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Author Topic: Really bad card ideas  (Read 1849589 times)

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Minotaur

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Re: Really bad card ideas
« Reply #6225 on: March 05, 2020, 10:25:42 pm »
+4

Way of the Dodo
Way

+1 Action
Trash this card
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

mxdata

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Re: Really bad card ideas
« Reply #6226 on: March 06, 2020, 12:23:19 am »
+3

Way of the Dodo
Way

+1 Action
Trash this card

That would actually be pretty useful, though.  It's basically free trashing for Actions
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Minotaur

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Re: Really bad card ideas
« Reply #6227 on: March 06, 2020, 12:35:25 am »
0

Way of the Dodo
Way

+1 Action
Trash this card

That would actually be pretty useful, though.  It's basically free trashing for Actions

Oh no wrong thread

Should be whimsically-themed card ideas?
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[TP] Inferno

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Re: Really bad card ideas
« Reply #6228 on: March 06, 2020, 01:04:21 am »
+3

Way of the You-know-what
Way
+1 Action
Reveal the top 4 cards of your deck. Put the revealed Victory cards into your hand and put the rest back on top in any order.

To OP in my opinion. You get to play any Action as a Scout.
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Awaclus

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Re: Really bad card ideas
« Reply #6229 on: March 06, 2020, 03:06:47 pm »
+2

Animal Cathedral
$6 Action
+$4
Trash a card from your hand per empty supply pile.
_______
Instead of paying this card's cost, you may trash an Action card from your hand.
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bitwise

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Re: Really bad card ideas
« Reply #6230 on: March 06, 2020, 04:48:54 pm »
+2

Wayseer
Action - $6*
+3 Cards
You may gain a Silver or Copper.
---
When you buy this, you may pay any amount of coin besides its current cost. If you do, if the next other card gained this turn has a different cost than the amount paid, you lose the game.
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Minotaur

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Re: Really bad card ideas
« Reply #6231 on: March 06, 2020, 06:43:59 pm »
+6

Waypoint
Event
Cost: <8>

Set aside an Action card from your hand.  Put your Way token on it.  (The card is now a Way instead of its other types, but only for you.)
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

crj

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Re: Really bad card ideas
« Reply #6232 on: March 06, 2020, 08:44:26 pm »
+1

Way of the Dodo
Way

+1 Action
Trash this card

That would actually be pretty useful, though.  It's basically free trashing for Actions
It would be even more useful with your +$1 and +1 Buy tokens on Fortress.
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King Leon

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Re: Really bad card ideas
« Reply #6233 on: March 06, 2020, 08:54:27 pm »
+3

Mule
Type: Action
Cost: $1

+1 Card
+1 Action
Return this to its pile.

Well, it is at least useful with Ways or cards like Peddler, Scrying Pool or Conspirator.
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mxdata

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Re: Really bad card ideas
« Reply #6234 on: March 06, 2020, 09:34:49 pm »
+3

Way of Cartman
Way
Exile this

("Screw you guys, I'm going home!")
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Minotaur

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Re: Really bad card ideas
« Reply #6235 on: March 06, 2020, 10:13:42 pm »
+2

Way of the Dodo
Way

+1 Action
Trash this card

That would actually be pretty useful, though.  It's basically free trashing for Actions
It would be even more useful with your +$1 and +1 Buy tokens on Fortress.


FUUUUUSIOOOOOOOON
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MeNowDealWithIt

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Re: Really bad card ideas
« Reply #6236 on: March 07, 2020, 01:14:14 am »
+1

Groan Room

$0 Action-Ruins

You may make a bad pun from your mouth twice.
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mxdata

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Re: Really bad card ideas
« Reply #6237 on: March 07, 2020, 10:03:19 pm »
0

Way of the Copycat
Play this as any other Action card in the Supply
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kru5h

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Re: Really bad card ideas
« Reply #6238 on: March 08, 2020, 12:02:30 am »
+1

Waypoint
Event
Cost: <8>

Set aside an Action card from your hand.  Put your Way token on it.  (The card is now a Way instead of its other types, but only for you.)

I actually tried to make a card like this once, but without the token and without the "Way" wording. It was a mess, but this is rather clean and useful.

Minotaur

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Re: Really bad card ideas
« Reply #6239 on: March 08, 2020, 01:54:29 am »
+2

So apparently Way Of The Turtle limbo lets you accomplish the same as Way Of The Dodo, except it costs an action up front, and you can eventually play the card if you want to.  Still, Ways don't really need to resolve Strictly Better Than conflicts, and the +1 Action is significant.

...anyway.

------

Way of Steampunk
Way

You may put a Treasure from your hand into play.  If you do, play an Action card from the Supply cheaper than the Treasure, leaving it there.


