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Author Topic: Really bad card ideas  (Read 838943 times)

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grep

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Re: Really bad card ideas
« Reply #6100 on: November 06, 2019, 07:17:53 pm »
+1

Ruined Journey $0 Action - Ruins
Turn your Journey token over (it starts face-up).
What a nice Ruin (when there are other journey token users)

Lazy Hireling
$0 - Action - Duration - Ruins
At the start of each of your turns for the rest of the game: This stays in play
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mxdata

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Re: Really bad card ideas
« Reply #6101 on: November 06, 2019, 09:05:04 pm »
+1

Ruined Journey $0 Action - Ruins
Turn your Journey token over (it starts face-up).
What a nice Ruin (when there are other journey token users)

Lazy Hireling
$0 - Action - Duration - Ruins
At the start of each of your turns for the rest of the game: This stays in play

That would actually be pretty convenient if Peddler happens to be in the game.  Automatic -$2 cost for Peddlers for every Lazy Hireling in play!
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mxdata

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Re: Really bad card ideas
« Reply #6102 on: November 06, 2019, 10:24:01 pm »
+2



You will never lose with this card
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grep

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Re: Really bad card ideas
« Reply #6103 on: November 06, 2019, 10:45:15 pm »
+4

Well, is it possible to design an Attack Ruins?

Starving Militia
$0 - Action - Attack - Ruins
Each other player discards a Ruins or reveals a card with no Ruins

Meek Swindler
$0 - Action - Attack - Ruins
Each other player reveals their top card. If it costs exactly $0, they gain a Ruins and may trash the revealed card.

Wererabbit
$0 - Night - Attack - Ruins
Each other player chooses a receives a Hex
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[TP] Inferno

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Re: Really bad card ideas
« Reply #6104 on: November 07, 2019, 05:30:44 am »
+2

Drunk
$0
Action-Ruins-Reserve
Put this on your Tavern mat.

Old Dinghy
$0
Action-Duration-Ruins
At the start of your next turn, discard this from play.
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Counting House is the best card in the game. Change my mind.

Commodore Chuckles

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Re: Really bad card ideas
« Reply #6105 on: November 07, 2019, 07:58:16 pm »
+6

Meddling Kids
Action - Attack - $3
+$2
Each other player removes their tokens from Sinister Plot.
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mxdata

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Re: Really bad card ideas
« Reply #6106 on: November 07, 2019, 08:32:28 pm »
+2

Meddling Kids
Action - Attack - $3
+$2
Each other player removes their tokens from Sinister Plot.

There needs to be some combo with Faithful Hound
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Minotaur

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Re: Really bad card ideas
« Reply #6107 on: November 08, 2019, 12:55:48 am »
+2

+1 Card
+1 Action
Discard any number of cards from your hand.  For each one, each other player loses a Sinister Plot token.

EDIT:  (Heirloom: Faithful Hound)
« Last Edit: November 08, 2019, 12:22:58 pm by Minotaur »
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

mxdata

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Re: Really bad card ideas
« Reply #6108 on: November 08, 2019, 05:14:57 pm »
0

Drunk
$0
Action-Ruins-Reserve
Put this on your Tavern mat.

Had a bit too much of the Wine Merchant's merchandise, eh?
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mxdata

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Re: Really bad card ideas
« Reply #6109 on: November 08, 2019, 05:16:06 pm »
0

Bad Penny
Ruins - Treasure
$0
Worth $0
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crj

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Re: Really bad card ideas
« Reply #6110 on: November 08, 2019, 07:22:29 pm »
+2

Meddling Kids
Action - Attack - $3
+$2
Each other player removes their tokens from Sinister Plot.
----
Until the start of your next turn, Ghosts have no effect when played.
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[TP] Inferno

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Re: Really bad card ideas
« Reply #6111 on: November 08, 2019, 07:57:47 pm »
0

Drunk
$0
Action-Ruins-Reserve
Put this on your Tavern mat.

Had a bit too much of the Wine Merchant's merchandise, eh?
cAn I GeT anOtHEr BeEr?
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Counting House is the best card in the game. Change my mind.

Minotaur

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Re: Really bad card ideas
« Reply #6112 on: November 08, 2019, 08:08:37 pm »
0

Split pile, 5/5.

Town Drunk
Action-Reserve
Cost: $3

Place this on your Tavern mat.
-------------
You may Call this during your turn for +$2.


Bartender
Action
Cost: $5

+1 Card
+1 Action
At the start of your cleanup phase, you may put a Reserve card in play onto your Tavern mat.

Reminded me that I needed to fix this card.  Er, I didn't really need to fix anything because of RBCI.  But whatever.
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Storyteller/Crown is Donald's Vietnam Watergate.  Alchemy is Donald's Vietnam.  Scout is the time Donald choked on a pretzel.

FlyerBeast

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Re: Really bad card ideas
« Reply #6113 on: November 10, 2019, 05:48:40 am »
0



Pretty sure I've forgotten some rules...
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grep

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Re: Really bad card ideas
« Reply #6114 on: November 10, 2019, 10:48:58 am »
+1

These two events should always go together

Bar Crawl
$4 - Event
Each player moves a card from their hand or tavern mat to the tavern mat of the player on the left.

Last Call
$4 - Event
Each player discards all the cards from their tavern mats. +1 Coffers per card discarded by you
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