Two of All Trades - Action/Duration/Reaction/Treasure
If played as an action:
+1 Card
+1 Action
You may put a card from your hand on top of your deck. If you do, choose one: +1 Card, +1 Action, +1 Buy, +$1. You may trash a card from your hand. You may discard a hand from your hand. If you do, +$1. You may trash this card. If you do, +$1, and put an Embargo token on the Two of All Trades pile. Set aside a card from your hand face up. At the start of your next turn, choose one: +$1 and discard the set-aside card; or put the set-aside card into your hand. Choose one: set aside a Two of All Trades from your hand on your Two of All Trades mat; or put all the cards from the mat into your hand. Look at the bottom card of your deck. You may discard it. When you discard this from play, you may put a Copper from play on top of your deck. You may discard your hand. If you do, +1 Action, +1 Buy. Reveal your hand. If this is the first time you have played Two of All Trades this turn, +1 Action. Each player (including you) looks at the top card of his deck, and puts it back.
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If played as a treasure:
If you played Two of All Trades during your Action phase, this is worth $3. Otherwise it is worth $0.
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When another player plays an Attack card, you may reveal this and another Two of All Trades from your hand. If you do, draw a card, put a card from your hand on top of your deck, and you are unaffected by the attack.
When another player plays an Attack card, if you have two Two of All Trades cards in play, the attack doesn't affect you.
When another player gains a Province, you may trash this from your hand. If you do, gain a Silver, putting it on your deck.
Setup: when Two of All Trades is in the Kingdom, add Embargo and Jack of All Trades to the Kingdom. In games using this, when you gain a Jack of All Trades, you may gain a Two of All Trades.