EDIT:  Ok.....  I actually like Way of Steampunk.  I don't even know what it would cost if it were an Action, but the handsize cost is pretty rough and I suspect it's worth somewhere between $2 and a Ruins, despite being flexible.  But it's a Way so it doesn't take up space in your deck and if you only use it once or twice, that's something!  It's not bad enough to be a ruins, but as a $1 Tourist Attraction-Action, I wouldn't ever buy it.  As a card, it would have to be a side-effect card that you get by doing something else.  But as a Way it's totally fine!
« Last Edit: March 08, 2020, 03:21:52 am by Minotaur »
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Minotaur

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Re: Really bad card ideas
« Reply #6240 on: March 08, 2020, 03:40:24 am »
+1

Way Station
Project
Cost: $5

Whenever you play an Action card, Exile it.  Your Exiled Actions count as Ways for you.
« Last Edit: March 08, 2020, 03:43:25 am by Minotaur »
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grep

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Re: Really bad card ideas
« Reply #6241 on: March 08, 2020, 12:03:59 pm »
+4

Way of the Owl
All the Action cards are also Night cards until end of turn.

Way of the Lark
All the Night cards are also Action cards until end of turn.
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Wolphmaniac

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Re: Really bad card ideas
« Reply #6242 on: March 08, 2020, 01:11:13 pm »
+1

Way of the Dodo
Way

+1 Action
Trash this card
Fun Way and unbelievable with Fortress.  You can Way of the Dodo one Fortress an infinite number of times.  You can just keep doing it until your opponents resign from boredom.  Online, this would put the game into a state where the game never progresses but you also never time out.  If you could write a script that just keeps playing Fortress with Way of the Dodo, you could go out and get on with your life, and your opponent would be forced to resign if they ever want to play online Dominion again.
« Last Edit: March 08, 2020, 01:13:28 pm by Wolphmaniac »
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Minotaur

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Re: Really bad card ideas
« Reply #6243 on: March 08, 2020, 01:13:44 pm »
+1

Way of the Dodo
Way

+1 Action
Trash this card
Fun Way and unbelievable with Fortress.  You can Way of the Dodo one Fortress an infinite number of times.  You can just keep doing it until your opponents resign from boredom.  Online, this would put the game into a state where the game never progresses but you also never time out.

Yeah, infinite money combo given +$ token, as mentioned earlier.  To be fair, it's not my fault Fortress exists.
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Wolphmaniac

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Re: Really bad card ideas
« Reply #6244 on: March 08, 2020, 01:13:58 pm »
0


Way of the Dodo
Way

+1 Action
Trash this card
Fun Way and unbelievable with Fortress.  You can Way of the Dodo one Fortress an infinite number of times.  You can just keep doing it until your opponents resign from boredom.  Online, this would put the game into a state where the game never progresses but you also never time out.  If you could write a script that just keeps playing Fortress with Way of the Dodo, you could go out and get on with your life, while your opponent would be forced to resign if they ever want to play online Dominion again.
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GendoIkari

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Re: Really bad card ideas
« Reply #6245 on: March 08, 2020, 07:20:28 pm »
+1


Way of the Dodo
Way

+1 Action
Trash this card
Fun Way and unbelievable with Fortress.  You can Way of the Dodo one Fortress an infinite number of times.  You can just keep doing it until your opponents resign from boredom.  Online, this would put the game into a state where the game never progresses but you also never time out.  If you could write a script that just keeps playing Fortress with Way of the Dodo, you could go out and get on with your life, while your opponent would be forced to resign if they ever want to play online Dominion again.

You can already do infinite pointlessness just with Moat. But put the +$1 token and the +1 buy token on Fortress, and you have a real combo.
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Minotaur

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Re: Really bad card ideas
« Reply #6246 on: March 08, 2020, 07:36:40 pm »
+2

Way Of The Redshirt
Way-Reaction

+2 Cards
-----------------
When another player plays an Attack card, you may trash this from your hand.  If you do, the Attack does not affect you.

(Yes, this extends and modifies the definition of a Way.  I trust you to interpret the intended meaning in good faith.  Change it to a new type like Ray if you have to, I don't care.)
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crj

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Re: Really bad card ideas
« Reply #6247 on: March 08, 2020, 07:58:27 pm »
+8

Way of the ruin
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crj

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Re: Really bad card ideas
« Reply #6248 on: March 08, 2020, 08:02:23 pm »
0

Way of the doppelgänger
Follow this card's instructions:
The player to your right can see all cards you can and makes all decisions for you. Any cards or debt you would gain, they gain instead; any cards of yours that are trashed are set aside and put in your discard pile at end of turn.
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mxdata

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Re: Really bad card ideas
« Reply #6249 on: March 08, 2020, 08:30:51 pm »
0

Way Of The Redshirt
Way-Reaction

+2 Cards
-----------------
When another player plays an Attack card, you may trash this from your hand.  If you do, the Attack does not affect you.

(Yes, this extends and modifies the definition of a Way.  I trust you to interpret the intended meaning in good faith.  Change it to a new type like Ray if you have to, I don't care.)

That could be a project instead.  "When another player plays an Attack card, you may trash an Action card from your hand.  If you do, the Attack does not affect you"
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