buy a Victory card this turn, you may put this onto your deck.[/li]
[li]if you didn’t buy any cards this turn, trash this and gain a Madman from the Madman pile.[/li]
[li]if you have a Potion in play, you may put this onto your deck.[/li]
[li]take 6D, and then you may pay off D.[/li]
[li]you may exchange it for a Champion.[/li]
[li]you may exchange it for a Disciple.[/li]
[li]you may exchange it for a Fugitive.[/li]
[li]you may exchange it for a Hero.[/li]
[li]you may exchange it for a Soldier.[/li]
[li]you may exchange it for a Teacher.[/li]
[li]you may exchange it for a Treasure Hunter.[/li]
[li]you may exchange it for a Warrior.[/li]
[li]you may put one of your Treasures from play onto your deck.[/li]
[/list]

When you discard this other than during Clean-up, you may reveal it to gain a Gold.
When you discard this other than during Clean-up, you may set it aside, and put it into your hand at end of turn.

When another player gains a Victory card, you may play this from your hand.
When another player gains a Province, you may trash this from your hand, to gain a Gold onto your deck.

When another player plays an Attack card:
[list]
[li]you may first play this from your hand.[/li]
[li]you may first discard this to gain 2 Silvers, putting one onto your deck.[/li]
[li]you may first reveal this from your hand, to be unaffected by it.[/li]
[li]you may first reveal this from a hand of 5 or more cards, to draw 2 cards then discard 3.[/li]
[li]you may reveal this from your hand. If you do, +2 Cards, then put 2 cards from your hand on top of your deck.[/li]
[li]you may first set this aside from your hand. If you do, then at the start of your next turn, +1 Card and return this to your hand.[/li]
[/list]

When one of your cards is trashed, you may discard this from your hand to gain a Gold.
When something causes you to reveal this (using the word "reveal"), +1 Coffers.
When this is your first buy in a turn, gain a card costing up to $4, and each other player gains a copy of it.

When you gain a card, you may discard this to put that card into your hand or onto your deck.
When you gain a card, you may play this from your hand.
When you gain a card, you may reveal this from your hand, to either trash that card or put it onto your deck.
When you would gain a card, you may reveal this from your hand, to instead gain a Silver.

When you play another Attack card with this in play, you may first trash this, to gain a Mercenary from the Mercenary pile.

Worth 1VP per Estate you have.
Worth 1VP per Castle you have.

Setup:
[list]
[li]Each player gets +1 Coffers.[/li]
[li]Put the 3 Zombies into the trash.[/li]
[li]Add 1D to each Supply pile. When a player buys a card, they take the D from its pile.[/li]
[li]Add an extra Kingdom card pile costing $2 or $3 to the Supply. Cards from that pile are Bane cards.[/li]
[li]Add a Coin token to each Victory Supply pile; move that token to the Hold The Line mat when a card is gained from that pile.[/li]
[/list]

« Last Edit: March 25, 2020, 01:53:46 pm by mutated »
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Minotaur

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Re: Really bad card ideas
« Reply #6323 on: March 23, 2020, 06:15:13 pm »
+1

(cut for space)

Ok, yeah.  That is the worst card idea ever.  /thread
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mutated

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Re: Really bad card ideas
« Reply #6324 on: March 23, 2020, 06:28:57 pm »
+3

(cut for space)

Ok, yeah.  That is the worst card idea ever.  /thread

I'm going to take that as a compliment, I think.

Most of the abilities work, it would just... take a very very long time to resolve.
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